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The Maze and the Memories

The Maze and the Memories Open

We are the Gladers. We are trapped. The maze is the only way out but it changes every day. How will we escape? Based on the book THE MAZE RUNNER

Owner: Stellabellum
Game Masters: Stellabellum
Tags: death, maze, memory loss, racing (Add Tags »)
Requires Approval: Yes

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Introduction

NOTE: I have changed the RPG. It is a little different than the book. Please don't be angry about that if you have read it.

We are just academically smart kids... So smart we were kidnapped.
Life is perfect. The weather is always nice. Night is silent.We are the Gladers. No-one knows why we are here. In fact, nobody knows anything about their past. Teens will randomly appear in the box, or the place where the creaters get in contact with us, though they never really talk with us. We call the people Greenies. The creaters send us supplies in the box so we have all the things we need. And all we remember are our names.
There is no exit. We are trapped. The Maze runners try to find an exit but due to the night we must retreat to the camp. The outer walls of our space close off to the maze so the greavers don't destroy us all. Our names aren't our real names but names that our creaters think fit us.
The Glade itself is a camp where we sleep, although most of us sleep outside. There is a kitchen and a boy assigned to cook. There are farm animals and a slaughter house. A vegetable garden and a graveyard. The Glade is surrounded by tall stone walls that mysteriously opened during the day and shut by themselves at night. Outside the walls is a mysterious maze, and in that maze roam horrible bloodthirsty creatures called Greavers that are a combination of animal and machine. No one is allowed outside of the walls except for The Runners. The Runners run through the maze during the day, taking notes about where paths ended and turns continued. We run the maze all day and before the walls close we come back and record our findings on maps. The paths in the maze changed every day.
Can you find an exit? Or will you be trapped in the maze and be destroyed...

Jobs [don't overwhelm one job please..]:
Runner- runs through the maze to find an exit. very dangerous. you need both brains and physical strength to make good choices while going through the maze. you have a pack with usually a dagger, a flashlight, a jacket, some snacks, pencil and paper, and water. you also have special running shoes. this job is for adventurous and brave people,
Cook- makes the food for everyday. this job is for friendly, laid-back people.
Slaughter House- I think you understand what this... has to do with... yeah... food.. for the more spooky people.
Gardener- tends to the crops. usually the vegetarians
Graveyard- digs graves for the people killed by greavers. fill in for all other jobs ['cept Runners]. gloomy people.
Extras- have no specific talent. basicly help with everything. more of the blabber-mouth friendly people.

Each of these choises is a house. The leader of the house is called the Keeper. The Keeper is in charge of the others and when the camp gets together for meetings they are the ones who speak.

If you are a greeny then you don't have a job yet. You go around and spend a day with each of the Keepers as they do their job. [minus runners. greenies cannot go into the maze.] The day after your last "Interview" there is a meeting held. You say your interests and then the Keepers go talk. They discuss what they saw in you and will give you a job. If you want a specific job please tell us this in your character form after you state you are a greeny.

Keepers List:
Runners-
Cooks-
Slaughterers-
Gardeners-
Graveyard people-
Extras-

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