Introduction
The Lands of Bael is a continental archipelago, meaning that the continents of this world are separated only be a short span of sea that keeps them otherwise very closely knit together. These continents range from small to rather large in their sizes and play home to a wide variety of creatures and species that insofar have managed to live in relative peace with each other save for the war began by the fourth kingdom. Each continent is ruled over predominantly by one of the four kingdoms though there are area where tribal lifestyles still supersede any sort of more organized civilization. Following is a description of each continent and its ruling party.
The Continent of Argosh, Kingdom of The Alexios Dynasty
Argosh is perhaps the largest of the four continents and also one the most verdant within all of Bael. It is a land of great forests and vast lush plains that seem to never suffer from drought or decay. The people here are especially peaceful as The Alexios Dynasty has always been entirely satisfied with the land that they control and generally let the tribes that share their continent with them live without complaint. Its cities are few and far between as to not harm the environment around them and the land is speckled with many farms as produce and livestock is Argosh's primary export. The capitol city of Alexiosander is more or less a grand marketplace where few people who are not shop-owners actually live that surrounds a mighty marble obelisk that acts as the home to the ruling family of Argosh.
The Continent of Zimmera, Kingdom of Shard
Zimmera is a very tropical climate, warm and humid but yet lush all the same where many exotic trees and fruits flourish near the shores. The people here live as islanders would, surviving off of the waters around this smaller continent where fish are plentiful and as such, most of towns and cities here are near the shores. The kingdom of Shard is more of a counsel of various tribal leaders who have banded together to better their commerce and trade with the rest of the world. they do not have a true capitol city but rather meet in predetermined locations to discuss the future of their continent. Zimmera's primary export is exotic fruits and fish.
The Continent of Ra'an, Kingdom of Baltha
Ra'an is a land of deserts as far as the eye can see, speckled sparsely with various small oasis where the land tends to be exceptionally fertile and where many farming communities have flourished around. The lands themselves are very rich with minerals such as metals and precious gems and as such, mining is a very lucrative business here. Its cities have sprout up wherever there is large veins of ore or gem and the capitol city, Glitterholm, exists at the very center of the continent to make for easy travel from any of the other cities into this one. Its main export is metals and gems while it keeps anything its farms grow for itself rather than share with the rest of the world.
The Continent of Sabur, Kingdom of The Four
Sabur is a wasteland where little grows, its lands destroyed by dark magics and violent wars that have plagued it ever since the first fallen arrived on this continent and conquered its leaders. There are no cities or villages here, only one great stronghold where all of its citizens live as slaves to The Four Mages that rule over it with iron-fists. This land has no export and it is a great mystery as to how anyone here manages to survive as it does not import from the other continents.
Light Magics: Cryomany, Pyromancy, Electromancy, Aeromancy, Hydromancy, Terramancy, Lumomancy
Dark Magics: Hemomancy, Necromancy, Carnomancy
Legendary Forgotten Magics: Chronomancy, Spatiomancy
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She sat down on the ground and crossed her legs. Only in Argosh, she reckoned, you could get this peace. She smiled, before uncrossing her legs, and leaving the clearing. A soft breeze blew as she left.
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The Five Towers
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The Five Towers
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