Adrienne tends to release her stress through being incredibly sarcastic and this, combined with her ruthless personality and drive can make her a difficult person to work with. She has, however found the perfect partner in Jeremiah Snow. His devotion to religion, and the purging of demons make him a fanatical ally, with her leadership skills keeping him in line. As a team, they work well together, his muscle and her brains.
Unsurprisingly, for a scholar, Adrienne carries four leather-bound tomes on her person at all times, in a large canvas holdall on her back. Three of these contain the true names and conditions of banishment of over five thousand demons. These books are locked with hexagrammic locks, which can only be opened by someone with Adrienne's gift. The fourth, is a particularly nasty spell-book, containing several summoning rituals for major and minor demons alike.
Also contained within the holdall, are several throwing knives, also carrying pentagrammic wards, over a dozen scrolls of banishment, vials of blessed acid and a hatchet, for when the sabre really isn't enough to bring down a persistent demon.
The smith that forged Snow's longsword created a sabre for Adrienne, modified to fit her needs as a demon-hunter. The blade fits her traditional fighting style well, the curved, top heavy blade perfect for broad cuts and slashes, balanced by the wire-wrapped basket hilt. Hammered into the steel blade are pentagrammic wards, each one designed to cause utter agony to the demon or unholy.
Last, but not least, is Zane. Zane has been with Adrienne for a while, a faithful and loving companion. Unfortunately, Zane is a demon trapped inside the body of a Capuchin monkey. A scrawny affair, Zane tends to ride atop Adrienne's shoulder, yapping and glaring malevolently at passers by. The demon within the monkey is rather dangerous, but cannot do any more harm than the average monkey.
Adrienne is a savant, with the majority of her magical ability focussing around the gathering of information. Once invoked, she can gather information about the history and content of any inanimate object simply by touching it. This can be incredibly useful for tracking prey, but the risks of touching a tainted item can be massive, especially powerful ones. Using this power for long periods of time can be immensely draining.