Introduction
For 70 cycles peace has reigned in the Orion Sector. This is in no small part due to the New Orions formation and leadership of the Orion Senate. This allows the many races of the Sector to meet and discuss issues. However the New Orions have a secret they are the last survivors of a race that 1000 cycles ago conquered and enslaved the races of the Orion sector. At that time they called themselves the Antaran Hegemony. However in there moment of triumph was also there moment of ultimate defeat. As they destroyed the last of their enemies (The Ancient Orions, a race with unimaginably advanced technology), all but their outpost on Orion was locked way in a pocket dimension. To avoid extinction at the hands of their former slaves they renamed themselves and created the Senate. Now many cycles later an outpost on the edge of explored space crewed mostly by humans has stopped transmitting information. A crack team was sent to investigate.....
Player Races:
Humaniod:
Humans-The Humans are the master manipulators of the Orion Sector, and have ruled or actively attempted to do so for thousands of Galactic Cycles. Sly and greedy, they take by force only what they cannot take through negotiation or trade. Recent Humans claim to be descendants of the Ancient Orions. Although most empires of the Orion Sector scoff at the arrogance of such a presumption, there is enough uncertainty in Humanity's origins to lend credibility to this "ancient legitimacy."
Evon-The Evon have confounded their Orion Sector neighbours with their extreme secrecy. Their people are easily recognized by their iridescent blue-black skin and shimmering gown-like clothing, and their cities and structures are elaborate and ornate, revealing an intricacy in design that seems to parallel everything that they do. They are both mystical and mysterious, a society rich in ceremony and ritual, evoking questions that they will not readily answer.
Psilon-The Psilons have always been devoted to the pursuit of knowledge, a devotion that borders on fanaticism. During the Dark Age, in exchange for favor from the Antaran overlords, the Psilons willingly allowed the Antaran geneticists to experiment on and manipulate their bodies to increase their capacity for learning and research. The Psilons of today are the result of centuries of horrific genetic reconstruction: mentally powerful, but with their bodies weakened to the point where they must use hover chairs to move and mechanical waldoes to physically manipulate items in their world.
Cybernetik:
Meklar-Calling themselves the "Pure Ones" to signify their complete separation from the corruption of biological matter, the Meklar are masters of mathematical and computer sciences, and their mechanical efficiency makes them both supreme industrialists and formidable foes in combat. Contemptuous of organic life forms (the "flesh beasts" of the Orion Sector), they also eschew their technologies, including economics and ecological science. They despise the Cynoid, their Cybernetik brothers who have not yet rejected their biological origins.
Cynoid-The Cynoid have not completely turned their back on their biological origins, and are cyborgs, unlike the completely artificial Meklar. The Cynoid are ruthless and brilliant when it comes to economic calculations and financial matters. They understand the value of money, how to work it, how to use it, and how to exploit it in every way possible. Outstanding barterers, they are often interested in improving the lot of their citizens to make them more productive and, hence, more taxable.
Saurian:
Sakkra-The Sakkra are closest genetically to the original Saurians that forced their own evolution and left their homeworld in exile thousands of cycles ago. They are highly aggressive, easily angered, and carry a bitter scaly patch on their shoulders.
Raas-The Raas were bred by their fellow Saurians as highly productive slave laborers, and were sold and used throughout the Orion Sector until the end of the Great War. They orchestrated a vast and bloody revolution that ultimately earned them their freedom. They left to found a new society, with their own governments and religion. Their industrious natures are still there, and now they finally have a chance to work for themselves and take their place in the history of the Orion Sector.
Geodic:
Silicoid-Curiously unique, the Silicoids represent a true divergence from other life and its origins in the Orion Sector. They are believed to have come about from the shards of a giant sentient crystal that was destroyed above their home planet. Each Silicoid begins as an asexually created shard, incubated in a nutrient bath, and eventually grows into an individual with all of their prior knowledge of its "parent". This efficiency comes at a cost of speed.
Insectoid:
Klackons-The Klackon Hive Mind is the ultimate picture of a harmonious society working for the greater good of all. The Klackons revere this purity of a social form, not even noticing the cost in creative or original thought. This unity of purpose makes the Klackons brutally industrious and organized, with leaders born for their tasks and directing the masses without question.
Tachidi-The Tachidi are among the largest races in the Orion Sector. Like the Klackons, they are extremely industrious and productive, but they have overcome the limitations of the Hive Mind and now view the universe with insatiable curiosity. This curiosity is their biggest challenge, however, as it is the curiosity of a child, one that does not know that you can hurt the puppy if you pet it too hard.
Character Skel.
Name:
Race:
Age:
Weight:
Height:
Eyes: (Color, and in insectoid case how many, Silicoids do not appear to have eyes")
Personality:
Role: (solider, investigator, medic, ect)
Equipment: (gear, weapons, ect)
History:(opptional) may be revealed in rp
If there are any questions please PM me the answer will be then be posted in the OCC
Player Races:
Humaniod:
Humans-The Humans are the master manipulators of the Orion Sector, and have ruled or actively attempted to do so for thousands of Galactic Cycles. Sly and greedy, they take by force only what they cannot take through negotiation or trade. Recent Humans claim to be descendants of the Ancient Orions. Although most empires of the Orion Sector scoff at the arrogance of such a presumption, there is enough uncertainty in Humanity's origins to lend credibility to this "ancient legitimacy."
Evon-The Evon have confounded their Orion Sector neighbours with their extreme secrecy. Their people are easily recognized by their iridescent blue-black skin and shimmering gown-like clothing, and their cities and structures are elaborate and ornate, revealing an intricacy in design that seems to parallel everything that they do. They are both mystical and mysterious, a society rich in ceremony and ritual, evoking questions that they will not readily answer.
Psilon-The Psilons have always been devoted to the pursuit of knowledge, a devotion that borders on fanaticism. During the Dark Age, in exchange for favor from the Antaran overlords, the Psilons willingly allowed the Antaran geneticists to experiment on and manipulate their bodies to increase their capacity for learning and research. The Psilons of today are the result of centuries of horrific genetic reconstruction: mentally powerful, but with their bodies weakened to the point where they must use hover chairs to move and mechanical waldoes to physically manipulate items in their world.
Cybernetik:
Meklar-Calling themselves the "Pure Ones" to signify their complete separation from the corruption of biological matter, the Meklar are masters of mathematical and computer sciences, and their mechanical efficiency makes them both supreme industrialists and formidable foes in combat. Contemptuous of organic life forms (the "flesh beasts" of the Orion Sector), they also eschew their technologies, including economics and ecological science. They despise the Cynoid, their Cybernetik brothers who have not yet rejected their biological origins.
Cynoid-The Cynoid have not completely turned their back on their biological origins, and are cyborgs, unlike the completely artificial Meklar. The Cynoid are ruthless and brilliant when it comes to economic calculations and financial matters. They understand the value of money, how to work it, how to use it, and how to exploit it in every way possible. Outstanding barterers, they are often interested in improving the lot of their citizens to make them more productive and, hence, more taxable.
Saurian:
Sakkra-The Sakkra are closest genetically to the original Saurians that forced their own evolution and left their homeworld in exile thousands of cycles ago. They are highly aggressive, easily angered, and carry a bitter scaly patch on their shoulders.
Raas-The Raas were bred by their fellow Saurians as highly productive slave laborers, and were sold and used throughout the Orion Sector until the end of the Great War. They orchestrated a vast and bloody revolution that ultimately earned them their freedom. They left to found a new society, with their own governments and religion. Their industrious natures are still there, and now they finally have a chance to work for themselves and take their place in the history of the Orion Sector.
Geodic:
Silicoid-Curiously unique, the Silicoids represent a true divergence from other life and its origins in the Orion Sector. They are believed to have come about from the shards of a giant sentient crystal that was destroyed above their home planet. Each Silicoid begins as an asexually created shard, incubated in a nutrient bath, and eventually grows into an individual with all of their prior knowledge of its "parent". This efficiency comes at a cost of speed.
Insectoid:
Klackons-The Klackon Hive Mind is the ultimate picture of a harmonious society working for the greater good of all. The Klackons revere this purity of a social form, not even noticing the cost in creative or original thought. This unity of purpose makes the Klackons brutally industrious and organized, with leaders born for their tasks and directing the masses without question.
Tachidi-The Tachidi are among the largest races in the Orion Sector. Like the Klackons, they are extremely industrious and productive, but they have overcome the limitations of the Hive Mind and now view the universe with insatiable curiosity. This curiosity is their biggest challenge, however, as it is the curiosity of a child, one that does not know that you can hurt the puppy if you pet it too hard.
Character Skel.
Name:
Race:
Age:
Weight:
Height:
Eyes: (Color, and in insectoid case how many, Silicoids do not appear to have eyes")
Personality:
Role: (solider, investigator, medic, ect)
Equipment: (gear, weapons, ect)
History:(opptional) may be revealed in rp
If there are any questions please PM me the answer will be then be posted in the OCC
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Heroes of the Orion Sector
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Heroes of the Orion Sector
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