Grim Pondus 'War'

The blade of the Black Knights "If you'll just surrender I won't get angry... and you won't like me when I'm angry."

a character in “Shadows of The Past”, as played by Seerow

Last seen at: Valcrest

Groups

Description

Name: Grim Pondus ‘War’

Age: 22

Gender: Male

Rank: Black Knight swordsman.

City: Newhaven

Ability (if Enlightened): Grim is a Berserker of unusual make. Most others that share his talent are able to produce the blood frenzy through force of will and careful practice. They ride the Red Wave at will, but Grim in particular has actually always been level-headed and quite relaxed. Therefore it requires an outside source to trigger his latent power. This usually comes in the form of an attack. It seems that once personally harmed he flies into the rage losing all sense of restriction and weariness and gaining newfound raw violent power. The more pain he endures the more the beast is provoked, and the stronger he becomes. The fury can build up to phenomenal levels washing all his thoughts in anger and pushing his physical limitations to almost inhuman.
Of course his brain once hocked up on the madness becomes numb to reason. He looses all sense of control and attacks without relent till the angst is spent. Of course his body has to recover from such high output, and any wounds that he shrugged off are certain to be felt after.

Description: Beneath all the plates of armor is a towering man of granite. His large thick body reveals the years training under the White Knight’s strict regiment. Pale skin covers the sinew as he is rarely outside his armor during daytime. A taut jaw is often accompanied by a frown on his wearied rough face. Two emerald eyes hint at his youth brimming with a light of hope and trust, despite his often disapproving gaze. Surprisingly well kept black locks linger about his face and neck, long from his days of travel.

Personality

Personality: Grim is often withdrawn and thoughtful, secretly longing for a day when he can return to Newhaven in peace. Trying his best to diffuse tense situations and always tries reason before aggression. He believes his quest a noble one, and despite his misgivings he hounds after his enemies without remorse. Knowing that at times he has to uphold duty before his own desires.

Equipment

Equipment: A top quality broadsword is the only weapon required. He is often seen encased within his armor, it is somewhat flamboyant but it protects well from projectiles. A must when hunting assassins. He also travels with a blood red cape about his neck, a sort of calling card of his.
In addition he can occasionally be seen with a small wooden shield. This is more a tactic to welcome others into riling him into the Berserker state. After all a wooden shield is easily smashed with enough force.

History

Born a child of Newhaven he was privileged with moderate wealth. His earliest years spent in carefree bliss with plenty of provision brought in by Mom and Dad. When war broke out the Enlightened were called to the defense of Newhaven, ultimately taking away both his parents. At the conclusion Grim buried them, and the fighting continued regardless. Leaving the young man at the mercy of an orphanage.
Adolescence brought difficult change. At then a squire in training he began to have spells of uncontrollable fits. Often fighting anything he could find in the barracks during the ordeals. When the attacks finally killed three full fledged knights he was arrested. There were many theories made to explain his outbursts, but ultimately the White Knights were the first to figure the riddle out. Taking the young adult from prison into their private custody.
With the uniqueness of his manifested enlightenment and some proper training, Grim became a soldier worthy of the White Knight ranks. However with his destructive potential it was decided he best served the order by destroying their most bitter enemy the Wolfpack.
Since then Grim has been scouring the lands in search of the shadow clan and their ilk. Though he offers those he finds a chance to surrender it always ends the same. Someone throws the first punch. Grim flies off the handle and there’s one less assassin to worry about.

Grim Pondus 'War''s Story