Sarach

A Serpent of the Earth

a character in “The Multiverse”, as played by Alucroas

Last seen at: Lectre Mansion Grand Ballroom

Groups

Description

Sarach


Name:Sarach
Race:Earthen-Serpent.
Height:Constantly elongating and shortening.
Weight:Constantly changing.
Gender:Uknown though commonly referred to as "it" or "male.
Sign: Pisces
Tier:High
Character Type: Stand Alone

Description: Unlike the earthen shape-shifter - Agron, Sarachs have a much more defined shape and appearance to them, which is that of a mile-long serpent composed of nothing but rock, or metal in some cases. Whereas Agron is capable of reducing himself all the way down to dust, these creatures can grow to a near infinite size, but how small they can get is limited.

Sarach's head is almost draconic in appearance, though somewhat lacking in horns, it almost appears as if something is begging to just shoot right out. And while nothing does shoot out, there is mostly definitely shooting out elsewhere along his back. Massive runes that protrude out at an angle, colored a rich orangish-red, infectious just like Agrons and carrying the very same abilities, and a club like rune at the very end of his tail, which carries its own usage.

Abilities:

Mineral Absorption and Disposal: (8) Sarach-- like Agron is fully capable of absorbing an infinite number of minerals as well as metallic, which can allow it to widen himself, or decrease his width. This includes increasing his length and decreasing it as well, to any size he chooses, with the exception of being able to reduce himself to dust.

Temperature Control: (7) The temperature control ability works in the exact same way that Agron's does. Sarach can alter its body temperature in layers, so if you start to peel him apart like an onion, you're going to layers of frozen, molten, molten, frozen, molten, and so forth. This ability is very useful for dealing with harzardous whether conditions, or simply adjusting the climate around it to fit its needs, though it generally has no needs, these creatures do have a preference.

Infection: (8) Again; like Agron Sarach's runes are infectious and cannot help but take in surrounding energy, ranging from magic to electrical, ki, reiatsu and so forth. What makes their infection different, is that they are fully capable of ridding themselves of the energy at a whim by simply letting it leak out, or releasing it from a counter-rune located within their mouth as well as the spiked rune at the end of their tails. At the same time, they are also capable of using it as a shield to protect themselves with, lightly coating themselves with said energy to pass through something that would normally eradicate them.

The Red Aura The Red Aura radiates from Sarach's body in the form a translucent, red flame which seems to be in a constant state of fluctuation -- inflating and deflating at random. It works by Sarach aggressively releasing his raw spiritual energy, allowing him to launch a direct assault on the minds/spirits of his enemies. Those who are afflicted by the Red Aura's influence will feel as if their very essence is being ruthlessly pummeled by thick sledgehammers of compressed energy, breaking off a chunk of their mind with each strike. Depending on the type of Sarach's runes have been infected with, he can amplify the strength of his attacks.

[/i]The Blue Aura[/i] The Blue Aura essentially, looks the same as the Red Aura, only blue. It is manifested for defensive purposes rather than offense, forming a steel barricade of spiritual power meant to guard the shape-shifter from harmful energies that, its runes can't properly contain, mental and spiritual assaults from powerful psychics or magic users. Normally, Sarach is capable of passively releasing the aura so, that he doesn't drain himself too quickly, however, he can release it in focused bursts that'll push, shove, or even send his enemies flying back should he release enough of it at once. Lacing the Blue Aura with the energy Sarach has been infected with will allow him fortify his defense and even mildly reciprocate whatever hazardous energy his runes are containing back at his enemy. Note: the latter half of this benefit typically requires Sarach be in direct physical contact with his opponent in order for it to work.

Note: The greater Sarach's mass is, the more potent and powerful the Red and Blue Auras become and vice versa.

Personality: Sarachs are so goddamn friendly, it's fuckin' ridiculous. They will literally follow the first person they see like a lost puppy, and remain ever loyal to it. A weakness to this trait, is that they are so loyal that they will often go out of their way, and wreak havoc on either creatures simply to satisfy whoever they deem as their master. Being the submissive creatures that they are, it's easy to manipulate their actions, though this especially comes in handy when grouped with an Agronian.

Agronians hold soverignty over Sarachs, meaning they are able to control their actions and even command a massive group of them, and methodically coordinate an attack against an enemy, or simply perform synchronized TerraForming tasks, such as diging tunnels and creating river-beds while Agron is busy sculpting much larger pieces of the planet, such as volcanoes, mountains, craters; things of that sort.

Sarach's Story