Introduction
Five more years past, and colonists traveled to the forbidden lands, as the rest of the world shunned them. They created cities in the forbidden land. They thrived, but, the land changed. And so was the great disaster of the forbidden land. Land masses changed and shifted, destroying dozens of towns and killing hundreds. The land had changed itself, noone knew how or why.
Five more years then past, the colonists recreating their cities, and soon, it was finished. Finally all could rest in peace, or at least they thought so;; A mere five years later, multipale colossi emerged from various points on the land. Each destroying cities, and killing people. And after only a week, only two cities were left. Halvesh, a small country town in the middle of the forbidden land. And Capacon, a fortress located near the forbidden lands coast.
These giants have stopped causing destruction, perhaps they were only clearing space for themselves. But nevertheless, the land has fallen into despair, colonists have left. And now, only sixty people remain. Most of which live in Capacon. You, are one of the survivors in Halvesh, or rather, children. You have been raised in Halvesh nearly all you're life.
You have made friends, had good times and bad. But nothing quite as terrible as this. Your parents have deserted you, and left you to the old folk in Halvesh, thoughs who could not make it back to the main lands. Now. These three people must decide what to do. Will they fight the colossi? Unlikely...
Many have tried, all have failed. But...There might be some hope still... Rumours have flooded the town of Halvesh, about a ancient temple that holds a God. People have traveled to the temple, and came back. Unsucessful. But it is still the only chance you have.
Speed: (How fast you are, this will reflect if you can dodge attacks and what not, or, run away.)
Intelligence: (How observant and smart you are. This will reflect on how difficult it will be to find a way to climb a colossus.)
Grip: (How long you can grip onto something. You can always grip for three posts. Every five points you put into grip you can hang on for one more post.)
Hit-Points: (Always stays at 5. This is generally your life bar. The damage system will be written in rules section.)
(On major hold)
This is for Colossi. Colossi 1-10 Get 15 points to start off with. Colossi 11-20 get 20 points to start off with. Colossi 21-26 get 25 points to start off with. Colossi 27-28 get 30 points to start off with. And finally: Colossus 29 gets 35 points to start off with.
Speed: (All colossi are generally slow, but naturally the smaller you are the easier you can manuever. There is no stat system for height an weight, but please. Sort this out amonst yourselves. A colossus like Cenobia would naturally be faster than Gaias. But, the more speed is in here, the faster you are. You have to have fifteen more points than you're opponent in this section if you want to stay on equal footing. You will not get faster than the adventurers.)
Weak Points: (Put a desired amount of weak points in here. You get the initial one for free. But each one after that costs five points.)
Strength: (Your raw strength. This reflects on whether or not you can destroy your enviorment and what not.)
Shake: (This will reflect on how well you can shake off your enemy. Initially you can continuasly shake for two posts. Every three points after that you can shake one more post.)
Pre-weak spot: (This is a spot that will trigger something for your colossus. Whether it make him fall down, kick something, or anything really. It's used to slow your enemy down. Every three points you can get one pre-weak spot.)
Health: (Your health is fifteen points. Each hit in a weak-spot takes five damage. If you have two weak spots your health would increase by fifteen points, and so on.)
Rules
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0 postsNon-Magic Fantasy
Halvesh is a calm, peacful town located right in the middle of this land. This is where you were born, where your parents were born, and so on. (Please ignore the title of this location.)
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