Introduction
“On a large enough time line, the survival rate for everyone drops to zero.”
- Chuck Palahniuk
Like many before you, death has finally come. Whatever happened in your life no longer matters. It is all behind you.
Your spirit has left your body, and is gone from the realm of the living. You will soon be in a better place....
Or maybe you won't be.
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High Ceilings is a dark and dramatic RPG that takes place just after the death of the players' characters.
Each character will find themselves in a void together... all of them completely aware that they are dead, but completely
baffled as to why they are where they are... or even as to what the place they are in actually is.
The void will become less of a void, and will be changed by the Yir (a strange force that everyone can feel, but no one can understand)
into other scenes based on the actions of the characters and by a predefined storyline that is not concrete, but is very flexible. The characters will need to
continue forward in a quest to understand the strange circumstances that they find themselves in.
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At times in this roleplay, your religious beliefs and personal values may be put down or tested slightly. Do not take it as a personal attack against you.
Any time that this happens, it is simply a technique to easily progress the storyline in a manner that the characters could be connected to on a personal level.
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Come. Enter death.
- Chuck Palahniuk
Like many before you, death has finally come. Whatever happened in your life no longer matters. It is all behind you.
Your spirit has left your body, and is gone from the realm of the living. You will soon be in a better place....
Or maybe you won't be.
---------
High Ceilings is a dark and dramatic RPG that takes place just after the death of the players' characters.
Each character will find themselves in a void together... all of them completely aware that they are dead, but completely
baffled as to why they are where they are... or even as to what the place they are in actually is.
The void will become less of a void, and will be changed by the Yir (a strange force that everyone can feel, but no one can understand)
into other scenes based on the actions of the characters and by a predefined storyline that is not concrete, but is very flexible. The characters will need to
continue forward in a quest to understand the strange circumstances that they find themselves in.
----------
At times in this roleplay, your religious beliefs and personal values may be put down or tested slightly. Do not take it as a personal attack against you.
Any time that this happens, it is simply a technique to easily progress the storyline in a manner that the characters could be connected to on a personal level.
----------
Come. Enter death.
Rules
Character Creation:
Character profiles will be created with the following information:
Name, Ethnicity, Religion, Occupation, Personality, Special Abilities, Age at Death, Cause of Death, Appearance When in Human Form,
Color of Soul (Any color that you please), a short Bio of their life, and a list of close relationships with people alive or dead
Yir/Gamemaster Impact:
The Yir force will be controlled by the creator of the role-play and will give the warning that something will soon be changed with a post of
*You feel as though something around you has changed...* Just before a new scenario will be set up. Wrap up whatever conversation or actions
that you are involved in when you see that post and wait for the world to shift.
Interaction Rules:
Every object can be interacted with. Anything mentioned in each shift can be used in role-play. Things picked up from previous shifts may or may not continue to exist in the new ones. All will be updated in each new shift.
The characters can interact with each other as allowed in the shift updates.
Character profiles will be created with the following information:
Name, Ethnicity, Religion, Occupation, Personality, Special Abilities, Age at Death, Cause of Death, Appearance When in Human Form,
Color of Soul (Any color that you please), a short Bio of their life, and a list of close relationships with people alive or dead
Yir/Gamemaster Impact:
The Yir force will be controlled by the creator of the role-play and will give the warning that something will soon be changed with a post of
*You feel as though something around you has changed...* Just before a new scenario will be set up. Wrap up whatever conversation or actions
that you are involved in when you see that post and wait for the world to shift.
Interaction Rules:
Every object can be interacted with. Anything mentioned in each shift can be used in role-play. Things picked up from previous shifts may or may not continue to exist in the new ones. All will be updated in each new shift.
The characters can interact with each other as allowed in the shift updates.
Reviews
There haven't been any official reviews of this roleplay yet!
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Character Application
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Places in High Ceilings
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High Ceilings: Out Of Character (OOC)
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High Ceilings
by FiziKx on Sun Feb 06, 2011 9:30 pm
- 3 Replies
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- Last post by Zuratul
on Tue Feb 08, 2011 11:08 am
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High Ceilings
Most recent OOC posts in High Ceilings
Re: [OOC] High Ceilings
I'd suggest it if I knew anyone else who was interested... But I'm looking forward to the start, it sounds different from the other RPs out there.
Re: [OOC] High Ceilings
I'd like to thank the two people who created characters so far. You two are in for a treat :D Let other people know about this. I'm hoping that it'll be something that you've never experienced before.
[OOC] High Ceilings
This is the OOC topic for the roleplay "High Ceilings"
Welcome, welcome. Glad to meetcha. Make some characters and I'll be glad to get the roleplay started.
Oh yes, please. Only one charry per person.
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During the RP, this thread can be used to discuss anything interesting that happens in an OOC way. :)
Welcome, welcome. Glad to meetcha. Make some characters and I'll be glad to get the roleplay started.
Oh yes, please. Only one charry per person.
-----
During the RP, this thread can be used to discuss anything interesting that happens in an OOC way. :)






