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Live Without Warning

Live Without Warning Open

This roleplay is based in a futuristic world with all sorts of freaky people and class conflicts. The universe is *very* loosely based off the Green Day album "Warning", or at least, the connotations the GMs got from it.

Owner: Mindscrew Min-Min
Game Masters: Mindscrew Min-Min
Tags: conflict, dystopia, freaks, green day, mutants, punk, warning (Add Tags »)

Introduction

It's the future and everything is weird...check out this guy, he's got a metal beard!

~ Divine Rape of your Soul productions presents ~


LIVE

WITHOUT


WARNING


We're entering a new century, so let's recap what happened in the previous century:

~ Mutancy resurges. Superhuman creatures, unclassified humanoids oddities with things such as telekinesis, premonitions, extra limbs, or weird skin colors slowly but surely increase in numbers and come into conflict with humans.
~ Humans unlock genetic code and begin to manipulate it to give themselves the powers of "mutants" without the apparent deformities.
~ On Planet Earth, circa 2430, the majority of citizens are now genetically enhanced. An age of libertinism begins, spurred on by the decreased vulnerability and fragility of the human race.
~ Cults for and against mutancy rise and fall.
~ The Confederation for Superhuman Control is created to implement more effective law enforcement systems and prisons to adequately contain superhumans. Individual law enforcement officials are given carte blanche in dealing with mutant prisoners and criminals. Practices range from efficient to just plain inhumane.
~ Planet Earth, circa 2455: there is no uncharted territory. Human/mutant civilization has occupied every corner of the globe. Settlements are largely urbanized. All agriculture is outsourced to other planets.
~ 2467: Cult activity steadily on the rise.
~ 2492: Terrorist activity causes a massive meltdown of the world's five largest mutant penitentiaries. Toxic waste is everywhere. Birth deformities reach an all-time high. A fourth of the world's population is killed, but technology saves the rest. After the disaster, humanity (or at least, what little that remains) and superhumanity enter a state of tentative ennui, paying more attention to simple pleasures and decadent frivolities than progress and societal benefit...but how long will that last?

We now live in the 2500s in a massive metroplex of a city known as Tetanietam. In this city, you will find:

~ Several malls, schools, parks, roadways, coffee shops, and all the necessary accomodations.
~ A sprawling suburbia that extends in every direction from the borders of the city.
~ Biohazard Penetentiary - named mostly as a joke, this nearly impenetrable prison is home to chilling experiments that recall, if not magnify, the horrors inflicted on superhuman kind in the previous century.
~ Graveyards, of course. You know, they say the Biohazard Graveyard right behind the jail where the dead experime--err, I mean convicts--is quite romantic at night.
~ Le Cirque Misérable - at this twisted circus of horrors, you can pay to be entertained by or have a good laugh at some really freaky freaks. Living and working conditions for the performers are said to be quite awful. Many are former street urchins and petty criminals, otherwise runaway teens from broken households.

CHARACTER SHEET:

Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b] (Note: be creative, people. You can have like, fifteen arms if you want.)
[b]Personality:[/b] (Can be developed throughout the roleplay.)
[b]Role/Occupation:[/b]
[b]Are you currently involved in or leading an organization or cult? If so, please specify the name and goals.[/b]
[b]Position within organization or cult, if applicable:[/b]
[b]History:[/b]


Roles we'd like filled:

~ Scientists/doctors/other intellectuals like that
~ Teenagers and kids to hang around and do stuff
~ The lowest of the low: the street thugs, girls of pleasure, drug dealers, panhandlers, et cetera
~ Circus freaks, grave diggers, people with little low-paying jobs to fill the middle ground
~ Prison guards, diplomats, government scientists, city leaders, and other people dealing with government and law processes
~ Anything you can think of, really.

Credits:
Universe design / game masters:
Mindscrew Min-Min
InflatedHead
petali dogni fior

Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

0 Authors

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View All »Characters

Character Portrait: Christian Hendrix Resident Leader of the Lost and Found.
Character Portrait: Kiley Anderson Castaway - now I'm on my own.

Visit »The Orphanage

These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?


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Basic Information


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Places in Live Without Warning

Tetanietam - a futuristic moral wasteland. Thumbnail

0 postsTetanietam - a futuristic moral wasteland.

The city that encompasses everything in this roleplay.

Biohazard Penitentiary Thumbnail

0 postsBiohazard Penitentiary

The brutal prison and research facility were do-badders are punished with twisted experiments at the discretion of sadistic guards and a crack team of scientists.

Cirque Mis??rable Thumbnail

0 postsCirque Mis??rable

The Miserable Circus.

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Activity


Live Without Warning: Out Of Character (OOC)

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Most recent OOC posts in Live Without Warning

[OOC] Live Without Warning

This is the auto-generated OOC topic for the roleplay "Live Without Warning"

You may edit this first post as you see fit.

I can, can I? Well, I don't see what much there is to edit. Just go read the roleplay introduction, people, and decide for yourself whether you like semi-dystopian settings, chaotic governments, la libertinage, toxic waste, and people who have green skin and a millionty bazillion arms.