We care.

Everything we do on RolePlayGateway is a result of your input and feedback. Want to make your voice heard?

Provide your suggestion or feedback by clicking here »

Ruyn: The Winds of Fate

Ruyn: The Winds of Fate Open

"Mayhap, a mere flight of fancy, you draw impossibly close, a sweet, distant agony, on tiptoe, stealing into my breath, as though there, you belong..." -Not That You Would Mind

Owner: Sylwyn
Game Masters: Red Soldier, Gamer_Templar, Sylwyn
Tags: adventure, ancient technology, assassins, campaign, character-driven, collaborative, conflict, dimensions, dragons, drow, dungeons, dwarves, elves, empire, fae, fantasy, goblins, goddesses, gods, high fantasy, human, magic, medieval, monsters, open-world, orcs, original, plot-driven, political intrigue, portals, progressive, quest, realms, roleplay, romance, science fiction, slavery, undead, war, world, world-building (Add Tags »)
Requires Approval: Yes

Submit a Character »

Introduction

The Winds of Fate may bear us into the storm; 'tis by Destiny's Tide we'll steer our course.

Formal announcement from your neighborhood ST: If anyone is not posting for any length of time exceeding one week, and it becomes an impediment to progress, I/We as GMs reserve the right to move the story forward reasonably. Furthermore, any dropped/abandoned characters are subject to death, dismemberment, re-use, torture and/or interrogation as deemed necessary by myself or the collective. Finally, anything regarding the above stated may be overruled or vetoed by moi. See rules for open character slots.

In the Beginning...

Image
Behold Ruyn: a place of wonder and awe. In the morning, a western amber sun greets the natives from a celadon and lavender sky, while its distant blue companion, offers solace to the lonely sun. At night, an indigo sky, lit by three breathtaking moons, blankets the land with a starry quilt. Here, upon these lands, every race has partaken of both war and peace, fortune and poverty, sorrow and joy. Each has in some way left their mark on this world, for but the shortest moment in time is often the most remembered. It is here, our story begins.

A shadow has fallen over an empire where despite its faulty beginnings, culture once thrived, economy flourished with the perfect blend of foreign and domestic trade. Armies fought battles to defend the land their ancestors conquered. Now, slavery among all races runs rampant, and culture is dependent on how much money one has. Taxes increase with the steady rise of outsourcing. Even native businesses like taverns, eateries and shops barely make enough to keep in business, as they are forced more and more to buy imported goods. The common people, once cared for by the empire, now struggle to make ends meet.


Image

When the Imperial Army first formed, they defended their empire from civil unrest and foreign invaders. Today, humanity once again explores and tries retake the world around them, refusing to let anyone stand in their way. It seems the knowledge of human nations scattered throughout Ruyn renewed the empire's drive to expand, and with it, the emperor's greed. The Dark Elves, long alleged allies of the empire when the first Elven-Human factions formed, appear to have lost their faith in the emperor. While it is accepted that humans rule the empire with the Dark Elves alongside them, many people are starting to doubt if humans are really the ones in control.











Image



The High Elves are thought to be the oldest race in the world, but the discovery of ancient technology defies the long-standing belief that the world belongs to those whom we know, and instead another, more powerful race of godlike beings ruled the world long ago may yet exist to try and reclaim what is rightfully theirs. Still, there are darker forces at work who seek the same power. Some believe hope still lies within the wisdom of the ancients, those made aware long before a separation between light and dark existed, and existence remained in perfect balance.

Campaign

I. Corruption in the Empire

The barrier between the Azadar (overworld) and the Maidar (underworld) has weakened, and the Tyrnea Drenn assassins, sworn protectors of the balance and structure of the Zamil Empire for nearly two thousand years, have sent their most skilled Nightblade Assassin known only as "Fade" to investigate. Somewhere, deep in the heart of Ruyn, lies a mystery to Man and Elf alike, and a force much darker than that which spreads like a plague throughout the land. You have come, whether directed by Fate, or merely selected to aid in this quest, and the choices you make will affect the world for ages to come.

Rules

Image
Characters must be creative and adhere to the game world. For the campaign, a summary of the story thus far and a detailed codex, please visit: World of Ruyn.


Open slots:

2. Race: Ka'ua: FILLED
3. Riklar, Dwarf, Chaotic Good

These characters have no back stories, so they can be tailored to your liking.
PM Sylwyn if you're interested.


You don't have to post everyday, or make every post several paragraphs long. Remember, quality over quantity.
This is an open world with a plot-driven campaign and character driven stories, so if you have ideas, by all means, share them!

World, concept art, campaign and story are all copyright (c)2011. All others belong to their respective authors/owners.

Reviews

There haven't been any official reviews of this roleplay yet!

View All »Characters

Character Portrait: Br'nard Even'star "Mine Is The Fury!"
Character Portrait: Sylwyn Aleanraheal Mystery has it's own mysteries, and there gods above gods. We have ours, they have theirs, and that is what's known as infinity.
Character Portrait: Fade of the Tyrnea Drenn It is not darkness, but our light, that most frightens us.
Character Portrait: Chancellor Calihal Three can keep a secret, if two of them are dead.
Character Portrait: Felix "Phoenix" Rook "Fire plays a part in everything, one way or another..."
Character Portrait: Alexandria Lanneth "Don't ask how I got good at healing second degree burns, okay?"
Character Portrait: Sennex
Sennex played by Red Soldier
Honor before glory.
Character Portrait: Eddie Clarke
Eddie Clarke played by Rill
"Stand and Deliver!"
Character Portrait: Karem Altan Never forget what a man says to you when he is angry.
Character Portrait: Satinka Mahdis A good word is an easy obligation. Not to speak ill requires only our silence, which costs us nothing.
Character Portrait: Nostalgic Syndicate Logic is the beginning of wisdom, not the end
Character Portrait: Leofric the Boldeye The epitome of solidity and soldiery is resolute acceptance of death.
Character Portrait: Siv Drakryttare "Either conquer, or die."
Character Portrait: Zabu Servatius A Rith'na being who lives the life of a thief, on the run on the streets.
Character Portrait: Harvest
Harvest played by poetoflore
Character Portrait: Mr. Snuffles
Mr. Snuffles played by Sylwyn
The hyperallergenic black cat.
Character Portrait: Taena Noctus
Taena Noctus played by Brock10
"Men tend to find me exotic, and then get their dirty groping hands all over me.....until I chop them off"

Visit »The Orphanage

These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?

Character Portrait: Anael
6 sightings Anael played by Sylwyn
All God's angels come to us disguised.
Character Portrait: Pestifere Pia Pium
8 sightings Pestifere Pia Pium played by RPK
I was a Druid, but now I'm dead.
Character Portrait: General Aloysius
14 sightings General Aloysius played by Sylwyn
A sword is only as good as the man who wields it.
Character Portrait: Scribe Uthis
8 sightings Scribe Uthis played by Sylwyn
A wizard is never late, nor is he early. He arrives precisely when he means to.
Character Portrait: Treasurer Ferdirand
12 sightings Treasurer Ferdirand played by Sylwyn
"If it's wine 'n women ye want, ye've come to the right place. We've got plenty of whinin' women."
Character Portrait: Eight
12 sightings Eight played by Sylwyn
She that is taken and put into prison or chains is not conquered, though overcome; for she is still an enemy.
Character Portrait: Riklar Koldrim
2 sightings Riklar Koldrim played by Sylwyn
He hates High Elves.

Character Application

You can't post in this roleplay until you submit a profile for approval. Fill out the following form with your character information:

Basic Information


It is recommended you use your character's full name. You cannot change this in the future. Pick wisely.

Give a brief overview of your character. This is used as your introduction in our roleplay chat when you type the following command to go In Character (IC):
/ic Character Name

Upload a small 100x100 avatar for your character. This will be displayed in various places around your roleplay, such as dialogue.

Important Details

Filling one or more of these fields out will allow it to display on your character's profile, but leaving it empty will prevent it from being displayed. If you so choose, you can use the "Description" field to add any detailed information that does not fit into other fields. BBcode is enabled in these fields.


Describe the physical appearance of your character. Words are better than pictures.

Describe your character's personality and general demeanor.

Describe your character's equipment and tools.

Describe your character's history and background.
 

Places in Ruyn: The Winds of Fate

World of Ruyn Thumbnail

44 postsWorld of Ruyn

Welcome to the World of Ruyn.

Imperial City Thumbnail

8 postsImperial City

Capitol of the Zamil Empire.

Arielis Thumbnail

3 postsArielis

The Arielis Hotel.

Imperial Gardens Thumbnail

2 postsImperial Gardens

The Imperial Gardens.

The Marketplace Thumbnail

1 postsThe Marketplace

The hub for all trade in the city.

Warehouse Thumbnail

11 postsWarehouse

A musty building on the outskirts of the Marketplace.

Imperial Council Hall Thumbnail

18 postsImperial Council Hall

The Council Hall.

Crystal Temple Thumbnail

5 postsCrystal Temple

A place of worship.

Rectory Thumbnail

1 postsRectory

The rectory, home to the laity and clergymen of the temple.

Academy for the Arcane Arts Thumbnail

2 postsAcademy for the Arcane Arts

Only the most talented magic-users are accepted.

West Wing Library Thumbnail

2 postsWest Wing Library

One of the Academy's two libraries.

The Crimson Blade Thumbnail

1 postsThe Crimson Blade

The civil sword shall and must be red and bloody.

Imperial Prison Thumbnail

8 postsImperial Prison

Imperial Prison.

Cell Block Three Thumbnail

1 postsCell Block Three

The ward for low-profile magic users.

Purlieu Thumbnail

14 postsPurlieu

Residential District.

Borough Thumbnail

1 postsBorough

Residential District.

Sewers Thumbnail

11 postsSewers

A network of tunnels and waterways under the Imperial City.

Pools of Sorrow Thumbnail

0 postsPools of Sorrow

The only danger you will face... is that of succumbing to the madness of a mortal mind.

Gooseneck Thumbnail

1 postsGooseneck

Gooseneck is a small, rural town outside of the Imperial City.

Gooseneck Tavern Thumbnail

4 postsGooseneck Tavern

The least happening place this side of Zamil.

Grimm's Books Thumbnail

8 postsGrimm's Books

A bookshop. Not much else to be said here.

Fort Nuoro Thumbnail

0 postsFort Nuoro

The Imperial Army is stationed here.

Old Forest Road Thumbnail

8 postsOld Forest Road

The northern road leading out of the Imperial City.

Accursed Inn Thumbnail

10 postsAccursed Inn

The inn has been boarded up until further notice.

Merchant's Way Thumbnail

26 postsMerchant's Way

The eastern road out of the city.

Merchant's Lodge Thumbnail

3 postsMerchant's Lodge

The halfway point between the city and ports leading out of Zamil.

Emerald Road Thumbnail

1 postsEmerald Road

The Emerald Road leads to the underground land of Thaya, realm of the Dwarves.

Thaya Outpost Thumbnail

1 postsThaya Outpost

The Thaya Outpost, a military/trading post between Thaya and the Imperial City.

Thaya Thumbnail

0 postsThaya

The entrance to Thaya lies within the Ruins of Thaya.

Ruins of Thaya Thumbnail

0 postsRuins of Thaya

The entrance to Thaya is protected by the ruins of this ancient city.

Port Arn Thumbnail

10 postsPort Arn

The largest port city for foreign travel and trade in all of Zamil.

The Docks Thumbnail

1 postsThe Docks

The docks at Port Arn.

Embassy Thumbnail

58 postsEmbassy

The Imperial Embassy, located northeast of Port Arn.

Arisha Thumbnail

1 postsArisha

The silver sea, home to all forms of aquatic life, separates Zamil and the High Elf kingdom, Daemus.

Atel??ntian Isles Thumbnail

0 postsAtel??ntian Isles

*Atelæntian Isles* The general knowledge of time on the island depends, curiously enough, on the direction of the wind.

Road of Mirrors Thumbnail

0 postsRoad of Mirrors

The west road out of the Imperial City leads through the My'Bael mountains.

Gorgon's Pass Thumbnail

0 postsGorgon's Pass

Gorgon's Pass lies between the My'Bael mountains.

Eytherghymn Thumbnail

2 postsEytherghymn

It's a forest.

Blood Fang Caves Thumbnail

26 postsBlood Fang Caves

The only good Orc is a dead one.

Ellysathem Thumbnail

0 postsEllysathem

The hidden realm of the Ka'ua

View All »Groups

There are no groups in this roleplay.

Reply to this roleplay »

Activity


Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Accursed Inn, 2011-12-28 04:30:56, as written by Sylwyn
Unlucky lucky patrons mill about the upper level of the inn. Two sit at the bar, no more than a wood-top counter blanketed in a fine coating of dust, and a few wander the room aimlessly, engaged in idle conversation. Five tables lay scattered beneath a brass chandelier suffusing the room in arylide candlelight and casting long shadows along the walls and over an enormous battleaxe mounted on the wall above the bar. The innkeeper, a broad man with heavy-lidded eyes and a face like a bulldog's, is paging through a book.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Imperial City, 2011-12-28 13:53:50, as written by Sylwyn
The city, busy from morning until dusk, had several founts built into the stone walls and dug into the ground, offering a pleasant atmosphere for locals and travelers. Guards with red garments bearing black flower symbols over their armor, stood at posts throughout the city. Traders, and families with children in tow, headed down Merchant's Way toward the marketplace. A stray animal or two ran through the city's residential streets, weaving between people and buildings or begging passersby for food, Everyone was always preoccupied with some sort of business, yet every person moved as though acutely aware of each other. Such is the way of city life until night fell, business waned, shops closed up and people headed to the places from whence they came only to begin the cycle anew the next day.

Today, however, there appeared to be less soldiers and more guards from the Imperial Watch on duty. Recruiters, with scrolls in their hands and dressed in simple attire of crimson and black stood at posts throughout the city, seeking to enlist aid for the Crimson Blades up at Blood Fang Caves, who were looking for the Orc stronghold somewhere north underground. All that was known to most of the citizens was that the Orcs, nasty creatures who had been hassling [eating] or raiding travelers and caravans along Old Forest for years, had been steadily increasing in number in the past few weeks, when they suddenly made a hasty retreat.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Arielis, 2011-12-28 14:18:12, as written by Sylwyn
Outside the Arielis, people are enjoying the fresh air and smell of the flowers in the Gardens. There are stone benches strategically place on the veranda, with flowering plants and climbing vines surrounding the pillars and stairway leading up into the Arielis itself. Horse-drawn caravans are parked or traveling Merchant's Way, the main trade route running past the Arielis and through the Gardens. Inside the hotel, a high, vaulted roof gives the hotel a much grander appearance, with a great silver chandelier suspended out over a wide, spiraling stair. The floors in the Arielis appear to be polished marble, and heels click along as several guests pass through the lobby. A large, curved wooden desk stretches across the right side of the open room, and there are three clerks behind it checking guests in and out. Two bellhops climb up and down the stairs, hauling luggage through a huge, arched wooden door at the top of the staircase. To the left of the desk, an opening in the wall reveals a dumbwaiter, which another man fills with baggage and uses a pulley system to send the items to the third floor, where another bellhop will attend to them. On the left side of the room sits a banquet table filled with fruits, light meats, non-alcoholic drinks and breads. Beside the table, an archway opens into a grand ballroom, where parties are held almost every night. Beneath the spiral staircase, a door leads into another section on the first level, where most of the traders and persons of less-noble status take their lodging.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Imperial Gardens, 2011-12-28 14:37:24, as written by Sylwyn
The Imperial Gardens, outside the Arielis, has many trees, plants and shrubs, tended and trimmed to near perfection. Statues and arches decorate stone paths all throughout the gardens. Fences and gates section off more private parts of the gardens, where wrought iron benches and tables allow travelers to rest. Couples hold hands as they stroll the paths, mothers watch their children play, while still other people chat idly as they sit or walk along. Some are reading, writing, drawing, or even playing music, which drifts through the air at different places throughout, lending a peaceful ambiance to the pleasant place. In a somewhat remote part of the Gardens, the sound of a flute can be heard, soft and clear. Amid the trees, on a small bench, an elf woman with plaited, waist-length rich red hair plays the instrument, her eyes closing from time to time, though she occasionally glances down at the man knelt before her. With one hand resting on the sword planted, blade down in the ground beside him, he shifts a little, relaxing as he watches her play. The armor he wears places him as an Imperial Soldier, and he has the poise of a man of authority, though it would seem, at present, he is off duty.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# The Marketplace, 2011-12-28 15:18:04, as written by Sylwyn
During daylight hours, the Marketplace was full of open-air stalls laden with foods, crafts, jewelry, clothing and other wares. The indoor shops other products including books, weapons, armor, apparel, toys and accessories, while traders outside marketed their goods, bartering and selling, upstaging other merchants. The indistinct sounds of chatter and yelling filled the breezy, afternoon air. By early evening, horses' hooves click on the cobblestone as caravans pass through, on their way to stalls or other places outside the city walls. By nighttime, most of the merchants had already closed up and packed away their goods for their next destination, or if they were local, to head home.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Imperial Council Hall, 2011-12-28 15:39:30, as written by Sylwyn
Once a castle, the Imperial "Palace," surrounding the monumental Crystal Temple, had been abandoned and repurposed when Beraud Cylas, Osiric's father, had a newer, much bigger castle built south of the Imperial City, as such, the castle only ever had one entrance, with the exception of a couple of passages leading out of the Council Hall. Climbing rose trellis, weaving around wrought iron latticework bolted into the outer walls of the council Hall, led all the way up the stone to stained glass arched bay windows, most of them shut. The rooms overlooking the city went as far as the lobby and ended where the courtyard, encircled by high stone walls led to the immense library and entrance to the temple.

The main entrance leads directly into the tax office, connecting to both the central hall and the library, which leads out into a courtyard with the main doors to the temple at the south end. In the tax office, a short, stout man seated on a chair behind a sturdy wooden desk flips through papers, peering over the rims of his spectacles and lifting and lowering pages several times as he compares records. To the left of the desk, two huge doors locked with a heavy bar block the entryway into the Council Hall, and to the right, stands the door to the library.

The library, upon first glance seems daunting, with shelves of books so high there are long ladders extending toward the vaulted ceiling in several aisles. Further back, the exit to a circular courtyard is visible behind rows of shorter shelves. A few people reading silently sit on chairs at the wide tables in the center of the library. In the right wing, a tall, pale-skinned man with long robes and white hair leans toward a shelf on the highest rung of a ladder, his fingers clasping a book. He appears to be deeply engrossed in what he is reading. No one lingers in the courtyard. Some people walk around the courtyard toward the library or temple entrance.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Crystal Temple, 2011-12-28 15:51:49, as written by Sylwyn
The Crystal Temple, on the outside, is white against the sun, but otherwise unadorned. Inside, however, it is easy to see where the temple gets its name. Great stone and marble walls take a back seat to the faceted crystal filigrees, paintings and small altars with tithe plates, kneelers and pews around the temple. There is a large, round altar filled with clear water surrounded by candles, gemstones, little purple flowers and paper origami floating in the center. A chandelier suspended high from all points on the ceiling offer a soothing light, while torches and the stained glass windows lower down, add the illusion of multicolored lights shining on the decor. The sound of a harp reverberates off the walls as a woman with long locks of brown hair sits near one of the altars, her delicate hands brushing the strings. She seems tranquil, a serene smile on her face as she plays, watching the patrons praying or paying homage to their deities.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Gooseneck Tavern, 2011-12-29 13:16:49, as written by Sylwyn
The Gooseneck Tavern, an establishment on the outskirts of the sleepy town, is quiet, with only a few off duty soldiers seated around a table near a small window, glancing out at the road occasionally. A couple of patrons drink, silently, at the bar. The aromas of mead and baking bread waft out of the kitchen in another room accessible behind the counter. A plump, balding man in his mid-50s can be seen going back and forth between kegs and the oven holding a tray laden with food and mugs in one hand.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Merchant's Lodge, 2011-12-29 19:24:54, as written by Sylwyn
The Merchant's Lodge, the halfway point between the Imperial City and three major ports in Zamil, is a well-kept, year-round establishment. Inside, the atmosphere is cozy, with a fireplace for cold nights and winters. The tavern/shop and inn are run by a middle-aged couple who take turns attending travelers throughout the morning and into the afternoon. Some are headed for the Imperial City and have taken lunch at one of the many sturdy tables in the tavern. Others, even the seedier patrons, headed for one of the port towns, who've dropped in for a night or two, check out, taking probably the last home-cooked meals they will eat for months with them. No matter the season or time of day, the place, as always, is busy. Someone is always coming and going, and someone is always there to tend to their needs.

At present, the man is checking in new guests, and sending off others with farewells, while his wife makes the final preparations in the kitchen for meals large enough to feed an army. Outside the lodge, there are a handful of Crimson Blade recruiters looking for fighters to assist the fighter's guild at Blood Fang Caves, a day and half's journey from the lodge, for the average traveler.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Grimm's Books, 2011-12-29 21:15:27, as written by Sylwyn
The town of Gooseneck's only bookstore is open for business from noon to last light. With a simple, crudely handwritten sign in the front window, and a rusty, creaky door, one would not expect to find much in the way of literature, but it is here several rare books can be found or ordered and bought for a reasonable price. There are tomes and novels, collections of poetry, almanacs and books worthy of any scholar's attention, all lining shelves no more than five feet high. The establishment is musty with the papery smell of papyrus and the scent of worn leather bindings. An elderly man, perhaps in his late 60's, is going through organizing books by author and title, his arthritic, gnarled hands shaking as he reaches for each book with the care and doting given by mother or father to a newborn child. Perched on the shelf next to him, a funny-looking blue bird with a fat black beak cocks its head from time to time, watching the old man organize the books.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Academy for the Arcane Arts, 2011-12-29 23:31:48, as written by Sylwyn
The academy, a massive building blocked off with high, wrought iron gates guarded by Imperial Soldiers has 3 additional towers and peaked roofs. Rarely does anyone come outside during daylight hours, as most of their time is spent studying for extended periods of time. However, a lone mage with a gray cowl and long, loose-fitting robe exits the towers with little more than a nod to both guards. He lowers his head, hands close at his sides as he walks briskly down the path toward the city.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Thaya Outpost, 2011-12-30 13:10:10, as written by Sylwyn
Outside the outpost, burly soldiers of Thaya stood watch along the stone stairway leading up to the entrance of the fort. Some wielded axes, others have maces or hammers. Here, a dwarf tugged at his coarse, beard, taking care not to get his fingers entangled. There, a guard watched the few traders going in and coming out of the fort. The atmosphere, generally at ease, is offset by the constant, stalwart attitudes of the Dwarves. Within the outpost, traders of all types are engaged with the Dwarves stationed at each table or post, haggling for weapons or armor, the majority of items for sale. When business finally slowed down, the Dwarves changed shifts, allowing others to rest or take meals. The outpost was never empty, so when came time for rotation, relief would come down from Thaya on the Emerald Road.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Old Forest Road, 2011-12-30 13:20:17, as written by Sylwyn
Massive evergreens and smaller deciduous trees surrounding and shading the road seem to take on a life of their own in the midday sun, as if they had waited for the exact moment the golden rays of light would thrust between their branches. The My'bael mountains cannot be seen from here, but the northern Nysel range with snow-capped peaks is barely visible above the treeline. The celadon and lavender sky, as far as the eye can see, is nearly crystal clear with nary a wisp of cloud. Far in the distance, above the snowy peaks, a griffon soars, the tip of its tail glinting like a flame as it dives out of sight.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Emerald Road, 2011-12-30 13:27:40, as written by Sylwyn
The Emerald Road, extending into the foothills of the My'Bael mountains, is quiet save for the footfalls of the occasional passerby, the sound of clopping hooves from a horse-drawn carriage. Even the sounds of the wilderness, bird, insect or woodland critter fade into the background, adding to the air of near-stillness untarnished by the noise of the big city.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Port Arn, 2011-12-30 19:21:41, as written by Sylwyn
Port Arn, busy from dawn til dusk, is packed at noon with sailors on leave, dockworkers hauling freight to warehouses and dirty steerage men, barefoot and coated with coal dust, making last minute rounds to clear ships for departure. The warm, eastern ocean, lapping lazily at the wood pilings of the piers, is calm and glistening along the coast. From one of the smaller ships, with strange symbols painted onto the port side, a figure clad in silks of gold and royal blue is being escorted by two armed soldiers with similar markings on their shields and cloth. Each soldier, helmeted and bearing steel long swords sheathed at their hips, keeps the figure between both of them and their shields facing forward, pushing a throng of workers and peasants out of their way. Behind the trio, half a dozen men and women wearing similar silks follow them down the ramp from the ship.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# The Docks, 2011-12-31 14:07:37, as written by Sylwyn
"The Docks," as referred to by locals, was just off the main drag and sectioned off from the port itself. There were eateries, shops and warehouses on the streets. Small boats, tethered to the pilings of old piers, bobbed gently on the waves. The yellow sun, Sha, shone down on a curved slide decorated as a little wooden ship with a mermaid on the prow. Children played here, away from the commotion of adults on the streets, climbing a ladder or swinging from rope swings. On the piers, fisherman with buckets of bait and their catches sat waiting for a bite or cast their lines as far as they can into the water. Tiny silhouettes of ships off in the distance looked dark below the tiny blue sun below the eastern horizon, their hulls blurred by a glimmer of heat that lingered above the water well into the evening, only beginning to cool when the last rays of light disappeared behind the city.

Characters in this Post

Character Portrait: Anael Add Characters »

OOC Notes

# World of Ruyn, 2012-01-01 00:57:21, as written by Sylwyn
Mystery has its own mystery, there are gods above gods. We have ours, they have theirs, and that is what is known as infinity.

City of Ther
Castle Throne Room
Year 3455, Ruyn Calendar


“Eight, the perfect number,” Naonna’s voice, clear as droplets of rainwater into a shallow pool, resounded in the Great Hall, “A symbol of infinite wisdom, boundless as the stars, for that is why we chose the Avani. But, did we truly think their power alone could harness the fate of an entire world?”

Laonna, staring out one of the arched windows overlooking the city in the clouds below, deliberated before slowly shifting her scarlet gaze to the woman seated on the throne.

“It has been almost ten thousand years since Anael quelled the Rebellion and cast out Kudokuten. The Sleepers, even Drakrelib and his own, dwell deep beneath the surface, and the Dreamwalkers are all but forgotten by the most devout of mortal scholars. One, let alone eight, cannot alter the course of fate.”

“As we speak, Kudokuten already moves, silent as the shadows, spreading her dark influence to all she touches. Surely, the others will not stand for-“

“The others won’t stand for anything,” Laonna interrupted. “You know our sister would never leave the Eytherghymn. Azavar has the countryside, Alavara, the sea.” Lifting sharp white brows, she cast a hand toward the window. “The world will end while they are content to turn the other cheek. Why wait? Do you think the rest will be as forgiving when they learn of the ensuing chaos? Granted, no one knew Ruyn’s energy would be so intricately interwoven with the threads that bind the realms together, but we did what we came to do. It is better to sever ties while we can still count our losses.”

“I would hardly debit mortal lives as a trivial loss,” Naonna uttered the last word with such force, her younger sibling drew back, lips forming astonishment in the shape of an ‘O’. “What of the humans, and your husband?”

“Nimae? Bah!” Laonna gestured heatedly with one hand. “He sits under the West Mountains, getting fat off his charges. He cares not for the affairs of men, and humans are but a pestilence we’ve allowed to run amok far too long. I regret the day we dragged those slovenly, drooling knuckle-draggers from their homeworld.”

“You would not be so quick to judge, if you saw them as I-”

Both women looked up at the sound of the throne room’s massive steel door sliding into the marble floor.

“Your Grace,” Anael folded ebony wings, his dark hair falling in front of his face as he crossed the floor and swept into a low bow at Naonna’s feet.

The two women exchanged knowing looks.

“Rise,” Naonna commanded, lifting a hand to bid him stand before her. “Has the barrier been breached?” she asked, her tone resonating like the strings of a harp.

“No, not yet, my lady,” he replied, “but it has weakened, and Kudokuten’s power grows steadily. She now seeks a gatekey and stone to gain access to the Vaults and kill the Sleepers before they can be awakened.”

“And the Guardians?”

“They may only delay the inevitable.”

“Anael, the Dawn is on final approach,” Naonna interjected calmly. “The Ka’ua have been amassing their army and preparing to send an emissary to the surface to investigate the barrier thinning. You know that barrier has separated and protected our realms for eons. If Kudokuten is allowed to destroy it-”

“Forgive me, my lady,” he cut in, shielding his gaze, glancing up only once to see her give the slightest of nods. “The remaining keys and stones are still hidden, but even if we reach the Sleepers before she does, without our forces at full strength, the battle will be lost before it is begun.”

The High Elven stood, considering his words in a moment of silence before answering, “Do not despair, for a hope yet remains.”

“Excellency, do you mean…?”

“You know of whom I speak. Now, go, and see you do not fail.”

“Your Grace,” Anael bowed once more and turned, the trailing edges of his wing feathers gliding along the floor as he exited the throne room.

“Do you not wonder,” Laonna said aloud, when they were alone again, “that there might be something else out there, watching, in all its perfection, amusing itself with our fruitless attempts at playing a role for which we were not meant?”

Naonna swung her gaze away from the window, bearing contemplatively upon her blue-skinned sister. “A vain thought, well-versed, but vain, nonetheless. You know as well as I, even gods are not perfect.”

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Crystal Temple, 2012-01-01 05:29:29, as written by RPK
  “ ”

Characters in this Post

Character Portrait: Pestifere Pia Pium Add Characters »

OOC Notes

# Crystal Temple, 2012-01-01 05:29:45, as written by RPK

Characters in this Post

Character Portrait: Pestifere Pia Pium Add Characters »

OOC Notes

# Crystal Temple, 2012-01-01 05:29:52, as written by RPK

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Old Forest Road, 2012-01-01 05:41:50, as written by RPK
As Pestifere exits the forest to cross the road he finds a traveller unconscious on the side of the road he slowly proceeds to investigate when he finds a nasty bump on the back of her head he concludes she was ambushed. Pestifere makes the decision to carry her to his tree home. While she is still unconscious he doctors the wound and gets curious leaving obvious evidence of a search thru her satchel and armor.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Old Forest Road, 2012-01-01 17:36:31, as written by Sylwyn
The human woman wore iron braces on hands and feet, and her clothes, torn and tattered beyond repair, reeked of dirt and the musky body odor of sweat mixed days weeks, maybe even months without washing. She did not stir, but as the Druid picked her up, her fingers brushed a small object gleaming underneath road dust. It seemed to have gone unnoticed as he carried her off to his humble abode.

Characters in this Post

No characters tagged in this post!

Add Characters »

OOC Notes

# Crystal Temple, 2012-01-01 17:37:32, as written by Sylwyn
The Crystal Temple, on the outside, is white against the sun, but otherwise unadorned. Inside, however, it is easy to see where the temple gets its name. Great stone and marble walls take a back seat to the faceted crystal filigrees, paintings and small altars with tithe plates, kneelers and pews around the temple. There is a large, round altar filled with clear water surrounded by candles, gemstones, little purple flowers and paper origami floating in the center. A chandelier suspended high from all points on the ceiling offer a soothing light, while torches and the stained glass windows lower down, add the illusion of multicolored lights shining on the decor. The sound of a harp reverberates off the walls as a woman with long locks of brown hair sits near one of the altars, her delicate hands brushing the strings. She seems tranquil, a serene smile on her face as she plays, watching the patrons praying or paying homage to their deities.

Characters in this Post

Character Portrait: Pestifere Pia Pium Add Characters »

OOC Notes

# Old Forest Road, 2012-01-01 18:37:34, as written by RPK
Worried about this stranger that is still out cold Pestifere decides to go out and pick herbs for a potion to help the stranger. Once he is out of his house he walks back to the road where he found the stranger and when he got to the center of the road he sees something shine in the morning sun when he finally gets close enough to see what it is he discovers a dagger with the Trynea Drenn insignia he retrieves it and continues into the forest to pick herbs

Characters in this Post

Character Portrait: Anael Add Characters »

OOC Notes

# World of Ruyn, 2012-01-01 22:09:54, as written by Sylwyn

Ruyn: The Winds of Fate: Out Of Character (OOC)

  • Topics
    Replies
    Views
    Last post

Most recent OOC posts in Ruyn: The Winds of Fate

Re: Ruyn: The Winds of Fate

About halfway done with my next post. Will finish up Tuesday afternoon.


Re: Ruyn: The Winds of Fate

Indeed, I will take up your offer! I was thinking of having a well-ranking naval officer be a part of the fleet at Arisha show the Ravens how a proper man fights, but considering the general sneaky behavior of this ship I doubt he'd be on the schooner Eddie is taking. As mentioned in my last Embassy post, he's probably currently ashore. Would this be a good time to call for reinforcements to get the Rear Admiral and company over there?


Re: Ruyn: The Winds of Fate

Got another post up for the Arisha, and left you an opening, Red, to launch a counter from below deck, if you wish, while I set to work on the next three posts: beginning with Felix/Alex's expedition to Gooseneck, followed by the Embassy, and then the Pools of Sorrow.


Re: Ruyn: The Winds of Fate

One of those rare things your parents always taught you not to share: germs. :P Get better!

Finished posting the prep for the attack on the schooner, and also just made a few edits, as I often do. Sorry it took me an extra day. I was falling asleep during this when my train of thought got rudely interrupted by sirens the night before. Lucky there was no real emergency in our tiny complex, but once the train's been derailed, well, you know how that goes. But, the post is up now. :)


Re: Ruyn: The Winds of Fate

And so, I've finally, finally posted. XD

And now for me to deal with this cold I've had all day. Ain't I lucky?


Re: Ruyn: The Winds of Fate

Just dropping in to say hi, and I'm working on another post for the Red Ravens. Should have it done by the end of the night.


Re: Ruyn: The Winds of Fate

Checking in, also if there are more additions in terms of race I can probably squeeze in another character on my behalf. Just letting everyone know I haven't left the RP just waiting for the next part for me.


Re: Ruyn: The Winds of Fate

It would certainly make things that much more unusual. But if we have interplanar beings and ancient technology, why not? Perhaps one of those interplanar monsters mentioned on the Ruyn Web site could be a werewolf like creature. We already have an AI type character, so maybe another one of the other guardians can be a biological-based were being. Sly? Would this work? Like I said, we can create our own spin on what these types of mythical beings are like.

Also, the RPG site sent me an email saying that I got a PM, but when I logged on, there wasn't one. I know Sylwyn mentioned that she would be sending out PMs, so if you (or anyone else here) did, I apologize for not responding. Some glitch prevented it from ever showing up in my inbox. Anyway, glad to have you back! And that this is not an abandoned RP!


Re: Ruyn: The Winds of Fate

I agree with Red Soldier! Vampires and Werewolves would be a cool addition! I am just letting people know I have NOT abandoned this RP, just waiting for another character to post about the battle, then I'll post again! Thanks guys!


Re: Ruyn: The Winds of Fate

Ditto, Lucentfir. I'm still here. Just about ready to start catching up on the current posts. Consider ourselves officially off hiatus. I will be sending PMs out to everyone once I've officially caught up. In the mean time, here is a song to break the ice, and very fitting, I believe, to celebrate our return to work, lol. Will find a playlist version of the song, since it disabled embedding from YouTube.

Get ready to Crack that whip!


Re: Ruyn: The Winds of Fate

Just letting you know I'm still here Sylwn, just waiting for your post :D. I don't want to gie the impression i left the roleplay.


Re: Ruyn: The Winds of Fate

Muchas gracias, my friend.

I solemnly swear that I did not listen to that very tiny voice that perhaps we've hit a wall (or a bottomless precipice). In any case, I await with anticipation with how we may climb out of it. Some good sake sounds like it would be in order!! Yeah, I've been playing a bit of Shogun 2 during our hiatus.

As far as this amusing video goes . . . may we expect aliens, space travel, or vampires in the upcoming scenes? Personally, werewolves are also kick ass. Seems like Twilight has given both vampires and werewolves a bad name. We must remedy this with our own take!


Re: Ruyn: The Winds of Fate

While I am busy compiling the next round of posts, you all are required to watch this video. I will be pop quizzing each of you on this, so take notes!

It's going on the Ruyn Site, by the way,under "Magic Screen" in category "Words to Live By."

George Takei is the Broker of Star Peace

Is there a method to my madness? Probably.


Re: Ruyn: The Winds of Fate

Very appropriate, Red. :D

Thanks to all of you for being so patient. I gave my word that I won't let this RP die, and it may have taken me awhile, but with your guys' help, and a lot of patience (from ME too, which being patient with oneself is trying at times), I'm slowly working toward bringing everything together. There was a sudden sense of foreboding I felt, which I don't know if anyone felt it as well, that there was suddenly a very steep precipice over which the story was dangling, and the rope could have very easily been cut. I'd much rather struggle from the brink of despair and sit down to a flagon or two with friends afterward laughing over luck and good fortune. :) I'm plugging away, slow but steady, and eventually, between all of us, we will be running smoothly once again, and very soon.

As I've not heard from our other mate who seems to be MIA (already talked to poet, who is plugging away at schoolwork and will be posting soon enough), I've come up with a way to remove the character from the plot, but not the game, leaving it open to wonder whether or not he might possibly be alive. Therefore, should he return, he'll live, and if not, we'll see how it goes.


Re: Ruyn: The Winds of Fate

Hey there. Welcome! Hold on and enjoy the ride- you came just in time to pass through the bloody rite of passage by proving yourself in battle.

Edit: Yo everyone, good night to all! Just a quick note - thought it might be a good place to post a short blurb. I couldn't help but borrow a previous phrase of yours, Syl. It seemed appropriate XD. Hope you don't mind. Anyway, off to bed, as I'm off to an early start for my last shift tomorrow! Yay! Why do I stay up so late before waking up so early? Anything before 0700 is early . . . and this is way earlier . . .


Re: Ruyn: The Winds of Fate

Hey Guys, just thought I would introduce myself. I'm gonna be rping Taena Noctus. Nice to meet you all!


Re: Ruyn: The Winds of Fate

Okay, thought process time is over for me. Starting back into routine posting today. :) And thanks much, Destroyer!


Re: Ruyn: The Winds of Fate

Just wanted to mention my name change. Thanks.


Re: [OOC] Ruyn: The Winds of Fate

I, myself, better quit secretly smirking about the Chancellor "getting his" and start getting into character. :D

No problems here, though, I have been slowing down a little in case anyone else hasn't noticed. I realize with the necessity to make a smooth transition from all these 1-on-1's (me and/vs. your characters), and maintain the story, it is imperative that I think everything through, and privately consult with leaders, which I am about to send a message to Pyro and Red after I finish writing this and go walk my roommate home. I will lay out the ideas I've been brewing recently and leave them up for discussion/critique.

Mr. Snuffles, by the way, wasn't precisely a last minute, impulsive addition, but I have had some plans surrounding Gooseneck, it being the comic relief, so to speak. I have to refine the idea I've got tonight, but I will at least let you know the basics of what I'm planning. The boss fight, which as you know, was supposed to be the Varakhut-type Guardian, having temporarily lost a good foothold in Blood Fang, is now being moved to Madd Belmont. The Guardian is on vacation right now while we work out the kinks in the Caves.

Edit: Finished editing the last post for the Accursed Inn. If you feel so inclined, you may read the second half of it. I'll probably work out the grammatical details later. For now, this means I'll be starting on the current posts again!


Re: [OOC] Ruyn: The Winds of Fate

Hola, got a new response up. I appreciate everyone's patience. My schedule has been unexpectedly odd since I came back from England. I'm working with a preceptor now, and I only found out what my shift is when I got back. Hence, my inability to have given a fair warning that I may be gone for a day or two at time. Only till the end of this month though!

In any case, it has given me some time to continue brewing about what may be happening in the barracks and lounge that the off duty guards and staff have commandeered. As far as Calihal is concerned, I'm smiling with anticipation of what's to come. My guards, on the other hand, don't share such sentiments. The Chancellor may consider them watchdogs, but I think they may have learned a new trick or two from an unexpected source, as he may learn if he tries to resist their standing orders.