Target acquired!
Name: Myrna Vidauri
Name at birth: Myrna Vidauri
Alias(es): N/A
Title(s): Headhuntress
Age: 23
Gender: female
Orientation: heterosexual
Species: human
Race: Hispano-American
Ancestry: American and Mexican
Height: 5’8
Weight: 160 lbs
BMI: 24.3
Blood type: A+
Diet: her plate is very, very full, though a half of it is usually meat. The rest is filled with a near even mix of fruits, vegetables and the remaining food groups, meaning she qualifies as an omnivore with a thing for meat.
Birthplace: Sonora, Mexico
D.O.B.: March 18th, 1984
Residence: inside Palace Inging
Universe: observable/ Written in Osar
Planet: Earth/Osar
Ageless: by technical definition, as time spent in Osar doesn’t pass on Earth.
Immortal: no
Age ranking-
Physical age: 23
Mental age: 25
True age: 23
Father: Carlos Vidauri Jimenez
Mother: Jenna Balding
Brother(s): N/A
Sister(s): N/A
Children: N/A
Adoptive: N/A
Other: her mentor, Atritia, has served as a mother to some extent.
Marital status: single
Occupation: Headhuntress, while also a title, it’s the equivalent of a police officer in Osar, hunting down criminals and bringing back the head as proof. Hence the term headhunter or huntress. She’s also a manager at a fast food place back on Earth.
Previous employment: N/A
Religion: catholic
Alignment: neutral good, to put it in colloquial terms. Whilst hesitant to kill, she’ll do it if the person poses a threat.
Social class: middle
Economic class: middle-high
Skin color: a darker Caucasian tone, bordering just on the lighter Mediterranean tones. A mix of tan and a dab of ivory, if it had to be described in tones.
Hair color: black
Hair style: in Osar, it’s kept in a scruffy ponytail and sideway bangs that cover her forehead. On Earth however, it’s just left as is, reaching a little under her shoulder blades, still with bangs at the front.
Eye color: dark brown
Facial hair: N/A
Facial features: a round face contrasts her otherwise small features, with a fairly undefined jaw, as well as long eyelashes and an odd pattern in her eyebrows, with some growing the other way forming several Xs, noticeable only at a close distance as her brows are thin.
Body build: on the higher end of the BMI scale, but technically not even overweight.
Markings: a species of tribal mark, consisting of three rings in her upper right arm, and two lines going down from there that end in the middle of the forearm with a final ring. This represents her experience, first as a headhuntress, then as an assassin (the single ring meaning initiate).
Clothing-
Head: Ceremonial Tiara: made of bone and with a small, green jewel encrusted at the front, it’s given to those considered capable of the bigger bounties as headhunters. While it would appear to be merely an ornament, the tiara is known to be a handy tool for hunters everywhere. The jewel is capable of storing photons by converting them into chemical energy, then turning it once more into light and releasing it outside. The intensity varies on how charged the jewel is, and can range from a handy flashlight, to a beam that'd blind someone permanently at its maximum charge.
Neck: Flower of Dath-Mil: an ornamental flower, built on enchanted ice that is said not to melt or break with anything, it’s proven true thus far. Its other magical properties have been lost in previous events, but it remains hung on Myrna’s neck for the sake of nostalgia. It’s held on a retractable chain that can extend some 3 meters at most.
Torso: Headhuntress Robe: in actuality, the robe of a beginner assassin, it’s pitch black with various dark gray adornments sewn into it, mainly in the form of roses and vines. It crosses over each half of her torso once, making a ‘V’ shape at the neck (though not leaving it unexposed, as the first layer protects it), it’s made of cotton, mixed in with various Osarian plants that give it its light, but very protective properties, as it can easily reduce an arrow's damage from deadly to a harmful scratch.
Legs: Headhuntress Robe: the bottom of the cloth robe, it’s also black and flows down as would a dress, with both legs in the same part of the garment. It also has the same properties and patterns etched into it.
Shoes: Dragon Leather Boots: custom-made and padded to avoid making noise, they’re made of only the finest cuts to prevent extra weight, as they’re a bit of a heavier piece by nature. They reach up to four inches below Myrna’s knee and are dyed the same black as the robe.
Accessories: Dragon Leather Vambraces: following in the black trend, these rest on her wrists, covering them and steadying the hands when firing an arrow.
Personality: intelligent and socially awkward, this makes her a mix of your school nerd and a natural genius. Though she’s not smart to such an exaggerated extent, it is enough to make her have a tough time relating to people or situations. Still, Myrna’s a loyal, and loving person, if only with odd ways to show for it. Her faith, and confidence in people is great once she grows to have a relationship with someone. These are qualities that, while positive, a headhuntress perhaps shouldn’t have, on top of those there are others such as being soft spoken and doubtful.
Intelligence- (in comparison to the average person her age)
Bodily-kinesthetic: 110
Interpersonal: 95
Verbal-linguistic: 100
Logical-mathematical: 112
Naturalistic: 100
Intrapersonal: 116
Visual-spatial: 100
Musical: 100
Systems: 98
Social: 99
Emotional: 108
Overall I.Q.: 102
Dominant brain hemisphere: right
Primary arm: right
Likes in General: food, friends, having fun in general, dancing, band music
Dislikes in General: crime, injustice, poorly prepared meals, death
Hobbies: cooking, swordplay
Words-Per-Minute: 120, full comprehension
Education: high school and two semesters into culinary arts at college, as well as Atritia’s mentoring as an assassin.
Phobias: none, but she does get uneasy with vertigo
Allergies: some nuts and a few of the rarer Osarians herbs
Diseases: none
Primary Language: Spanish
Secondary Languages: English
Friends: Roderick, Lee, Jamie, Jack, Nethania, Atritia.
Enemies: the criminals on the bounty list.
Rivals: Kath Nyaler, fellow headhuntress
Battle Information:
Weapons-
Orc Composite Bow (40): made by dwarves after an original one of hers was lost, this is the peak of modern weaponry in Osar. Possessing a system of gears and levers, it has the option to fire from one to three arrows at once, as well as control the distance by reducing the tension or heightening it. The string is made of an enchanted steel alloy, sharpened everywhere but the grip, and may work as a close range weapon. Myrna carries forty piercing arrows, which are slightly heavier than your usual, and are designed to pierce into heavy armor with relative ease. The arrows are barbed after the tip, so any hit that penetrates the skin will leave a larger orifice on the way out.
Ireta-Somah, Inner Sanctuary: a mystical blade taken from the Temple of the Bleeding Glass in Mt. Kiltor. This sword, possessing a 6” grip and a 34" blade, is made out of an unknown metal from Osar. It’s thought to be in a very impure state, in spite of its durability, flexibility and other convenient properties for handling and use. Still, these are only theories, and what really matters of the blade is that it enhances the user’s natural and learned abilities, the extent of this varies greatly of the circumstances the wielder is in (the more danger, the further the increase).
Natural Abilities-
Enhanced sense of smell: Myrna’s sense of smell is superior to that of your average human by far, capable of not only perceiving vague scents from 20 meters away, but also discerning a smell from another easily in the biggest plethora of them. This may be deactivated or forced to a higher power with concentration, albeit at the price of her own stamina.
Enhanced sense of sight: capable of taking in virtually every detail of something, save for the fastest of things. Also, able to see clearly from very far away, how much depends on the amount of energy she’s sacrificing for this. By default, she can read font 12 writing from 10 meters away. This as well may be downplayed at will.
Enhanced sense of hearing: Myrna is capable of hearing whispers from some 15 meters away without the need of exerting focus, though any further will drain her greatly. Without concentrating, she can differentiate a needle falling from blaring noises like music or car horns. Finally, this ability may be turned off.
Other Abilities: her training as headhuntress and assassin have made her more agile, faster and with a lot more stamina than your ordinary fighter. This at the cost of defense: while she has a certain resistance to pain (trained for such in case she were ever a hostage or the like) her ability to parry blows is considerably lower than it is for her to evade.
Usable Energy Types: stamina
Amount of energy (in respect to the average headhuntress of her age): 1.7:1
Regeneration ratio (in respect to the average headhuntress of her age): 1.2:1
Spiritual Battle Attributes: N/A
Combat Styles-
Techniques that disable the foe without killing are often employed on lesser foes, however if pushed, she’ll have no problem with breaking into assassination/hunting abilities, which mainly revolve around quick kills and weakening the enemy respectively.
Teleportation: no
Flight: no
Quote: “It smells like fish here: trout, mackerel, tuna, herring, shrimp, crabs, lobster, sardines…”