Introduction
What really happened to Nick, Cassie, Kira, and Agent Carver? Did Kira kill him? Turns out that Cassie’s mom foresaw Kira killing agent Carver. Division used this premonition against her and prepared for it. Agent Carver had poisoned Kira and she died seconds before she could kill him. Nick never heard or saw her again. The only thing he received was a message from Agent Carver, on the picture he had sent with Kira telling him that Nick hadn't won. Kira now dead Nick took up Cassie and they began to move.
Now Division has done it. They successfully made an injection that enhances the abilities of all gifted ‘psychics’ that won’t kill them, well won‘t kill them right away. Like the other injections it must be taken frequently or it will prove fatal and kill it’s host. Once every four or five days at the most nine but so far no ‘psychic’ has lasted longer than nine days before they begun to bleed black blood go into convulsions and finally a coma before death.
How? They took the blood from the only manipulator. A child born from a Mover and a Stitch. The child has the ability to manipulate any of the abilities to a massive amount. In his blood lay the answer, because he was born the same as the others not created like Division had previously tried, it was much more effective and potent to the others. Unfortunately it killed the child but Division got enough of his blood to be able to duplicate it forever. The other ‘psychics’ learn of this monstrosity and they have decided to fight back including Nick and Cassie.
Now one girl who has escaped after being enhanced safely who has stolen 8 other injections is out to look for the last and only Changer. She believes that he is the next thing that Division will seek because the manipulator wasn’t able to grasp his power never coming into contact with a changer like he had all of the others. She isn’t alone though she has friends and other people out there helping her. Once she finds the Changer though there is something else that is a problem how do they take down Division long enough to where all future generations of ‘psychics’ won’t have to worry about them for years?
The girl has set out with the information of a Seeker and a watcher to locate Cassie and Nick. She knows where they are going to be within the next week and she wants to ask for their help. The thing is though now Division has spies that infiltrate groups of psychics be-friending them, feeding information back to them. They will stick around for years pretending to be a friend. They sit and lie in wait for the opportune moment. Their current worry is the escapee and the changer.
The last known whereabouts of the Changer was 3 years ago in Manhattan. That is where the group will begin to look. If they are lucky he’ll still be there but there is always the chance that he has already relocated but if you could change your appearance when readers, sniffers, or watchers were looking for you wouldn’t you if it meant you didn’t have to leave your home? That you could live comfortably just by changing your appearance?
Movers: Movers manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the Mover is trained to hear and identify the specific atomic frequency of any given material and alter the gravity wave around it, usually producing the nearby air to appear warped. Advanced Movers can work at the molecular level creating protective shields in the air around them.
Pushers: Pushers push specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subject's trust or to have them perform any action, thinking it was their own agenda. In a way it is a form of complete hypnosis.
Watchers: Watchers are trained to self-induce visions of the future, very much like a prolonged sense of déjà vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. Some Watchers are able to improve the clarity of their visions by consuming alcohol, although only Cassie and her mother have been revealed to do so.
Bleeders: Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels, also their eyes form into slits while they use this ability because of synthetic materials that were implanted into their eyes. They have their implants because without them, their eyes would pop out of their sockets when using their ability.
Sniffers: Sniffers are highly developed psychometrics who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffers receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.
Readers: Readers are similar to Sniffers, except they use physical contact of an object to see where people have been and what they have done with the certain object that they are touching.
Shifters: Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours until the effect expires. In order to shift something, the object to be shifted must have roughly the same dimensions as what it will be shifted into. The length of the shift is based on experience and ability.
Wipers: Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
Shadows: Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitches: Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.
Phasers: Can pass through solid objects such as walls ground stone. A more advanced phaser can bring another person with them without causing any harm to the person. A more advanced phaser can make objects go through them. Say if someone were throwing a punch at their face the fist would merely go through them instead of make contact with the person.
Porters: Have the ability to travel vast distances by willing to be elsewhere. They must know where they are going before hand. The more advanced porters can go farther and faster sometimes bringing another person or two along with them.
Changer: There is only one known changer who has the ability to shape shift his appearance.
Blockers: They can feel when sniffers, wipers, readers, and watchers are looking or working on them and they can block it. Sort of like a shadow except for it makes who ever was trying to locate or find out something about them forget what they were doing for awhile. The stronger they are the longer they forget. Some are strong enough to block for another person.
Speekers: Speekers have the ability to talk with all animals and control them to do their bidding such as fight for them. They must have physical contact at least once to be able to speak with them and they must mix blood with an animal to be able to control them for longer than a few minutes. More advanced speekers can control animals for hours without having to mix blood with them.
Manipulators: There has only been one known. They have the ability to manipulate the other abilities and increase them to a massive level though it takes a lot out of them depending on how strong they make the ability. They also must touch whatever ability they are manipulating once but that is all they need. After they get a feel for it once they will be able to do it many more times.
Now Division has done it. They successfully made an injection that enhances the abilities of all gifted ‘psychics’ that won’t kill them, well won‘t kill them right away. Like the other injections it must be taken frequently or it will prove fatal and kill it’s host. Once every four or five days at the most nine but so far no ‘psychic’ has lasted longer than nine days before they begun to bleed black blood go into convulsions and finally a coma before death.
How? They took the blood from the only manipulator. A child born from a Mover and a Stitch. The child has the ability to manipulate any of the abilities to a massive amount. In his blood lay the answer, because he was born the same as the others not created like Division had previously tried, it was much more effective and potent to the others. Unfortunately it killed the child but Division got enough of his blood to be able to duplicate it forever. The other ‘psychics’ learn of this monstrosity and they have decided to fight back including Nick and Cassie.
Now one girl who has escaped after being enhanced safely who has stolen 8 other injections is out to look for the last and only Changer. She believes that he is the next thing that Division will seek because the manipulator wasn’t able to grasp his power never coming into contact with a changer like he had all of the others. She isn’t alone though she has friends and other people out there helping her. Once she finds the Changer though there is something else that is a problem how do they take down Division long enough to where all future generations of ‘psychics’ won’t have to worry about them for years?
The girl has set out with the information of a Seeker and a watcher to locate Cassie and Nick. She knows where they are going to be within the next week and she wants to ask for their help. The thing is though now Division has spies that infiltrate groups of psychics be-friending them, feeding information back to them. They will stick around for years pretending to be a friend. They sit and lie in wait for the opportune moment. Their current worry is the escapee and the changer.
The last known whereabouts of the Changer was 3 years ago in Manhattan. That is where the group will begin to look. If they are lucky he’ll still be there but there is always the chance that he has already relocated but if you could change your appearance when readers, sniffers, or watchers were looking for you wouldn’t you if it meant you didn’t have to leave your home? That you could live comfortably just by changing your appearance?
Movers: Movers manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the Mover is trained to hear and identify the specific atomic frequency of any given material and alter the gravity wave around it, usually producing the nearby air to appear warped. Advanced Movers can work at the molecular level creating protective shields in the air around them.
Pushers: Pushers push specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subject's trust or to have them perform any action, thinking it was their own agenda. In a way it is a form of complete hypnosis.
Watchers: Watchers are trained to self-induce visions of the future, very much like a prolonged sense of déjà vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. Some Watchers are able to improve the clarity of their visions by consuming alcohol, although only Cassie and her mother have been revealed to do so.
Bleeders: Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels, also their eyes form into slits while they use this ability because of synthetic materials that were implanted into their eyes. They have their implants because without them, their eyes would pop out of their sockets when using their ability.
Sniffers: Sniffers are highly developed psychometrics who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffers receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.
Readers: Readers are similar to Sniffers, except they use physical contact of an object to see where people have been and what they have done with the certain object that they are touching.
Shifters: Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours until the effect expires. In order to shift something, the object to be shifted must have roughly the same dimensions as what it will be shifted into. The length of the shift is based on experience and ability.
Wipers: Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
Shadows: Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitches: Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.
Phasers: Can pass through solid objects such as walls ground stone. A more advanced phaser can bring another person with them without causing any harm to the person. A more advanced phaser can make objects go through them. Say if someone were throwing a punch at their face the fist would merely go through them instead of make contact with the person.
Porters: Have the ability to travel vast distances by willing to be elsewhere. They must know where they are going before hand. The more advanced porters can go farther and faster sometimes bringing another person or two along with them.
Changer: There is only one known changer who has the ability to shape shift his appearance.
Blockers: They can feel when sniffers, wipers, readers, and watchers are looking or working on them and they can block it. Sort of like a shadow except for it makes who ever was trying to locate or find out something about them forget what they were doing for awhile. The stronger they are the longer they forget. Some are strong enough to block for another person.
Speekers: Speekers have the ability to talk with all animals and control them to do their bidding such as fight for them. They must have physical contact at least once to be able to speak with them and they must mix blood with an animal to be able to control them for longer than a few minutes. More advanced speekers can control animals for hours without having to mix blood with them.
Manipulators: There has only been one known. They have the ability to manipulate the other abilities and increase them to a massive level though it takes a lot out of them depending on how strong they make the ability. They also must touch whatever ability they are manipulating once but that is all they need. After they get a feel for it once they will be able to do it many more times.
[code
Appearance- (real pic or description)
Name -
Age - (17-30)
Gender -
Type of 'Psychic' -
Generation -
Division or Rouge -
Personality -
History -
Extra - [/code]
Appearance- (real pic or description)
Name -
Age - (17-30)
Gender -
Type of 'Psychic' -
Generation -
Division or Rouge -
Personality -
History -
Extra - [/code]
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Casey Sinclaire played by TrashySceneQueen
"I'd rather people love me or hate me than have no opinion of me. Indifference is scary."
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Push: Changing Origins: Out Of Character (OOC)
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Push: Changing Origins
by Writing Nitrate on Mon May 31, 2010 11:13 pm
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on Wed Jun 09, 2010 12:39 am
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Push: Changing Origins
Most recent OOC posts in Push: Changing Origins
Re: [OOC] Push: Changing Origins
Push is a great movie but I figured it would make for a pretty good rp as well because of the supernatural effect to it as well as a pretty flexible plot line.
Re: [OOC] Push: Changing Origins
haha i just realized that about the pic.... lol.
i really like that picture tho, so i guess its aight. :)
PUSH IS SUCH A FREAKING AWESOME MOVIE!!!
i really like that picture tho, so i guess its aight. :)
PUSH IS SUCH A FREAKING AWESOME MOVIE!!!
Re: [OOC] Push: Changing Origins
I approved though the picture was huge lol it's alright. I am excited for it as well. I'm hoping other's join in the morning. XD it's 12:49 in the morning here so I don't think to many people on my side of the globe are awake save for us night owls.
Re: [OOC] Push: Changing Origins
Mmkay i submitted my Cassie character.
I'm really excited for this one :)
I'm really excited for this one :)
Re: [OOC] Push: Changing Origins
Your allowed to make new ones. I would just like to have nick cassie and the changer. We need them before the rp can really begin.
Re: [OOC] Push: Changing Origins
Are we allowed to make new characters, or can we only be ones from the film?
Re: [OOC] Push: Changing Origins
Sure you can be Cassie. This is set about two years after the film so she'd be about 17 or so.
Re: [OOC] Push: Changing Origins
i'm definitely going to join this soon :)
this is my favorite movie
YAY
can i be Cassie?
this is my favorite movie
YAY
can i be Cassie?
[OOC] Push: Changing Origins
This is the auto-generated OOC topic for the roleplay "Push: Changing Origins"
You may edit this first post as you see fit.
I would like it if someone played Nick, Cassie, and a male to play the Changer. Also I’d like to point out that not everyone has to be a good guy! Bad guys are welcome! I will be playing the girl who steals the injections.
You may edit this first post as you see fit.
I would like it if someone played Nick, Cassie, and a male to play the Changer. Also I’d like to point out that not everyone has to be a good guy! Bad guys are welcome! I will be playing the girl who steals the injections.






