A Snow Warrior from the land of Lore, Cryoface is skilled in the art of melee combat, but is also learning how to control the ice magic inherent in his creation.
(Picture copyright of Artix Entertainment, LLC.)
Cryoface towers over most humans, rising to between 6 and 7 feet and weighing a good deal over 300 pounds. His body resembles many snowballs joined together, with the exception of his arms and head, which are humanoid. As a result, he seems like a sculpture of a cross between a human and a snake...unless he decides to move. During a snowstorm, however, his vision seems unimpaired where a human would be subject to snow blindness.
While Cryoface's body seems whole and hale despite the many torments it has suffered, his spirit is another matter entirely. When the peace accord between the Aschen and Coalition forces were signed, his captors had done a number on his will to resist, but had not yet proceeded to the re-education bit. The end result of all this is a broken and sullen shell of what used to be a stalwart defender of peace, having taken his own saying to heart of "it's not how you wield your sword, but why."
Cryoface carries a katana made from magical ice, enchanted with the ability to not melt and make fire attacks less accurate. However, Cryoface is loath to test the limits of this enchantment, as such temperatures make him more than uncomfortable.
For long-distance battles, Cryoface uses a dangerous combination of ice magic, a Frostbow hand-crafted by a magical race called Moglins that creates its own ammunition, and a keen grasp of battlefield tactics.
His spells are as follows:
-Snowball: A basic ice attack, meant to numb the target with cold, making movement difficult, as well as cause minor damage from the impact. Because it is magically conjured, his speed and level of control with his throws compares favorably to some Major League Baseball pitchers.
-Iceball: Takes one turn to prepare. The first, highly accurate strike chills the area, while the second, more powerful but inaccurate one creates water that freezes once it hits the cold ground. All creatures except Cryoface are treated as if slowed while on the ice. Casting a fire spell on the icy area melts the ice immediately in place of its normal effect.
-Freezing Breath: By taking a deep inhalation, Cryoface is able to emulate the ability, but not the power, of the greatest ice dragons, frosting over almost anything the resulting gases touch. The cost is a fairly short range, useful only in close quarters where most weapons are ineffective.
-Ice Dragon Spirit: An apparition appears and attacks with its freezing claws and watery bite. As it is incorporeal, it cannot actually interpose itself to defend its summoner, but it can, say, ice up a weakened pillar to stop a collapse or engage in combat with a monster summoned by the opponent.
-Cone of Cold: Cryoface's most offensively powerful spell, this is reserved for cases where a lot of damage needs to be done in a short time, as well as cases where he is up against groups of opponents. Allies had best let Cryoface take the forefront before he unleashes this spell, as it's the magical equivalent of firing an automatic rifle. Upon casting this spell, everything within 45 degrees and 60 feet of where Cryoface is pointing his hands is subjected to extreme cold, possibly hampering system operations and other baleful effects. Basically a more refined version of Freezing Breath.
-Instant Igloo: Cryoface creates a 10-foot radius hemisphere of conjured ice around a designated object, creature or location that is currently on the ground and that he can see. While originally developed in case of a winter storm coming on when no shelter is readily available, it also has its uses for keeping someone or something protected from harm, splitting up a group of opponents, or entrapping an enemy that's proving hard to subdue. No preparation is required, but the dome takes one turn to form, during which anything in the area can simply move (or be moved) out of the radius with no ill effects. Once complete, the dome lasts as long as Cryoface wishes as long as he concentrates plus 1 turn (maximum 10 turns, or 5 turns if the weather is particularly warm), or it is destroyed.
-Cold Snap: Takes one turn to prepare, after which the temperature in a 40-foot radius around Cryoface quickly drops to uncomfortably low levels, which is beneficial both for close combat and for casting any of his other spells in the area. Designed to open combat with to give him a more or less permanent boon, which given his line of work happens more frequently than he cares to admit.
-Icicle Spear: Mainly used for deterrence and aerial coverage due to relative lack of damage output. A volley of small ice darts are conjured, then fired at a target in quick succession. Capable of scoring multiple hits, though they tend to be fairly useless against heavy armor.
-Nor'easter: Borrowed from one of the numerous dialects of the human tongue, heavy snowfall and bitterly cold winds wrack the area, reducing movement and visibility as well as causing hefty damage. Afterwards, large snowbanks piled up against objects in the area that manage to survive the onslaught offer "soft cover" that can throw off a ranged attack's mark but won't stand up to a strong attack aimed directly at it.
Cryoface was lucky enough to win the favor of the Ice Lord, one of the eight Elemental Lords of Lore, that created him, but lost it again for reasons unknowable by mortal minds. That lack of connection to his god is what has cost Cryoface his life and his career as a gladiator on that plane. After a stint as head of security at Gambit's Bar, an "argument" with the owner led to his termination and other unsavory things, leaving him little choice but to abandon all that he knew, loved and fought for to assume a hermit-like existence in the Cold Plains. He spends long hours in between training sessions mourning lost loves, missed opportunities and regrettable choices.