Random

I am never the same.

a character in “The Multiverse”, as played by Crooked Thoughts

Last seen at: New Terra: High Orbit

Groups

Description

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In a dark, dystopian future, the world is in peril. Mankind is stuck in a dreamlike state: blinded by what they think is a thriving utopian society and forever oblivious to the problems that surround them. In truth, humans have become pampered pets cared for by their Machine Overlords. Leaving Mutants to suffer alone, they are trapped in Containment Camps as prisoners and slaves from a war lost long ago. Now, as the rest of the world watches idly; a rebellion, once thought silenced, is gathering a strong following and threatening to disrupt the peace and save the world from inedible nuclear war.
[ THEME SONG ]


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CONTENTS
LINKS

  1. Sentinel Overlords - A1
  2. Mutant Rebellion - A2
  3. Morlocks - A3
  4. OZT - A4
  5. The Link - A5
  6. Peace Keepers - A6
  7. The 404's - A7
  8. CHASE - A8
  9. Hijack - A9
  1. [url=/]RP Tab[/url]
  2. [url=/]IC[/url]
  3. [url=/]OOC[/url]
  4. [url=/]Location[/url]
  5. [url=/]Races[/url]
  6. [url=/]Technology[/url]
  7. [url=/]Information[/url]
  8. [url=/]Groups[/url]
  9. [url=/]NPC's[/url]















Genesis: Enemy and NPC Dossier
This is thread is for the roleplay, Genesis: A Dystopian Opera. The thread displays the different enemies and NPCs in the world of the roleplay. Any questions you may have, just PM them to me or post them in the appropriate thread. But, there should be NO post here. This thread is for information purposes only.

A1
Sentinel Army - Air - Gun Ship
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Species: Machine

Race: Sentinel

Information: Sentinel Gun Ships were created for aerial patrol and defense, purposes. Their offensive capabilities make them perfect for sustaining suppressive fire and keeping enemies pinned down, though they could be used for assault objectives as well. Gun ships are rarely seen away from sentinel strong holds, but are occasionally called in to patrol concentration camps or to be used in search parties.

Skills/Powers
  • Auto Targeting

  • Master Pilot

  • Armed Combat Experts
Equipment
  • Flood Lights

  • Thermal Scanner

  • Night Vision
Weapons
  • Missile Launcher

  • Twin Gatling


Power Grid


INTELLIGENCE:
█ █ █ █ █ :5/10

STRENGTH:
N/A :0/10

SPEED:
█ █ █ █ █ █ █ █ █ █ :10/10

DURABILITY:
█ █ █ █ :4/10

ENERGY PROJECTION:
█ █ █ :3/10

COMBAT SKILLS:
█ █ █ :3/10



Sentinel Army - Air - Maverick
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Species: Robot

Race: Sentinel

Information: Usually traveling in squads of four, Mavericks are aerial specialist designed to effectively combat any airborne enemies. Their prowess lay in their aerial supremacy and offensive assault. Mavericks are only summoned when dealing with flight capable mutants or any air threat altogether. Although, they may be part of sentinel strike force.



Skills/Powers
  • Armed Weapon Expert

  • Aerial Specialist

  • Auto Targeting

  • Battle Analysis
Weapons
  • Missile Launcher

  • Rail Gun

  • Gatling Gun









  • Robot: Due to their nature, Sentinels are protected by the sheer strength of their hull. They cannot be affected by emotional or mental attacks, nor by illusions. However, they are susceptible to attacks affecting machinery.

Equipment
  • Electric Insulation: Sentinels are especially protected against electric attacks.

  • Mutant Detection: Sentinels constantly scan all living beings in their immediate area and are able to determine if they are humans or mutants. The "immediate area" can cover up to ten miles.

Power Grid


INTELLIGENCE:
█ █ █ █ █ :5/10

STRENGTH:
█ █ █ █ █ :5/10

SPEED:
█ █ █ █ █ █ █ █ :8/10

DURABILITY:
█ █ █ █ :4/10

ENERGY PROJECTION:
█ █ █ █ :4/10

FIGHTING SKILLS:
█ █ █ █ █ █ :6/10



Sentinel Army - Air - Heavy Flight Drone
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Species: Robot

Race: Sentinel

Information: Heavy Flight Drones are similar to your run of the mill sentinel robots, but they simply fly faster and better. While other sentinels have the ability to fly as well, it is really not much more than a glorified hovering. These flight drones are capable of high altitude flights, while possessing more offensive and defensive than other flight models, but on the same level as the heavy models.


Skills/Powers
  • Super Strength: Sentinels are known to lift at least seventy tons.

  • Flight: Rocket jets built into their feet and hands allow for high-speed flight.

Equipment
  • Learning Program: A special learning program allows Sentinels a certain advantage when fighting an enemy, but only after at least some seconds of analysis. This data can be stored for future uses against the same enemy, so that any Sentinel from any model can access the information. Any needed modification takes at least one week. In the 21st century, data on all known mutants, living or dead, is stored for quick reference.

  • Mutant Detection: Sentinels constantly scan all living beings in their immediate area and are able to determine if they are humans or mutants. The "immediate area" can cover up to ten miles.

  • Robot: Due to their nature, Sentinels are protected by the sheer strength of their hull. They cannot be affected by emotional or mental attacks, nor by illusions. However, they are susceptible to attacks affecting machinery.

  • Self-Repair: Sentinels are able to repair themselves with a built-in repair kit, provided there are sufficient materials near by to effect repairs.

  • Electric Insulation: Sentinels are especially protected against electric attacks.

  • Encephalo-Scanner: Sentinels are equipped with a scanner to read the brainwaves of a target and determine if it was telling the truth. This device is not infallible.

Weapons
  • Energy Blast: Sentinels have various types of energy projectiles, including but not limited to plasma, electrons, stunners and heat, that could be shot from their chest or hands. They are also armed with a disintegrator that only affects inorganic matter.

  • Darts: Sentinels carry ten steel javelin-like darts on the trunk that can be thrown to pierce an opponent.

Power Grid


INTELLIGENCE:
█ █ █ █ █ █ █ :7/10

STRENGTH:
█ █ █ █ █ █ █ █ :8/10

SPEED:
█ █ █ █ █ █ :6/10

DURABILITY:
█ █ █ █ █ █ █ :7/10

ENERGY PROJECTION:
█ █ █ █ █ █ █ █ :8/10

FIGHTING SKILLS:
█ █ █ █ █ █ █ █ :8/10



Sentinel Army - Ground - Gun Drone
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Species: Robot

Race: Sentinel

Information: Gun drones are the grunts of the sentinel army. They are used as footsoldiers, deployed in massive ground units to overwhelm the enemy with mediocre firepower, but constant assault. Gun drones are cheaply constructed and destroyed with little effort, but they are produced fast and easily.

Skills/Powers
  • Armed Weapon Expert

  • Battle Analysis

  • Auto Targeting


Equipment
  • Mutant Detection: Sentinels constantly scan all living beings in their immediate area and are able to determine if they are humans or mutants. The "immediate area" can cover up to ten miles.

  • Robot: Due to their nature, Sentinels are protected by the sheer strength of their hull. They cannot be affected by emotional or mental attacks, nor by illusions. However, they are susceptible to attacks affecting machinery.

  • Night Vision

  • Infrared Vision

  • Heartbeat Detection

Weapons
  • Grenade Launcher

  • Knuckle Duster

  • Multi-Barrel Modern Gun

Power Grid


INTELLIGENCE:
█ █ :2/10

STRENGTH:
█ █ █ :3/10

SPEED:
█ █ :2/10

DURABILITY:
█ █ █ █ :4/10

ENERGY PROJECTION:
█ █ █ :3/10

FIGHTING SKILLS:
█ █ █ █ █ :5/10



Sentinel Army - Ground - Prowler
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Species: Robot

Race: Sentinel

Information: Prowlers were key in the mutant-machine war as they hunted and tracked the majority of them. They are experts in all things CQB and extremely vicious. These machines move with the silence of a mouse, with the grace of a gazelle, and with the lethality of a lion.


Skills/Powers
  • Expert Hunter and Tracker

  • Expert Melee Combatant

  • Expert Hand-to-Hand Combatant

Equipment
  • Learning Program: A special learning program allows Sentinels a certain advantage when fighting an enemy, but only after at least some seconds of analysis. This data can be stored for future uses against the same enemy, so that any Sentinel from any model can access the information. Any needed modification takes at least one week. In the 21st century, data on all known mutants, living or dead, is stored for quick reference.

  • Mutant Detection: Sentinels constantly scan all living beings in their immediate area and are able to determine if they are humans or mutants. The "immediate area" can cover up to ten miles.

  • Robot: Due to their nature, Sentinels are protected by the sheer strength of their hull. They cannot be affected by emotional or mental attacks, nor by illusions. However, they are susceptible to attacks affecting machinery. Self-Repair: Sentinels are able to repair themselves with a built-in repair kit, provided there are sufficient materials nearby to effect repairs.

  • Night/Thermal Vision

  • Stealth Camo

  • Detail Analysis

  • Sensitive Environmental Alert System

Weapons
  • Net Gun

  • Laser Claws

  • Sonic Mouth Cannon

  • Non-Lethal Incapacitator (Variety of Darts)

Power Grid


INTELLIGENCE:
█ █ █ █ █ █ █ :7/10

STRENGTH:
█ █ █ :3/10

SPEED:
█ █ █ █ █ █ :6/10

DURABILITY:
█ █ █ █ :4/10

ENERGY PROJECTION:
█ █ :2/10

FIGHTING SKILLS:
█ █ █ █ █ █ █ █ :8/10

Personality


Name

[ IMAGE ]
Species:

Race:

Information:

Skills/Powers


Equipment


Weapons


Power Grid


INTELLIGENCE:
█ █ █ █ █ █ █ :7/10

STRENGTH:
█ █ █ █ █ █ █ :7/10

SPEED:
█ █ █ █ █ █ █ :7/10

DURABILITY:
█ █ █ █ █ █ █ :7/10

ENERGY PROJECTION:
█ █ █ █ █ █ █ :7/10

FIGHTING SKILLS:
█ █ █ █ █ █ █ :7/10

Equipment

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History

Philippine Kingdom
"The Vicious Philippine Kingdom"

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Vast deserts, treacherous jungles, and oceans of shifting sands; this is what makes up the treacherous environment of the Philippine Kingdom. No one owns the Philippines, it is known as the unconquered wilds because of its treacherous wild life. If you are not braving the rough jungles, then you are traversing the desert.


Shroud Ruins
"The broken ruins of a shroud temple."

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Writing


Proving Grounds
"An arena where shroud warriors would prove themselves worthy of carrying the Harbinger."

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Writing

Random's Story