Introduction
Formal announcement from your neighborhood ST: If anyone is not posting for any length of time exceeding one week, and it becomes an impediment to progress, I/We as GMs reserve the right to move the story forward reasonably. Furthermore, any dropped/abandoned characters are subject to death, dismemberment, re-use, torture and/or interrogation as deemed necessary by myself or the collective. Finally, anything regarding the above stated may be overruled or vetoed by moi. See rules for open character slots.
In the Beginning...

A shadow has fallen over an empire where despite its faulty beginnings, culture once thrived, economy flourished with the perfect blend of foreign and domestic trade. Armies fought battles to defend the land their ancestors conquered. Now, slavery among all races runs rampant, and culture is dependent on how much money one has. Taxes increase with the steady rise of outsourcing. Even native businesses like taverns, eateries and shops barely make enough to keep in business, as they are forced more and more to buy imported goods. The common people, once cared for by the empire, now struggle to make ends meet.

When the Imperial Army first formed, they defended their empire from civil unrest and foreign invaders. Today, humanity once again explores and tries retake the world around them, refusing to let anyone stand in their way. It seems the knowledge of human nations scattered throughout Ruyn renewed the empire's drive to expand, and with it, the emperor's greed. The Dark Elves, long alleged allies of the empire when the first Elven-Human factions formed, appear to have lost their faith in the emperor. While it is accepted that humans rule the empire with the Dark Elves alongside them, many people are starting to doubt if humans are really the ones in control.

The High Elves are thought to be the oldest race in the world, but the discovery of ancient technology defies the long-standing belief that the world belongs to those whom we know, and instead another, more powerful race of godlike beings ruled the world long ago may yet exist to try and reclaim what is rightfully theirs. Still, there are darker forces at work who seek the same power. Some believe hope still lies within the wisdom of the ancients, those made aware long before a separation between light and dark existed, and existence remained in perfect balance.
Campaign
I. Corruption in the Empire
The barrier between the Azadar (overworld) and the Maidar (underworld) has weakened, and the Tyrnea Drenn assassins, sworn protectors of the balance and structure of the Zamil Empire for nearly two thousand years, have sent their most skilled Nightblade Assassin known only as "Fade" to investigate. Somewhere, deep in the heart of Ruyn, lies a mystery to Man and Elf alike, and a force much darker than that which spreads like a plague throughout the land. You have come, whether directed by Fate, or merely selected to aid in this quest, and the choices you make will affect the world for ages to come.
Rules

Open slots:
2. Race: Ka'ua: FILLED
3. Riklar, Dwarf, Chaotic Good
These characters have no back stories, so they can be tailored to your liking.
PM Sylwyn if you're interested.
You don't have to post everyday, or make every post several paragraphs long. Remember, quality over quantity.
This is an open world with a plot-driven campaign and character driven stories, so if you have ideas, by all means, share them!
World, concept art, campaign and story are all copyright (c)2011. All others belong to their respective authors/owners.
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Places in Ruyn: The Winds of Fate
44 postsWorld of Ruyn
Welcome to the World of Ruyn.
8 postsImperial City
Capitol of the Zamil Empire.
3 postsArielis
The Arielis Hotel.
2 postsImperial Gardens
The Imperial Gardens.
1 postsThe Marketplace
The hub for all trade in the city.
11 postsWarehouse
A musty building on the outskirts of the Marketplace.
18 postsImperial Council Hall
The Council Hall.
5 postsCrystal Temple
A place of worship.
1 postsRectory
The rectory, home to the laity and clergymen of the temple.
2 postsAcademy for the Arcane Arts
Only the most talented magic-users are accepted.
2 postsWest Wing Library
One of the Academy's two libraries.
1 postsThe Crimson Blade
The civil sword shall and must be red and bloody.
14 postsPurlieu
Residential District.
1 postsBorough
Residential District.
11 postsSewers
A network of tunnels and waterways under the Imperial City.
0 postsPools of Sorrow
The only danger you will face... is that of succumbing to the madness of a mortal mind.
1 postsGooseneck
Gooseneck is a small, rural town outside of the Imperial City.
4 postsGooseneck Tavern
The least happening place this side of Zamil.
8 postsGrimm's Books
A bookshop. Not much else to be said here.
0 postsFort Nuoro
The Imperial Army is stationed here.
8 postsOld Forest Road
The northern road leading out of the Imperial City.
10 postsAccursed Inn
The inn has been boarded up until further notice.
26 postsMerchant's Way
The eastern road out of the city.
3 postsMerchant's Lodge
The halfway point between the city and ports leading out of Zamil.
1 postsEmerald Road
The Emerald Road leads to the underground land of Thaya, realm of the Dwarves.
1 postsThaya Outpost
The Thaya Outpost, a military/trading post between Thaya and the Imperial City.
0 postsThaya
The entrance to Thaya lies within the Ruins of Thaya.
0 postsRuins of Thaya
The entrance to Thaya is protected by the ruins of this ancient city.
1 postsArisha
The silver sea, home to all forms of aquatic life, separates Zamil and the High Elf kingdom, Daemus.
0 postsAtel??ntian Isles
*Atelæntian Isles* The general knowledge of time on the island depends, curiously enough, on the direction of the wind.
0 postsRoad of Mirrors
The west road out of the Imperial City leads through the My'Bael mountains.
0 postsGorgon's Pass
Gorgon's Pass lies between the My'Bael mountains.
0 postsEllysathem
The hidden realm of the Ka'ua
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Activity
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Today, however, there appeared to be less soldiers and more guards from the Imperial Watch on duty. Recruiters, with scrolls in their hands and dressed in simple attire of crimson and black stood at posts throughout the city, seeking to enlist aid for the Crimson Blades up at Blood Fang Caves, who were looking for the Orc stronghold somewhere north underground. All that was known to most of the citizens was that the Orcs, nasty creatures who had been hassling [eating] or raiding travelers and caravans along Old Forest for years, had been steadily increasing in number in the past few weeks, when they suddenly made a hasty retreat.
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The main entrance leads directly into the tax office, connecting to both the central hall and the library, which leads out into a courtyard with the main doors to the temple at the south end. In the tax office, a short, stout man seated on a chair behind a sturdy wooden desk flips through papers, peering over the rims of his spectacles and lifting and lowering pages several times as he compares records. To the left of the desk, two huge doors locked with a heavy bar block the entryway into the Council Hall, and to the right, stands the door to the library.
The library, upon first glance seems daunting, with shelves of books so high there are long ladders extending toward the vaulted ceiling in several aisles. Further back, the exit to a circular courtyard is visible behind rows of shorter shelves. A few people reading silently sit on chairs at the wide tables in the center of the library. In the right wing, a tall, pale-skinned man with long robes and white hair leans toward a shelf on the highest rung of a ladder, his fingers clasping a book. He appears to be deeply engrossed in what he is reading. No one lingers in the courtyard. Some people walk around the courtyard toward the library or temple entrance.
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At present, the man is checking in new guests, and sending off others with farewells, while his wife makes the final preparations in the kitchen for meals large enough to feed an army. Outside the lodge, there are a handful of Crimson Blade recruiters looking for fighters to assist the fighter's guild at Blood Fang Caves, a day and half's journey from the lodge, for the average traveler.
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City of Ther
Castle Throne Room
Year 3455, Ruyn Calendar
“Eight, the perfect number,” Naonna’s voice, clear as droplets of rainwater into a shallow pool, resounded in the Great Hall, “A symbol of infinite wisdom, boundless as the stars, for that is why we chose the Avani. But, did we truly think their power alone could harness the fate of an entire world?”
Laonna, staring out one of the arched windows overlooking the city in the clouds below, deliberated before slowly shifting her scarlet gaze to the woman seated on the throne.
“It has been almost ten thousand years since Anael quelled the Rebellion and cast out Kudokuten. The Sleepers, even Drakrelib and his own, dwell deep beneath the surface, and the Dreamwalkers are all but forgotten by the most devout of mortal scholars. One, let alone eight, cannot alter the course of fate.”
“As we speak, Kudokuten already moves, silent as the shadows, spreading her dark influence to all she touches. Surely, the others will not stand for-“
“The others won’t stand for anything,” Laonna interrupted. “You know our sister would never leave the Eytherghymn. Azavar has the countryside, Alavara, the sea.” Lifting sharp white brows, she cast a hand toward the window. “The world will end while they are content to turn the other cheek. Why wait? Do you think the rest will be as forgiving when they learn of the ensuing chaos? Granted, no one knew Ruyn’s energy would be so intricately interwoven with the threads that bind the realms together, but we did what we came to do. It is better to sever ties while we can still count our losses.”
“I would hardly debit mortal lives as a trivial loss,” Naonna uttered the last word with such force, her younger sibling drew back, lips forming astonishment in the shape of an ‘O’. “What of the humans, and your husband?”
“Nimae? Bah!” Laonna gestured heatedly with one hand. “He sits under the West Mountains, getting fat off his charges. He cares not for the affairs of men, and humans are but a pestilence we’ve allowed to run amok far too long. I regret the day we dragged those slovenly, drooling knuckle-draggers from their homeworld.”
“You would not be so quick to judge, if you saw them as I-”
Both women looked up at the sound of the throne room’s massive steel door sliding into the marble floor.
“Your Grace,” Anael folded ebony wings, his dark hair falling in front of his face as he crossed the floor and swept into a low bow at Naonna’s feet.
The two women exchanged knowing looks.
“Rise,” Naonna commanded, lifting a hand to bid him stand before her. “Has the barrier been breached?” she asked, her tone resonating like the strings of a harp.
“No, not yet, my lady,” he replied, “but it has weakened, and Kudokuten’s power grows steadily. She now seeks a gatekey and stone to gain access to the Vaults and kill the Sleepers before they can be awakened.”
“And the Guardians?”
“They may only delay the inevitable.”
“Anael, the Dawn is on final approach,” Naonna interjected calmly. “The Ka’ua have been amassing their army and preparing to send an emissary to the surface to investigate the barrier thinning. You know that barrier has separated and protected our realms for eons. If Kudokuten is allowed to destroy it-”
“Forgive me, my lady,” he cut in, shielding his gaze, glancing up only once to see her give the slightest of nods. “The remaining keys and stones are still hidden, but even if we reach the Sleepers before she does, without our forces at full strength, the battle will be lost before it is begun.”
The High Elven stood, considering his words in a moment of silence before answering, “Do not despair, for a hope yet remains.”
“Excellency, do you mean…?”
“You know of whom I speak. Now, go, and see you do not fail.”
“Your Grace,” Anael bowed once more and turned, the trailing edges of his wing feathers gliding along the floor as he exited the throne room.
“Do you not wonder,” Laonna said aloud, when they were alone again, “that there might be something else out there, watching, in all its perfection, amusing itself with our fruitless attempts at playing a role for which we were not meant?”
Naonna swung her gaze away from the window, bearing contemplatively upon her blue-skinned sister. “A vain thought, well-versed, but vain, nonetheless. You know as well as I, even gods are not perfect.”
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Ruyn: The Winds of Fate: Out Of Character (OOC)
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Ruyn: The Winds of Fate
by Sylwyn on Sat Jan 21, 2012 10:02 pm
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on Thu Apr 26, 2012 5:12 pm
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Ruyn: The Winds of Fate
Most recent OOC posts in Ruyn: The Winds of Fate
Re: Ruyn: The Winds of Fate
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Re: Ruyn: The Winds of Fate
Finished posting the prep for the attack on the schooner, and also just made a few edits, as I often do. Sorry it took me an extra day. I was falling asleep during this when my train of thought got rudely interrupted by sirens the night before. Lucky there was no real emergency in our tiny complex, but once the train's been derailed, well, you know how that goes. But, the post is up now. :)
Re: Ruyn: The Winds of Fate
And now for me to deal with this cold I've had all day. Ain't I lucky?
Re: Ruyn: The Winds of Fate
Re: Ruyn: The Winds of Fate
Re: Ruyn: The Winds of Fate
Also, the RPG site sent me an email saying that I got a PM, but when I logged on, there wasn't one. I know Sylwyn mentioned that she would be sending out PMs, so if you (or anyone else here) did, I apologize for not responding. Some glitch prevented it from ever showing up in my inbox. Anyway, glad to have you back! And that this is not an abandoned RP!
Re: Ruyn: The Winds of Fate
Re: Ruyn: The Winds of Fate
Get ready to Crack that whip!
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I solemnly swear that I did not listen to that very tiny voice that perhaps we've hit a wall (or a bottomless precipice). In any case, I await with anticipation with how we may climb out of it. Some good sake sounds like it would be in order!! Yeah, I've been playing a bit of Shogun 2 during our hiatus.
As far as this amusing video goes . . . may we expect aliens, space travel, or vampires in the upcoming scenes? Personally, werewolves are also kick ass. Seems like Twilight has given both vampires and werewolves a bad name. We must remedy this with our own take!
Re: Ruyn: The Winds of Fate
It's going on the Ruyn Site, by the way,under "Magic Screen" in category "Words to Live By."
George Takei is the Broker of Star Peace
Is there a method to my madness? Probably.
Re: Ruyn: The Winds of Fate
Thanks to all of you for being so patient. I gave my word that I won't let this RP die, and it may have taken me awhile, but with your guys' help, and a lot of patience (from ME too, which being patient with oneself is trying at times), I'm slowly working toward bringing everything together. There was a sudden sense of foreboding I felt, which I don't know if anyone felt it as well, that there was suddenly a very steep precipice over which the story was dangling, and the rope could have very easily been cut. I'd much rather struggle from the brink of despair and sit down to a flagon or two with friends afterward laughing over luck and good fortune. :) I'm plugging away, slow but steady, and eventually, between all of us, we will be running smoothly once again, and very soon.
As I've not heard from our other mate who seems to be MIA (already talked to poet, who is plugging away at schoolwork and will be posting soon enough), I've come up with a way to remove the character from the plot, but not the game, leaving it open to wonder whether or not he might possibly be alive. Therefore, should he return, he'll live, and if not, we'll see how it goes.
Re: Ruyn: The Winds of Fate
Edit: Yo everyone, good night to all! Just a quick note - thought it might be a good place to post a short blurb. I couldn't help but borrow a previous phrase of yours, Syl. It seemed appropriate XD. Hope you don't mind. Anyway, off to bed, as I'm off to an early start for my last shift tomorrow! Yay! Why do I stay up so late before waking up so early? Anything before 0700 is early . . . and this is way earlier . . .
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Re: [OOC] Ruyn: The Winds of Fate
No problems here, though, I have been slowing down a little in case anyone else hasn't noticed. I realize with the necessity to make a smooth transition from all these 1-on-1's (me and/vs. your characters), and maintain the story, it is imperative that I think everything through, and privately consult with leaders, which I am about to send a message to Pyro and Red after I finish writing this and go walk my roommate home. I will lay out the ideas I've been brewing recently and leave them up for discussion/critique.
Mr. Snuffles, by the way, wasn't precisely a last minute, impulsive addition, but I have had some plans surrounding Gooseneck, it being the comic relief, so to speak. I have to refine the idea I've got tonight, but I will at least let you know the basics of what I'm planning. The boss fight, which as you know, was supposed to be the Varakhut-type Guardian, having temporarily lost a good foothold in Blood Fang, is now being moved to Madd Belmont. The Guardian is on vacation right now while we work out the kinks in the Caves.
Edit: Finished editing the last post for the Accursed Inn. If you feel so inclined, you may read the second half of it. I'll probably work out the grammatical details later. For now, this means I'll be starting on the current posts again!
Re: [OOC] Ruyn: The Winds of Fate
In any case, it has given me some time to continue brewing about what may be happening in the barracks and lounge that the off duty guards and staff have commandeered. As far as Calihal is concerned, I'm smiling with anticipation of what's to come. My guards, on the other hand, don't share such sentiments. The Chancellor may consider them watchdogs, but I think they may have learned a new trick or two from an unexpected source, as he may learn if he tries to resist their standing orders.






