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Places in Persona 3: The Midnight Moon
0 postsCoast Island: Main Streets
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1 postsCoast Island: The Subway
During the Day, a place of transportation, during the night a place of torture.
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OOC Notes
He listed as his sandals made a soft clapping nose on the heel of his foot every time he took a step. He was so use to the Dark Hour now, but hes never once had to face strong shadows, like the ones that lived in the Subway. He made his way to the front of the cart, which had completely stopped," As usual, everything stops moving in the dark hour," He said. He opened the door that led to the next cart, and moved through it.
In the next cart, there was fewer coffins, meaning less people. Though he felt a presence in this room, as though he was being watched, or worse stalked. He turned around and saw nothing there but his reflection in the back of the carts window. He squinted his eyes examining himself, and took a little time to fix his hair a little, and pull his hoodie down, he gave a small smile and turned around, only to find a small masked shadow jump at him, quickly he jumped to the side, landing between to seats. The shadow hit its head on the window, falling to the ground quickly, though it begun to move wildly and headed in the direction of Kumi.
His heart beat faster. He felt as though time slowed down just a little, he put the Evoker to his forehead,"Eros..." He called and pulled the trigger.
In the blink of an eye a 6'3" humanoid figure with 6 wings appears, and nodded its head towards the shadow, a gust of wind circled around the shadow, and it seemed to do damage to the monster. The monster was caught off guard and became dizzy. Eros disappeared. Kumi looked around him, he saw a pole that seemed to have been broken off of one of that from the train cart. He grabbed it, and quickly got to his feet running over to the shadow, and begun to give quick hits onto the monster. Over and over again the pole hit the monsters head, until it disappeared into a black mist.
Kumi gasped for air,"That didn't seem to bad." Kumi said sounding relieved, though when he looked over into the cart that he just can from, he saw a few shadows trying to get threw the door."Oh crap." He said softly, he dropped the pole, took the Evoker and ran opposite from the mass of shadows, hoping he could find a way out.
- 1 posts here • Page 1 of 1
Persona 3: The Midnight Moon: Out Of Character (OOC)
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Persona 3: The Major Arcanas
by Victim on Thu May 13, 2010 11:54 pm
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on Thu May 13, 2010 11:54 pm
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Persona 3: The Major Arcanas
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Persona 3: The Midnight Moon
by Victim on Thu May 13, 2010 11:33 pm
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on Thu May 13, 2010 11:33 pm
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Persona 3: The Midnight Moon
Most recent OOC posts in Persona 3: The Midnight Moon
[OOC] Persona 3: The Major Arcanas
0 - The Fool
The Fool is the spirit in search of experience. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world.
I - The Magician
A figure with the face of the divine Apollo, the sun god, with a confident smile and shining eyes. Above his head is the mysterious sign of the Holy Spirit, the sign of life, like an endless cord, forming the lemniscate of infinity.
II - The Priestess
The Priestess signifies knowledge, instinctual, supernatural, secret knowledge. She holds scrolls of arcane information that she might, or might not reveal to you. The moon crown on her head indicates her willingness to illuminate what you otherwise might not see, reveal the secrets you need to know in order to make an important decision.
III - The Empress
The Empress is a creator, be it creation of life, of romance, of art or business.She sits on a throne wearing a starry crown, holding a scepter in one hand. The scepter is representative of her power over life, her crown has 12 stars representing her dominance over the year, and her throne is in the midst of a field of grain, representative of her dominion over growing things.
IV - The Emperor
Like an infant, he is filled with enthusiasm, energy, aggression. He is direct, guileless and all too often irresistible. Unfortunately, like a baby he can also be a tyrant. Impatient, demanding, controlling. In the best of circumstances, he signifies the leader that everyone wants to follow.
V - The Hierophant
He strives to create harmony and peace in the midst of a crisis. The Hierophant's only problem is that he can be stubborn and hidebound. At his best, he is wise and soothing, at his worst, he is an unbending traditionalist.
VI - The Lovers
Love is a force that makes you choose and decide for reasons you often can't understand; it makes you surrender control to a higher power. Its appearance in a spread indicates some decision about an existing relationship, a temptation of the heart, or a choice of potential partners. Often an aspect of the subject's life will have to be sacrificed.The choice to accept or deny this change should not be made lightly, as the ramifications will be lasting.
VII - The Chariot
On its most basic level, it implies war, a struggle, and an eventual, hard-won victory. Either over enemies, obstacles, nature, the beasts inside you, or to just get what you want. The Chariot has two conflicted sides to it that want to go separate ways. Only by forcing them to go together can problems be solved.
VIII - Justice
Justice is about cold, objective balance through reason or natural force. They will do whatever is necessary to bring things back into balance, physically, emotionally, socially, spiritually.
IX - The Hermit
The Hermit is a card of introspection and analysis. This is not a time for socializing; the card indicates, instead, a desire for peace and solitude. Nor is it a time for action, discussion or decisions. It is a time to think, organize, ruminate, take stock. There may be feelings of frustration and discontent during this time of withdrawal. But such times lead to enlightenment, illumination, clarity.
X - Fortune
The Fortune is all about luck, change, and fortune. Almost always good fortune. Almost every definition of this card indicates abundance, happiness, elevation, or luck. A change that just happens, and brings with it great joy.
XI - Strength
Strength is a card of courage and energy. It represents both the Lion's hot, roaring energy, and the Maiden's steadfast will. The innocent Maiden is unafraid, undaunted, and indomitable. She proves that inner strength is more powerful than raw physical strength. That forces can be controlled and used to win a struggle.
XII - The Hanged Man
The Hanged Man is a card about suspension, not life or death. This is a time of trial or meditation, selflessness, sacrifice, prophecy. He stops resisting; instead he makes himself vulnerable, sacrifices his position or opposition, and in doing so, gains illumination. Answers that eluded him come clear, solutions to problems are found. He sees the world differently, has almost mystical insights.
XIII - The Death
Death is not necessarily always about dieing. This is a card of humility, and it may indicate the subject as being brought low, but only so that they can then go higher than they ever have before.
XIV - Temperance
Temperance represents merging seemingly impossible opposites. Belief that fiery red and watery blue cannot be merged may be the only thing standing in the way of blending the two. Change the belief, measure out each with care, and you can create otherworldly violet.
XV - The Devil
The Devil is not really Satan at all, this is a card about ambitions; it is also synonymous with temptation and addiction. It can be a warning to someone who is too restrained, someone who never allows themselves to get passionate, or ambitious. This, too, is a form of enslavement. The Devil is about recognizing that you are only bound because you allow yourself to be.
XVI - Tower
The Tower is a card about war, a war between the structures of lies and the lightning flash of truth. It sometimes takes a shocking revelation to see a truth that one refuses to see. Or to bring down beliefs that are so well constructed. What's most important to remember is that the tearing down of this structure, however painful, makes room for something new to be built.
XVII - The Star
The Star is a card that looks to the future. It does not predict any immediate or powerful change, but it does predict hope and healing. This card suggests clarity of vision, spiritual insight. And, most importantly, that unexpected help will be coming.
XVIII - The Moon
The Moon is about visions and illusions, madness, genius and poetry. This is a card that has to do with sleep, and so with both dreams and nightmares. It warns that there might be hidden enemies, tricks and falsehoods.
XIX - The Sun
A positive card, it promises days in the sun. Glory, gain, triumph, pleasure, truth, success. It symbolizes discoveries made fully consciousness and wide awake. It is a card of intellect, clarity of mind, and feelings of youthful energy.
XX - The Judgment
Judgment is about rebirth, resurrection. There are wounds from the past that we never let heal, sins we've committed that we refuse to forgive, bad habits we haven't the courage to lose. Judgment advises us to finally face these, recognize that the past is past, and put them to rest, absolutely and irrevocably.
XXI - The World
In the material world, this card's energy often manifests as a promotion to a higher position or an initiation to a new level of knowledge that was only dreamed of before. But this time of rejoicing and happiness, this peak of ecstasy, merely gives us a glimpse of the next mountain on the horizon. So once again you must step up to the cliff and leap off, ready to start a new Fool's journey and find what secrets lie in this new level of existence. The cycle of the Major Arcana begins where it ends and ends where it begins; start and finish are no longer the ends of straight line, but coincident points on the circumference of a circle that encapsulates your life. The present is now. The future is now. Eternity is now.
[OOC] Persona 3: The Midnight Moon
The Dark Hour- During the Dark Hour, the outside world is totally altered, mostly with respect to atmosphere and color. The buildings, the night sky, as well as the moon would assume a sickly green color, while bodies of water turn crimson. Puddles akin to blood pools will form in random surfaces as well, and all electrical appliances will cease to function. Normal humans will transmogrify into coffins and become oblivious to what is happening. Shadows become active during the Dark Hour and will attempt to lure humans out of their coffins in order to feed on their psyches, turning them into one of the Lost. If an ordinary human survives the Dark Hour without being attacked by a shadow, their memories would be erased instead.
Only those with the potential to invoke a Persona are able to stay fully active during to Dark Hour and resist shadow attacks; even if they sleep, their bodies will not transform into coffins, and will retain their memories. A known side effect of people able to experience the phenomena is a significant decrease in stamina; The longer they stay awake, the quicker they will become tired.
These people who has this power to invoke a Persona are the only ones who can destroy the Shadows. They use a device or an instrument to make it come out. Their Persona is their ALTER EGO or their INNER SELF.
Background Information- Before the occurrence of the Dark Hour 10 years ago, the Kirijo Group discovered the existence of Shadows. Upon realizing that they had the property to manipulate time and space, the group decided to perform experiments on them to refine and acquire their powers. Their project was carried out in the man-made Port Island, where a laboratory was built for such a purpose. During the course of conducting the research, the Kirijo Group collected Shadows en masse and found out the prophecy of The Fall, or the end of the world. Accepting death as a deliverance and following the wishes of their employer, the senior scientists began rejuvenating Death, the appraiser of Nyx to descend on humanity to bring about the advent of The Fall.
During the final stages of Death's rejuvenation however, One of the senior researchers named Eiichiro Takeba opposed the efforts to initiate the The Fall, interrupting the experiment. As a result, Death was forcefully separated into thirteen distinct Shadows, each bearing their respective arcana, with the thirteenth shadow, Death in an incomplete state.
The fragmented Shadows went berserk, destroying the lab and everyone within it. This in turn, made a significant impact on the time continuum, creating the Dark Hour. A tower soon emerged from the ruins of the lab. This was Tartarus, considered as the lair of shadows.
Shadows-They are born from humans, and carry with them human emotions, which are mostly negative. Strong-willed Shadows attract lesser Shadows, which later create stronger Shadows. The Kirijo Group's discovery of the Shadows' existence and subsequent experiments on manipulating them, ostensibly as a power source and means of time manipulation, resulted in a catastrophic accident at their laboratories, killing hundreds. They have been appearing due to the Kirijo Group's experiments, during the Dark Hour, a hidden twenty-fifth hour that takes place every midnight, during which the world comes to a stop and humans reflexively contain themselves in coffins, obliviously "playing dead" to protect themselves from the attention of the Shadows. Occasionally, a human will not transmogrify in this manner, and will quickly become prey of the Shadows, having their minds devoured and becoming vegetative. Only those with Persona, even if they can't be successfully summoned, are immune to this effect and function normally during the Dark Hour.
Persona- A Persona is a manifestation of a person's personality in the Persona series, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of one's inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained. If an individual takes up a resolution in his or her heart, the Persona will undergo a metamorphosis into a stronger form. In order to summon a Persona, one must use an Evoker, though there are some cases where an Evoker is not required for summoning. A Persona can actually be artificially created, but because the Persona does not come naturally to its artificial user, it becomes violent and difficult to control; if the Persona-user isn't strong enough to hold back the Persona, it may even wind up killing the host. Artificial Personas can be suppressed by certain drugs, aptly named Suppressants, but use of the drugs causes fatal side-effects.
Tæfarós is the other guy in charge, we have came up with a Plot, that will not be in effect until later. Do not worry about it, it will slowly make its way to that point. ^^






