JT MacLeod

A man who wanders the multiverse.

a character in “The Multiverse”, as played by Skallagrim

Last seen at: The Arena

Groups

Description

6’1 tall and 202 lbs. Has deep blue eyes and mousy brown hair.

Preferring to wear comfortable clothes of a non-descript fashion, such as loose jeans and a tee shirt, a brown bomber jacket prominently displaying the American Flag across the back, black steel-toe tactical boots and sunglasses.

Personality

Seeking to understand what makes the world and the multiverse special. He is principled in his views and will stand up against a wrong.

Equipment

Handguns carried as an enhanced human:

He carries two, Thunder Arms double-action gyrojet pistols, in tactical holsters. These are 10-round, box magazine fed pistols that fire a .577 caliber, 652-grain depleted uranium sabot round. Initial bullet speed is 2,550 feet per second, until the venturi jets stabilize the bullet about 30 yards out, where the spin of the bullet and the final fuel burnout of the jet allow it to reach a speed of 9,843 feet per second. This has a muzzle velocity foot-pound of 36,190 (49,067 joules- The amount of kinetic energy the bullet carries).

Note that until the bullet reaches maximum velocity at 30 yards, it has the impact force of a .50 round, with a muzzle velocity foot-pound force ratio of 9,413 (12,762 joules-The amount of kinetic energy the bullet carries). **

There is no recoil from the weapon, and actually a slightly negative recoil effect occurs as the projectile pulls the vacuum in front of itself due to the "Coanada" effects and weapons design.

There is only a "whoosh" similar to the sound a silencer makes, however down range a sonic boom is generated due to flight angle of the bullet when it breaks the sound barrier. Since this weapon is a completely sealed and self-contained projectile requiring the electronic pulse from the trigger and the ported and vented barrel, it is equally able to fire in an atmosphere, a vacuum and under water.

When firing the weapon under water, super cavitation of the projectile will begin at launch.

Under his jacket is a multiple magazine carrier and dispenser for his firearms which is configured for rapidly dispensing ammunition magazines in the proper orientation to facilitate rapid reloading of his weapon.

The multiple magazine carrier holds 12 magazines per side and is curved for both left and right hand use and carried on a torso and shoulder strap harness. The carrier has a thickness and height only slightly greater than those dimensions of a magazine, but has a length sufficient for the installation of a series of magazines therein in a front to back orientation.

A spring and push plate or shoe urges the magazines toward the front of the device, where the dispensing opening is configured to facilitate the insertion of the magazine in the proper orientation for rapid installation in a weapon carried by the user. The user merely drops the expended magazines and slams the pistol butt against the dispenser where a new magazine is inserted.

(Optional handguns when non-enhanced by ectoplasm. All other weapons and armor carried normally.)

He carries two, MK 23 HK double-action automatic pistols, in tactical holsters. These are 12-round, box magazine fed pistols that fire a .45 caliber, 230-grain Hydra-shok jacketed hollow point rounds.

Under his jacket is a multiple magazine carrier and dispenser for his firearms which is configured for rapidly dispensing ammunition magazines in the proper orientation to facilitate rapid reloading of his weapon.

The multiple magazine carrier holds 10 magazines per side and is curved for both left and right hand use and carried on a torso and shoulder strap harness. The carrier has a thickness and height only slightly greater than those dimensions of a magazine, but has a length sufficient for the installation of a series of magazines therein in a front to back orientation.

A spring and push plate or shoe urges the magazines toward the front of the device, where the dispensing opening is configured to facilitate the insertion of the magazine in the proper orientation for rapid installation in a weapon carried by the user. The user merely drops the expended magazines and slams the pistol butt against the dispenser where a new magazine is inserted.

Other weapons depending on mission parameters:

A HK416 carbine: Caliber 5.56x45mm NATO (.223 Remington), Operation Principle Gas operated, firing from a closed bolt. Modes of Fire Semi-automatic, full automatic. Feed Device- HK 30-round steel box magazine. This has a sling set up as well as an integrated reflex sight with nested IR laser aimer and illuminator. He carries 5 extra magazines.

A Benelli supernova tactical pistol grip shotgun, a 12-gauge pump-action shotgun. This is a super-light, shotgun capable of firing 3.5 inch magnum rounds. With a capacity of 4+1 rounds. On the butt he carries 4 rounds of extra ammo. This has a sling set up for easy carrying.

Load out initially:

3x Terminator rounds. These rounds contain a hollow core slug which has dozens of tiny lead pellets that spread dramatically as the core expands to 1-1/2" on impact. The initial shock caused by the core is further enhanced by the tiny shot, creating massive tissue damage.

2x Fireball Rounds. These 12 gauge rounds produce an enormous wall of fire and sparks for 250+ feet. The incendiary metal contained inside burns at over 3,000 degrees Fahrenheit when fired, showering the target in a momentary wall of fire.

Butt Ammo:

2x TASER XREP cartridges. On impact, the forward facing barbed electrodes attach to the body of the target. The energy from the impact breaks a series of fracture pins that release the main chassis of the XREP projectile which remains connected to the nose by a non-conductive tether. The XREP projectile autonomously generates NMI for 20 continuous seconds. As the chassis falls away, six Cholla electrodes automatically deploy to deliver the NMI effect over a greater body mass. It delivers a Neuro Muscular Incapacitation (NMI) bio-effect but can be delivered to a maximum effective range of 100 feet (30.48 meters), combining blunt impact force to form a subtle non-lethal weapon.

2x Incendiary Rounds. These 12 gauge incendiary rounds contain a chemical mixture much like that found in metallic cartridges. When the projectile strikes an object, the compound produces a brilliant flash of light at a temperature in excess of 3,000 degrees Fahrenheit,capable of igniting flammable material.

[Personal defense weapons]

A 19" long tungsten carbide survival bowie knife on his left hip in a leather sheath. Specifications: 12 inch blade, with a 7-inch hard rubberized grip. 1 5/8th inches wide, 3/16 inches thick. Weight 1 lb.5 oz.

A 26" long expandable tungsten carbide impact baton with a rubber grip in a nylon sheath on his belt, right side. (Reduces to 10 inches when compacted, the two remaining sections that extend are 8.5" long apiece.)

In his small rucksack he carries a black modified full-face tactical style helmet with night vision, thermal and infrared vision enhancers and SAT-TAC communication systems that he uses for night ops. JT also carries four grenades in his ruck sack.

2x M84 non-lethal stun grenade which are non-lethal, low hazard, non-shrapnel producing explosive device intended to confuse, disorient or momentarily distract potential threat personnel. The device produces a temporary incapacitation to threat personnel or innocent by standers via a loud "Bang". The noise levels will be above 170 decibels within 5 feet of initiation.

**Detonating the M84 Stun Grenade in the presence of natural gas, gasoline, or other highly flammable fumes or materials may cause a serious secondary explosion or fire, resulting in death, or severe injury to friendly forces or unintended victims, as well as serious property damage.

2x CN Triple-Chaser grenades. The Triple-Chaser® is a fast burning pyrotechnic grenade designed for crowd management. It consists of three separate canisters pressed together with separating charges between each. When deployed, the canisters separate and land approximately 20 feet apart allowing increased area coverage in a short period of time. It displaces smoke, CN and CS gasses. Tossing it underhanded delivering the sub-canisters along a line, from left to right, well ahead of the grenadier

He wears the Interceptor Body Armor system (IBA), more specifically the newer Improved Outer Tactical Vest, (IOTV), used with the Enhanced Small Arms Protective Inserts (ESAPIs) ballistic plate series. Two small-arms protective inserts are designed to stop up to three hits from 7.62x51mm NATO M80 ball ammunition, with a muzzle velocity of 2,750 feet per second (838 m/s).

History

James MacLeod was a normal kid growing up in Santa Cruz CA, his parents were both blue collar folk who did the best they could to raise their 5 children. James was an excellent student and athlete and enlisted in the Navy and then the SEALs, where he graduated and served his initial 4 years in San Diego, CA. He is an accomplished Close Quarter Combatant both with weapons and hand to hand. While working on a D.A.R.P.A. project he was subjected to an experimental drug called MASS that altered his physiology.

Mission specific skills: Sniper, Breaching, Surreptitious Entry, Electronic and Media Exploitation, Technical Surveillance, High Threat Protective Security (PSD), Advanced Weapons Training, Advanced Driving Skills (Urban/Rural/Security), Advanced Climbing/Rope Skills, Advanced Air Operations: HALO/HAHO/Jumpmaster/Parachute Rigger and Packer, Diving Supervisor, Foreign Weapons, Advanced Special Operations.

Enhanced Human Powers: The D.A.R.P.A. developed MASS (Metabolically Advanced Super Solider) formula that he had metabolized enhanced all of his bodily functions to the peak of human efficiency. Most notably, his body eliminates the excessive build-up of fatigue-producing poisons in his muscles, granting him phenomenal endurance as well as having his agility, strength, speed, and reaction time greater than any Olympic athlete who ever competed. JT represents the pinnacle of human physical perfection. James also is gifted with high intelligence, not genius level but above average.

An odd and often disgusting side effect of the MASS drug is an ectoplasm substance, which is a white-gray, transparent, and viscous sludge, which mostly resembles mucus. It usually coats JT's body as a thin film. It occurs when he begins to exert himself. It however takes form as a misty substance during times of great stress, rising off his body. This substance is solid enough to dissipate incoming energy to some degree before it affects JT's body. Acting as a type of armor or dampening agent, able to absorb energy and diffusing it across the ectoplasm.

He can also coat his weapons with the ectoplasm in order to affect supernatural beings that would otherwise be unaffected by his mundane weaponry.

The last effect of his ectoplasm is to create balls that he can throw. These balls are able to stick to objects with a thick string of ectoplasm connecting JT to the object the bio-energy has attached itself. Thus the ectoplasm can be used a line, to climb up or down, swing across or grab things at a distance. He has an effective throwing distance of 100 yards, (300 feet). Another effect of the ectoplasm is that JT can use the material to "whip" a bullet from his weapons in order to curve the trajectory of the projectile to skirt around obstacles. The ectoplasm coats the bullet and travels with it up to the maximum distance of 100 yards. Anywhere before that terminus the bullet can be "whipped" to curve the trajectory. JT is ambidextrous, although his dominate hand is his right.

Theme Song: Pillar- Frontline

** This weapon concept is from a 1960's design that I thought about and worked out to be viable. Do not rip it off, I will know if you do.

JT MacLeod's Story

# The Monastery, 2009-10-08 16:19:00, as a chat transcript.
Howdy

# The Monastery, 2009-10-08 16:19:25, as a chat transcript.
I need to finish this up before we open

# The Monastery, 2009-10-08 16:19:59, as a chat transcript.
Howdy Sko

# The Monastery, 2009-10-08 16:20:34, as a chat transcript.
I need to get the dungeon part done as soon as possible before the horde comes running through here...lol

# The Monastery, 2009-10-08 16:21:18, as a chat transcript.
Muhahahhah!

# The Monastery, 2009-10-08 16:22:20, as a chat transcript.
Hmm space port that sound scool

# The Monastery, 2009-10-08 16:22:52, as a chat transcript.
Well come back when I am done with the dungeon Sko, it should offer a nice place for Halloween to role-play in

# The Monastery, 2009-10-08 16:23:04, as a chat transcript.
That is a good idea

# The Monastery, 2009-10-08 16:24:14, as a chat transcript.
LOL go ahead and look around climb the steps I am not done up there yet either

# The Monastery, 2009-10-08 16:25:54, as a chat transcript.
lol

# The Monastery, 2009-10-08 16:26:29, as a chat transcript.
Nice I like the ambiance I am thinking of heading to the beach and doing something there.

# The Monastery, 2009-10-08 16:26:52, as a chat transcript.
it'd be overflowing

# The Monastery, 2009-10-08 16:27:30, as a chat transcript.
Spaceport

# The Dungeon, 2009-10-08 16:28:39, as a chat transcript.
Oh I plan on going down and south

# The Dungeon, 2009-10-08 16:29:00, as a chat transcript.
Eric told me south and west were good as well as up and down

# The Dungeon, 2009-10-08 16:29:24, as a chat transcript.
So down I am going

# The Dungeon, 2009-10-08 16:29:36, as a chat transcript.
yeah that will help a lot

# Altar Room, 2009-10-08 16:41:18, as a chat transcript.
east

# The Corridor, 2009-10-08 16:41:44, as a chat transcript.
east

# Wing City Main Entrance, 2009-10-23 08:33:41, as written by Skallagrim
JT MacLeod Waves to the group before passing on