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Mass Effect: The Uncharted Colonies

Mass Effect: The Uncharted Colonies Open

Explore the strange signals coming from the 3rd quadrant of the Milky Way and discover something that should never have been allowed to happen.

Owner: C4L3N
Game Masters: C4L3N
Tags: exploration, mass effect, sci-fi (Add Tags »)
Requires Approval: Yes

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Introduction

Earth date: Dec. 3, 2157 (First Contact War)

A human exploration expedition was activating dormant mass relays (which was a practice considered unsafe by citadel races). The Turians attacked the small fleet and proceeded to capture the closest human world, Shanxi. The Turians proceeded to starve out the remaining humans and occupy the planet. Facing starvation the human garrison surrendered to the Turian Hierarchy. One month later, the human Second Fleet responded by annihilating the Turian fleet around Shanxi. In response the Turians prepared for full scale war. The citadel council saw that humanity would either be annihilated or annexed by the Turians and stepped in. The humans were then given an embassy in the Citadel Council.


--------------------------------7 Years After The "First Contact War"--------------------------------


A strange set of signals are coming from 4 different solar systems previously deemed inhospitable. The Illusive Man calls upon 2 teams of his finest Researchers and Mercenaries and sends them on a mission.





THREAT ANALYSIS PROGRAM START

MILKY WAY - QUADRANT 3

SPACE DEBRIS... 34.7%

HOSTILE LIFEFORMS... POSITIVE
(HOSTILE WARSHIPS DETECTED... RACE UNKNOWN)

CHANCE TO EVADE HOSTILE FORCES... 14.2%

CHANCE TO ELIMINATE HOSTILE FORCES... 8.6%

CHANCE OF SURVIVAL... 2.4%

END OF PROGRAM





Illusive Man "I understand I'm asking you to go on a suicide mission, however. I am willing to make it well worth your
time. You see I have money and can make you all very wealthy, so why not do as i ask."




You take the offer knowing the risk presented. You dont like it but 4 billion credits per head seemed like a good idea...

Rules

There are 2 teams involved. A research team and a mercenary team.
The research team includes 10 players and the mercenary team includes 12 players.
Both teams must work together as both need each other to survive.

Research specialties (Weapon/Armor Modification, Substance Making, Healing, Analyzing)

Mercenary specialties (Building Encampments, Fortifying, Demolitions, Assault, Defense)

There are 9 Races.
Asari, Drell, Human, Salarian, Turian, Krogan, Quarian, Volus, Batarian

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Activity


Mass Effect: The Uncharted Colonies: Out Of Character (OOC)

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Most recent OOC posts in Mass Effect: The Uncharted Colonies

Re: [OOC] Mass Effect: The Uncharted Colonies

Only if you're sure. It shouldn't be a problem, in a group as large as C4L3N has planned, if there is more than one; but you called it first. :)


Re: [OOC] Mass Effect: The Uncharted Colonies

Actually Strawberry, If C4L3N only wants one Turian in the group, you can have it.


Re: [OOC] Mass Effect: The Uncharted Colonies

I'd like to reserve a spot for a human on the research specialties team :) Thanks! I'll have a sheet up as soon as possible! :)


Re: [OOC] Mass Effect: The Uncharted Colonies

I would love to reserve a spot for a human on the mercs team.


Re: [OOC] Mass Effect: The Uncharted Colonies

I would also like to reserve two spots, if possible. It can take me a little bit to make create the profiles. I'd like to have a spot for a human and a Turian, both as mercenaries. If you would prefer only one Turian in the group (as TrueGrit as already reserved a spot) or need more characters for the scientist, I can choose something else. Just let me know. :)


Re: [OOC] Mass Effect: The Uncharted Colonies

I'd like to reserve two spots please. One Drell, and one Turian.


[OOC] Mass Effect: The Uncharted Colonies

This is the auto-generated OOC topic for the roleplay "Mass Effect: The Uncharted Colonies"

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