Introduction
Rules
I am god! My word is law.
All of the rules of roleplay gateway apply here, as well as the ever important rule of common sense.
Treat your fellow roleplayers with kindness and charity, or everybody will look at you and go
Please, please, please! When you go to make a character, do it with me! I really do want to have an active part in every aspect of the roleplay. More importantly, there is a lot of information that wasn't included due to the sheer volume. So please, do it with me and your fellow roleplayers.
This is not intended for children, it will contain some rather mature aspects of life (and other things), so if you want to join then be aware that this will be aimed at mature roleplayers.
I will be expecting you to be capable with keyboard and computer, and to have the basic functions down pat. I also expect about the same level of experience in your writing, due to the labor invested in this by me and many other people (Jehanne comes to mind. A lot) I do reserve the right to reject your character, I don't like doing it, but I have only so much space for characters.
Reviews
There haven't been any official reviews of this roleplay yet!
View All »Characters
Visit »The Orphanage
These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?
Character Application
You can't post in this roleplay until you submit a profile for approval. Fill out the following form with your character information:
Places in Stratos: Apotheosis of a Pirate
0 postsStratos
None
View All »Groups
There are no groups in this roleplay.
Stratos: Apotheosis of a Pirate: Out Of Character (OOC)
-
- Topics
- Replies
- Views
- Last post
-
-
The Bestiary and Races
by Eastep on Tue Mar 29, 2011 5:29 pm
- 1 Replies
- 84 Views
- Last post by Fallacy
on Thu Apr 07, 2011 1:34 am
-
The Bestiary and Races
-
-
Stratos: Apotheosis of a Pirate
by Eastep on Sat Mar 26, 2011 11:17 pm
- 3 Replies
- 212 Views
- Last post by Eastep
on Tue Mar 29, 2011 5:38 pm
-
Stratos: Apotheosis of a Pirate
Most recent OOC posts in Stratos: Apotheosis of a Pirate
Re: [OOC] The Bestiary and Races
Not much is known to the majority of the civilized world about this ancient race; most knowledge exists in the form of myths and legends passed down from long ago. No one knows if they still exist, or if they even existed in the first place. It's said that at one point, they had the largest and most extravagant empire in the entire world -- but they got cocky, if you will, and decided to challenge the gods; needless to say, they were sorely defeated, and a heavy curse was placed on them that made sure they would live forevermore as primitive cavemen, never again to form a civilization even nearing the grand splendor they had once known.
The stories claim they have great strength, think with incredible logicality, and have tentacles sprouting from their backs.
Re: [OOC] Stratos: Apotheosis of a Pirate
No hard feelings though, it's not that I don't want to roleplay with you, I just can't do so in this roleplay. But don't be scared to submit a character, because if somebody dies or goes inactive, then you get to step up to the plate!
[OOC] The Bestiary and Races
Dragons:
Being a ferocious beast of the air, dragons are reputated for the ability to bring down even well defended vessels. They are some what intelligent, nearing the cognitive capabilities of the four races, certainly able to be trained and taught.
As if to defy the creation of the gods, the northern elves befriended these beasts, sliding thick armor over scales, jagged steel onto claw, and saddles for them to ride. Under the direction of an elvish rider, a dragon can be a fearsome opponent even for an airship armed to the teeth.
Mosquito / Barnacle parasites:
Being a parasite which feasts on the magic of other creatures, these are most notable for attaching themselves to the hulls of airships and cities, leeching magic from them. These creatures are infamous for hiding away for as long as possible before draining the source utterly. The majority of airship crashes are caused by magic drain via parasite.
However, one of the weaknesses they display is an utter hate of cold weather. It is found that ice loosens their grip so that they can be scraped away, and in even more extreme cold they drop off altogether.
Magic gas sporesacs:
Being a bulbous plant which grows according to two stages: the former being suspended on a stalk, retrieving magic through it's roots via natural processes, and The latter being a floating bulb ranging from sizes upwards of thirty feet in diameter, the largest known record approaching 50. The second stage is noted for the abundance of pure magic stored in it which, in fact, is the very reason it stays afloat.
Entroph:
Being an adept magic-wielder, this specimen takes one large humanoid form, composed wholly of varying types of insects and worms. Noted for their aptness for solitude, these creatures have been reported to be hundreds, if not a thousand years old in cases. This is accredited to their amazing regenerative ability. An Entroph is not truly dead unless every insect comprising it is killed, which allows them to live very long lives dedicated to the arcane ways and the research of ancient ruins. These creatures are horribly ferocious though, and will fight to the end to ensure the secrets it keeps are safe from prying eyes.
Landsharks:
Being a predatory creature which resides underground, preying on those that dwell on the surface with use of sensors hidden in their hide which are sensitive to vibrations.
Uncivilized Gremlins:
Completely savage and hordelike, performing sick rituals and sacrifices to the Outcast God.
Northern Elves:
As savage as Gremlins, but smarter, sleeker, and faster all around. These people are feared widely, as our their dragon mounts.
Cloud Creatures:
Being an enigmatic creature that travels in solitude, this beast is as unknown as it is large. There exist many reports regarding the true nature of their appearance beneath the veil of cloud and vapour, but nary a one has ever been confirmed outside of wive's tales and sailor's stories. All that can be said of them, is that a cloud seems to follow them, however it is widely held amongst scholars and wise men that the creature secretes the cloud around itself via magic and other means.
[OOC] Stratos: Apotheosis of a Pirate
I invite you with a warm welcome and a cool disregard for the stain on your shirt there, to come and roleplay with me and my fellow members of The Gateway in a story that I sincerely hope will satiate your lust for the amazing and the menial.
This story begins in this topic, yet arcs out into many more, and I hope that one day this may become as memorable and as familiar as any story you've yet come to participate in.
Now with the pleasantries done with, I'd like to give you a show around the story, touching on the theme and topics, the links to threads where you can learn more about the world this story takes place in, and how you can become a part of this winding tale of epic proportions.
First, themes.
I hope for this to inspire something different in every reader, while still maintaining a sense of wonder and awe all throughout the tale, from chase scenes through asteroid-belt resembling floating mountains, to the calm afternoon drifting over the landscape.
However, more important than what I want, is what you hope to get out of this experience.
This is not my story, and you are not simply my playthings (although that does sound fun. Minions) this is a group telling of a story, even if it is guided by me and my co-GMs.
But! Seeing as this should have a more definite code of rules and conduct, so as to guarantee better playthrough for everyone, I shall outlay a few rules and suggestions for you to follow. (these are on the RP Tab part)
Moving on to the topics. Here you'll find a compendium of all the knowledge there is thought up for the world of Stratos.
Now then, are you excited and intrigued?!
Sweet!
So, what you need to know to get a character pumped out, without reading through tedious amounts of information. I still recommend reading through most of the information, since there could be a good hook or twist lingering in the dusty folds of one of those many links.
Here's what you need to know in a nutshell:
Cities are not on the ground. They fly in the air by means of magic and technological might. Cities do not stay in one place for very long and are constantly on the move.
Magic is not pulled out of thin air. It is drilled from the ground, like oil. It is the most valuble thing in the existence of the world, for no empire can go on without it, in any reasonable resemblance of it's former glory at least.
Spells are cast both through objects and via mental willpower, but both require oil. There is a tradeoff though, machines do it for more power and more magic, whereas spells done by hand are more efficent, more specific, but less powerful.
There are four races for you to play. There are many more throughout the world of Stratos, but these are the four that we have decided to let you play, and the most plentiful in the cities you'll visit.
The first of these races are Humans, for what would a world be without us? These are as varied as they are in our world, but please, if you're going to make an Arabian, remember that in this world, there is no Arabian culture for you to give to him.
The second are Goblins. Physically, they are noted for their green shaded skin -- though tone is still as varied as human skin -- downward pointed ears and slight shortness compared to humans. Better known yet, is their understanding of the practical application of mechanics and engineering.
Elves are not exactly what you are thinking, although they are somewhat similiar to tolkien's in appearance. These are not the sophisticated lovely little fair skinned beings you may think them to be. These are dexterious folk with an extra digit on each finger, making it one joint longer. Their bones are dainty and lightweight, while they have a heightened sense of sight, hearing, and balance, but they lack strength and are the weakest physically of the races. They still retain their pointed ears though! Be noted though, that elves are closely associated with their northern brethren even if they are born and raised in a city-state.
Rinomen are rhino-men. Much like minotaurs in build and strength, these are the least dextrious of the races, but the strongest of them all. They are patient and have their own code of chivalry -- that is, at least, those that beleive in such a thing. Whereas Goblins are known for their abilty to handle technical aspects, Rinomen are highly respected for their feats of construction; making great forgers, iron workers, and laborers
The ground beneath you is as much your enemy as is any predatory beast or faulty spell. One day you may stand on a grand mountain commanding an amazing view of the surrounding lands, and the next day it and the lands around will be something new altogether. Perhaps a misty bog with clawed trees and weak sunshine, or maybe a rolling grassland barely inches above the waterlevel of the river rushing nearby.
It is never the same for long, and as such, it is as great an enemy as any.
Without magic, the land is a barren grey wasteland of unimaginable hostility. The sun shines down here with an unbearable intensity, as if forcing whatever life on these drained lands to leave as fast as it can. Nothing exists in any direction but a hard grey stone that sores the legs as fast as it wears down the soul. It is known for men to fall into bouts of crushing depression, merely from walking on the surface of these lands for a few hours.
The land of the gods. Every child has heard tales of it, and the mortals that have ascended themselves to join the ranks of those across the glacial sea, a land as draining and trying as the barren wastelands lacking magic beneath them.
The stories say that the glacial sea was ripped into the land by the elder gods long ago, during the war between the mortals and the gods. They also say that the palaces the gods live in are so grand that they stun even splendorous princes into a awed silence. From these grand palaces, they observe the mortals, and some off them boldly venture back into the world from whence they came.
The gods. They can be struck down or tricked by mortals. And he who tricks them or kills them inherits the responsibilities and powers of that god, transcending mortality to join the ranks of gods.
Monsters roam the lands outside of the cities, ravaging whatever they see in sight. Many of these are only whispered between mortals, as if it was a sin to mention the dark creatures. Many of them are defined in our bestiary, but read that with this in mind: you may know of the creature, but your character may or may not. Most of the creatures in there are rarely known about, seeing as so few people live to tell about them.
Chernobyl traditions:
Writing your name on a bullet to ensure that nobody can shoot you with it. Derived from the phrase "There's a bullet with your name on it."
Writing an enemy's name on the bottom of your boot. This is a sign of utter disrespect, and is simply a way of "walking all over their name."
Rubbing the beaver's tail. Before any journey can be made, every member of the crew is obligated to give the figurehead's tail a good rubbing for luck.







