Introduction

Introduction:
We are not secretly the sons and daughters of kings. We do not possess hiding mystical abilities that we size up others against. We are not birthed from tragedy nor are we perfect exemplars of ourselves.
Not here.
Through humility, bring to this tale a humble beginning and see what it means to truly feel rewarded.
If you like developing characters and methodically progressing stories then this is the place for you.
This is a very fluid dark-fantasy, medieval plot, where we’re trying to keep the characters (your posts) just as relevant as the world in which we conjure them.
Descriptions and details galore will be given as we progress the story. Characters will learn and adapt and grow as they steadily begin to fully understand the darkness of the world and what it has in store for them.
That being said, here are the Rules:
-There will be NO vampire, werewolf, or anime role playing of any kind in this thread/story.
-Please do not write in the manner of any of the above archetypes.
-Please keep your character names and appearances in accordance with the setting.
-This is a mature (nonsexual) thread. Meaning all characters should be at minimum 21 years of age or older. (exceptions can be made)
-Please (please!) do not jump the shark. Premature gratification is a ruinous thing.
-The rest is common sense (no godmodding, be literate, no meta-game combat, ect.)
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Regions and Nations on the Continent of Dysifinia:
-The City state of Kryn (the epicenter of three large interconnected states along the rugged west coast.)
-The Central Plains of Eona (vast expanse of prairies and foothills teeming with opportunities and growing settlements.)

-Killion’s Spine (Arcing mountain ridge along the north of the plains. Dwarven nation.)

-The uncharted East (unmapped, scarcely explored region of perpetual mists. Thought to be the direction of the Elven homeland.)

Note – these are the generalizations and descriptions that the characters are aware of, by no means a complete knowledge of the continent.
Ecology:
All manner of natural and supernatural fauna and flora inhabit the wilds of Dysifinia.
(Fleshed out as the characters explore)
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Deities and their spheres of influence:
The Five Revered
-Moradin
Creation, Knowledge, Industry, Skill, Justice, Protection, Summer
-Ious
Love, Beauty, Moon, Autumn, Arcane, The Arts, Prophecy
-Avandra
Change, Luck, Trade, Travel, Spring
-Lady Fey
Death, Fate, Winter, Time
-Kord
Storms, Strength, Battle, nature, Sea
The Four Unspoken
-Asmodeus
Sin, Domination, Power, Vengeance
-Shome
War, Conquest, Tyranny, Destruction
-Torog
Imprisonment, Torture, Pain, Suffering, Shadows, Trickery
-Zehira
Undeath, Secrets, Plague, Disease, Curses
The Order of Magi:
-The ability to control what is known as the psionic forces is a rarity.
- The psionic phenomena and those able to harness it are made to strictly adhere to the Order of Magi in civilized regions as a means of control and peace. Freely practicing psionics outside the circle in these lands is considered Hanin – without place and order. To be tried under pain of death.
- Psionic beings have been known to have awe inspiring abilities, including telepathy, telekinesis, teleportation, and transmutation.
The Church of Moradin:
-Largest organized religion in the lands.
-These churches and their active clerics can be found in all major settlements.
- There have been incidents involving the use of psionic forces in attempts of Necromancy, Blood Rituals, and the Demonic Arts. All of which are condemned as being Hanin by the Church.
Note – It is well known that the church and the order do not always see eye to eye when dealing with rogue psionics and deviant psionic arts.
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Races:
-These are civilized central lands, humans being the most common race.
-Elves are a real rarity in these parts, hailing from the unknown/uncharted east.
-Dwarf folk are known to trade and mingle but seldom delay their return to the north.
Currency:
10c – 1s
10s – 1g
10g – 1p
Character Sheets (should include):
– Name, Age, Race, Appearance, Profession, Psionic Affinities, History, Important Equipment (if any)
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Opening Plot and Character Creation (AFTER character approval):
Bardusk’s Midsummer Fair.
In a paragraph or two describe yourself and explain what you are doing at Lord Mi’zral’s midsummer fair here in the fields of Bardusk; A large prairie town going through a growth spurt thanks to years of booming trade with larger coastal cities to the west.
Plot Details and Incentives:
So why are you at the Fair?
Is there a score that need be settled? Have you an eye for riches and are planning a theft? Working one of the many exotic stalls? Keeping the peace? Entertaining the crowds? A lesser noble trying to make connections among the nobility? Working for or contracted by someone of note (see below)? Traveler passing through? Partaking in a tournament? Ect..
Not enough background incentives? Bring on the creativity!
(just remember your characters are not the gurus of all that is heroic…. yet).
To get started here’s a partial list of notable personalities at the Fair that you know of and can twine into your stories, (other regulars that fill out the crowd, you can create on your own if needed):
Lord Mi’zral of Bardusk (funder, organizer of fair. Keen socialite and business man, with a hint of lingering bravado from adventurous years past)
Seer Hammon (Representative of the Order of Magi residing in bardusk. Eerie one-eyed monk, known to be a brooding drunk and a teller of tall tales)
Lisha Corrhay (Young emissary from the industrial port city of Kryn. Newly appointed and tirelessly diplomatic. Polite but not easily amused)
Dallyss Emberheart (Commander of the Bardusken guard. Tall, calm, reserved, and tentative. Fiercely loyal to her duty and the Bardusken court)
Vincent ValKylin (Owner of the Bardusken Playhouse. Rich, young, and lively. Thought to be a philosophical Playboy born with a silver spoon in his mouth to match his silver tongue)
Lady Elsah Ru’aliah (Exotic stalls owner, gypsy caravan head. Nomadic Elven kin leader from the misty hillocks of the east. Though alluring, she rarely speaks in the shared tongue, causing her presence to be all the more cryptic to common folk.)
Ikin bin Jaheer (Enigmatic Investor and artificer. What real position this dwarf holds in the noble circles of the central lands is unclear, but it seems he has his worth. Some assume he must own a few gold mines in his native region to the north, others talk of his supposed arcane inventions.)
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**I will approve character sheets as soon as possible, and please remember to check the OOC tab**
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Pandemonium Stone: Out Of Character (OOC)
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Pandemonium Stone
by Avecess on Tue May 11, 2010 5:34 am
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Pandemonium Stone
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Re: [OOC] Pandemonium Stone
[OOC] Pandemonium Stone

A few OOC notes:
-NPCs will be mostly controlled and monitored by yours truly. Feel free to create them if needed to flesh out situations and events.
-Humor is always welcome in moderation. :)
-Romances are fine as well, so long as they are not hindering the plot.
-If you proved interesting details about your characters I will try my best to put such information to scandalous use.
-Please try to refrain from writing walls of text. Brevity is the soul of wit.
*More info and notes to come!*






