Introduction
In the year of 2022, the entire world is now connected by the network and largely turned to a new OS known as Infinit O.S. which is known. With this new O.S. came new ideas bringing companies both gaming and professional alike on ahead of any professions in the world. Coming 2026 announcement exclaiming the world's to be newest sensation "The Infinit World", a virtual reality massive multiplayer role-playing game was made. This stirred many people up, especially when it came to the fact that Inifinit O.S. was the creators of this sensation bringing the merchandise of "Infinit Nerve" which was said to connect you with the game and its network, allowing you to feel, hear, smell. (Although pain of course was by no means real). It wasn't long when the company released Alpha information which only allowed 500 people enjoy the game at that time sending the chosen there "Free" gear. This was a successful test for Infinit which began in 2028 and ended early 2029. It was only half a year later when the beta which allowed 2000 (alpha testers included) players to enjoy and test the new content only allowing the last session which lasted 2 weeks the ability for characters to save progress. This test once again proved to be a world success!
Everything seemed to be going extremely well, especially when those who were not selected chose to read player reviews and the infinit site. Finally 2030, Omaida Kyori gave the announcement in an email giving the long awaited news saying "The Infinit World" is released and on the shelves.
It had been only but a month in the game and everyone is having fun exploring, leveling, or achieving goals. Yet suddenly on a midnight, A patch had come out known as 1.20X... People were unaware of the situation occurring yet they did find it odd for such a time. As asked they ran and installed they soon found there fate locked in the game. As soon as the patch finished the usual message "Patch Complete" appeared before them and then a unheard of Error message.
Patch: 1.20X
Error: Script Z384843 unexistent.
Error: Script Z0100211 unexistent.
NPC realization successful
Sense increase successful
Revival Denied.
Error.....
It was then when multiplayers found themselves trying to contact GM's but were unsuccessful, they could suddenly feel the atmosphere around them. Some died while fighting and never returned. Moments later everyone gets a unknown letter from a βplayerβ called Goddess.
βThis world is no longer what you believed it was. I'm running out of time... You must uncover the world's legend to stop the evil the traps you here!β. If you choose to, when you try to message the player, you get no reply back. However unusually, everyone seemed to get the exact message.
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[center][size=150][u]Reality Information[/u][/size][/center]
[left][img]IMAGE LINK HERE[/img][/left]
[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]---Appearance----[/b]
Any additional appearance information excluding what we see from your picture?
[b]---Personality---[/b]
Describe your personality and be as descriptive as you can. Explain what the character feels about the game, players, what he/she likes outside of the game. Perhaps your character expresses more inside the game or has a different personality that is hidden in the real world.
[b]---Background---[/b]
Describe your character's background, what he or she did before being trapped in the game.
[hr][/hr]
[center][size=150][u]In-Game Information[/u][/size][/center]
[right][img]IMAGE LINK HERE[/img][/right]
[b]Username:[/b]
[b]Beta Tester/DoP:[/b] If you're a beta tester say so here. For both non-beta and beta testers say how long you have been playing. Even as a beta tester - this doesn't mean you've been on from the beginning. Remember the longer you've been playing, the more work you have for character creation.
[b]Current Location[/b]: For new characters you will start in "Baldr" as for Beta testers or players who have been here for the two weeks... choose the area in which you will start in, at the beginning of the RP.
[b][u]Cities Visited[/u][/b]
Baldr (Starting City)
[b]Name:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Appearance:[/b]
[b]Guild:[/b] (New players must skip this as for others you can be a guild leader if you get a level above 15 other then that you can join a guild thats already made. You can make up a guild name for rp wise and join one of the roleplayer's guilds later for plot)
[b]Guild Position:[/b] Basically if you've reached a level higher then 15, then you can be a guild leader, if not you could be vice (depending if the one who owns the guild wants that) or just a normal member.
[b]Gold:[/b] I'll calculate this myself by rolling a die for each week you're here. I then add the results and x It by 250. If you're new then you start with 0 but remember there a bigger benefits then those who start with levels/gold.
Items:
[b]Armor:[/b]
[b]Weapon:[/b]
[b]Level:[/b] If you're new set this as level 1. If not depending on how long you've been here, how my rolls go and how good of a summary you give me will determine your level. Keep in mind, the more levels you have the more "Math" you have to do as well.
You have 25 points to use where ever you like so long as it fits the racial maximums.
[b]Strength:[/b] 5 /
[b]Vitality:[/b] 5 /
[b]Agility:[/b] 5 /
[b]Dexterity:[/b] 5 /
[b]Mind:[/b] 5 /
[b]Intelligence:[/b] 5 /
[b]HP:[/b] VIT
[b]SP:[/b] INT
[b]P.ATK:[/b](STR) [b]P.DEF:[/b](VIT/2)
[b]M.ATK:[/b](INTx2) [b]M.DEF:[/b] (MNDx2)
[b]Speed:[/b] (AGI / 6) [b]Accuracy:[/b] (DEX/4)
[b]Actions:[/b] 2 + Speed
When copy and pasting you do not need to show the stats per level unless you want to.
[b]Abilities[/b]
Level 1 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 5 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 10 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 15 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 20 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 25 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 30 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 40 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 50 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 60 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 75 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Level 90 -
[b]Ability Name[/b]
[b]Type:[/b]Active or Passive
[b]Spell:[/b] Yes or No
[b]SP:[/b] The SP to cast the ability/spell
Description β Be sure to be specific and know how to balance characters this is something I will be looking over before accepting your character.
Abilities are what define your character's type/class. Know I will be reviewing your character to make sure he or she is balanced in skills. Although you can choose to any abilities that may define your character, it still needs to keep a good balance. I highly suggest you get a skill set that fits your character's play style. Also you can use an ability slot to raise your racial maximum(s). However know you can only raise your maximum by a total of 10 points. This means if you want to raise ALL of your maximums then it will be only a 2 point upgrade. Other such you'll need to divide the points to how you wish them to be.
If you wish to dual-wield then it will cost a ability slot.
Spells are of course abilities that have to do with using Magic! That much is obvious so if your shooting fireballs from your hand or are using any elements then thats a spell. Enhancing a weapon for an elemental attack.. thats a spell. Spell's SP cost is by percentage.
Also do not feel you have to fill in every ability, you can simply do that as you get to the required level. You will however, have to get approval of the ability. (Message the description)
[b][u]Character History[/b][/u]
If you're new unless you want to give a brief explanation of what you have done thus far for the first time logging in - you can leave it blank. If you're a beta tester I expect a full character history with details if you're a beta tester/player... Remember you had six weeks of playing, βDO NOTβ say you got a high level or something like that. Just explain your process and progress of what you did during the beta phase and the month in detail. That will determine your level I give you... If your not a beta tester, say how long you have been playing whether it be one day up to four weeks. Remember I'll be expecting a good summary. As for others with some durations I also expect a good summary. Other then that known I reward "SOME" extra levels and gold for what i feel are good summaries.
If you need a reference please be sure to check my character.
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Human - The balance of all races. The humans are able to withstand and adjust to any environment or situation. Many humans have different path and mindsets which makes them able to do nearly any type of job they train for.
Strength - 30
Vitality - 30
Dexterity - 30
Agility - 30
Intelligence - 30
Mind - 30
Elf - They resemble humans quite close other then having pointed ears. They're also seen to be the most intelligent of the races having the best intelligence of the 5 in maximums. They however lack in speed and vitality making which can make them rather fragile in some cases.
Strength - 30
Vitality - 24
Dexterity - 30
Agility - 24
Intelligence - 42
Mind - 30
Beast - Often seen as often hulking humanoids with animal traits and features. Good examples would be to relate to would be Vargr, or Final fantasy terms Cremiere, Half dragons do not exist. This race has is shown to be the strongest among the 5 races but they lack in speed and intelligence.
Strength - 42
Vitality - 48
Dexterity - 30
Agility - 24
Intelligence - 18
Mind - 18
Dwarf - Small yet strong, the dwarves are shown to be a better balance of the 5 races although can still be shown to lack in the spell area in maximum wise.
Strength - 36
Vitality - 36
Dexterity - 30
Agility - 36
Intelligence - 24
Mind - 18
Neko - Humanoids with cat like features of ears and tails. They the fastest race in maximums making most of the other stats weaker. They aren't too strong physically from what most have seen but there speed well makes up for it.
Strength - 24
Vitality - 24
Dexterity - 42
Agility - 48
Intelligence - 24
Mind β 24
Nu Beast β This race like the Neko are basically humanoids with animal like features. Differing from the Neko, they're often seen to be very short. In truth as well, they're a decent balance among elves and Nekos. They often study the wisdom of magic yet can easily fight along side the fierce Neko's in assassination.
Strength - 27
Vitality - 27
Dexterity - 36
Agility - 36
Intelligence - 33
Mind β 27
Current Arc:: Dungeon 1
Current Week since release: 4(6 for beta Testers)
Currently Accepting Beta-Testers: (Will limit if there is more B.Ts then normal players/newbs)
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Infinit World: Bound by Twilight. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Infinit World: Bound by Twilight
by Zetsuna on Sun May 11, 2014 11:57 am
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Infinit World: Bound by Twilight
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Character Creation Guide
by Zetsuna on Sun May 11, 2014 2:20 pm
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on Sun May 11, 2014 2:20 pm
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Character Creation Guide
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Leveling/Rewards
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Leveling/Rewards
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In-game Knowledge
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In-game Knowledge
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Combat (Story Rules)
by Zetsuna on Sun May 11, 2014 2:09 pm
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on Sun May 11, 2014 2:09 pm
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Combat (Story Rules)
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Areas (Thus Far)
by Zetsuna on Sun May 11, 2014 2:05 pm
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Areas (Thus Far)
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Game Mechanics
by Zetsuna on Sun May 11, 2014 2:00 pm
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Game Mechanics
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