Ophelia Goldenoak

An exuberant

a character in “The Multiverse”, as played by Imehal

Last seen at: Canti's Diner

Groups

Description

T H E G O L D E N O A K

The Gunslingers carry the blood of an excelled marksman and sharpshooter. They have sharp eyesight, hearing, smell, taste, and reaction time; and are far from precise with their aim. The quick draw specialists are accurate. Capable of wielding any projectile, the Gunslingers in combat are not individuals you want to pick a fight with. They each have their own ethics and goal, but when put up against each other, they are nearly deadlocked. Individual skill is what separates each one.

O P H E L I A G O L D E N O A K



Stats.//
Alias:
Age:
Birth date:
Current Residence:
Birth Place: Planet Eastwood
Hometown: (you can make your hometown up)
Allegiance:
Belief/Religion:
Titles/Honorifics:
Profession:
Hobby:
Gender:
Race: Transhuman
Sub-Race: (You'll be a Gunslinger or just Human)
Strengths: Accuracy, reaction time, extraordinary physical capabilities, decent hand-to-hand, and focus.
Weaknesses: Any form of self-defense that isn't gunslinging.
Height:
Weight:
Build:
Hair:
Eyes:
Skin:
Handedness:
Scars:
Tattoos:
Basic Description:
Disabilities:
Primary Outfit:
Secondary Outfit:
Occasion Specific Outfit:
Location Specific Outfit:
Most Prized Possession (Material Value):
Most Prized Possession (Emotional Value):

Likes:
Dislikes:
Goals:
Life's Ambition ( Single greatest goal ):
Fears:
Crippling Fear ( Single Biggest Fear):
Least Outspoken About:
Most Outspoken About:
Vernacular:
Mannerisms:
Psychological Condition:
Aptitudes:
Superstitions: B
Morals: Neutral
Positive Characteristics:
Negative Characteristics:
Relationships:
Family:
Relatives:
Friends:
Acquaintances:
Rivals:
Social Pressures/Problems:
Other Pressures/Problems:
General Public Behavior:
Catchphrase:
Favorite Sayings:
Quote:
General Philosophy:

Weapon Name
Source:
Function:
Description:
Item Value:

(If you're going to RP a Gunslinger, your character naturally has these skills so you can just keep them the way they are)
∙Ability Name: Curve shot
Type: Alteration Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his gun says how the bullet is going to fly.
Description: An unusual skill that curves the direction of the bullet to hit a target.

∙Ability Name: Reload shot
Type: Extraordinary Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Gun isn't fully loaded.
Description: An amazing skill where the gunslinger inserts a round, slaps the cylinder to have the round insert the chamber, and exit from the barrel. It is a very rapid action that not all young gunslingers can master.

∙Ability Name: Ghost shot
Type: Alteration
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his guns says how the bullet is going to fly.
Description: An unusual skill in which the gunslinger fires a round that travels normally in one direction, and fires another round that travels behind the first round that will curve and hit the opponent if he or she evades.

∙Ability Name: Round shot
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round Weakness: The gunslinger will be busy shooting the rounds of his opponent.
Description: An extraordinary skill where the Gunslinger shoots the rounds of the other opponent.

∙Ability Name: Gun Jam
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Hardly a weakness.
Description: An extraordinary skill where the Gunslinger fires a round into the barrel of his or her opponent's weapon to jam and destroy its mechanism.

Special Rounds (Rounds list. This only applies if your gunslinger has his Wilsons and if he or she is a gunslinger that uses guns. Otherwise, crossbow people or knife throwers need to come up with something different.)
∙Frost Rounds - 16 rounds
∙Flame Rounds - 16 rounds
∙Lightning Rounds - 16 rounds
∙Air Rounds - 16 rounds
∙Earth Rounds -16 rounds
∙Vacuum Rounds - 3 rounds
∙Black Rounds - 16 rounds
∙Flash Rounds - 3 rounds
∙Toxic Rounds - 16 rounds
∙Explosive Rounds - 4 rounds
∙Slow Rounds - 3 rounds
∙Silver Rounds - 16 rounds
∙UV rounds - 16 rounds
∙Anti-Mech Rounds - 16 rounds
∙Force Rounds - 16 rounds

Current Story:[/size]

Ophelia Goldenoak's Story