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Kingdom Hearts: Keys of Destiny

Kingdom Hearts: Keys of Destiny

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A new evil has sprung forth, leaving master Yen Sid with only one choice, to call upon Sora once more. However, this time, he won't be the one saving the world.

1,045 readers have visited Kingdom Hearts: Keys of Destiny since demonpuppluto created it.

Introduction

"master Yen Sid, you wished to see me?" Sora stood on the opposite side of the desk from the wise man.
"yes, Sora. I'm afraid I must call on you again."
"Is their more turmoil in the worlds? I'll take care of it. As a master of the keyblade, I-"
"Oh no my boy, I'm not asking you to go out and save the world again. I'm asking you to release your powers. To let the power of the keyblades return in it's entirety to the keyblades themselves." the master interrupted.
Sora blinked in confusion, "I-I'm afraid I don't know what you mean."
"the power of the keyblade was shared with you. You and he keyblade became, in a sense, one. It is now time to you to give back that power. A great new evil has befallen the worlds once again, and the only way for the worlds to be saved, I fear, is to give the power of the keyblades back to the keyblades' spirits."
"the... Keyblade spirits?"
"I'm sure you must have felt it before? Everytime you changed the appearance of the keyblade, you felt a new spirit, a new power flowing through you? Those werethe spirits, sharing their power with you. It is time to let the spirits do their work, and to let them save us." yen Sid explained in great monotone voice.
"so, how will the keyblades fight on their own?"sora miffed.
"Each keyblade spirit was once a spirit of their own. They were created from warriors that dedicated themselves to saving the worlds, and pledged their hearts to the light. Once you, the last true keyblade master, give up your power to them, their original forms will be restored, and they may fight to savethe worlds once more."

Well, that's your preview! Now, simply choose a keyblade you want to be the spirit of, and fill out the character bio! Note, that there are limited spots, but I am uncertain how many keyblades I want to be involved. There can also be spots for villains, but note that vilains would mostly have to be OC's (Original Characters).

Please include at least this info in your character submission.
Name (should be pegged, or identical to your keyblade):
Appearance (humanoid form, and pictures preferred):
Personality:
History (who used you, fondest memories, etc):
Powers: (please have one, it can be from the game, or not. I'm giving you room to make up you own):
Fighting style (do they summon the keyblade they represent, fight with hands, etc.):
World the keyblade is found in, or is in atthe time of awakening:
Other:

Kingdom keys are off limits.

Keys in use: (will be uploaded as they are accepted)

Toggle Rules

I had typed up rules, but they didn't post -_-#
don't godmod, don't post less than a paragraph, everyone maintains the same power for the most part, you can make up your own keyblade to become, but you must post all info, and a picture, and I must approve it. You must also post "oath of oblivion" at the end of you character submission to prove that you read these cramping thrown together rules.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Use your INK to craft new artifacts in Kingdom Hearts: Keys of Destiny. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Fullscreen Chat » Create Topic » Kingdom Hearts: Keys of Destiny: Out of Character

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Most recent OOC posts in Kingdom Hearts: Keys of Destiny

Re: [OOC] Kingdom Hearts: Keys of Destiny

DUDE! Sorry! RPG never notified me that someone had posted, and I've been into my Academy RP. Oblivion and oathkeeper would be cool, but maybe get two other RPers to play the villains? Otherwise I'm cool with two.

Again, sorry for the super delayed post!

Re: [OOC] Kingdom Hearts: Keys of Destiny

So, it seems like this could become interesting because it is completly new. After all Xehanort shouldn't be involved in any way... right? anyway, if would it be alright to have two characters? either Oblivion and Oathkeeper or else, one of them would be a villian who came back from a keyblade, the one being the one you get from Sephiroth in Kingdom Hearts: Final Mix. Not sure what keyblade I would then choose for the good character but that can be thought of later.

[OOC] Kingdom Hearts: Keys of Destiny

This is the auto-generated OOC topic for the roleplay "Kingdom Hearts: Keys of Destiny"

You may edit this first post as you see fit.