An arbiter of the Light, in service to protect those without a means to protect themselves.

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Always wears thick armor enchanted to aid in deflecting and mitigating both physical(including projectiles) and magical attacks. This armor will cancel out lesser attacks(such as weak punches or small arms fire). Doesn't appear to wear a helmet, but one will materialize around his head during combat. This includes surprise attacks.
Totanga carries with him the holy Light. He is an arbiter of Justice and Righteousness and, as such, he will never commit a wrongdoing, such as taking a life in anger or out of vengeance. He will fight without a moment's hesitation, but only to the point where his opponent is no longer able to continue. He will also never disengage an opponent in single combat, though he may cut his losses in a larger conflict if continueing may bring harm to innocents nearby or may cause unnecesary destruction.

Hammer of Justice.
Shield of Righteous Defence(brought to you by Zueuk on deviantART)
These items are on Totanga's person, at all times. The sheild, he carries on his back, while his hammer rests at his waist. Both are unbreakable, and weight approximately 50lbs, each.
TOTANGA'S ABILITIES
Being a Paladin, Totanga has garnered an array of abilities and powers which help him in his quest to uphold Justice and Righteousness. These are some of those abilities, and are subject to change.
ATTACKS
Hammer of Justice
Sends out a blast of holy energy from Totanga's hammer, which strike the opponent with a crippling wave, causeing them to be stunned and unable to move or act. This length of this effect differs from person to person, but should last no shorter than five seconds and no longer than one minute.
Avenger's Shield
Totanga summons a disk of holy energy to manifest around his sheild before sending this disk flying towards his opponent, smashing into them with great force. If angled correctly, this disk may bounce to another opponent, but Totanga may choose to have the disk dissipate after hitting only one opponent, to avoid collateral damage. This disk cannot be caught without damage to the reciever, but may be blocked or deflected. Moves very quickly and suddenly, making dodging a difficult task, though not impossible.
Judgement
A wave of holy power that is sent forth from Totanga's very being, and may send an opponent flying backwards, or off-balance.
Consecration
Fills the air and the ground around him with intense holy energies, dealing damage and slowing down enemies. This effect would make those affected feel as though their bodies were underwater, and would apply pressure to their ribcage, making breathing more labored. Lasts for no more than 30 seconds. Totanga can still attack while using Consecration, but cannot use other holy abilities so long as Consecration remains in effect. Doing so will end Consecration.
Repentance
Places the target in a state of self-reflection for up to a minute. During this time, the target has no access to their body, and can only stare down at the ground as they are forced into a kneeling position. For Totanga to gain this ability, he had to create a pact with the holy Light, claiming that he would not bring harm to anyone that he places in Repentance. In addition to this, the target is protected by unseen forces, and cannot be attacked or otherwise tampered with while in this state, by anyone or anything. Those who look upon one in Repentance will feel no violence towards the target, and will be unable to bring themselves to attack them. There are no exceptions. There is no way to break Repentance, except to be released by Totanga, or for the effect to wear off, after a full minute. The target can still speak, but cannot see.
DEFFENSIVE ABILITIES/BUFFS
These abilities cause no damage, but may empower or protect Totanga and his allies. These abilities are used sparingly and, in most cases, cannot act to complement one another. When Totanga grants someone an empowerment, it will cancel any others that he may have placed. Empowerments placed by others are uneffected.
Blessing of Might
Grants the target a boost of courage and strength, making them more physically imposing as well as giving them more confidence. In addition to this, ones spirits will be raised, putting them in a more cheery mood. Those who use energy-type attacks and abilities will find that their energy replenishes faster, and that they will be able to access more at one time.
Blessing of Anchient Kings
Grants the target a gradual boost to all of their attributes. One will be slightly faster, will be slightly stronger(not as strong as those under the effects of Blessing of Might) will be able to think more clearly, and will be able to think faster. Those who depend on the use of swords, bows, or other weaponry will notice that their hands are steadier, allowing them to be more accurate when fireing or when using melee.
Divine Guardian
Totanga sends out his reserves of holy power to those nearby, increasing their fortitude and creating a weak barrier that will act to mitigate some of the damage they would take, in combat. This ability, however, will leave Totanga weakened and, as a result, he will be less protected from attack.
Word of Glory
Totanga speaks to the light to heal the target of all of their wounds. This includes even major wounds, such as dismemberment. Word of Glory feeds off of Totanga's own strength, and will leave him weakened, for a time.
Redemption
Summons all of Totanga's reserved strength and stored holy power to revive an ally from death. This only works on the recently deceased, as it is, for all intents and purposes, a resuscitation, as it restarts the heart after it had stopped beating. Major wounds will be healed, in the process, and blood loss will be repaired, but lesser wounds such as fractured bones and lacerations will be left untouched. This ability leaves Totanga utterly spent, and will place him in a state of unconsciousness.
PASSIVE ABILITIES
These abilities are constantly in effect, and my be a result of enchants placed upon Totanga's armor, weapons, or even upon Totanga, himself. These abilities cannot be canceled out or broken, though there are instances where they may not apply.
Resiliance
Totanga's armor was created and enchanted for the sole purpose of mitigating both physical and magical attacks. As a result, all attacks dealt to Totanga will not be as effective as they would be upon others. Weak attacks, such as bare-handed punches and small arms fire (no higher than .32 cal.) may be canceled out. Incredibly weak attacks, such as, for instance, a slap to the face, are ignored by this effect. This is put in place to avoid inccidents where physical touch may be warented, such as an embrace. These attacks, for them to be ignored, would not cause serious harm to Totanga, anyway.
Ardent Defender
As an elite member of the Argent Dawn, Totanga's armor has been imbued with the ability to failsafe against Totanga's death. In the event that Totanga in dealt a potentially mortal blow, he is, instead, incapacitated. Upon this event, an impenetrable barrier of holy energy will rise around Totanga's body, protecting him from further harm. So long as he remains unconscious, this effect will linger. In addition, Totanga's wounds are slowly healed by the innate holy power surrounding him. This process is gradual, and may take several hours. The only possibility in which this effect becomes moot is if Totanga is placed in an environment that would, ordinarily, be incapable of supporting life, such as in a pool of molten rock, in the vacuum of space, or deep underwater. In such instances, Totanga will remain in a state of unconsciousness indefinitely, preserved by Ardent Defender's energies, and watched over by the holy Light, untill such a time in which he can be placed in a livable environment.

Born in a distant land where magic is prevalent and technology is only just blossoming. Raised to be an arbiter of the holy Light, and to defend those incapable of defending themselves. After of the fall of the Lich King, Arthas, Totanga searched the world for a new purpose. He was approached by a handfull of arcane mages from Silvermoon, who claimed that they were in search of new frontiers and distant worlds, the likes of which they had only dreamt of. Intrigued, Totanga agreed to help them, and gave himself to their experimentations. During one such test, his body was subjected to vast amounts of arcane powers. In a strange twist, these powers were warped around his body and wound up creating a strange portal that sent him into another dimension.. this dimension. Now, he wanders in search of a way home, while also upholding his creeds of Justice and Righteousness.