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The Cloud

The Cloud

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Mankind has explored into the depths of our Solar System and has taken full ownership. With cybernetic to biological enhancements, cloning, medical breakthroughs, and interplanetary travel, we have overcome. Now we face threats to our very existence.

2,277 readers have visited The Cloud since Midnightclub created it.

Introduction

The Cloud


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With the neverending push forward of technical advance, humanity has outgrown the bounds of their home planet, Earth. The entirety of the Solar System is now the home of combined humanity. From the solar plasma farms orbiting between the Sun and Mercury to the mining operations on the asteroid belt to the water mills on the farthest edges of the Kuiper Belt, humans have taken dominion of their home system. Even farther out, humans have begun exploring the vast Oort Cloud, a sphere of orbiting debris that marks the very edges of their system and their space. Space travel between objects within the solar system can take anywhere from months to days to hours, depending on the distances between the objects with the Oort cloud taking years to be able to even reach, let alone explore. Within the System, humanity has taken strives towards longevity and immortality while still conducting war and ever enhancing the methods in which they kill each other as is their nature.

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In Humanity's neverending quest for immortality, they have even gone so far as to upload the consciousnesses of those who have grown too old or too sick to live normally into a vast computer network filled with hundreds of billions of other uploaded consciousnesses collectively known as The Cloud. This collection of ancestral knowledge and memory is respected and revered and over time has become the ruling body of humanity as a whole. Democracy is absolute within the cloud with the consciousnesses being placed in control of the area they were most acquainted with in life. Those that were civilians control most of the social matters while those that were military control the armies and navies, etc.

Medical sciences has seen advances in grafting technologies that allow people to receive transplants of any organ from any donor without complication as well as easily induced mechanical and biological enhancements and implants to limbs and organs. Most diseases can be cured and those that have proved resistant are rare. This, combined with organ cloning practices have made the average lifespan of most noncombatants skyrocket to almost two hundred years. The biologic and mechanical enhancements have been taken to an extreme extent in some cases, especially within the military.

For hundreds of years, most soldiers were almost more cybernetic than they were organic until recent jumps in genetic grafts and splices that led to the ability to change a person at the genetic level to be more (some say less) than what a human had ever evolved to be. These genetic enhancements are almost mostly used by the military to create powerful soldiers, though the more affluent of human society use these advances for cosmetic or personal reasons as well. As technology advanced, more and more people started to argue that these so called 'enhancements' were actually diminishing humanity as a whole. And so, like always, things escalated to war, which only encouraged the military to further delve into enhancing their weapons, vehicles, and soldiers.

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This is one of the most dynamic periods in human history. Your ship, Nadia, is but one of many traveling the solar winds in and around human space. It is but a small cargo ship, able to hold a maximum crew of only eight or so and enough fuel to get between any of the terrestrial planets without much difficulty. With very little weaponry or armor to speak of initially, it will be up to you to add or remove necessary parts. Your story begins here.

In this game the player characters can come from all walks of life, from any known planet, moon, planetoid, asteroid, or planetesimal within the Solar System. They can be uploaded, cybernetically or genetically enhanced, or simply just a normal person. They can have any history (within reason) and have any reason to be part of the crew of the Nadia.

Toggle Rules

The rules are simple. I'd just like to have everyone try to get along OOC and have regular, coherent posts with no godmodding.

The Story So Far... Write a Post » as written by 5 authors

5 Characters Present

Character Portrait: Vesta Andromeda Character Portrait: Desmond Zini Character Portrait: Veris Character Portrait: Dragoslava Kasun Character Portrait: Dr. Charles Roth & Subject Forty
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The small cabin of the corvette was overfull, two pilots plus the strike team. Each and every one of the strike team operatives was well armed with submachine rifles armed with bean bags, shock rounds, and tranq darts. They were prepared for an offensive, with 8 troops in medium recon armor and two fully power suited marines. One of the marines spoke up. "The pilot of this ship is a small time smuggler but she's got ties to a major player. We need to secure the asset again. We cannot have this tech falling in the wrong hands. We put down any resistance fast. Capture over kills here though, we need the crew's info on this guy so we can finally nail him for his crimes. We breach in three."

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A few of the fighters strayed closer to the Springbok and hailed her, "Pilot, drop weapons and bring the Springbok in to dock with the CS-Karāchi." The Springbok's weapons began to holster as the ship slowly made its way towards the frigate. The closest fighters surrounded the interceptor in key points above, below and to the sides of the ship. They didn't see the pilot grin or notice her hands move to her legs to release some combat stims.

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"Breach!" The men rushed through the opened airlock and the battle cries of the first few were immediately replaced by screams of pain as impossibly sharp caltrops punched into their booted feet. "What kind of barbarians would use these?!" One of the men cried in pain. A marine stepped forward, the caltrops breaking into tiny pieces under the steel of his massive armor. "Barbarians." He lowered an assault cannon, primed for stun and walked calmly forward.

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Vesta

She had come too close to the frigate for comfort as she switched her cybernetic legs to increase blood flow. It would take some maneuvering to get past the blockade that the fighters had erected behind her on her approach. There was a lucky break though, when the merc onboard the Nadia opened fire with a Mag-rail from outside the ship, tearing apart a fighter in the process. She felt a twinge of apprehension, knowing that the merc wasn't firing on pirates like she believed but military forces instead. She didn't expect to be forgiven but she did like that her chances of escaping with the cargo intact were higher when she had a willing crew. She took the chance the merc had provided and twisted her ship around in a tight arc that caused her to undergo nearly 50g's of force and utterly surprising the fighters that had scrambled to evade fire from the mag-rail. In an instant, her turret was out and she had engaged in a dogfight with four fighters of her own. She hoped the crew inside was faring this well.

1 Characters Present

Character Portrait: Desmond Zini
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Desmond Zini

As soon as Desmond heard the boarding party start to enter he quickly entered the ducts and watched from above trying not to laugh as he stopped most of the men with the caltrops he had placed. He couldn't believe it when the man passed by not even fazed by the traps Desmond had set. He seems a bit over armored compared to the pirates I've seen before. he thought trying to think what do do next. He quickly dropped a light smoke bomb he had been saving for if something like this happened, shooting his pistol into the smoke where he had last seen the armored man then moving as quickly but quietly as possible.

Desmond wasn't sure what to do next, he wasn't expecting this. The only thing he could really think to do was stall them and keep them from getting to their destination. While staying in the vents he did his best to lure them away throwing insults their way occasionally going up ahead and doing his best to block off their path while not messing with the ship itself knowing he would most likely have to fix the damage done.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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August Model, 13x Series, "Veris"

The moment that the marines breached hull of the ship, Veris blurted out "Alert: Breach detected." Unmoving for only a moment, Veris sent out a pulse transmission to the open channel, asking "Question: What is the armor and armament of the enemy?" The machine stayed in place as it waited for the response that it wanted. However, its drive hummed with activity.

Scanning its memories of its time with the scientists, Veris looked for anything that it could remember that could help it. Several easily mixable combinations of chemicals were high on the list, the two prominent ones being an acid that burned through organic material faster than most could feel the pain and a thin paste that the scientists used to quickly whip up for alloy heat-resistance testing. The thin paste was a homemade version of the chemical that they normally used, burning slightly lower temperature for only about 15 seconds, but it could easily remove metal plates, its only issue being the potential damage to the ship.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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Desmond Zini

As soon as Desmond could he dropped down into a safe place and opened up the channel, "Shhhh be quiet. Most of them are in regular armor and got stopped by my traps but there's this one guy in way better armor. I could try bringing them to you if you want." Desmond quickly darted back up to the ducts moving and waiting for a response.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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August Model, 13x Series, "Veris"

Going back over the open channel, Veris stated "This unit requires approximately 7 minutes. Then bring them to the entrance of the cargo bay." Walking back into the closet, Veris got to work. Pulling forth two of the plastic buckets, Veris dumped exacting amounts of different chemicals in each, mixing them with plastic paint mixers.

When Veris was done playing chemist, he looked back at the chemicals that he had made. The acid was a dark brown, sloshy fluid that seemed to rock side to side with the subtle movements of the ship. The paste was slightly thicker than what Veris remembered, but it assumed that was from the lack of pure chemicals.

Moving the two buckets to the door leading to the cargo bay, Veris took the acid bucket and set it up on the ceiling with a simple pull string to open the lid. The other bucket, however, Veris held onto very closely.

5 Characters Present

Character Portrait: Vesta Andromeda Character Portrait: Desmond Zini Character Portrait: Veris Character Portrait: Dragoslava Kasun Character Portrait: Dr. Charles Roth & Subject Forty
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Vesta

The pilot sped her way around the space surrounding the Nadia, making sure to never put herself in a position where the fighters guns might miss her and hit her freighter. She used her ability to outmaneuver her foes to her advantage, making it hard for them to hit her and giving them a chance to hit each other when they missed their main target. Her turret stuck to one target at a time, regardless of where she was facing or her relation to the rest of the battle. Once one fighter was down, she'd switch to another. She'd tried to keep their fire off of her but she noticed a couple of fighters had focused their fire on the Merc's location.


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Inside, the power-armored marine had put up his helmet as a stray bullet pinged off his shoulder. "Contact!" He sprayed stun darts into the ductwork but the smoke had thrown his aim off. They listened as the sound of movement in the ductwork headed away. The other soldiers were getting back on their feet as the two marines took to the front of the line. Their eyes were opened for traps and any others that they saw were sprung harmlessly on the marines. They followed slowly behind the loudmouthed brat in the ductwork, unable to keep up with him as he left them with a surprise and an insult every time they'd caught up with him. They hadn't lost any troops, but their tempers and nerves were running high.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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Desmond Zini

Desmond tried to stall for time to give the robot time but didn't want to be too slow and get shot, like he almost did when they first boarded. This caused Desmond to take a round about way creating almost a maze in the ship. Finally once he felt that it had been about 7 minuets he lead them the most direct rout to the cargo hold. Once there Desmond dropped his last smoke bomb that he had been saving for an event like this and darted through the doors, "Robot, where are you?" he yelled what did it call itself again... "Veris!" With that he saw the robot coming to the door, Oh, wow he is really cool. he thought to himself watching Veris set the trap. "What are you doing there?"

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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August Model, 13x Series, "Veris"

Veris looked at Desmond for a moment, returning its facing back to being prepared. "This unit has prepared a bucket of thermal paste for removal of the armor that is worn by the power armor units and a bucket of anti-organic acid to defend against the rest of the units." Said Veris, before continuing with "This unit advises that you stand behind this unit. The acid splash is extremely lethal to exposed organics."

Veris held its position until one of either the foot soldiers or marines fell into his trap, deploying the proper bucket against them. When the buckets were emptied, Veris would run to the nearest "safe" cover he could.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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The soldiers had been moving cautiously, using the armored marines as human shields. Once they'd established that lethal force had been used against them and that they'd met only resistance upon boarding, they'd switched to live ammunition. It wasn't long before they'd followed the source of the nuisances towards what looked to be a cargo bay. "Eyes open boys." One of the marines said as he readied himself to open the cargo door. The other marine stacked behind him and when they opened a door the one in front charged directly into a face-full of anti-armor thermal paste. He screamed in agony as the neural links connecting him to his suit began to catch fire and melt.

The soldiers and the remaining marine opened fire blindly into the cargo bay, trying to shoot past the smoking, flailing wreck that had been their commanding officer.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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August Model, 13x Series, "Veris"

Standing off to the side of the door, Veris saw the bullets firing over the smoking wreck of a power armored marine. Grabbing the small string off to the side of the door, Veris gave it a sturdy yank, releasing the bucket of acid over the hallway leading to the cargo bay. Staying to listen for only a few moments, Veris moved to find anything that could be improvised against survivors of the acid.

Veris knew that it didn't have enough time to mix up another batch of thermal paste, or the acid, but it needed something, anything. "Unknown organic unit, higher armament is required. Inquiry: Does unit know of higher power armament?" Veris asked Desmond.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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Desmond Zini

When the robot went and hid Desmond quickly darted behind a crate popping his head out to watch what would happen. Watching as the man got coated in the paste Desmond got ready to move just encase they started shooting, which happened soon after. He quickly ran closer to the robot almost getting hit in the process. "You are so cool!" he whispered to Veris. Veris then asked something along the lines of "Unknown organic unit, higher armament is required. Inquiry: Does unit know of higher power armament?" Desmond stood there a second thinking it over then shook his head, "No, not really, my pistol is the only thing I really know how to use."

1 Characters Present

Character Portrait: Dragoslava Kasun
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#, as written by DBN006
A warning popped up inside the ex-Marine's visor, distracting but not blocking her view. The second one was more annoying, a message that the rails inside her MagRail had finally broken down. Useless. She stopped firing and starting whistling to herself as a distraction. She could feel more than hear the rounds impacting the ship around her, the occasional glance off her armor. Anything more direct and she'd be in serious trouble. The first warning was, of course, alerting her to enemy fire.

She'd been working under the assumption that they were fighting off pirates and not, in face, the Marine Corps. She'd be having strong words with their pilot later. None the less she was being fired upon and now had a duty to defend herself from harm. She would just need to focus on disabling and crippling more that outright destroying.

A pull of the slide and the rails detached themselves from the gun and a gentle push sent them drifting out into the void. She pulled a spare set from her belt and loaded them, ignoring the twisting serpent in her gut as she went through all her checks to make sure the MagRail was ready to fire again. Once it was she stood back up straight and aimed for the nearest fighter, intent on taking out the engines.

4 Characters Present

Character Portrait: Vesta Andromeda Character Portrait: Desmond Zini Character Portrait: Veris Character Portrait: Dragoslava Kasun
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The soldiers fired over the desiccated body of their commander, the second marine having taken control in his death, suddenly more frightened for their lives than they had been when they first breached their way into this nightmare of a ship. It only proved to be more of a nightmare when fully half the squad was doused in acid, the others being lucky enough to have time to get out of the way or be spared a majority of the damage by the flailing bodies of their comrades in arms. When the Marine gave the order to regroup, they were more than happy to fall back and let him toss in a nerve-shock grenade. With any luck it would incapacitate any biological systems, rendering even people in power armor unconscious while still leaving them alive and wouldn't damage the ship or any electrical components. Anyone left standing would be free game on the inevitable charge into the room.

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The few fighters that strafed around Dragoslava's position on the ship were having trouble both avoiding her fire and returning fire of their own as she brought the MagRail to bear on their engines. Those that weren't being shot at fired at the mostly stationary target when they could, doing their best to rid themselves of one annoyance while the rest of their fighters played a poor game of catchup with the wildly twisting and turning Interceptor. It looked like the Nadia's pilot wasn't quite as good at disabling other ships as the ex-marine was, but she did seem to be a fair hand at grabbing their attention and simultaneously not getting turned to scrap metal and pulp by their weapons.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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August Model, 13x Series, "Veris"

Veris watched as the strange weapon bounced into the room. It appeared to be some form of grenade, but did not match any of the limited kind that Veris had an understanding of. Staying behind cover, Veris waited for the strange grenade to go off. While the device was detonating, Veris had an idea that might just work.

Bolting to the maintenance closet once again, the android grabbed exactly what it was looking for. A pressure washer. When set to the highest setting, the little machine could create a steady stream of water that could carry a high voltage charge for about 20 meters, and anything out of that range would have to deal with the pain of the force required for the water to be pressurized that high.

Commanding the door to the cargo bay to close, Veris rushed out with the pressure cleaner, hoping the door would hold long enough. Opening one of the hatches that led to a water and power out, Veris quickly got to work setting the device up and setting the positive high power out to the equivalent of a pilot light for a flamethrower. Once the set up was ready, Veris commanded the door to open, unaware of whether, or not, the enemies had gotten through. It then looked up, and fired at anything that wasn't a registered passenger/worker on the Nadia.

2 Characters Present

Character Portrait: Desmond Zini Character Portrait: Veris
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Desmond Zini

Desmond stood there a second as the grenade landed in the room before quickly darting out and throwing it back out of the door before quickly darting deeper into the cargo hold. Once he was far enough back he sat down. Ok Desmond there has to be something you can do that is of more help. You don't want to get killed but you want to help. Think, think. What was that? With that he darted off yet again to one side of the cargo bay and back up to find Veris spraying getting ready to spray anything that came through the door.

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Cloud. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 7 Characters to follow in this universe

Character Portrait: Desmond Zini
Character Portrait: Veris
Character Portrait: Vesta Andromeda
Character Portrait: Dr. Charles Roth & Subject Forty

Newest

Character Portrait: Vesta Andromeda
Vesta Andromeda

"Yeah go ahead and joke, heard it a thousand times."

Character Portrait: Veris
Veris

Total system strain: 55%

Character Portrait: Desmond Zini
Desmond Zini

"Hey, can I see that for a second... maybe an hour?"

Trending

Character Portrait: Veris
Veris

Total system strain: 55%

Character Portrait: Desmond Zini
Desmond Zini

"Hey, can I see that for a second... maybe an hour?"

Character Portrait: Vesta Andromeda
Vesta Andromeda

"Yeah go ahead and joke, heard it a thousand times."

Most Followed

Character Portrait: Veris
Veris

Total system strain: 55%

Character Portrait: Desmond Zini
Desmond Zini

"Hey, can I see that for a second... maybe an hour?"

Character Portrait: Vesta Andromeda
Vesta Andromeda

"Yeah go ahead and joke, heard it a thousand times."


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