Introduction
The rules of the tournament are as follows:
1. No weapons other than a staff will be allowed unless you are able to create one
2. Killing is frowned upon, but is allowed
3. NO GOD MODDING
4. No instant strikes, let people respond
5. No infinite mana. We're not keeping track but no one's that powerful. (Except the Magister)
Mage Classes
Divine Sorcerer
The Divine sorcerers wield the power of light. They are able to heal themselves to an extent and have an advantage over fighting creatures of darkness and undead. They also have a small capability of creating barriers
Sorcerer of Death
These sorcerers have control over draining the lives of others and poisoning others to an incredibly weakened state. They also have the ability to drive people insane with their own fears. Very few have mastered the ability to instill death upon their will.
Storm Mage
There are very few storm mages left around, but they have the immense power to control the very weather. They can summon tsunamis, shatter the very earth, bend the winds to their command and control lightning.
Aeromancer
Aeromancers have the ability to control winds and the air around them as well as move objects with incredible gales.
Pyromancer
Pyromancers can create fire at will and melt objects from the core. The hungry flames can consume all at the whim of the user. Flaremancers can also forge weapons from earth
Terramancer
Terramancers wield the awesome might of their terrain, capable of using the cold, hard earth to crush their oppositions. They may also utilize the earth to protect themselves
Aquamancer
Aquamancers have the ability to control water and ice, drowning their opponents or freezing them in their tracks.
Thundermancer
Thundermancers of course, have power over electricity. They can also shock and stun their opponents with ease
Animators
Animators have the magical ability of bringing the inanimate to life, so to speak. They can easily create golems from any materials
Mind Sculptors
Mind sculpting is a forbidden magic, long locked away by the ancients for it's incredible power. Mind sculpting of course, is the power to control the mind of the target into doing anything at the will of the user (Must message me to apply for this)
Evoker
Evokers have the ability to summon allies to their aid, whether it be a squad of knights or a ferocious beast, the evoker can call it to their side.
Necromancer
The incredible ability to raise the dead is the power of the necromancer. Able to command armies from the fallen, Necromancers can be a force to reckon with.
Illusionist
An illusionist is tasked with tricking the mind of their target, and striking when they cannot strike back.
Mimicker
Mimickers have the distinct ability to mimic any spells cast upon them. While they technically have every magic at their disposal because of this, their spells are not only weaker, but can only be directly mimicked locking out a wide range of creativity
(First roleplay here, so bare with me :3)
Rules
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Places in The Magister's Championship
0 postsIsland of Shattered Dreams
Welcome to the Island of Shattered Dreams and the championship that will decide the fate of the world.
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The city of Ulle Grande, Home to the Magister herself.
0 postsNorg
The most luxurious ship on the seven seas
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The Magister's Championship: Out Of Character (OOC)
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The Magister's Championship
by Zion Burger on Wed Apr 21, 2010 5:30 pm
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on Wed Apr 21, 2010 7:30 pm
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The Magister's Championship
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