Introduction
[See: Lycans vs Werewolves . Scroll down to the first post. I chose to run with this explanation and make it unique to our story.]
First, the Werewolves. This ruling faction is quite large and assumes power upon birth. The Four Ancients rule their Werewolf decendents easily, given that all Werewolves agree. The Werewolves are obsessed with tradition and are often very harsh. Their way of thinking has not really evolved, yet they are aware of the new thought processes and advancements in technology. As a result of their more traditional lifestyle, they think they are superior by divine right over every race, not just the wolf factions. Therefore, it is common to see Goblins and Ogres employed, often by force, within the walls of the Werewolf city of Netherfield. The city, much like it's an inhabitants, is traditional and almost medieval with it's stone walls and iron gates. There are even two drawbridges and a mote. Werewolves hold a sacred orb in the temple in the middle of the city. This orb, only accessible by The Ancients, allows the user to see what is going on in every part of Everingham to an extent. The user must focus on one topic of interest, and the orb will find the most relavent to this thought. For instance, if one were to think Shapeshifter, the most relavent would be the Monarch. But if one thought Shapeshifter threats they might come across a shapeshifter who is rebelling, even in the smallest degree. Abilities specific to Werewolves include: uncontrolled shifting, particularly during a full moon, moonlight energy--this happens during a full moon shift, giving the Werewolf power by the amount of moonlight it absorbs throughout the change--increased strength, increased speed, and Moon-rage--when the Werewolf shifts during a full moon and has absorbed quite a bit of moonlight energy, Moon-rage occurs, which gives the Werewolf double strength, speed, and also enhances its eyesight, and throws it into an unstopple fit of rage, making it almost impossible to defeat. Very few have lived while fighting an Moon-rage affected Werewolf. Oh, and Werewolves do still require being bitten or cursed to become a Werewolf, so when a new child is born in Netherfield, The Ancients demand he or she be immediately transformed. As a result of not being wholly a wolf, Werewolves have no tails in their transformed body. When they are in their human state, their sharp teeth are clearly visible when their lips move. Also, they do not age as quickly--whereas humans can only live to about 100, Werewolves can live for many, many centuries.

Second, the Lycans. Lycans, unlike Werewolves, have more control over there shifting, a fact that the Werewolves despise, mainly out of jealousy, but also because it is not traditional to the wolf race. Lycans have disagreed with the Werewolvian traditions and lifestyle since the split--which occurred during the time of The Ancients' father--and have avoided contact with them. They still must answer to the Werewolves, but only because of their power. None have been brave or strong enough to overcome even a fraction of the Werewolvian army, so they must sit in silent disagreement for the time being. While the Werewolves rule overall, the Lycan city of Pemberly does have a ruler, a male of great royalty in the Lycan faction. This ruler is very vaguely seen or known, but his word is law in the city, as is The Anceints' word law of the world of Everingham. Abilities specific to Lycans include: Controlled shifting to an extent--they still shift on a full moon and are capable of gaining some Moonlight energy, but not Moon-rage. They, unfortunately, have damaged eyesight when in the wolf form, so many Lycans prefer to stay in their Lycan form in order to see better. While in their Lycan (half wolf, half human) form, Lycans can hear as they would in wolf form, they can jump higher, and run fairly fast, and are very strong. Their appearance in this form may consist of thick eyebrows, fast growing and general thick facial hair [male only], lots of arm and leg hair [male only, females can shave], generally untamed hair, thick chest hair [male only], silver eyes, and two abnormally pointed incisors. Men usually keep their facial hair shaven, but it grows back throughout the day. As for their hair, they cut it weekly. In their wolf form, their abilities are enhanced, but their eyesight is weakened. They, also, do not age as quickly.
Eyes:

Lycan:

Third, the Shapeshifters. Shapeshifters have complete control over the time in which they change, and also into what. They have limitations, of course. The Shapeshifters have family bloodlines that carry down through inheritance what each family is capable of shapeshifting into. Every family, however, can turn into a wolf. The Werewolves laothe the shapeshifters, thinking they are a disgrace to the planet. The Lycans simply ignore them, content to be neutral on the subject. As with the Lycans, the Shapeshifters are still ultimately under Werewolvian rule, but they have their own monarch. The King and Queen of the Shapeshifters are very much concerned for the well being of their faction, but also lay ground rules to keep their people safe from Werewolvian harm, such as: "No Shapeshifter shall ever love either a Lycan or a Werewolf." This protects the family bloodlines as well as their people from the wrath of the more traditional Werewolves. These Shapeshifters live in Thorton Lacey, a city nearby the Forests of Longbourn and Sotherton. Abilities specific to Shapeshifters: They appear as normal humans, but they have either bright teal blue or dark, midnight blue eyes. Because of this, they don't have many altering abilities in their human form. When they shift, they generally take on the traits of what it shifts into, these traits gaining strength or weakness according to inheritance and genes. They also do not age as quickly.

Midnight Blue Eyes
Shapeshifter Limitations
1. Regardless of what form the Shifter is in, their voicebox does not change in any way whatsoever.
2. Boost Theory - After shifting forms, depending on what it is they shift into, the Shifter gains a slight boost of whatever the animal or creature is specialized in. For example: A dolphin or seal would have a fast swim speed and increased under water breathing. A horse or a wolf would have increased run speed, but it would not allow the Shifter to gain a cheetah’speed, simply because of the limitations on how much boost the Shifter is getting.
3. The Shifter can only shift into something relative to its own size. For instance, a simple human cannot shift into a giant dragon. A small dragon whelp would be fine, but the Boost Theory comes into play in every case, so it is important that the Shifter be aware of this.
4. Strain Theory – When a Shifter shifts, the body experiences several changes, such as bone size reduction or increase. This causes pain and can cause slight vertigo and blurriness to the eyes for a short moment of time. The faster the change, the worse these side-effects become. Since the body would not be used to the taken form as opposed to the human form, the body will try to reject long periods of time spent in the shifted form. This causes uneasiness, headaches, and pain in the Shifter. In order to stay in the form, they must put in the extra effort. The side-effects of the Strain Theory can carry over after shifting, not just remain the intial effects of shifting altogether. However, they cannot simply shift back into a human and immediately back into the first form, [See 5].
5. Cooldown Theory – Each form taken has a cooldown. For instance, the Shifter cannot change from a troll to a human and back to a troll just relieve pain from the Strain Theory.
6. “The faster you shift, the weaker you are.” This means that the Shifter’s full Boost potential is only reached if they take the required time for a certain form to shift. For example, if it took two minutes to shift and the Shifter changed in thirty seconds, then they would be substantially weakened, short of their full potential.
7. Time Limitation Theory – The longer a Shifter stays in a particular form, after overcoming the effects of the Strain Theory, the harder it is to shift back into the human form. Essentially, the body adapts itself to the shifted form, rather than the human form, reversing and cycling back through all of the effects of the Strain Theory as the Shifter tries to go from a shifted form back to the human form. Basically, the Strain Theory was the body’s rejection to staying shifted out of the human form for too long, and now it’s reversed to be objected to being out of the shifted form rather than the human form for too long.
8. SHAPESHIFTERS MAY HAVE 4-6 SHAPES, BUT REMEMBER THAT IT IS BLOODLINE INHERITED, SO A FAMILY MUST HAVE THE SAME NUMBER OF SHAPES AND TYPICALLY THE SAME SHAPES.
Other races include: Goblins, Faeries, Ogres, and Forest Elves.
Goblins: Goblins are very picky and mean, often grumble and complain, but are hard working and very afraid of the wolf factions. Of all of the factions, they are more comfortable with the Shapeshifters. Otherwise, the Goblins keep to themselves in the forest caves of Sotherton. They do keep common animals, such as: donkeys, horses, goats, sheep, and various other forest animals, particularly bats found in the caves. Birds are a great feasting item for them. Goblins do have abilities specific to their race, such as: sharp, stone-like teeth and nails, green skin allowing them to absorb sunlight energy, increased strength in their small muscles, slightly increased speed when climbing, intelligence beyond most, and superior hearing to other forest creatures. Goblins can live for several centuries, but they usually work themselves to death or get killed before they reach this age.

Faeries: Faeries are very tempermental creatures, but they tend to generally be concerned with their survival and well being. As such, they despise the Werewolves and are neutrally allied with the Lycans and Shapeshifters. They are more closely allied with the Forest Elves of Longbourn. Faeries have no particular area they call home, so often they are referred to as Nomad Faeries. Abilities specific to Faeries include: Flying, fire wielding, tiny, lightweight bodies that can fit almost anywhere without being noticed, general magic and curses. One flaw these Faeries have is that they can barely communicate. They cannot speak or write, but they can project their thoughts (like an Aura) into the minds of those they wish to hear it. However, their control of this is limited in range, so if they were too far away, no one would hear them, or if they were too close to the enemies, the enemies could hear them too. Basically, they cannot control the Area of Effect (AOE) of their Aura. However, they can hear others just fine. Faeries, unfortunately, do not have very long lifespans in the scheme of things. They can live about two or two and half centuries, but not much more. Faeries have no particular clothing style defined in Everingham, but since they are Nomad Faeries and they follow the Forest Elves around, the might, more or less, be content with wearing leaves or spinning spider's web to make a thick spider's silk for clothing.

Ogres: Ogres are generally considered to be the dumbest creatures in all of Everingham, which they are. Ogres are bumbling, fumbling, idiots of superior strength and stature. These are two unique qualities of the Ogre, along with their hunched backs and thick muscles. Besides their intimidating stature, these creatures are not to be feared for they are stupid enough to be tricked into alliance with their enemies after having been captured. Ogres tend to drool a lot, but no one seems to mind so long as they stay away from them--they are not the most appealing creatures to be around, obviously. Along with lack of intelligence, ogres suffer strained, if not complete loss of, hearing, baldness, terrible teeth alignment, and general ugliness. These creatures live along the borders of Sotherton, but are often captured by Werewolves and put to work in Netherfield. Of course, there are some orgres who have escaped the sterotype, but live under it for safety reasons. If any creature were to escape the Werewolves, it would be a smart ogre rather than a lucky ogre.
Forest Elves: Forest Elves are the more sophisticated and evolved creatures of Everingham. They resemble humans, except for their long, pointed ears, and very soft features. They usually have long, flowing hair that measures anywhere from their shoulders downward [male and female]. The most common hair and eye color for a Forest Elf is blonde or white and either green or honeysuckle yellow. Forest Elves are brought up to hunt and walk through the woods with quiet precision. They have superior archery skills and enhanced weaponry combat. They run a bit faster than humans, just from the way they were brought up. Forest Elves are nature conservative the majority of the time, so their clothing is usually made of leaves, vines,. . . etc. They also tend to have good relations with the animals in the forests. They live in Longbourn, Everingham, near the Shapeshifter city of Thorton Lacey.


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You can create any character that you would like. The two main characters who will create the forbidden love are Zane and Kara, characters played by myself and Writergirl24. Terribly sorry for that inconvenience, but the RP arose from those two characters' interactions with each other.
Character Skeleton:
Name:
Age: ((appearance and real))
Race:
Faction: ((only in wolves))
Shapes: ((only in Shapeshifters--limitations coming soon))
Location: ((City/area)), Everingham
Appearance: ((Images preferred))
Strengths:
Weaknesses:
Personality:
Abilities: ((abilities specific to your character, more or less like talents))
Hobbies: ((if any))
Orientation:
Occupation: ((within their society))
General Equipment: ((anything specifically personal to you character))
History/Bio:
Other:
Please fill out all of the above fields completely within the RP's new Character system, and feel free to add anything not listed in the 'Other' field. Despite the information shown and required this will a very easy going roleplay, allowing for unlimited creativity.
Rules
1. Please at least be semi-literate! Grammar and correct spelling are appreciated and make the posts easier to read and understand.
2. Please refrain from using vulgar language entirely. A word here or there is alright, but is really not necessary at all. Continous infraction of this rule will result in extermination from the RP after a warning.
3. Keep the romance PG-13 or lower. Anything higher than PG-13 in this RP in unnecessary, and continuous infraction of this rule will result in extermination from the RP after a warning.
4. Absolutely no God-modding. If a player becomes inactive, Writergirl24 or myself will determine what to do with the character. Unless you specifically receive permission, there is to be no God-modding whatsoever. Continuous infraction of this rule will result in extermination from the RP after a warning.
5. Please, respect other players. It's not a hard thing to ask, really. If you have a problem with another player, take up in a PM. If the problem does not get corrected and you need help, contact Writergirl24 or myself.
6. Please refrain from OOC posting in the IC unless it is clearly marked with ((write here)) and it directly clarifies something in a post or is alerting someone to talk to you in a PM.
7. Have fun! All ideas are welcome as we encourage creativity in this RP. Please feel free run your ideas by us in a PM or in an OOC post.
1. The Locations Rule - The Locations Rule states that when posting in the RP "Rebellion," each player must designate their location via the Locations Drop Down Menu located above the posting box. If you have more than one character, you may simply designate the ''universe,'' or main location, as your location, but you must specify the place in Bold as if you were posting for one character and were using the Locations Drop Down Menu. The other exception to this rule is as follows: If a character is to be travelling, they are allowed to post in the ''universe'' of the RP. Otherwise, a single character player is to specifically designate their location via the Locations Drop Down Menu located above the posting box.
[ex:] Take myself and Writergirl24. We have several chararcters; therefore, we post in Everingham, the ''universe'' of this RP, all the time. We designate where each of our characters are via Bold Print after the character name. If our character was to be travelling, we would simply restate "Everingham" as our character's location.
[ex:] Now, take Karri Khaos. She has one character. She posts in her specific location, unless she intends on making her character travel. In her first post, she designated Everingham as her location, but she specified, tactfully, in the post where her character was travelling to and from. In that particular case she was going from Longbourn to the Forest of Longbourn.
2. The Specific In-Post Locations Rule - The Specific In-Post Locations Rule states that when posting in the RP "Rebellion" should a player's character be travelling, they must specifically state the location of their whereabouts. This also applies when using the term 'forest' and 'village' or 'city.' It is possible that one could take the extra time to look up what race of character the player has, but it is easiest and best for the player to state their location within the post, even if it is listed via the Locations Rule.
[ex:] Take myself and Writergirl24 again. With our two main characters, Kara and Zane, we listed where we were in Bold beforehand. However, we did state again, within the post, where our characters were or were going to. That is the basis of the Specific In-Post Locations Rule.
3. The All-Readers' Posting Rule - The All-Readers' Posting Rule state that every player in the RP "Rebellion" MUST read all previously unread posts of every other player, whether they concern you or not. This helps with making sure everyone is on the same page and that everyone can successfully make their character's next move. This also helps with allowing opportunities for Character-Interaction.
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The Orphanage (Soon.™)
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Places in Rebellion
33 postsEveringham
Post here when your character is traveling. Otherwise, choose a specific location.
10 postsNetherfield
The Werewolvian City. - Post here when you are anywhere in Netherfield.
0 postsPemberly
The Lycan City. - Post here when you are in Pemberly
4 postsThorton Lacey
The Shapeshifter City. - Post here when you are in Thorton Lacey
0 postsForest of Longbourn
Home to the Forest Elf village: Longbourn. - Post here when you are in the Forest of Longbourn, yet still not in the Village.
5 postsLongbourn
The Forest Elf village located within and without the Forest of Longbourn. - Post here when you are specifically in the Village of Longbourn (aka Longbourn).
5 postsLynosry Pharmacy
Evelyn Lynosry's home and medic center. - Post here when you are in this shop.
0 postsForest of Sotherton
Home to the Sotherton Caves of Goblins and the Sotherton huts of Ogres. - Post here when you are not in the cave or in the huts, just when are specifically in the Forest.
0 postsGoblin Caves of Sotherton
Home to the Goblins of Sotherton. No one dare enter these caves, for the Goblins are very territorial. Curiousity has been known to. . . kill. - Post here when you are specifically in the Goblin Caves of Sotherton
0 postsOgre Huts of Sotherton
They may look stupid, but these Ogres have nestled into the natural tangle of trees, a vast maze if one were to accidentally stumble into this mess. -- Post here when you are specifically in this 'tangle of trees.'
Groups
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Rebellion: Out Of Character (OOC)
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[OOC] Rebellion
1 ... 11, 12, 13by MistressDarkstar on Wed Jun 02, 2010 1:07 pm
- 255 Replies
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- Last post by Moonrise
on Mon Aug 02, 2010 4:46 pm
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[OOC] Rebellion
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[OOC] Character Index
by MistressDarkstar on Fri Jun 04, 2010 2:40 pm
- 1 Replies
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- Last post by MistressDarkstar
on Fri Jul 02, 2010 9:21 am
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[OOC] Character Index
Most recent OOC posts in Rebellion
Re: [OOC] Rebellion
Re: [OOC] Rebellion
Hey I wanted to come on the behalf of both MistressDarkstar and I to apologize for the absence...mine longer than hers. We truly apologize, but there are things that prohibit us from being here and posting steadily at the moment. Mistress is dealing with work, family, and band camp at the moment. I don't know how many of you are aware, but I am sick. It's not a sickness that will go away quickly. I'm in the process of discovering what it is that leaves my body weak and unable to handle simple daily activity. I'm often too tired to put in the effort to post. I don't know when I'll be able to get back to posting and neither does Mistress. We are both sincerely sorry as I''ve said and hope to be returning as soon as our circumstances allow it. Please be patient and don't put this rp too far out of your mind. It is both Mistress's wish and mine that this rp will be revived. Happy posting!
toodles! : )
Writergirl24
Re: [OOC] Rebellion
Re: [OOC] Rebellion
EDIT:
Since I have time, unlike I thought, I will post up.
Re: [OOC] Rebellion
Re: [OOC] Rebellion
Re: [OOC] Rebellion
Re: [OOC] Rebellion
I will be posting today. I have get 5 chapters read in my summer reading before I can do that, but I will be posting whilst at work.









