Introduction

Eramauu. A planet beset by constant warfare and destruction. Long ago, this land knew peace, but now the once fertile soil is saturated with the blood of the fallen. Brigands, bandits, and raiders roam the land, leaving misery and fear in their wake. The nations of the world spend their time and money squabbling and doing everything in their power to increase the size of their domain, to the detriment of their people. Famine has been a constant plague to the land due to the constant warfare.
There is hope for change and a better life, though. For across the continent, nations once constantly at over century-long feuds have banded together. The invasion from the orcs across the Eramuaan sea has forced the nations to work together to save themselves from the clans. The differences of the races has been put aside while the orcs still have a hold on the continent, and threaten the independence of the people.
However, despite the valiant efforts of the Eramuaan people, the orcs have been winning so far, and currently lay claim to nearly half of Eramuaa. But, the long, bloody war has taxed the massive hordes. Their supply lines are running thin, and the superior Eramuaan navies harry, harass, and sink orcish transport ships, carrying new troops and supplies to supplement the clans.
More land every month is abandoned by the orcs, who have begun a slow retreat back to the core of their conquests in an attempt to minimize their losses and at least retrieve something from their campaign. The war is far from over, but things are looking up. Eramauu has shown it can stand united against a common enemy, and there is a hope for lasting peace. But only time will tell what will become of this. War always looms in Eramauu.
As a result of the ceasefire and new open borders, many young men and women have become adventurers, taking up the task of exploring the unexplored areas of Eramauu. More have enlisted in their country's military, seeking fame and glory in the war against the orc horde. These new champions may be the saviors of Eramauu, bravely putting down their lives to ensure the safety of their nation.
Now, take up a sword, and ride out to Eramauu! Destiny awaits.
Sign-ups
Name:
Race:
Gender:
Age:
Description:
Personality:
Alignment:
Equipment:
History:
Post your sign-up in the OOC thread.
Roles:
Nation Manager: Handles the things relating to nations, such as diplomacy, border changes, and leader's conversations with players. You are required to have paint.net in order to paint in border changes.
Weather Manager: Decides the weather. :3
Fight Managers: Determines the victors of fights and watches for god-moding. There are two of these, and these two can not fight.
These roles are changed every two days.
I am accepting no one but friends right now, later this will be open to more people.
Starting Map:

Current Map:

Orc Clans: Green
Troll Tribes: Orange
Kingdom of Fal (Human): Red
Rothias (Elf): Blue
Dwarven Clans: Pink
Republic of Sarinia (Human): Dark Green
Kingdom of Rastar (Human): Grey
Paralithia (Elf): Brown
Native Orc Clans: Black
Rules
2. No god-moding, power-gaming, or Mary Sue'ing. I will be watching.
3. ERP is allowed, but keep it to a minimum, and warn at the top of the post when the post will include it.
4. Be nice.
6. There is no 5.
7. Have fun!
At the top of every post, you must post the date (in-thread time). The date that the roleplay starts on in Eramauu is August 22nd. Time only passes with every player's approval.
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Places in Tales of Eramauu
0 postsRulis
The planet of Tales of Eramauu.
17 postsEramauu, a continent on the world of Rulis
A beautiful land with peaceful forests and many lakes and rivers.
0 postsOrc Clans
As you near the border to the lands of the invading orc clans, you can see burned farmland stretching as far as the eye can see. The orcs have been pillaging this land mercilessly.
0 postsTroll Tribes
The troll tribes of Eramauu occupy this mountainous region. Despite the small amount of land they control, their population is enormous, and the Troll Tribes boast the largest population density in Eramauu.
0 postsKingdom of Fal
The Kingdom of Fal has long been known for it's beautiful land. Tall snow-peaked mountains grace it's northern lands, while in the south, deciduous forests are common. The Fal River splits this country in half.
0 postsRothias
Rothias is an island nation, controlling half of the major islands of Eramauu. The elves and eladrin of this land are elusive, and even with the threat of the orcs, their borders have remained closed to outsiders.
0 postsDwarven Clans
The lands of the dwarven clans are the most mountainous and hilly in Eramauu. This is perfect for the dwarves, who are quite fond of making their cities and towns in mountain ranges and even in large cave systems.
0 postsRepublic of Sarinia
Sarinia's terrain differs from region to region, but the most common is plains, which contain rich, fertile land, which is used for extensive farming. Even now, you can see wheat and other crops blowing in the wind.
2 postsKingdom of Rastar
A slight breeze whistles through the plains of Rastar as you near it's border. All that you can see is these plains. And you know that for miles around, all there are is plains. Rastar is a flat land, containing very few hills, and fewer mountains.
0 postsParalithia
You see dozens of elven soldiers as you approach Paralithia's border. As you cross, six approach you, briefly examining you and checking your papers before letting you pass. You wonder why there are so many on the border, and why so many approached you.
0 postsNative Orc Clans
As you enter the domain of one of the many orc clans native to Eramauu, you instantly notice a difference between those and the bloodthirsty invading orcs. The orcish border guards seem less feral, and more at peace.
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Activity
- 19 posts here • Page 1 of 1
OOC Notes
Anderson opened the door to The Chuckling Crow, entering in the warm room. He sighed in relief, grateful for the immediate increase in temperature from the fireplace in the room. It was cold outside, as it was in all the East. The Eastern Winter was setting in, and this year, it was especially punishing. Although miserable himself, Anderson got some small satisfaction that the orcs were as miserable or more so, being farther east than Rastar. He realized then that he was looking quite awkward just standing in front of the door, and began to move again, shaking himself from his thoughts.
He took off his cowled cloak, revealing his blonde hair, and placed it on the rack that stood beside the doorway, and brushed the snow off his shoes before walking towards the bar. Instantly, almost instinctively, Anderson searched for any familiar faces. None; all his old war buddies who had decided to stay in Rastar were not at the Crow that night. A shame, he thought. He wasn't here to talk, but it was always nice to see a friendly face. He took a seat at an empty spot at the bar, sighing with pleasure.
Anderson ordered some mead from the waitress, then turned to face the room. From his seat, he could see almost the entire first floor of the bar. As he surveyed the room's occupants, he could see that none of them were the man he had come here to meet. The waitress lightly tapped him, offering him the mead he had ordered. Anderson turned and accepted it with a nod, taking the cold drink in his hands before turning back around.
As more patrons began entering the bar, Anderson made himself comfortable, watching over the bar, waiting for the man to arrive.
Thread Master Actions
All nations at war with invading Orc Clans except for native Orc Clans.
Troll Tribes at war with the Kingdom of Fal and each other.
All nations (excluding invading Orc Clans and Troll Tribes) at peace.
The Day is August 22nd, a Monday, on the year 93 A.D. (After Destroyers)
OOC Notes
Damyar stood out side and looked at the snowy grass, slowly looked up at the bars name The chuckling Crow. He sighed and walked into the bar and smelt the rum and alcohol in the air. He shook off some snow on his shoulders and boots. Today he was wearing a bear coat and some light leather leggings. But although he did look very hopless if he got in a bar fight. He still had his small and handy pole that became full length.
He forgot he had some trouble with some orcs on the way over to the town and still had some smeared guts on his back and had some bloody fist. But he didn't care, he figured that'd help him if he had any touble, he didn't feel like fighting today. He went over and sat on a chair next to a human that some what looked happy. He didn't know if he was sober or not but he just looked at the waiteress and gave a signal to give him some rum.
The waitress came over and gave him some rum and walked away onto the next customer. He sighed and took out the pole didn't put it to full length and started twirling it around. He notised a what she looked like a shy and pretty elf girl sitting over in the corner with some bread. He sighed and he wanted to talk to her, but Damyar isn't really the flirty type, and he isn't very good at talking to the lady type. So he sighed and just sat back and drank more rum. Although he didn't want to talk to the lady, he did want to talk to that human to ask him what was so great about life.
OOC Notes
Feledon slowly made his way to the bar known as "The Chuckling Crow." His staff and feet made little sound as he walked towards the door and opened it. He smiled, glad at the change in temperature. He scanned the bar, spotting an Eladrin with a small pole and a human leaning against the bar. He pulled his hood off, his light blue eyes shining in the room. He had a small smile as he walked towards the bar and sat down on a chair, leaining his staff against the bar.
The waitress walked over to him, but he shook his head and said he didn't want a drink. He turned and faced the human.
"Hello, friend. What's your name?" He said with a smile, his eyes shining lightly.
OOC Notes
Anderson watched with interest as an Eladrin entered the bar. He was intrigued; Eladrin were not normally found outside of Rothias, and he personally had only met two. The man wore some leather and fur clothing. Obviously, he had not come directly from Rothias. There were hardly any settlements south of the capital that would be stocked with fur this year. Anderson was even more interested in this out of place Eladrin now.
He kept his eyes on the Eladrin as the man approached the bar. He was pleased as the man took a seat next to him. It seemed he would have the opportunity to socialize with him. As the man drew closer, Anderson realized with a start that the man was covered in blood and other matter. His eyebrows raised slightly. You didn't see an Eladrin covered in blood in the center of the capital of Rastar every day, that's for sure.
The man sighed a few times obviously depressed or disappointed about something. Anderson contented himself with watching the man for a while, just taking in the sight. He noticed the Eladrin look at a high elf in the corner for a second, and chuckled quietly to himself. He then realized how rude he was being, staring at the man like he was an alien.
"Hello, there. I noticed you come in just a minute ago, and I was curious; what brings an Eladrin to a place like this?" He looked the Eladrin over once more. "Let me rephrase that. What brings a blood-stained Eladrin here?" He smiled widely.
"Hello, friend. What's your name?" A voice behind him asked.
Anderson turned, surprised. While he had been watching the Eladrin, he had not seen anyone new enter the bar. For a second, he looked at the figure, surprised. An elf! That made two in this tavern, not including the Eladrin. This night was turning out to be interesting in many ways. He nodded a the elf, and looked around for a second, seeing if the man he was waiting for had arrived.
When Anderson determined that he had not arrived, he spoke to the elf.
"Anderson Fletcher, sir elf." He smiled broadly. "What would your name be?"
OOC Notes
Feledon looked pleased that he had responded. "Feledon Ahk'Shavis. Pleased to meet you." He held his hand out to shake Anderson's. He peered at the Eladrin behind Anderson before returning his attention to the human. The human seemed nice enough. Being nice is good for a person....
OOC Notes
Damyar was looking at the beautiful elf in the corner and wasn't payng attention to the human talking to him. He looked at the human after he asked him what brought him here. He said "I was looking for an army but i've had no luck...so I was looking for some mercanaries here." "I wanted to make the army to attack the orcs, thoughs bastards have done to much, I figured i would try to fight them." Sighs, "I also, wanted a drink but right now i see this beautiful girl over in the corner, but I...I'm to shy to talk to her, I know I don't look very shy you know, witch the blood stains and all." Takes a breath of air "I guess i'm just not very good with ladies, but she looks so sweet, but I dont have the guts to talk to her..."
OOC Notes
Feledon quickly looked back to the Eladrin, grinning. "Oh? You have guts all over your back!" He laughs heartily at his joke, hoping others think it was funny. It's nice to have a good laugh every once in a while in a tavern like this. After he was done laughing, he smiled widely.
OOC Notes
Damyar sighed hoping the girl elf didn't hear the elf's joke. "Would you shut the hell up! I don't want her to notice me..." Damyar sighs and asks the waitress for some more rum. The waitress gives him the rum and damyar takes a sip of it. Looks up and stares at the girl elfs eyes, they were a light blue.
OOC Notes
Feledon frowned lightly. "Alright, alright.....I don't think I laughed loud enough for her to hear." He pointed at the woman in the corner. "So, you like her, eh?" He smiled. "You should talk to her sometime. Right now would be best, because you never know when you'll see her again. Is that correct, Eladrin?"
OOC Notes
Damyar sighs "Okay good, I don't care anymore, right now i need to concentrate on fighting." Takes another sip of his rum and scratches his head. "Not girls although she seems nice just when i look at her. I can tell if people seem a certain way when i see them. But on a diffrent note do you happen to know where i could get some men for my army?"
OOC Notes
The mage shakes his head lightly. "No, I'm not the one who looks for an army. You should look around somewhere else, like a barracks. Sure, there may be some mercanaries in a bar, but you'd have to pay them more." Once again, he shook his head. "Yea, I wouldn't know of anyone who would want to join your army."
OOC Notes
Takes another sip of his rum, getting a little bit dizzy. Damyar doesn't take alcohol so well he gets drunk really easily. He chugs the rest of the rum and gets the waitress to get him some more rum. He get's pretty drunk and starts to be a little loopy. "Guys, i'm going...i'm going to uh, go, go talk to that girl over there." Damyar gets up and walks over to the girl to talk to her.
OOC Notes
"Alright. Good luck." Feledon said to the Eladrin. He turned to the waitress and asked for some water. He drank some of the water and turned to look at the Eladrin go speak to the girl. He smirked lightly. Damyar seemed to be....somewhat unusual. He seemed to be thick-skinned, but have a light heart. He sipped his water and watched.
OOC Notes
Anderson watched the back and forth between the elf and Eladrin. The Eladrin seemed interested in the elf that was sitting in the corner, but apparently, he didn't have the spirit to get up and talk to her. Anderson listened, his smile growing broader and broader as he listened to the continuing banter. Finally, the Eladrin decided to speak to the woman. Anderson smirked, and positioned himself to better watch the exchange.
"Yes, good luck, Eladrin. Have fun." He gulped back a peal of laughter, keeping a completely straight face. After a few seconds, he turned back to the elf, Feledon. He smoothed back the hair on his head, knocking some ice off. He sighed. The snow here got everywhere. It was like sand.
"So, Feledon. What brings an elf to a bar in Lusport?" Anderson looked down at the elf's staff, his eyebrow raising. It looked to be of fine make. Elven, but that was obvious. Using his knowledge of artifacts and other such objects, Anderson tried to figure out what the staff could be... it looked to expensive to be a simple walking staff. His eyes locked onto the orb on the top of it. He finally realized what it was. A mage staff.
Anderson looked up at the elf. "Mage, eh? This gets more and more interesting."
OOC Notes
OOC Notes
"What great luck the earthmother bestows upon me today." George said to himself. He chuckled as he opened the door and saw a table with an elf, an eladrin, and a human!
"Amazing there are so many of different races in this room." He thought to himself. He made a beeline for the bar and, with some difficulty, got on a chair and ordered for 2 quick glasses of rum. He took off the metal circlet around his head and placed it next to his first glass. Smiling wildly, he span around to avoid getting grime in his drink and started polishing his hammer and more specifically, the ruby on it. He checked the stitching on his hide armor. Nothing seemed to be having a problem, but it was always good to check. He, however, didn't noticed that he had taken off his clothes in public. He put his hide back on and checked his bag to see if he was missing anything. That encounter with that highwayman was quite annoying; he had caught George sleeping and George had to use his shamanism to snare the man long enough to bash him, but the thief could've always stole something, but everything seemed to be in place. To think that in these days and times a man will resort to banditry, while the rest of us still have to deal with the savage new orcs - he shook his head at the thought. Realizing all his possessions were safe and unscathed, he turned back to the bartender.
He asked the bartender, a pretty elf woman, "Hey, mind selling me some mutton? And if you have any oranges, I'd like some of those, too." The bartendress gave a lamb meal with some orange sauce to George and George flipped a few coins to her.
"You've got to enjoy the little things in life," he thought, devouring the dish. He enjoyed himself and then saw an eladrin being kissed on the cheek!
Downing his glass of rum, he moved towards the eladrin and said, "What a ladies man you are!" George stared at the fey with a strangely wide grin on his face.
OOC Notes
As the Eladrin stood up, a dwarf entered the Crow. Anderson wasn't surprised in the least. By this point, if a troll wearing a top hat and monocle walked in, he would only be slightly surprised. Seeing so many elves and an Eladrin in one place pretty much made you immune to unusual patrons in a bar, he guessed. The dwarf sat at the bar, and began polishing and checking his gear.
But he wasn't checking it in any ordinary way. He was naked, as he had pulled off his gear. Anderson was puzzled. He had been to the Clans before, and he was fairly certain that stripping in public was not a custom. Of any clan. Anderson looked away from the dwarf quickly, turning back to watch Damyar flirt with the elf. There seemed to be a lot of giggling from the female. Finally she prepared to leave, kissing Damyar before walking out the door.
"What a ladies man you are!" The dwarf at the bar said. Anderson chuckled, nodding his agreement and said, "Quick work there, Damyar." Anderson grinned, and looked like he was about to crack a joke, but then he stopped, staring at the door. A man had just entered. He swiftly took a seat at a table in the corner of the room. Anderson stood up.
"Well, Feledon, Damyar. I have some business to attend to. You two take care of yourself, alright?" Anderson walked to the table the man was at and sat down facing the man, who stared at him for a few seconds before asking, enunciating slowly.
"Anderson Fletcher?"
OOC Notes
Smizzle walks in to the chuckling crow.he hops on the chair and asks the waitress for some whiskey she handed him a bottle of whiskey and he drank 1 quarter of the whiskey he whips his mouth and goes to sit down by Feladon and asks "why an elf like you here in a bar like this? Whats your name?" take's another drink of the whiskey and asks "who's the human over there?"
OOC Notes
Feledon looks down at the goblin, eyebrow raising. The human was right, this night was interesting. A goblin.....in a human tavern.....with whiskey. He shrugged lightly. "Why are you asking me what I'm doing here? I should be asking YOU that." He smirks. "Feledon Ahk'Shavis." He looks over at Anderson. "And the human, Anderson Fletcher."
- 19 posts here • Page 1 of 1
Tales of Eramauu: Out Of Character (OOC)
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Tales of Eramauu
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Tales of Eramauu
Most recent OOC posts in Tales of Eramauu
Re: [OOC] Tales of Eramauu
Race: Goblin
Gender: Male
Age: 24
Description: Smizzle stands at the height of 4'0 feet he is the smallest of his tribe but one of the strongest. His skin color is a bright green; his ears are long ears and are curved at the point. His eye color is a brilliant blue.
Personality: He is really helpful and is running around like he’s on crack, he doesn’t care at all about his size.
Alignment: Lawful neutral.
Equipment: Two daggers, one fiery enchanted to burn his opponents and the other frost enchanted to slow his opponents. His helmet is a cloth helm that covers his face so that no one can see his face. Leather leggings, chest piece, and mail dented boots.
History: His father stole the weapons and armor from the corpse of a soldier. He was born in a small goblin tribe. Smizzle's parents were killed in an orc raid when he was five. When they were raided he decided to become an adventurer and avenge his parents. After months and months of finding the orcs he found the exact orcs that raided his tribe. He didn’t know what he would do to avenge his parents so he tried to find the goblin survivors to help and take the orcs down. He got 40 survivors and the goblins almost lost but the brought their self to victory and Smizzle was finally glad that he could avenge his parents.
Re: [OOC] Tales of Eramauu
Race: Dwarf
Gender: Male
Age: 21
Description (physical): The first thing you will notice about George is the wild grin that is permanently affixed to his face. His teeth aren’t white, but they are awfully close. He has a full beard of a brown-red color hair, and his head, also, has relatively long hair. He has large blue eyes and he has light wrinkles on his face. He is tall for most dwarves; he is an incredibly tall 4’9”! Weighing in at 190 pounds, he is quite heavy, but he is less stout than most dwarves. He has tanned, slightly sunburned skin, and is lightly haired on his muscled, fat body. The beginning of a beer-belly has formed on his already rounding stomach. He has strong hands that are usually covered in dirt.
Personality: George loves meat, especially sheep, more than anything except maybe ale. He also loves his women, and is commonly surrounded by people. He enjoys being in the center of attention, but is reluctant to let people go. George hates to share and gets very angry when asked to. George gets very jealous when someone else has more meat, ale, or gold. He is strong and, even for a dwarf, incredibly hardy. He will never resort to dirty fighting, sneak attacks, or poison for he is an honorable dwarf and he deeply respects his elders. Intelligent was never a word to describe him, but he is wise and surprisingly fast for his size. He will never forgive the Giants for attacking his homeland during his childhood years; he will never forgive himself for not sacrificing himself to help the stop the assault. He thinks that taking a blow for a friend is a great honor and his greatest dream is to make a mark on this world and have people remember the name “Rubymace” as a name of heroes and a title of honor. His style of fighting is to rush into the fray and do everything possible to make sure everyone around him doesn't get away or hit his friends. He does this by hitting them when they are not paying attention to him, hitting their legs or knocking them over.
Alignment: Lawful Good, he deeply respects the law.
Equipment: He has an iron hammer forged by his grandparents and imbedded with a ruby from his grandma’s favorite necklace. It has a long handle and a long piece before it attaches to the head. There are two sides to the hammerhead. The front head is for bashing it comes out a little bit, maybe 2 or 3 inches from the long piece and is thick and heavy. The other side is 4 or 5 inches from the long piece is slim, but wide. It is sharp and used for piercing. He also has armor made with the fur of a bear he slew with his hammer. The hide armor covers his entire body and was made by stitching the fur together then scouring it with fire magic, this makes it more resilient to cold, because it is lightly heated, but more vulnerable to higher temperatures. His hide armor is thick and heavy, and it puts his aim slightly off occasionally. To him, however, the armor is light enough for him to move comfortably. In his bag, he has a couple spare hammers light enough to throw, though he rarely throws them, rations, a cloth for sleeping, and a tower shield he uses comfortably with his hammer. He has some rope and a waterskin, usually filled with ale of some sort of another. He wears band of iron around his head and has some metal bracers as well. He has some dice he plays with in his spare time.
History: George was born as a normal child, but he was dropped on his head once during his childhood. His mental abilities have never been that high; with an IQ of 80, he is quite unintelligent. His father was a drunk, his mother died giving birth, and his brothers and sisters did better then he did in school. His treasure was listening to stories from his grandmother, an oracle who could see glimpses of the future. During his school years, he had no love of books or studies. So, he wrestled bears in his free time. At the age of 14, he had brought his first bear to submission, but let it go to let it live. He began to develop a body incredibly hardy, taking his first axe to the face at age 17 and shaking it off. He was later hospitalized. When the giants invaded his clan, he was one of the few that were held back from fighting against the giants. Telling him he was too young, he was forced to watch much of his land being lost to the giants. His title “Rubymace” was acquired when he attempted to fight the giants alone when no other dwarf would help; they had lost hope. He was beat around and flung around by the giants, but he would not give up. A couple days later, he would return home covered in blood and dragging a single giant along with him. He collapsed to the ground, only being revived with powerful magic. He began to study the more refined art of fighting after is incident. He met with an old dwarf ear veteran who taught some forms to help him fight. Signing up as infantry was the immediate thought; he could help stop the giants. Alas, George's stupidity would later get him involved with the war against the elves. He would always try to stop the elves from hurting anyone but him, but their was too much magic and magic really was George's weakpoint. He later left the war, but not before getting a ceremonial throwing hammer for him have taken the most blows for his friends. Disgusted of the war, he travelled the world, seeing things. When met the native orcs, he found he was loving shamanism and the true primal magic. Working shamanism into his everyday combat, it becomes much harder to get away from George. He believes that it is his current goal is to stop the new orcs from invading his homeland as the giants did long ago. This time however, he will be able to help end any invasion.
Other: Harbors a deep hate for giants and dislikes most people that tower over him. He enjoys mining and gold. He also has a strong immune system. George has a strong faith in luck. He doesn't like elves and he dislikes darkness. He is often late to things. His favorite drinks are rum and sake. His second favorite meat is fish and he loves oranges along with his meat, but not by themselves.
Re: [OOC] Tales of Eramauu
Race: Human
Gender: Male
Age: 23
Description:
Anderson stands at the height of 5'6'', a slightly lower than average height for a Sarinian. However, he makes up for his short stature by being an able fighter, from his time spent in the military. Along with his fighting techniques, he picked up the military hair style as well, and his blonde hair is cut short. Anderson's body is well muscled from constant training and fighting.
Anderson's blue eyes twinkle with humor. He loves a good joke, and can tell a few too. He enjoys spending his time in taverns, telling and hearing jokes. Despite the time spent in taverns, though, he is not a heavy drinker, generally sticking to a single mug, as he despises alcoholism.
Along with the simpler things he enjoys, Anderson can appreciate a good book, and enjoys classic music. He himself plays the piccolo. His skill with it is modest, but he constantly plays and play many famous pieces with a large degree of skill.
Anderson's weapon of choice is a sword; being the main weapon of Sarinia, it was the weapon he learned the most and wielded the most in the military. When adventuring or in a duel, a shield accompanies the sword, but often, such as in surprise tavern brawls, he is only equipped with a sword.
Personality:
Anderson is light-hearted and thick-skinned, never taking a joke or joking insult personally. Those he has worked with know him as a good leader; he gives off an aura of trustworthiness and cheer. He is calm under pressure, and can work as efficiently on top of a volcano as in a quiet tavern.
Anderson's enemies are few, but those he has, he treats with respect, even if he does not trust them, or respect their opinion. He believes in the fact that all living things, no matter how evil, deserve respect, and he lives by it.
Alignment: Neutral Good.
Equipment:
Anderson is always equipped with his trusty sword, an iron shortsword. His technique uses a combination of slashing and stabbing, which is almost exactly the same as the Sarinian military's, but he has added a few additions from other military's to his technique.
His shield, a heater shield made from a layer of wood and overlaid with leather, he uses differently than the Sarinian military teaches. In Sarinian tactics, the shield is used as a solely defensive object, but Anderson uses the shield offensively, aggressively charging forward and using the shield to bash enemies.
Anderson's armor is an assortment of items. For his head, he has an open-faced iron helmet which protects the top, back and sides of his head, but leaves the front of his face open. This sacrifice in defense has a benefit, however, as he can see and maneuver better than a man wearing a legionnaire helmet might. He wears a pair of iron gauntlets to protect his fingers from damage.
To protect his torso, Anderson wears a leather chest-piece with a suit of chainmail over it. This offers protection against stabbing and slashing weapons, such as swords, but leaves him vulnerable to smashing weapons, such as morning stars, maces, and some axes.
Leather leggings and iron greaves protect his legs, while on his feet he has leather boots, an oddity in an almost entirely metal set of armor. The reason for the leather boots is to add mobility; it is far easier to run in leather than an in iron. Of course, his feet are the most vulnerable part of him to attack, but not much damage can be done to the feet, and most opponents don't care to take advantage of this weakness
History:
Anderson was born in the capital of Sarinia, Soroth, which is located in the very south of the country, near the border with the Dwarven Clans. He was born into a middle-class family; his father was a merchant and his mother a fairly well-known weaver. Already, he was born better off than most upper-class people in other countries. His parents, wanting the very best for him, put him into a good school where he would learn the tricks and skills needed to follow in his father's steps as a successful trader.
Anderson went to the school, and he did well, but he secretly rejected the life his parents had planned for him. He didn't like the fancy schools they were considering sending him off to when he graduated from trade school. And he didn't enjoy the trade school he was learning at. The education was good, but it was not preparing him for the life he wanted to lead. He wanted to make a living the way most did in Eramauu. He wanted to join the Sarinian military.
So for many years, he went to school and kept his grades up, keeping his parents happy. And his parents were happy. They were extremely pleased with Anderson's progress, and seeing that he was a smart, responsible young man, they mostly left him to his own devices. Anderson saw his opportunity, and using his new freedom, he sought out a way to learn the way of the sword.
He eventually took up a dueling club; highly illegal considering he was underage, just fifteen, but seeing as there was no other way to learn how to use a weapon and fight without his parents knowing, he accepted it. Occasionally, he would come home with bruises and cuts from the duels, but when his parents asked, he would always have a good excuse. His parents were a little suspicious, but why should they not trust their darling boy, the trade school protégé?
Meanwhile, Anderson rapidly improved his combat skills. Before long, he could usually beat boys his age, and old his own against a few of the older members of the dueling club. But of course, as with all illegal things, it was not to last. During a meeting, Sorothian city guards arrived and began to take members of the club into custody.
To Anderson's eternal shame, he fled the scene, evading the guards and avoiding being recognized by his pursuers. He had escaped shaken, but unscathed from the encounter. Terrified by how close he had come to prison, he went straight for a while, focusing solely on his education, putting combat training to the side for a while.
But, he could not be contained. During the time between almost being caught and joining another club, he trained hard, studying combat technique books borrowed from Soroth's libraries. Eventually, he felt safe enough to start up the illegal dueling again. Anderson knew it was wrong, but he dismissed his concerns with the excuse that it would only be another year before he could legally duel.
Anderson was seventeen when he got into a new dueling club, and he was quite surprised how much things had changed from when he first joined at fifteen. The dueling swords seemed lighter, the opponents seemed to move slower. His constant training had paid off; he soon became the greatest dueler in the club.
On Anderson's eighteenth birthday, he let his parents know how he felt about them forcing him into the life of a merchant, and told them he would not go to the university they had planned for him to go to. At first, his parents thought it was a joke. After all, his grades in school were good, and he had long been a dedicated student. But soon, they found he was not joking. His parents were disappointed that he was abandoning the life they had tried so hard to create for them. He was forced out of the house with some silver to pay for him to live in a fairly cheap tavern room and food.
Anderson, joyful that he was finally the master of his destiny, but sad that taking charge of his life had caused his parents to disown him, quit the dueling club and promptly joined the Sarinian military. As soon as he first joined up, his skill became apparent. He graduated training with honors when he was 19, and was assigned to a prestigious regiment in the Sarinian army.
For two years, life was uneventful. Sarinia was surrounded by allies, and it did not have many enemies abroad. In fact, Sarinia had not been actively at war for two decades. Most of Anderson's job involved paperwork and the occasional parade or drill. In all, it was boring, and not at all what Anderson had expected when he joined.
And then the orcs came. Eramauu had a native orc population, but the orcs who were invading were not native orcs. They were from across the sea, and they wanted war. They landed in the south of Eramauu, far away from the Republic. But as more and more nations were overrun by the horde, the Sarinian rulers realized that they needed to act. They figured that with Sarinia's help, the orcs could be turned back. After all, Sarinia's military was the best in the world.
Anderson's regiment and a few others were deployed to Rastar, the country that shared the largest border with the orcs and were fighting the most. The Sarinian regiments helped a bit, but it wasn't enough. The orcs fought with tactics the Sarinians could not adjust to, and the Sarinians were winning solely because of their superior equipment and Rastarian allies. After two years of fighting, though, the regiments had to fall back to Sarinia. They had been butchered. The average casualty rate for the deployed regiments was 36%, and Anderson's regiment, being the one stationed the farthest to the east of any regiment took 67% casualties.
When the regiments returned, some of the ones not as badly damaged were merged. But Anderson's was completely disbanded; the casualties were not replaceable. Sarinia had not been ready for a war, and the amount of men that enlisted every year was not enough to repair such a heavily damaged regiment.
Most of Anderson's regiment was simply discharged, deemed as having done their duty, or to injured to continue their service. Anderson was one of the one's discharged but mostly uninjured. A bit wiser from his service, Anderson set out as an adventurer, wandering through the countries of Eramauu, searching for people in need and helping in the fight against the orcs where he can.
Re: [OOC] Tales of Eramauu
Race: Eladrin
Gender: Male
Age: 19
Description: Damyar is a Eladrin that stands at 5'9, about average height. His eyes are a smoky white and does not smile much. In his right hand he holds a long broad sword covered with blue enchantments inside of it glowing the sword, in his left hand his a small poisoned dagger held in a back position so the blade is in back of him, it has an endless drip of poison and blood that drips and drips onto the ground. Near his belt are a few items, another broad sword but this one is not enchanted but salt is melted onto it and stings more than 1,000 killer bees, and has a miniature fighting pole but at the click of a button it extends to its full length a 4 foot fighting pole. His normal close that he walks around in is his knight armor the Elders gave him in knight school. His hair color is dirty blond.
Personality: He is a quiet-stubborn Eladrin, does not like taking orders from other people he fights for his army and others if they are close to him. He dislikes trolls because of their barbaric ways and is neutral to every other race even his own kind.
Alignment: Chaotic neutral
Equipment: A Long broad enchanted sword looks like a dark blue; the sword glows in the dark. Special knight torso and legging armor made by the elders of the Eladrin it shines so great that it blinds his enemies. A full Steel enchanted helmet that covers his entire head with dents all over it from blows to the head from enemies; a poison dagger, a salt broad sword, and a small fighting pole in his belt's holding department.
History: Damyar was born in Rothias which is close to the orcs. He lived in a small town in Rothias. His father was a noble and was commander of a very powerful army and mother died of giving birth to him. He had one older sister named Steranaz, who is a merchant. When Damyar reached the age 15 he started training to become the best of all the noble kids and fought and fought his way to become one of the best of the town then soon to be the best of Rothias or it seemed to him as of what he thought. He didn't have to much natural talent at stabbing and slashing, he had a natural talent for crossbows and regular bows but learned how to so called "hack and slash" and so mastered the sword.
After a year of training his dad wanted him to lead his army into war against the nation of orcs. He fought many wars in the orcs territory most times you see him covered in blood and sweat. He stopped fighting for a year to train more with the nobles. After his long year of training he turned 18 and went to war with his father. He slashed and he stabbed but he saw his father and an orc. The orc held his axe up high and sliced his neck blood spewing everywhere onto Damyar. He ran and ran towards the orc and leaped at him. He dropped his weapons and started punching the orc left and right people dying all around him. He finally got up while the orc was on the group bleeding begging for mercy.
Damyar gave him no mercy, he picked out his most painful weapon that he had with him, his salted sword. He pulled it put slowly salt dripping into the orcs wounds the orc screamed and screeched kept begging and begging. He slowly dropped the sword into the orc the orc was screaming cursing in orcish then pulled it out of him the orc still alive, then pulled out his dagger and a drop of poison slipped into the orcs wounds the orc yelled and yelled then died. After the battle Damyar went to that exact orc and kicked his corpse in the stomach extremely hard, causing the orcs organs to spew out. After that long day Damyar boated all the way towards the brother in elf nation Paralithia in search of war and a new army.
Re: [OOC] Tales of Eramauu
Race: High Elf
Gender: Male
Age: 253
Description: Feledon is a high elf that stands at 6'4, the average height. His eyes are a light blue and he is almost always seen with a smile, giving him a friendly look. In his right hand he holds a staff with a blue orb in it; the orb having blue flames around it. Near his belt are a few items, a magical pendant, a spellbook, and three vials that have a faint blue glow to them. He is almost always seen with his mage robes on. His hair color is black.
Personality: He is a friendly elf, usually only fighting in self-defense or fighting against enemies of his people. He dislikes orcs, due to their recent invasion or Eramauu.
Alignment: Lawful neutral.
Equipment: A mage staff with a blue orb set on the top; the orb having blue flames around it. Typical elven mage robes with a cloak to fend off against the wind and cold. A hood that shadows over his face; a magical pendant, a spellbook, and three vials that have a faint blue glow to them near his belt.
History: Feledon was born in Paralithia which borders Rastar and the dwarven clans. He was in the capital city of Paralithia. His father was a warrior in the army and his mother was a weaver. He had an older brother named Velandil, who was already training to be an arcanist when Feledon was born. When Feledon grew to the age of 103, he began his training to become a mage. He seemed to have some natural talent for the magical arts and quickly finished learing what his teacher could teach him. After a few years, he served as a battle mage in the elven army. He fought in a large and bloody war the dwarves and the elves of Paralithia. He could not stand to see such large amounts of bloodshed so he left the army and traveled across the width of Eramauu, searching for knowledge. He searched for many years until the orcs arrived. After hearing of their attacks on the nearby lands and the attrocities they commited, he once again took up arms to drive the invading orcs from the lands of Eramauu. He searches for knowledge on how to defeat these orcs and push them back to their own lands. Along with the knowledge searching, he looks for allies to aid him in his quest.






