This is a list of locations that can be found in The Multiverse.
A rich, fertile landmass on Terra bordered by the Great Black Water on the west.
The vestibule serves as a the central nexus point to the other areas of the temple.
A facade with Gothic accents marks the entry to Gae Ceann Clubhouse. Inside is covered in club flags, a motorcycle frame hangs from the roof. The Clubhouse features a fully stocked bar, free board for members and miniature armory.
Lady Une Drive is one of the most decadent areas of the Wing City suburbs, filled with large and luxurious housing, as well as pleasant green spaces for the residents to relax in. At the end of the rode stands the imposing Damodred Mansion.
A large building ascended towards the sky, set off from the rest of the Hollow. It was the Shrine of Shrines, hosting a homage to deities of darkness.
A relatively new establishment in Wing City, Vogel's Bar is a bar owned and operated by Tech Con's Terran holdings.
The Cursed Wood ends with an abrupt decline. The hill rolls downward, seemingly forever, until ending in a small plain below. Built into The Decline, an archaic stone staircase that weaves every which way all over the hill.
A door at the end of the Corridor opens to the Altar Room. A large basalt altar and several black iron poles adorn the center of this large room. Etched along the floor are a series of sigils and symbols that glow with a faint orange hue. The symbols form a circle around the altar. Atop the black edifice is the remains of a being. Sprawled as if used for some dark ritual, bits of flesh remain, giving the image an unsettling appearance.
The Large Garden at the Center of Wing City.
Before you is the majesty of the western entrance to Wing City. While not as grandiose as the main gate, it nevertheless possesses a sort of spare and functional beauty, almost as if an old friend is holding their arms out to you and asking for a hug.
This area is clearly abandoned, and it appears to have housed some population for some extended period of time. There are well-constructed shacks here, tossed together with sheets of wood and corrugated metal, and they have obviously withstood the ages. There is no sign of any current residents.
Caprica City - or "C-City" for short - is a major metropolitan area and the capital city of the planet Langara, and the Aschen Confederation. (United Aschen Empire)
The city of Windcrest
The looming temple stands sentinel over the icy peaks. Wayward soul or hero to be, all with benevolent intentions will find sanctuary within these hallowed halls. The temple is inhabited and guarded by the Patronus and the Knights of Le'thorian.
These mountain peaks create a dominating and nearly impenetrable border that extends well into the north.
A town of stone nestled in the shadows, it's far perimeter a wrought iron gate.
You have arrived at the grand Wing City Spaceport, where all space-faring traffic in and out of the city arrives. There are launch towers for older models of spacecraft, and quantum-distortion field panels for the newer gravitational assistance system.
The main road of economy and tourism of Verinotte, East Lanterna Way lead from Verinotte Square to the Eastern Gates. To the south is the Mint and Sage. The street is always lit by enchanted lanterns, and many an evening this street is alive with life.
Description
The Palace is a hotel which doubles as the Invictus HQ in a plaza dubbed The Courtyard, large walls made of the finest alloys and stone surround it and other buildings. It's home to many businesses, apartments, and several condos.
This is Sol Avenue, the eastern thoroughfare through Wing City.
This is the easternmost section of Wing City.
Housing the infamous Invictus HQ called The Palace, The Courtyard is a plaza surrounded by large walls made of the finest alloys and stone. It's home to many businesses, apartments, and several condos.
A planet where the lines between magic and technology are blurred. A place where one cannot exist without the other. Mages summon their magic through machines, spirits possess vehicles, and magic itself can become as toxic as nuclear waste.
Dark and foreboding, the trees seem older than time itself. Larger than life, and equally as imposing, they stand distanced as if politely ignoring each other. Fog swirls around the bases of these trees, obscuring the earthy ground. Flowers dare not grow in this forest, for the canopy of leaves blots out the sun, and the temperature is stagnantly cool. There is something amiss about this forest.
The homeworld and capital of the Taiyou Empire, Niihama is a polluted, sprawling world where the eastern hemisphere is covered entirely by a densely packed, massive multi-layered city.
You have entered the void - an black expanse with absolutely nothing in it.
The biggest ocean on Terra, to the east of Aslund.
A Kingdom set in the highest reaches of the floating Exalted Mountains and spans down onto The Golden Vale, and even further to rest against the Empyrean Sea. The Whispering Woods curves beneath the feet of the Exalted Mountains. It borders the Kingdom of the Artificers on its eastern side, while the Province of Watchers lays on Skyfall's northern side.
The dominion of the Coalition of Organized Nations, one of the largest Scatterran nations in the Multiverse.
A few hundred thousand kilometers above Terra.
The light in this city is unlike any other.
Notorious for their vast selection of rare and rich wines and spirits, Tauvyr Tavern is the hub of mature life in Verinotte Hollow. This tavern caters primarily to the supernatural, serving more concoctions than cocktails. Tapas and hours'devours served.
This area is the very center of Wing City, in the midst of the Wing City Gardens.
The business sector.
A Beacon to the Cursed Wood and defensible point.
A long corridor filled with an inky blackness that seems to shift and move, devouring any light source a few feet in. A dripping of water is heard in the distance. The shuffling and scrabbling of some animal can be heard. Along with a distinct hiss.
The Inn of Vien
You have arrived at the gate of a large, stone structure called Castle Vankoryth. It stands almost as tall as the trees, with three prominent towers and gate. It appears uninhabited for the most part, but the Vankoryth Detente may beg to differ. painfully Gothic.
Home to the Tauron people, currently the Taurons are locked in a fight for freedom and sovereignty against a Caprican Advance.
The Province of Caprica, is the center of the United Aschen Empire.
A vast expanse of desert in the southern regions of Hera Prime. The Badlands are host to various animals native and those brought by travellers, many dangerous. It's also home to the dreaded Castle Tartarus and the small town of Siren.
You have entered the easternmost portion of Wing City. Here stands most of the public services buildings, such as the police department, hospital and fire station, as well as a good-sized post office. Traffic here is more than a bit congested, and maverick pedestrians are a common occurrence in this part of town.
The home of Wing City's finest, where the WCPD deal with their paperwork, training and other business beyond day-to-day patrols, and where their leaders can generally be found.
After making your way through the rounded entrance of the port buildings; you find yourself in a complex series of walkways, pathways, and stairways... A large winged statue grabs your attention.
You have entered the void - an black expanse with absolutely nothing in it.
A vast expanse of water.
You have entered the hidden facility, beneath the main base. Hidden where no-one not even some of those that work above will know to look, only a select few have access to this area as the two greatest achievements are hidden...well one the other is MIA.
The tavern is found just a short walk away from the entrance gate. It seems only to be busy during the latter part of the day.
A prestigious shop with a seemingly magical magnetism enticing passer bys inside with worldly treasures of old.
This lavish room is lined with wine bottles which sparkle in the low light. Sleek and polished with dark mahogany, this room is where the higher echelon members of society gather to discuss important things over old wine.
A city of towering crystalline spires built atop rocky cliffs. Volary is the capital of the avorian people.
This is the northern extent of Wing City's Main Street, passing to the north of the Wing City Gardens.
A series of rooms including two operation rooms with full equipment, the Infirmary and Advanced Medical Center is equipped for victims of radiation sickness, anthrax poisoning, various biological weapons, gunshot wounds, or psionic attacks. The IAMC was one of the first areas to be renovated after the first attack on Government Center in order to be available on an as-needed basis to any personnel or officials stationed inside or near Government Center.
The NPA Liaison Office is a small suite of three rooms with desks for up to five NPA agents assigned on permanent duty to Government Center, to augment the existing Office of Security and provide additional services, including access to the Director of the NPA in the event of an emergency situation. It is a fairly nondescript office space, with cheap carpets covering the bare concrete floors, simple desks and chairs, and institutional fluorescent lighting.
The tallest building in Griasfrask
The outer most layer of the Ratus Messis, comprised of thousands of trees. The trees weaved in and out of one another with their branches, creating a tunnel that encompasses the inner rim of the Ratus Messis. Harvest dangles from branches overhead.
The vast clouded plane of existence between Ætherius and Miðgarðr.
You have entered the void - an black expanse with absolutely nothing in it.
Westernmost Gate of Vintu, made of large arcs of red stone.
A city dusted with magnificence
A harvest ring of old turned into a planet of new, Ratus Messis is a ring of technology merged with nature. The gravity fluctuates throughout the day, never too much, too little, or just right. In the center of the ring manifests a dark storm cloud.
The underneath and inside of the Ratus Messis. This is where all of the wires and inner workings of the Ratus Messis exist. This is also where most of the Ratusi burrow and make home. The roots of the Branch Rim seem to glow.
The Fourth Sector of Aberash, headed by the Silver Queen, Tien. Dominated mostly by plains land, it is home to some of the fastest Gargantua the planet has to offer.
The great universe in which all observable reality exists.
This is your typical, decently sized diner. Painted in the traditional red and white with speckled Formica countertops. The smell of freshly baked pies fills the air from the small display case by the front entrance. Booths line the walls to the north and south while a few tables mottle the floor down the center. To the back of the diner is a small countertop with swivel stools and an old Wurlitzer jukebox.
A large, multiple-story building with floor-to ceiling mahogany bookshelves, full of the finest literature available to all of the Multiverse.
Inachus is a mountainous, heavily populated continent in the south eastern hemisphere of Langara. Inachus has climates ranging from temperate, to Arid, and is home to the provinces of Gemenon, part of Canceron, and Virgon.
This is a large expanse of desert, with no living beings whatsoever. No plants, no animals... [i]nothing[/i].
A bustling and Busy Spaceport, it constantly has things going in and out of it. Various equipment is built for the various Starship designs, even some for those of magical nature. It is also fairly well guarded. And it has a stargate.
A shady market place teeming with activity as vendors peddle their wares to passersby. The Undermarket serves as a haven for thieves, brigands, cutthroats, and shady dealings.
The altar room sits within the original Patronus temple, nestled within the heart of the mountain.
The southernmost of the three rich and abundant islands of the Three Titans.
The go-to for any and all Wing City medical requirements. This organisation offers a wide verity of highly skilled staff who are capable of fulfilling the needs of all life forms. Equality, confidentiality and high quality care guaranteed.
The Assassin Society is a neat building with pristine white walls, floor and roof. Lurking along the ceiling are multiple sentry guns constantly trained on any individual, using multiple forms of detection to track anyone inside. Several computers line the walls providing the staff with access to all available missions. A stylish glass elevator sits at the end of the room. There are dozens of checkpoints designed to lock off unauthorised intruders. Those who haven't will quickly find themself the target of the heavy security, and the entire structure will be hastily locked out.
The home-world of the Argosian Empire, a primitive faction allied with the Taiyou.
Capital Planet of the Casgrax System.
A room filled with more weapons than one could ever wish to count.
Welcome to Forward Operating Base Olympus: Trespassers will be shot, Survivors will be shot again. مرحبا بكم في قاعدة العمليات المتقدمة أوليمبوس: سيتم تصويره المتجاوزن، سيتم تصويره الناجون مرة أخرى.
The Cheri Teahouse is an upscale teahouse in Wing City's business district, it serves as a hangout for members of the Red Rain Yakuza, but also as neutral ground for different criminal, and law enforcement, organizations. It's known for it's fine assortment of teas and alcohol, as well it's decor.
Originally nothing more than an old and decaying Barn, it's been completely renovated. Millions of dollars have seemingly been spent on the bar.
Containing over 1 trillion stars, the Andromeda Galaxy is the largest galaxy of the Local Group, which also contains the Milky Way, the Triangulum Galaxy, and about 30 other smaller galaxies.
You have entered the Zanzarian port, where an abundance of people of every race rush by with their busy schedules. There are hovering, holographic displays of departures and arrivals floating in convenient areas around the port.
A winter wonderland of a city where stout trees and buildings are blanketed in thick snow. Snowpoint City is the single coldest city on Ruula, and is also a major trade port.
This is a barren and desolate stretch of sandy beach.
You have entered the void - an black expanse with absolutely nothing in it.
The Grandiose State of Luxemburg.
A dark grove deep within an ancient and foreboding wood. An old graveyard and a decrepit crypt are situated at its center and a faint path winds westward out of the grove and back towards the main trail.
A humble city consisting of a Pokémon zoo, the Kanto Safari Zone, human residences, and the Fuchsia Gym. The gym is currently run by Janine, a poison type specialist, and her band of look-alike ninjas.
Achée tribe's territory.
-Description Pending-
Langara is the Capital of the United Aschen Empire/Aschen Confederation. A lush blue-green fertile world that sits as the fourth planet in the Aschen core system. It is the birthplace, and the home of the Aschen people.
"Welcome to the Battlestation Verteidiger. All units are to report to the Guard block, Unit Fifty Four on level eight, standard docking level. Please can all ship commanders move to Unit Eight Nine four, level sixty four. All armories are to be reported."
The second magical academy along the ocean route, Celestia is a beautiful and positively radiant edifice. Positioned on the easternmost shore of a large lake that stretches southwards towards the distant Academia Everia, Celestia seems a beacon of light, intricately carved and decorated white spires, golden balconies and towering walls an impressive sight to behold.
'Welcome to the Outskirts Cybran Nation. You are now entering a zone for Cybran Starships or trading Nation ships. Any ship that fails to register with the Cybran Navy will be removed from the area, BY force if needed.'
The Piata, or the marketplace, is an open-ar stall and cart hub of sales in Verinotte
The capital of Mezzadrate and the place which houses the Royal High Court of Mezzadratian Empire and the Gladiolus Assembly Hall for the United Mezzadratian Empire. Essentially this is where most of the laws of the land are made.
The Haven is a prominent nightclub owned by Sonja Petralia. It is located within Caprica City, and an appropriate dress code is enforced at the door.
The realm the Spirits of Terra call home.
You have now entered the great living quarters of Lucifer and her bride Eve. This mainly contains the Throne of Hell and a bedroom for both of them to share.
As you reach the edge of the Lao-qing system, the distant blue star shines brightly, and thanks to a nearby intense yellow nebula, gives the space seen in the system an exotic emerald tint.
Activity bustles around the gargoyle fountain primarily at night as the focal point of Verinotte Hollow, despite the fact that here it is perpetually either dusk or dark. Funded by the Dracul's and Vankoryth Detente, it's a safe haven for supernaturals.
A cold dank stairwell leading down into a cramped antechamber. The walls drip with slime and a glowing lichen. A massively thick wooden door with wide iron bands securing it is along the wall. A rack of torches lines the walls.
An ancient, mysterious, ominous cube. It is believed to be older then the multiverse. Whether created by gods, advanced beings, or such, it is truly a mystery of universal proportions.
Rolling dunes of dust and sand permeate the landscape, with barely any sign of life for miles...
The Cyberpunk Club owned by Raven Infendius
You are in Wing City Gardens - the most beautiful demonstration of natural flora on all of New Terra. Surrounding you are vividly colored flowers and extravagantly trimmed hedges. Weaving throughout the garden are small stone paths with benches scattered alongside.
This is a hidden passage from Gambit's Storeroom, heading to... who knows.
A planet of varying conditions, the planet is known for many things, like having a high abnormality rate. Various "Skylines" go throughout the cities and such, allowing for easy transportation...
Welcome to Steelie's Diner. We're open 24 hours. Don't be bothered by the aged outside appearance or the worn out fabric of the cushioned seats- there's always something to make up for it, and for the stains on the wooden tables... Oh, don't worry about the dim lighting or the dank smell either, it's all to make the customers happier.
Shintenchi is the island nation to the west of Solinus Sea, and home to a large settlement of Taiyou that came to Terra during the Tripartite occupation.
The temple barracks is heavily fortified and currently manned by the Knights of Le'thorian.
The garden of God, it holds the Tree of Knowledge and The Tree of Life. The entrance to the garden is guarded by the angel Uriel.
The Arena itself is a massive and empty area encircled by crowded stands and VIP boxes of adoring fans for whomever may be entertaining them at the time. Built into the structure are incredibly advanced reality generators which can create and mould the arena proper. Changing its appearance and properties to the tastes and specifics of whatever may occur.
Rough like the Undermarket, the Penance Tavern is a place for the darker patron.
A large city in which every aspect reflects a steampunk culture
The basement is where Flandre Scarlet is locked up. If you have ventured down here, and you are a guest, you are likely to be killed..unless, of course, Flandre knows who you are.
The Scarlet Devil Mansion (紅魔館, Koumakan lit. Scarlet Mansion or Scarlet Manor) is the Scarlet family's fancy European-style mansion. It is located on a ridge at the Nyx.
A street running through an area of Eden's northside. It serves as home to several shops and Munroe Auto Repair.
The southernmost landmass on Terra, Issunar is home to bizarre creatures and beautiful landscapes of mountain range, grassland, and forest.
The Accident and Emergency Department at Wing City General Hospital. All pre-admission cases to report here for treatment. Minors and Majors are incorporated into this department, and admissions from the Emergency Room go to the wards to the East. All NPC staff are also active in this area.
Leading off to the south from Castle Vankoryth's Entrance Hall via a heavy, wooden double door, is the Room of Reason. Inside the room cuts away from the more polygonal layout of the rest of the castle to become almost perfectly circular. The walls are lined with various tapestries and the only window, little more than an arrow-slit, is often covered by a miniature pair of crimson 'curtains'. The centre and main attraction of the room comes in the form of the large, round table carved from stone that sits in the middle. With enough room for perhaps twenty people to sit around the outside; and each would get their own chair fashioned out of oak and decorated with a slim, bold-coloured cushion.
As you maneuvered closer to the summit, it's shadow swallowed you whole. Towering above you, the peaks pierced midnight into the clear blue sky. Even the ground eluded towards darkness, grasses growing shorter with every one of your steps. The stone mass appeared to have come into existence completely at random, as if a thousand hulking and oddly shaped boulders fell from the heavens. Deep crevices contrasted the wild protrusions of rock, it was truly a wild and mysterious structure.
The pool of Nyx, the strange, cold area which borders the line of the Cursed Wood's south. It is a vast land with no trees and blue grass surrounding. The reason the grass is blue is unknown, but it is known that it's naturally blue.
You have officially entered the castle. The ceilings are high, and grand mahogany doors grace every wall, leading to other presumable grand rooms. Gargoyles silently scream down on all who enter, daring them to vandalize the place, and a wide spiraling stair case goes both up and down. Large tapestries inlaid with gold hang from the farthest walls, and large vases housing dead roses sit in each corner.
You find yourself in the Whispering Woods, a forest filled to the brim with all kinds of life. Even the trees are believed to have voices if one were to merely stop and listen. But, don't listen too carefully for the forest plays tricks on your mind, luring you even deeper into the woods.
Bridge and front viewing bay of the ship The Auroragon
A violently desolate landscape, war torn by constant battles of the past as shown by the battlescars the blackened earth holds. Remnants of vehicles and equipment lay scattered and the occasional scavenger bird can be seen in the gloomy sky.
This is where Sol Avenue and Hildre Street intersect.
The Gates into Hell from here on now you are alone. You are surrounded by malignant figures who lie hunched and miserable, crying out desperately for solace. You watch them and realize with horror there is no going back.
"The small System of Casgrax welcomes you. We presume you have checked in with the Cybran Defense fleet."
You have entered the void - an black expanse with absolutely nothing in it.
Standing proud and high with dragons crawling up it's sides was Verinotte Hall. Large gilded doors atop an elaborate marble staircase marked the entrance to this wonderous place. A large clock face mocked the very moon, as this was the tallest tower.
The Wilderness of the Unova Region is large and varied. (See: [url=http://www.roleplaygateway.com/roleplay/the-multiverse/places/unova-wilderness/]Places Page[/url] for better description)
Welcome to Hell: A cavernous walls on the side of you, while on the other side there is a swirling river where hands grope and touch thin-air, haunting moans can be heard throughout, you see people afraid to move forward to enter the Vestibule.
Named after the Greek god, Hade's Labyrinth is a complex series of underground tunnels and large open areas. It's first few levels are protected by well-trained mercenaries and inhabited by those without homes.
As you immerse yourself in the waters of Wing City Lake, you notice all sorts of indigenous aquatic life. But you'll probably have to go back to the beach eventually...
Interstellar Vessel, home to the Last of Norvnu, seven capsules. Bridge, Communal Capsule (Dinery, weapon/food storage), Civil Capsule (School, gym, library, bottom level open), Residency Capsule, Medical Capsule, Harvest Capsule, Mechanicapsule.
The shallow coastal waters here are treacherous and difficult to navigate. The masts of sunken ships dot the area.
A bald faced cliff, spouting forever down a waterfall. There were many tales about this mysterious waterfall, of which nobody had ever seen past the mists to the bottom.The mists were not usual, shimmering rainbows and whispering promises.
The offices of the MCU Director. It is far from being the neat and tidy model of leadership, but in fact it is home to stacks of papers and files on every flat surface available.
This is one of Wing City's main streets. (todo: expound!)
Therrier-Paix is the richly cultured island west of Aslund and north of the Atlachean Archipelago, home to a great many historical civilizations and empires.
The main US headquarters of the Mythical Crimes Unit and Council. Situated in the old Parkland hospital buildings in Dallas, Texas. There are few if any signs to explain the purpose of the building, and the only sign visible from the road is Parkland 1901
You have entered the void - an black expanse with absolutely nothing in it.
Here includes the guest rooms, the Lord's Chambers, various studies and a pattern of seemingly never-ending corridors and hallways. One could get lost for days by simply taking the wrong turn; and the identical red carpets acting like a blanket for each road would only serve to hinder you. Only the vases of dead flowers, the dusty paintings of unnerving figures and ever-watching eyes... And of course, the occasional prowler... Could help you on your way to your destination...
New Haven is an odd planet that doesn't seem to fit in with either the inner or the outer planets. The result is that this planet doesn't see much traffic from either end of the spectrum. Travelers to New Haven are most commonly on spiritual journeys.
Formerly the Sanctum headquarters. Now under the control of the United Nations Space Command.
Welcome to second circle of Hell, known as Lust (Luxuria). As you enter you see a great gigantic tower as what appears to be wind, but on closer inspection you realize it's a trail of people being blown along in same direction, completely nude.
Though originally host to the city's numerous art galleries, the south end of the plaza has grown into a hotspot for all things trendy and hip. High-end boutiques mingle with vintage clothing shops, coffee bars, various ethnic restaurants, and record shops. Everything needed to satisfy your inner 'indie kid' can be found here. Hipsterville is oriented around a small sculpture park where aspiring craftsmen and musicians can show off their talents.
The climb upwards into the icy peaks is treacherous and wrought with danger for those that don't know its paths.
Surrounding the sore thumb that is the stone path is endless icy plains of snow. The very atmosphere is cold and chilly.
This cave system is unnaturally dark, in fact it is like your senses are being systematically blocked for your stay here. As you go deeper the only sounds present are that of scraping... scuttling... screaming. Inhuman shadows cast themselves against a palid backdrop of blood and gore. You feel simply by being here that you are slowly losing your mind.
This is the wide swathe of space just outside of the Sol System. There is a spaceship here.
While seemingly humble in size, this library serves as an excellent source of historical information. Though, primarily mythological and religious in nature, the temple library's resources are impressively vast. Warmth and color have been added to this room, setting it apart from the rest of the temple proper. Along one wall rests a fireplace and several cushioned arm chairs for reading and the granite floor has been overlain with a richly colored red oriental carpet. The remaining walls are lined by rows of bookshelves containing ancient texts and documents and at the room center rests a large mahogany table.
Nimbasa City is the hub of all entertainment in Unova! People from around the world come to enjoy themselves with the amusement park, theater, sports arenas, or even the local gym featuring live music and beautiful women here.
The fall into Malebolge was long and the only company for those who descended down into the first ditch of stone will find a bridge leading to this realms sinners who pander and seduce. For as far as the eye can see within this hellish landscape one can see all who have succumbed to this. From Pimps to whores and even those who did not stray far from those paths will be forced to march in separate lines in opposite directions, whipped by horned demons who wear black armor. Just as they used their passions of others to drive them to do their bidding, they are themselves driven by the demons to march for all eternity.
This is a place that is hidden, only accessable to those being lead there. The one who will be leading you there is going to have to start by traversing the Multi-Dimensional Pathway, which holds all creatures of all manner, randomly floating and traversing through it. It can be found on the 'Twisted Path'. A placed owned by Nexus Ver Leth, who welcomes all to visit, or stay permenately. A place protected and shielded from any harm, nor destruction. You cannot fight here unless you are on the training grounds, and even then you cannot be killed.
The Milky Way Galaxy is a large barred spiral galaxy that is approximately 100,000 light years in diameter, and contains over 400 billion stars, of which about 17 billion are Earth-sized.
You have arrived on a pumpkin lined path north of Verinotte Square, a main road of commerce in Verinotte Hollow. A canal runs through the center, feeding delightfully into the fountain in the square. Pompoen Path is purely picturesque.
The courtyard at the back of the castle seems mostly unused. There is no hay in the stable, no lock on the armoury door and no guards to man the walls and towers... What there is, however, is a large, spiked iron portcullis and a working gatehouse to control it... A winding road leads off on the other side and one can't be sure if it's to keep one thing out, or another thing in...
The true Invictus headquarters, an underground complex comparable to an office building. The walls, floors and other textures are white, chrome or silver. The reason for this color scheme is unknown.
The Library is a large room with dozens of shelves full of ancient and hoary tomes, dozens of maps. Some of these maps are of the area and others of planets in the navigable star systems. There is the skeletal remains of a monk slumped over a large book depicting a horned man-like being rising from flames, surrounded by other leering visages from hell.
You have entered the void - an black expanse with absolutely nothing in it.
The 10-story building that houses one of the most popular bars in Wing City and nine stories of premium hotel accommodations.
A Resturant ment for building deeper bonds with your comrades. It is an immacualte resturant that serves everything from Blue Turltle Soup all the way to regular Halibut. You can bring your enemies here for death, or bring your significant other, for deepening bonds.
A dining hall fit for a king! Both long in length and wide in fatness, this room clings to the particularly gothic style of the Castle in which it rests. A long, wooden table covered by a dark red cloth is the attraction, while the polished chairs around it serve only to please Castle Vankoryth's finest guests. The windows lining the eastern wall give an... Indifferent view to the area beyond.
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
A grand ballroom with two chandeliers, where mingling and dancing are top priority. There is, of course, an open bar.
Lamos is a cool, lush continent to the north in Langara's eastern hemisphere.
You have chosen the eastern road. The streets are crowded with malicious creatures of darkness that stare you down with contempt. A monstrous gate looms ahead - covered in dark runes of warning.
Around you is the smell of freshly mowed grass and carefully pruned orchards. It's not as pretty as it is in the Wing City Gardens proper, but it makes for a relaxing atmosphere on the trip back and forth between the city and the beach.
A lonely yellow orbited by a small number of habitable planets, Sol is unremarkable.
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
Nebrajit is a narrow ridged mountain range of an island that runs from north to south on the eastern side of the Solinus Sea.
A homely bed and breakfast that serves as a safe haven for vampires and other supernatural creatures.
Midland is the central region on Aslund, consisting mainly of rolling plains and rich woodlands.
The Township of Siren is one of the biggest small settlements on Hera Prime, it's considered the opposite of Aether City. Siren is known on Hera and part of Misrana for it's lawless nature and mysterious deaths of residents. All of which are attributed to actual Sirens.
Deep within the forest a swamp has festered into existence. For years it has spread far and wide. Only recently was it discovered. It shows life seen no where else on Terra. Abominations of life and death. The murky waters of the bog stretch on for many miles, with only the few sparse trees sprouting up from the muck below. And endless night seems to have fallen upon the place; perhaps a long term effect of the eternal fog it is hidden in.
Well hidden and treacherous to access, this cove serves as a prime haven for pirates and smugglers. At least those that know how to navigate it safely.
Here is the stable of the great Equestrian Diza, a dark skinned man of bituin descent. He is said to be able to speak to horses and for that, his horses are top of the line steeds. Here he cares for, breeds, and sells horses for a variety of uses, including racing, work, travel, and battle. For all your Equine needs, come to Diza's!
Welcome to the Necross Arcania Library of Forbidden and Damned Knowledge many search for this place, but due to Sirad's intervention the location has been revealed and now people can venture here, for deadly or dangerous knowledge.
The temple is lit in a faint aura of blue. Small, sapphire, whisps dance around the inside of the temple. This was once a place to worship the gods of the multiverse. Its moss covered walls now sink down into deep pits of water from past floods. Ancient doors surround the sides of the temple; holding centuries worth of secrets behind them.
This is the Engineering District of Northlight. It is here where power cables, backup power cables, pipes and backup pipes, and so much more helps running the city. There are tunnels and service elevators leading back up to Central. There are also service tunnels leading to the secret network of tunnels throughout the city.
The Davrell Rehabilitation Institute for Paranormals (christened 'The RIP') is the Terran National Government's largest, most secure detention and rehabilitation center for criminals of paranormal or supernatural persuasion. A massive collection of stony towers spiraling out of a Gothic manor, The RIP is a dark place; its intricately designed post-Romanesque architecture both enticing and intimidating. Despite its delicate, artistic appearance, The RIP is one of the most foundationally-sound institutes on Terra, its structure build from a near-indestructible calcyx-marble allatrope blend and laced with a plethora of mighty arcane wards and devout prayers. Responsible for housing and jailing over a thousand "supers" at any given time, The RIP uses only the latest technology, the strongest magics and the most intelligent doctors to secure, control and educate their "guests". The RIP is overseen by director Joran Davrell, a prestigious NPA agent and former university professor.
The bastion point between Langara and Terra, Tal'dor is another heavily fortified Aschen world.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
A large city founded in the Collenham Mountains by Humans who first realized Pokemon could be found in the Multiverse. While both have long since spread out, the city remains a central cultural piece that retains it's classic mountain village theme.
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
You find yourself at the edge of a river, to the side is a well worn bridge to carry you across.
You have entered the void - an black expanse with absolutely nothing in it.
Corridor D
The trees here are too far to even think of using for cover, though the trees that exist are large beyond reason. A path cuts through here, ending at a tree and a fork.
The 15 foot high wrought iron fence ends finally here, at a dual gate guarded day and night.
The Sieklega Guildhall isn't as impressive as other places, it has a large silver frame set in the center back of the hall, inscribed with runes that gives anyone who approaches it a feeling of vertigo. A large table in the right corner with dozens of hand-drawn maps, from familiar ones to the locals and strange alien locales from other dimensions, the left has a large room filled with comfortable bunk beds, behind that is a room guarded with a small vault door. Another door leads to an armory with a forge and grinder. Finally the frame has a section above it that intersects with a small patch of stained glass roofing with a smaller section of levitating rings that filter sunlight into the portal itself, and in front of the portal are small sections of flooring that are designed to pop up if the portal ever brings something horrid into the world of Gaia.
Nerve center of the United Aschen Empire, and home to the Divine Shadow.
Where the great theater of life and death is played out for sport
Lavaridge Town is a town seated directly at the base of an active volcano. Many trainers come here to bathe in the hot springs and enjoy the somewhat resort-like feeling of the place.
Orak Ma'az, the ring of mountains that touched the heavens. Or so the legends say. the mountains themselves are massive, reaching miles into the sky with no discernible locations through which to cross. Behind them is the last refuge for the dragons. A small settlement lies at the base of the mountains, carved from a spur of the mountain itself.
Space Station Z is a trade hub for the worlds in the neighboring systems, it provides housing, as well as markets, bars, and gyms! There is always something to find here on the Space Station Z!
A place of living and civility, this area houses various residential districts, stores, some corporations, and a small military outpost and police HQ.
The Arena Lobby is a cool, air conditioned state of the art structure below the Arena proper, whilst sound proofed the echoes of cheers and cries from above can be heard. Around the lobby lay advanced holographic projectors and AI systems which provide information in regards to the latest scores, battle statistics and betting odds.
Welcome to Sparky's Bar and Grill! the only place on Space Station Z that provides alcohol at this time!
The wide expanse between galaxies is a desolate swath of dark energy and orphaned stars known as Intergalactic Space. Nothing good can come of here.
A large, silver platform stretching over towards the Arena. It casts a shadow over the street below, but allows royalty private access to battles.
This highly contested region sees an influence from the Coalition, the Soviets and the Azricans all in a tightly clustered area. Tempers and tensions rise on a pin drop.
The Aurora nebula is home to countless star systems, though the prominent ones that are currently known to be habitable include only about seven.
The city of Eden is the place where the majority of Eden's populace lives. It is heavily gated, protecting both its inhabitants and facilities.
The Stouts cellar is rather massive with several wine racks and massive kegs that are marked with either the script of either the elves or dwarves. Sitting in the back of the room is a rather strange seal with an almost arcane energy about it. For those who seek the entrance of Ebony Hall, home of the thieves guild, a strange seal sits upon the southern wall and almost seems to invade the minds of those searching for fame and fortune by asking those in the form of a riddle. Using the Key I speak figure out the Riddle bellow: One of one. Eight of two. One of three. Three of four. One of five. Six of six. Two of seven. Four of eight. There is a Warrior, Where is a sword? Peace did he bring, The fighting Lord. Shed for him is my fifth tear. Find it the title here, Written in but a single word, An eye is an eye, until it is heard. What am I?
The Dwarven Stouts kitchens is large and rather clean. sitting in the center of this room almost paralleled to the main room is another roaring hearth with burning coals and fire dancing up to lick the stews and hanging meats that rest just inches above have a huge line of fire on a spit: chickens, pheasant, boar and other food stuffs hange above the fire to cook. A little ways off to the right is an island made of stone holding things like cutting boards, knives, pots and pans, and cups that sit upon hooks within the wall while there is also basic prep work that can be seen here. Right across the exit to the tavern itself sits a rather large over and to the right is another door that appears to be an office of some kind while over to the left is the doorway to the cellar were some of the brewing takes place and several wines and other beverages are stored. In a sense this place was inspired by Tieglis Orgost for the tidiness and the order that has been placed within this kitchen.
A wooden sign decorated with a flagon of frothy ale is seen hanging over the old dwarven buildling. Made of a strong stone foundation, ebony wood walls, and using granite as reinforcement, the tavern can hold it own. It gives off a sense of comfort and that 'home away from home' feeling. As you enter the main room, you notice a large heart with fire roaring inside the middle of the room. Fine chairs circle around the hearth, giving a choice place to rest. Tables made from stone with wooden chairs are scattered around the room. Behind the onyx bar counter are shelves full of kegs filled with only the finest of brews! The only other exit is a single door for those that work at The Dwarven Stout and a set of wooden stairs that lead up to several rooms.
-Description Pending-
Nestled deep within the heart of the mountain, the Well of Souls serves as the last line of defense for the temple. It is said that you can hear the whispers of the dead within the rippling waters.
The Empyrean Sea rolls almost violently with massive waves of emerald which attempt to take any ship down beneath to meets its never-ending depths. It had claimed many a venturing vessel but one has conquered the Empyrean Sea and was made legend.
A planet within the Sirius System that orbits the dead star; Eras. However, Gaia is not lacking light. Two other stars orbit the planet itself; Atargatis and Sagittae. Three moons provide temporary night when eclipses take event, otherwise Gaia is always bathed in sunlight. It is only due to the magical nature of Mother Gaia which provides the necessities for fantastical life to grow, the planet always ever watching over her beloved children who roam her earth.
Lining either side of the long hallway, and at the far end are rows of dormitories for those who reside within the temple. Runic wards block entry into the temple for anyone with malevolent intentions.
A place of learning and education, seemingly everything is taught here. There are some rules and regulations, that are described in the more detailed description. (pending)
The modern and imposing OmniCorp headquarters building is one of the tallest buildings in the city. Smooth glass forms the majority of its exterior, giving those within an impressive view of the city. Fifty seven floors high, the entire building is conservatively decorated with modern fittings and well-placed ornaments and plants. Security personnel are clearly visible patrolling the corridors of the non-public areas, and high-tech security systems are in place: cameras, sensors and advanced AI.
The trees are considerably closer together, and grow older the deeper you travel. Here it is darker than the rest of the wood, and the ground it littered with dead foliage.
This noble city has historically been used as a giant graveyard. To this day, it still does just that, it's famous Pokemon Tower home to the ghosts of pokemon and humans alike, as well as it's Soul House.
You have entered the void - an black expanse with absolutely nothing in it.
An expansive landmass covering a large portion of Gaia's surface. It boasts fruitful forests, riotous rivers, majestic mountains, desolate deserts, and every other ecosystem imaginable. It is divided into several kingdoms ruled by man and creature alike.
Southern Gate
A local dive bar in the downtown district of Chasm City. Popular with the locals and not well known to visitors to the Epsilon system.
The dorrstep/patio of the emaculate Modern Japanese Fusion styled resturant. It serves everything, but the especially good things involve japanese, or fish cuisine. There will be a doorman waiting for you, to greet you, so don't worry about the swirling vortex that transports you there when you want to go.
You have entered the void - an black expanse with absolutely nothing in it.
Welcome to the Psych Ward. Please leave all sharp objects with the Security Officer at the door; they will be returned to you after your visit. Please wait for a member of staff to scan you through the double doors, and do not let anyone else out.
Far below the depth where sunlight can reach, these ship ruins are mostly devoid of life. However, they are not devoid of undeath. Zombie pokemon, ghosts, and sirens guard treasure and secrets.
The biggest stadium on all of Ruula. Important battles from around the world are held here, including official champion battles. Battles here are regularly televised to TVs across the globe.
A large Valley on Cryo, this Valley houses the refugees from the Milky Way, who are being helped by the Geo-Drill Corporation in exchange for mines and facilities of their own. However, the Valley is also home to some of the worst snowstorms, and seemingly ravenous "Snow Wolves", of which have managed to adapt to their surroundings. Below, the snowstorm blocks all real long visibility, and the only place it is truly safe to land is the Northlight Dockyard in the Frozen Valley Plains. However, you could land anywhere with the right ship and enough skill and guts.
A barren wasteland to most, this icy landscape has bred a hardened people with a fierce resolve matched by few.
The Valley of the Dragons. The last true home of the ancient race. It spreads out before you, green hills rolling at the bases of huge mountains, each flattening as they reach the center, forming a water-filled depression. Although the lake appears tiny from your height, what appear to be small birds are swimming in it. Only then do you realize the scale of what you're seeing. The valley is massive, far larger than most modern cities, and the lake itself is almost the size of a small sea.
You have entered the void - an black expanse with absolutely nothing in it.
Phoenix Gym, fitness center and venue which is home to the upcoming fight team known as Team Phoenix, headed by Mary Munroe. The gym seems to have state of the art equipment, but also remains simple and classic.
Once home to culinary geniuses and hard working servants, these kitchens have deteriorated... Dark, murky, with footsteps and finger-marks in the thin layers of dust from where entities prowl after sundown.. Most cupboards are empty, yet some are locked... Heavy bolt locks made to fit keys the size of work-hammers. There is one room still fit to prepare a meal; this is lit by candles and home to all manner of terrifying kitchen-ware. Where the kitchens end, a locked iron door leads down into the dark, dank dungeons below...
You have entered the void - an black expanse with absolutely nothing in it.
This is a large black space of nothingness. Ships travel through here all the time, interestingly enough. Surprisingly, a lot more happens here then you might think. But it is massive, and expansive.
You have entered the void - an black expanse with absolutely nothing in it.
You behold a craft of titanic proportions. It serves as grand warship of The Father's crusade as well as home to countless citizens and warriors of the Helian Empire.
The Works are a network of gigantic gears and machinery of unknown purposes located deep beneath Chargestone Cave. This clockwork madness seems to be a perpetual motion machine, never ceasing to grind it's gears.
Silver despite the dusting of gold
Large enough to seat two hundred thousand people. Vast enough to extend a mile out toward the horizon. Grand enough to embody a Gargantuan Hunt.
The Office of Kynala Evantus, CEO of OmniCorp, resembles a penthouse suite more than it does an office. Extravagantly decorated and incredibly secure, exiting the elevator takes you to the office of her secretary. Only through her can the door into the rest of the floor be unlocked.
The vale is a valley which encompasses almost two thirds of Skyfall Kingdom including The Whispering Woods, which runs beneath the floating Exalted Mountains. It is where Skyfall's towns and smaller cities lay, surrounding the Atargatis Lake, and reaches out towards the Empyrean Sea.
A wide flat street made of sand colored bricks, Zahn street is a hub for both transportation and commerce in Vein.
Made completely of swamps, Ellesmere could be taken as hell or a dare-devil's paradise. This planet can be seen as a dull green planet at night. In these swamps are monsters, witches, and many other creatures that would give anyone nightmares.
Considerably more cool was the air, it's damp presence in your lungs. Despite the appearance of the crag's outside, the inside was completely hollow. Upwards stretched the ceiling into complete darkness. Why was the interior in entirety not as dark as high above? Curiously enough, you would notice, a strange blue mass did glow at the heart of the structure. What was that glow?
This somewhat modest HQ is the official housing for the Kanto and Johto Pokemon League. Prospective trainers come here hoping to become champions, and league workers operate out of here.
A communication drone broadcasts, "Welcome to Technocratic space. Please hold for entry." The Technocracy's defense grid makes short work of anything that dares enter uninvited.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the Preparation Chambers, which is a windowless room lit by glowing designs on the walls. The ceiling is high and domed, and the floor is made from marble.
The holding cells and general living space for the inmates of The 'RIP'. Dormitories are heavily secured, carefully watched and complete with only the most necessary pleasantries.
Once upon a time, in an illustrious land of autumn hues far beyond the sunset is where your tale began. There you stood, in a field bathed in sunlight, waist high grasses browned by summer passed. It was a golden stretch of curiosity, natural and naked made seemingly for your exploration. Over to the west, a crag of dark stone stretched towards the sky. How did you get here? Where did you come from? The wind itself awaits your response.
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
Named for the primary star within the system, it is the third closest of star systems to Terra and Langara, but still frequently visited despite it's backwater territorial status.
A secluded shipyard in the business of building airships. Lumber and half constructed vessels line the shipyard. To the south appears to be a small settlement.
You have entered an area with trees few and far between. The ground is plush and flat, perfect for making camp.
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
A large building with a sort of rustic feel. Despite the occasional fights the place is well taken care of and still maintains a high class feel. Two wooden stair cases on the far right and far left of the building lead to the second floor, which contains the rooms. The bartender keeps the keys. The right corner table tends to be where the local Hookers (called Minx) tend to hover. to the left holds a stage where entertainment is often held, including singers, dancers, jesters, and more. Each of the rooms hold two beds, a desk, an Fire mote lamp, and a window. There is a bathing house out back, next to the wading pool.
A prison complex rumored to have been a city unable to be laid siege upon thousands of years ago, it's infamy and isolated location has made it the stuff of legend. It's extremely fortified, many prisoners are given free reign within it's walls. It's patrolled by mercenaries and various militaries.
A quiet residential street with the gaudy, expensive homes of some of Wing City's "old money" families.
The largest continent on Eterna, spanning much of the southern hemisphere. Home to tropical climates and deserts, as well as an abundance of floating rock formations.
Lustre's Gate is situated towards the end of an impressively towering bridge stretching out over the lake. At its end lies a glimmering archway leading to the realm of Lustre. The Argent Vanguard and Aureate Vigil guard the portal.
You are beneath the massive eastern gate into Wing City, set into the massive walls surrounding the entire settlement. To your east is a paved road, while the west leads into Wing City.
Mt. Silver is off-limits to all but the most skilled of Trainers. Extremely strong pokemon, almost constant hailstorms, and a sheer death defying climb up the side of an icy mountain await challengers.
The worn stone path is slippy and wet from many moons of moisture freezing over, the entire area northwards seems to grow colder still.
The warn path continues through an ever colder air still, the pine trees surrounding the area are frozen to the core.
The bridge is worn, but sturdy. Its wooden planks carry you across a gushing and cold river where falling in would mean death for the average person.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
One of Wing City's longest streets, Liber stretches for about five miles from the government sector to a quiet residential area.
Dark, Gothic and spiralling above the castle keep, this tower is the unmitigated highest point of the location and contains some of the most striking of Castle Vankoryth's architecture.
The dim, dusty halls stretch in every direction. Various robed figures bustle past at regular intervals as wondrous sounds burst and crackle through the air...
The hidden meeting place of the Judicarius. In this room, contracts are contemplated and assigned, fates doled out.
The Sunset Tower, standing to the far West of Verinotte Hollow. It is inhabited primarily by gargoyles, and serves as the western most post inn Verinotte.
A beautiful and enchanting world infused with magical energy. Similar to Earth environmentally with some notable supernaturally-caused additions. Its single moon, Twi, orbits it slowly.
This is where [b]Sol Street[/b] and [b]Lady Une Drive[/b] intersect.
You are in Wing City Gardens - the most beautiful demonstration of natural flora on all of New Terra. Surrounding you are vividly colored flowers and extravagantly trimmed hedges. Weaving throughout the garden are small stone paths with benches scattered alongside.
The eastern bay of the Solinus Sea, just off of the beach. This area is a well-known fishing spot, due largely in part to the massive reefs. While the fishing is excellent, this area also has a long history of sinking careless ships, for the very same reason.
One can only imagine what horrors went on down here... The faint stench of blood still clings to where stains survive to this very day; against ragged stone walls and in rusting iron cells. The Jailor's office is cut off by a locked wooden door and in the torture chamber, a skeleton still lies upon the stone slab on which he died. Monstrous tools are strewn around and levers and chains line the walls and hang from the ceiling.
The Northern Gate consists of wrought iron and stone, elegantly marking this edge of the town. A single lantern is illuminated on both the outside and inside of the gate, which is guarded by no less than 4 guards. It is usually open for commercial flow.
To the west, who knows, but the the right, the distant gate of Fantasma Vinyards awaits.
A cul de sac like street end lined with gnarling trees and colorful lanterns. To the west is the Shrine of Shrines, the the Northern Gates to the North. Gnarled and dying cherry blossoms line this court, harvest carriers and worshippers frequenting here.
The upper hall of The Silver Palace, Sterling Hall is long and plated completely with silver. It is highly reflective.
Masser is the larger of the two moons of Nirn, and is red in color.
Aslund; the largest continent on Terra.
A grave yard for all of the tribe members.
You have entered the void - an black expanse with absolutely nothing in it.
This is the rooftop of Gambit's Bar. The towering building overlooks the whole of Wing City, and a safety railing runs along the outer walls to provide a relatively safe view. A single door and a set of winding stairs leads back down into the hotel.
Castelia is a sprawling seaside metropolis located in south central Unova. You can find just about anything in this majestic city, including a spaceport and people dedicated to using their pokemon to teleport others between various major planets.
This small local bar and restaurant serves a great variety of drinks and foods of the highest quality, from water to moomoo milk to alcoholic beverages. From fries to steak. This is one classy cafe.
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
Welcome to McKinley Samson Arena, Please be advised, we are a Military base. But not your average military base.
Ruula is a terrestrial planet. It is home to a race of pseudo-humans that form powerful bonds with the local wildlife, creatures referred to as Pokemon.
You have entered the void - an black expanse with absolutely nothing in it.
Hagan Avenue is named after the founder of Tech Con, Miles Hagan, and its former Chief Executive Officer. Hagan Avenue is home to the Terran corporate Headquarters of Tech Con, which has begun to purchase tracts of land in and around Wing City.
The fourth floor of Government Center is home to the Speaker of Parliament, the Election Commission, Members' offices, and hearing rooms.
The trees clear to reveal a small, pathetic structure with but one wall and a thatched roof. Here is where the path splits in four directions, the remnants of a popular crossing.
-Description Pending-
Proving how big Northlight truly is, this section contains the Hospital, Guard Outpost, and several other stores. It also has other homes as well.
The highway leading southeast from Wing City, it is surprisingly desolate once you are outside the main city gates. You can see Wing City's skyscrapers from the highway, and evenings, you can see the sun setting behind city lights.
The second floor of Government Center is home to the Office of the Prime Minister in the West Wing. Here you will find a press conference room, various secretarial and administrative offices, and, of course, the Prime Minister's office itself. Access is only permitted to specific individuals and there is additional security here.
Here is the Library; a maze of towering shelves and dusty books. Every subject you could imagine can be found explained in one of these thousands of works of literary genius...
The trees give way to a thicket of thorns, dangerous vines, and spiny trees. What could be deer paths all eventually crossthrough a small clearing. In the center of the clearing is an odd statue of a woman lying asleep.
If one travels far enough east, the land gives way to scenery that almost seems too alien for the world it inhabits. A dangerous land covered in expanses of bog, submerged forest, high mountains, sudden cliffs, and plains of both grass and water...
This elegant and sprawling estate houses the bitter and delusional former Queen of Lahmia.
The island beckons you to the center. A tunnel is rumored to be hidden in the island. Only revealed in low tide.
Hidden well from the planes above, this cave descends deep into the ground. Covered in slick ice and frozen sleet the cave twists around itself in confusing configurations and drops at odd intervals.
You have entered the void - an black expanse with absolutely nothing in it.
Water sloshes against the old wood that makes the pier. At the north end of the pier rests a few row boats. In the distant center of the lake lies a small island covered in a thick forest.
You have entered the void - an black expanse with absolutely nothing in it.
Alpheus is a large temperate continent situated in Langara's western hemisphere, and the Northern hemisphere.
Here lies Eden Isle, one of the many islands adrift in the Astral Sea, founded by refugees from Terra who had grown weary of the constant warring and violence. Named in service to a legend, it has lived up to its reputation--so far.
The Inner Empire is, with the exception of the Core, where a great deal of the Hegemony's revenue originates. Home to most of their industrial capacity, industrial waste-worlds are quite common, as are hellish space-factories, spewing out arms, ammunition and vessels for the never-ending war effort.
This rural town borders Ilex Forest, the supposed home of Celebi. Other points of interest include a deep, mostly emptied well and an old man famous for creating old-fashioned pokeballs out of apricorns.
Capital city of the Artificers, located around the magma chamber of Mt. Xanaldra.
Only special tag holders are permitted to park in Government Center's Secure Garage, which itself can only be accessed through a back road and after passing through an NPA checkpoint. The Secure Garage has access to the Basement for pass card holders. Pass cards are issued to certain members of Parliament and high-ranking officials.
An eerie-looking, concrete structure with steel reinforcements and some trinnium work, this level is entirely restricted access.
The upper area to Northlight Central District.
Here is the main hub of traffic from and to the astral destination known as Eden Isle. As befits a first stop for many, the area is littered with tourist traps and other distractions, with something for just about everyone. The whole area has the feel of a carnival midway, but with buttloads more security. They really are serious about this being a peaceful place, it seems.
The river with which you cross into the first circle, only way to bypass it is by paying Charon - The Ferryman an Obolus (Coin) to take you across. Fingers grasp and paw at the boat, as you hope this boat will hold and not capsize.
The Onyx Galaxy, harboring a blue star by the name of Zola, with an interesting array of planets revolving around it.
An ancient temple of marble and glass, it is said to contain the gates of Heaven, Hell, and Purgatory.
You have entered the void - an black expanse with absolutely nothing in it.
This abandoned house near the base of Reversal Mountain is said to be site of a tragedy, and the emotions of said trategy still linger here. Disembodied noises are frequent, and furniture shifts behind your back and occasionally in front of you.
The hundred-some odd sparsely populated worlds of the Aschen Colonial Frontier.
The cultural heart of The RIP, the atria are a series of grand ballrooms, galleries and dining rooms. Sumptuously embellished with Romanesque artwork and sculptures and graced with Gothic interior decorating, the atria are impressive sights to behold.
You have entered a towering white building with Greek, Turkish, and Moorish architectural influences. It has white columns as well as domes, spires, and Moorish archways with thin pillars. Inside, the floors are a peach-colored marble, the ceilings reaching, and the lights soft and low, allowing the multitude of windows to filter natural light into the space. To venture past the lobby, one must pass through a metal detector and x-ray scanner, and receive a visitor's pass from the security booth. There is a marked military presence, as the TAF has assigned a small unit to provide additional security in the wake of an elevated security threat. A row of golden-doored elevators leads upstairs.
You have entered the void - an black expanse with absolutely nothing in it.
The beaches an the sea of Ruula are quite beautiful, and not just because of the people in bathing suits lounging about. Be warned, legend has it a giant gyarados eats those that swim too far out.
Blackrock serves as a haven for all manner of societal dredges. Chances were, if you arrived on the rocky moon, you were either in a lot of trouble or you were looking to start some.
The farthest reaching limits of the Coalition population; nearly five thousand planets lay in this cluster of stars on the verge of the galactic halo.
A non-obvious pathway away from the steps leads to the entrance to a large building partially submerged in the ground. A label on the side of the doors reads 'Nameless Syndicate', and declares to whom the building belongs. The area outside looks like it hasn't seen maintenance in a while.
A forest enveloped in chilly air. Thick stands of trees turn the forest into a natural maze. Deep in the forest is the Old Chateau, an eerie mansion having fallen into disrepair after it's owner abandoned it.
Home to the Damodred family, an organised criminal sect within Wing City. Decadently decorated and heavily secured, most visitors to this extravagant building are personal guests of the family, and kept under armed guard. Otherwise, they'd best hope they don't get caught...
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
Fort Promo is an old military base that was left to rot after it's inhabitants were slaughtered or routed by the Sirens. The base seems to be in use by mercenaries and other outlaws.
You have come to the very end of the beach, where the soft sand underneath your feet collides with both the water of the lake and the sharp edges of the rocks to the south.
The Near 3-kiloparsec Arm is one of the two innermost and smallest arms of the Milky Way Galaxy, and is home to some of the most dense populations of habitable stars.
Many deadly whirlpools surround a natural, extremely deep gave system, entrances to which rest on the islands, in constant stages of being semi-flooded. Beware, these caves are unstable.
The office of Eros Fletcher, CEO of LogicRoad Pharmaceuticals, the man behind the company and the face behind the corporation.
This developing city is famous for it's radio tower, broadcasting radio across the region. It is a very urban city with many shops and residences, including a huge department store, bike shop, the magnet train, and a floral shop.
The Hall of the Slain.
Welcome to the pub, a place where you can eat, drink, and sleep. It seems to always be filled, yet always have room. The owner is a mysterious man named O'Malley, who is a part of the Northlight Higher Council. You can seemingly order anything here. It is always warm, loving, and energizing. The bar is run by a robotic waiter named Rob, who serves food and makes the occasional joke, and a human named Sylvester. Enjoy your stay!
The busy street traffic of We'Darastri bustles past, with exotic smells filling the air accompanying distant cracks of thunder and arcane power...
A wide band of space, inhabited by roving patrols of Oligarchy raiders, and frightened bands of refugees. The core worlds are tightly defended, but as you reach the end of Oligarchy controlled space, it becomes a lawless region, home to pirates, and men of ill-repute.
You have found your way into the New Haven Biosciences Facility.
The Continent of Mezzadrate which floats above the planet surface, the continent is the only source of life on the planet and many theorise that the very air below the continent is toxic.
The hill begins to descend, and the path winds around various switchbacks here. It's heading down into a valley, while the uphill route looks like it is heading for the more craggy mountain above.
The biggest and most modern city of Mezzadrate home to the great Proto-Ecology Lab and much of the most influential citizens live here.
A popular city for young people. Many couples consider the northern Cerulean Cape to be an excellent dating spot, and many young trainers enjoy showing off in and around the area. Beware of Cerulean Cave.
The first of the two magical academies along this scenic route, Everia is an imposing structure. Militarily designed, it is composed of several tiers of walls around intermediary courtyards and a central keep building, clearly built to withstand a siege.
Nirn is largely known by otherworldly beings as the mortal plane. Two moons, Secunda and Masser, orbit Nirn are Lorkhan's sundered halves. The heavens beyond Nirn are star-filled.
You are in Wing City Gardens - the most beautiful demonstration of natural flora on all of New Terra. Surrounding you are vividly colored flowers and extravagantly trimmed hedges. Weaving throughout the garden are small stone paths with benches scattered alongside.
A vast subterranean network of interconnected caverns and tunnels, spanning the whole of Terra. Both treacherous and diverse in its flora and fauna, this realm is as alien and different from the surface world as night is to day.
Atlai (Atlantis) a brilliant and vibrant city that is as alive as the people that populate it. Able to grow and move on its own or by the will of her Kings. A beautiful city able to love and think. A place that wishes to redeem its own dark past.
Jennifer's Steel-type gym is generally the fifth gym challenged by trainers during the League challenge.
The road between Wing City and its namesake lake takes you through barely tamed wilderness trails, almost as if some unseen force wants you to work to keep sight of your destination.
At the deepest point within the Mother Tree, below The Vault, lies the Mana Nexus. It is the heart of the Stewards of Gaia, and appears to be a large wellspring of perfectly pure mana, crackling with untapped energy. This is one of the closest points of contact with Gaia's own lifeforce known, and is the spring from whence The Stewards summon their power. It is guarded around the clock by a veritable army of elementals overseen by Full Stewards. It's protection and care is one of the primary mandates of the order.
A crowded auction block located at the south end of the Undermarket. Dealing outside the realm of the law, the merchandise up for auction is frequently as shady as its buyers. To the west an ominous alleyway trails off into the shadows.
You have entered the void - an black expanse with absolutely nothing in it.
The Borealis Gardens are filled with exotic plants which seem to move when one is not looking directly at the foliage. They are brilliantly colored and a sweet scent touches the air, almost intoxicating for those who are not Promethean. They dim the senses in order to help protect the precious manor which lies beyond the elaborate and luxurious garden. A cobble stone pathway leads toward the home while something slithers through the grass unseen. It leaves most with an unsettling feeling in their stomach and perhaps a twinge of fear.
This large chamber serves as the dining area of the temple. A large window lets in streaming light and numerous large oak table and benches line the room.
This is a place where experimentation, mostly if not completely illegal, is done. If you are here, you are either a victim, undercover, or experimenting on people. Or you found this place on accident.
The National Library contains books on topics as diverse as genetic engineering and poetry, janissaries under the Ottomans and differential calculus, war tactics and linguistics, and arcane magic and spacecraft physics. It also contains the archives of the Terran National Government, and copies of edicts passed by Parliament. You can find recordings of speeches by leaders as well as other government documents and forms. The library's home is the entire first floor of Government Center's East Wing. It is an enormous space with impossibly high ceilings, and floor to ceiling windows between twenty-foot tall stacks containing the books. There are tables and chairs in nooks beneath windows and in a few open spaces. The reference desk is crammed between stacks. The carpet is a dark blue, and the walls wood-paneled except where the windows allow natural light to reveal the dust accumulating on the books.
The grove is a lush area, surrounded by dense woodland. While everything seems peaceful now, the glen has been witness to horrific battles and dark deeds.
A victorian style manor house.
A large, rectangular room with a rich carpet and thin columns lining all of its walls, a podium with the TNG seal sits in front of several rows of blue-backed chairs, where members of the Press are granted access during session and where press conferences are held.
The main street in Oda, it runs through much of the city and houses many government buildings, bars, nightclubs and other places of entertainment. There are also homes and apartments of many kinds further down the street.
A winged being, wrapped in darkness, glares at you with a gaze that was immeasurably ancient, terrifyingly powerful, and darker than the blackest pit. The being was encased in a block of enchanted ice that reflected the cold depths of its heart.
Way to fall in.
Before you is a massive gate crafted from the shattered bones and fractured spirits of ten thousand lost souls. Eternal suffering, endless sorrow, dark hatred, and fiery rage resonate from the hellish gates with an aura of death, chaos, and despair.
Hera Prime, a sparsely inhabited planet relatively close to Misrana. The few settlements on the planet bear siginificant influence from Misranan culture and technology, though have grown to be unique as well.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
A pristine beach covered in smooth white sand, freckles by a few large boulders and dozens of assortments of seashells. The beach looks out across the Solinus Sea, a glittering blue, white-capped promise for any adventure-seeking sailor.
The Miner's Camp is filled with tents of temporary workers along the edge of the crater. In the center of the camp is the Mine Shaft, which became surrounded by water after the miner's hit a cave system below the crater. There is now a wooden bridge to the Mine Shaft that is now surrounded by essentially a small lake. On the left side of the camp is the Mess Tent and on the right is the Outpost Office.
Furtive scholars of all races and studies walk silently past, their thoughts turned inwards. The air is charged with magical power, and the sound of rushing water echoes through the grand hall...
Trantor Immigration's central Command Center, where ships entering and exiting the core worlds are given Visa codes to enter or exit the core worlds. This is where several garrisons of MAC cannons, Energy Beam Emmiters, and the Migrant fleet serve as the initial vanguard to defend the Home Worlds from incoming threats.
You have entered the void - an black expanse with absolutely nothing in it.
The Gaelian System is one of four systems and makes up the center of several allied systems. The central planets are heavily populated and their cities the pinnacle of technological advancements.
On the second floor of Government Center, Parliament's chambers and the Prime Minister's office are housed. The hallway boasts Terran paintings and sculptures and doorways to some temporary offices.
When you merged from the dark maze, you were greeted by a large Gothic chamber that resembled the ancient and glorious Catholic cathedrals that dotted Renaissance Europe. Bitter smelling incense lapped at your nostrils.
Upon entering the nightmarish citadel, you find yourself wandering a vast labyrinth of pitch black passageways. A thick and almost living darkness wraps around you like watered down molasses or cobwebs.
You have entered the void - an black expanse with absolutely nothing in it.
Before you stands an enormous ebony black citadel that looms over the city like a malicious tyrant. Dark spires of loathsome sorrow soar into the acidic ash-filled skies that stretch over the city. Great winged creatures of shadow, chaos, and hatred soar and weave between the paripaces and towers sharp as knifes. Even more grotesque and vile creatures patrol the fearsome ramparts.
You have chosen the western road. More terrifying creatures of darkness meander the streets and eye you with sadistic curiosity. In the distance you can hear the distorted wails of eternal agony. To the south is a massive looming fortress.
Around you stands the dark ruined towers of a city long lost by time and swallowed by the demonic plain. Demonic entities aimlessly wander the streets, as if in waiting.
Sol Enterprises' headquarters on Terra; an exquisite architectural landmark reaching into the sky above Wing City.
You have entered the void - an black expanse with absolutely nothing in it.
Welcome to LogicRoad Pharmaceuticals the biggest healthcare company in the known galaxy. This is the Headquarters and they are very influential group as a whole.
A pathway wrought with warped magium, and temporal rifts, a place that is connected to many other areas and dimensions. The path appears as a warped pathway, with trees and shrub littering the sides. But this is the path one would take to get to Oakwood Landing. Being that this is pathway connected to other dimensions, expect to fight to arrive at your destination. You will encounter savage Red-Rimmed Trolls, viscious Blue-Foot Gnomes, a few different breeds of draconic races, etc. The only way to truly escape the path is to have your own destination in mind. So in order to get to Oakwood Landing, you have to be lead by a resident, or someone who has been there before. Otherwise you will end up elsewhere.
Nodiexo's moon, Hebe host the control tower to the interdimensional gate leading to the Erutin homeworld. It is a barren moon, with habitat domes sprinkled throughout.
The largest city on Hera Prime, it's heavily influenced by early Misranan culture and other spacefaring cultures from around the universe. The city is surrounded by a large fortified wall and seems to be heavily guarded.
The Capital of the Golden Dimension, the centre of its civilisation.
A place of healing, This is the first floor of Northlight Hospital, which provides a good portion of medical care and aid. It smells of hope and warmness. It also has several other floors, each one provides various needs.
You have arrived at the Terran Ministry of Foreign Affairs. State visits may begin here. Other activities related to Terra's relations with other nations occur in these offices or are spearheaded here.
These are 'the' sewers. Previously they were only Castelia's, but it seems that someone has 'illegally modified' them to connect to every sewer across the region and beyond. Best wear a nose-plug down here, and bring some repel.
The country of Eden. The settlers in Eden came together during the countries birth, forming both a council and putting in place several safety measures to protect it from the outside world. They birthed a sort of force-field, defending Eden from attacks from outside of the island. Whether technological or magical, the attacks would not be able to make their way into Eden. In terms of inside of Eden, they have a strict anti-weapon policy. With their extremely attentive border control its rather difficult to get a weapon into Eden unless you've gotten the necessary permits. Generators running around the clock help to significantly weaken magical attacks inside of Eden's walls and EMP's are capable of completely dismantling technological attacks.
You have found your way to the basement of Gambit's Bar. Vast quantities of foodstuffs and the hardware necessary to power a bar and nine stories of hotel are stored here, among various and sundry tools and other pieces of hardware. It's difficult to move around, as if whoever laid this place out doesn't want you to find something.
You have entered the void - an black expanse with absolutely nothing in it.
Going further down on the broken and beaten bridges one can escape the first set of punishments but not far enough have they traveled as Lord Belphegore has many more punishments for those to bare witness to. Once the second bridge has been traversed those who enter will find themselves in what appears to be a ruined city swallowed by a swamp that is filled with not only the souls of those who took up flattery but the human excrement that they produced. For every word spoken the swamp fills a bit more. The souls who are trapped beneath fight their weigh up to the surface for a breath of fresh air only to be dragged back down into their own filth.
Welcome to third circle of Hell, known as Gluttony (Gula).
This domed room is brightly lit by the moonlight shining through the glass domed top. There are four 100 feet long tables littered with food and decoration. At the end of the third a band plays eerie, dark music.
New Dev Eru is the new capital of the Erutin half of the Greater Imperial Hegemony. This beautiful planet was selected for its centralized location after the Aschen heathens destroyed all of the original capital planet's solar system.
Before you stands the grandiose spires and galleries of the Azure Citadel, it's immense jewel beckoning all who would desire arcane power...
The expanse reeks of Crimson and Horrors with screams of battle and cries of pain. This expanse holds home to the River of Blood and those who are violent to other beings. They forever are cast into the River of Boiling Blood for all Eternity for they needless shed the blood of Innocents to satisfy their own blood lust and hatred
The Realm of the Spirit.
Carved into the granite face of the mountain are idols from through the ages. The two largest portraits, one man and one woman, flank Mount Playmore. With wise eyes, they watch over the Valhalla Valley.
The West Wing of the fifth floor is home to a Christian chapel, a Muslim musallah, a Jewish gathering space, a Hindu prayer room, a Buddhist meditation sangha, and an interfaith gathering space. A seventh room is shared for use by Jains, Sikhs, Ba'hais, Wiccans, and those of other faiths. Members of Parliament, their staffers, and other government officials are the primary worshipers found in the Interfaith Chapel, but visitors are also welcome.
In this wreckage, the large ship lays dormant. a good portion of the technology is actually in tact, from stasis pods to doors and lights, and is still fairly active. This ship seemed to have been brought down by some sort of....creatures...from the inside. But their bodies are nowhere among the dead....
Coming up the stairs from the first floor of The Dwarven Stout one will notice that outside of the 35 rooms one will notice that down bellow is the bar floor and that a protective railing of sturdy ebony keeps those from toppling over. The rooms go from single beds up to holding three and every room has a lavatory along with a few commodities for those who wish to stay the night.
The third floor of Government Center is home to the Ministry of Foreign Affairs. Head east for the Division of Immigration and Citizenship and west for the Office of the Minister of Foreign Affairs.
Welcome to the bustling Central District, the biggest district in Northlight. The streets and hallways are bustling with life. Steam keeps the entire place warm. Next to the door to the outside, there is a few changing rooms to dress into or out of warmer, protective gear. Below, there are stores, houses, people, with a good majority full. There are some empty however, for new families, or the unlikely chance of new residents. There are also the Biodomes in this District, which provide green grass for parks. There are several tunnels and passageways that lead to the Engineering Level, which contains two backup Biodomes and contains the electrics and plumbing in the cities. There are also various stairs, ramps, and elevators that can take you to other parts of Central District, as well as the Upper District if you have the access codes.
Contains the Northlight Dockyards, Northlight Watchposts, and a few automated turrets they managed to scrape together. You can also access the Northlight Central District through this, or you could go the opposite direction, to the "Frozen Valley Plains".
Home territories of the Taiyou Shogunate.
You have entered the void - an black expanse with absolutely nothing in it.
The desert before you lies as an endless expanse of Sin and Hatred for these souls have commited the crime of Violence Unto God. They, in life, did not believe in the teachings of the Lord Jesus Christ, these Pagans and Betrayers of Christ claw in the Sands for any sort of release from the merciless Desert. In the center of this large desert lies a Temple of Stone where in lies a mass of souls. Around the air of this magnificant temple is a rain of molten rocks and intensely hot sand storms. Inside this temple, the Halls are Empty and barren except for a large Throne made of Stone, the owner of this Throne is currently unknown to any travelers who dare to enter
Homeworld of the Matokeyan People.
Howls of pain and fury resound across the murky waters of the Fifth Circle. Those damned for the sin of Wrath inhabit this gloomy pit of hell.
Nir'vian is the sole Continuum colony in the local area, and holds the shortest jump point between their Home Galaxy and this one. It is also a Continuum Stronghold, and is heavily fortified and developed, especially for a Star System consisting of a Pulsar and Six Planets. The defining object here is in orbit between Nir'vian II and III, and is a LD-IJD Device, a magnificent marvel capable of detecting jumps by enemy ships up to three away from the system. Lots of Weapons Platforms and Satellites defend the area alongside ships, and cloaked Mines are employed near common arrival zones for jumps.
A large sprawling entertainment complex where most television shows are aired. Additionally, a fully built and functional Theater / Playhouse is to the north side of the entire place. To the south side, a Contest / Musical Hall is located. To the west further, a smaller shady building is tucked between two larger flanking buildings, all three being labeled as Warehouses or Sets. It's a bustling area, and there's no shortage of people participating or watching all the fun activities.
The Realm of the Gods.
A small and dilapidated crossroad, the directional signs only barely readable, the arrow pointing to the north makes mention of "The Cold Plains" and to the east, "The Ocean" is noted.
Inside the illustrious hotel, a full blown casino with slots, roulette, card flip, and Voltorb flip, awaits to the immediate right. The desk up ahead seems to be the main desk, where a friendly employee will give you a room, Collar Coins and a Coin Chain to hang them on, or a game of Golf, all for a wallet friendly cost. To the left, several comfy looking couches are positioned with a television, while towards the right most corner in the back of the room one of two elevators stood, this one always having a guard in front of it. To the left corner in the back of the room, an elevator leading to the rooms in the floors above was positioned. Up that elevator, several rooms, all fancy and very well furnished, greeted weary Trainers. No one really knows what is down the other elevator always blocked, and no one has really ever investigated.
The Homeworld of the refugees from the Hundred Lions Confederacy.
It is the home to the rebellion. The name speaks for itself, as it is a town made of what seems to be mounds and mounds of trash. What one sees in Trashtown is the essence of organized madness. Whole apartments and buildings are built underneath the trash, and among it all are trades for parts and weapons to fuel the rebel army. Inventors, merchants, and mercenaries often visit the disguised sanctuary. It is home to both criminals and heroes.
The area of empty space that contains ideal conditions for jumping between the Continuum's Home Galaxy and the Nir'vian System here. There are plenty of Mines cloaked here, ready to take out unauthorized ships.
The entrance to the Proving Hall is a beautiful display of verdant decoration. Often used as a park by the locals, the entrance even attracts Wild Pokemon. The area also features a fountain, benches, and Lampent themed lamps.
You have entered the void - an black expanse with absolutely nothing in it.
Inside the Academy, it is a bustling hive of Pokemon activity, although Humans are always watched with a careful distrust. It is decorated inside not unlike a more natural habitat, forgoing more solid furniture and decoration for second-hand equipment scavenged, recycled, or pawned. Ramps inside instead of stairs lead up into a short hallway with two offices. A ramp leading down is always guarded, but clearly leads to another hallway, and no less than four doors can be seen down there, no doubt more offices. In the main room, several magazines and other material written in Pawprint Scratch were scattered about, although some Human designed material was present as well. Baskets of Apples, Berries, and assorted Gummis were also present on small desks and tables in the room. Cabinets against the back wall seemed locked, but likely had goods inside. Lots of second hand office equipment standards were also present. Lastly, a calender adorned the wall, terribly basic and a bit torn, and behind by a few years.
This is actually a suite of several rooms, including an entirely self-contained bathroom, a self-powered industrial-grade generator that can power all of Government Center, the Secure Communications Center, and the Infirmary and Advanced Medical Center in the basement's West Wing. The bunker is accessible through a small, reinforced door in the Secure Communications Center hidden behind a wall panel, and can house up to fifty people comfortably with adequate food and water supplies for up to six months.
Welcome to Flora- the run-down city just beyond the outskirts of Wing City. The paved, cracked streets look scummy and old, much like the buildings, and there is a distinct smell about the air. Back alleys and hidden paths from the streets are notorious, and often-times safer than the roads themselves. Keep a weary eye, because crime and mischief and flat-out danger run amok. There are few locations to go here where you'll be safe or even comfortable, but don't worry- once you're in Flora, you shouldn't plan on leaving anytime soon- despite the environment.
A large and illustrious building that looks like a cross between a prestigious university and a well built and fortified headquarter building is designed drastically different then what would be appealing in Human eyes. It serves as the Pokemon Revolution Headquarters, and doubles as a schooling facility for teaching their ideals to "Wild" and "Trainer-kin" Pokemon, producing Pokemon centered materials for Pokemon, and generally developing all sorts of neat things for their own improvement to make a point to Humans. The adversity between the League and the Revolution is mostly kept under wraps, although it is painfully obvious that a mutual dislike is there to anyone with some measure of observance. The outside surroundings are rather decorative, in a different manner more akin to what a Pokemon would find appealing.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
The Orion Spur is a small, nondescript branched arm of the Milky Way also referred to as "The Local Region". It is relatively sparse and lacking in resources.
Gilgamesh Deep Space Sector is another extended sector of Trantor, where small fleet operations and long term ships are based at the nearby Gilgamesh 7 Space Colony. Officially neutral, Trantor rents the space for interstellar rearming and repairing.
You are in Wing City Gardens - the most beautiful demonstration of natural flora on all of New Terra. Surrounding you are vividly colored flowers and extravagantly trimmed hedges. Weaving throughout the garden are small stone paths with benches scattered alongside.
Ragnaar Anchorage is one of the most heavily fortified Aschen bastions in the Pan'Chek system, it is the last line of defense and the marker for the Red Line.
The main lobby of the Pokemon League, it is a bustling place full of Trainers and their Pokemon. To the northwest, the Pokemon Center located within the building was positioned, with a fully ready staff. Right next to it was a small Poke Mart that sold almost every item ever. Straight ahead was an elevator that took passengers to either the offices, or the Challenger Hall for League Challenges. To the northeast, a Special Desk was there where one could access lost and found, see the latest news bulletins, as well as register to be a Trainer. In the western corner of the room, was couches and a television displaying Pokemon related programming. In the eastern corner, couches and a very official looking desk are positioned.
A trade planet, Nodiexo's moon is home to the interdimensional gate leading to the Erutin home world.
You have entered the void - an black expanse with absolutely nothing in it.
Blocking your descent into the Circles is the legendary River of Styx. Filling the wrathful and writhing mucky waters of the river are the countless souls of those consumed by hate and rage. They drown in the dismal marsh for all eternity.
One of the smallest kingdoms, it resides in and around the largest volcano on the continent, Mt. Xanaldra and the surrounding Stone Plains and the Storm Fields, caverns riddle the landscape, filled with mines, forges and towns. At it's west is the Kingdom of Skyfall to the north lies the Province of Watchers.
The halls sparkles with blue light passing through the impossibly huge gemstone overhead, bathing the hall in mysticism and regal power. It is not hard to feel that many eyes are upon you...
None
The Storeroom is a large room, full of crates and barrels as well as casks of thick, viscous liquids. A musty and foul odor linger here, the smell can cause those of weak constitution to gag and retch.
This is a fairly small kitchen, immaculate and possessing all the tools and ingredients required to make the most difficult dishes or the simplest snacks. Completely constructed of stainless steel and white tile, this kitchen has a the subtly of your home kitchen with the functionality of a commercial kitchen. An Employee entrance can be seen to the north.
The central authority on everything Pokemon within the Multiverse, and also the location where many official challenges and tournament are held. The Elite 4 and Champion are typically battled here as well. All new trainers are required to register with the League for accountability purposes.
Being the largest Coalition military complex in the Colonial Sphere and beyond the Empire, the fortified star system of Bukari serves as one of the most forward Scatterran navigation points for journeying into the Local Region and through other Scatterran sectors of the galaxy.
You have entered the void - an black expanse with absolutely nothing in it.
North of Valhalla Valley, there is a narrow pass, perfect for an ambush. The two sides of the pass loom over the strip of land between them. Broken swords litter the area and a coppery smell lingers in the air, remnants of an old battle, perhaps...
You have entered the void - an black expanse with absolutely nothing in it.
Norma's Normal Type Gym is generally the first Gym trainers challenge, for it's modest difficulty compared to the others. Designed entirely in the vein of a 50's Diner, three trainers need to be battled before Norma herself can. There is no puzzle in this Gym, as Norma dislikes that sort of thing.
The temperature here is much hotter than the northern latitudes... the ground beneath you gives way to sand, while the air begins to sharpen and burn your lungs.
The Capital City of the Alneh people, to reach it one would either have to boat around the entirety of the continent to reach the singular inlet of its bay, or trek through weeks of bog and swampland to reach its gates. Either journey would be perilous...
You have entered the void - an black expanse with absolutely nothing in it.
This courtyard has a fountain center piece with a statue spouting out water. The clouds roll over the moon for a minute, blocking out all light. Suddenly, the lights of the fountain turn on the the water is illuminated for a while. Such a beautiful spectacle to behold!
Two dual Oak doors stand tall before you. The centers of both doors bear torches. The left door is slightly ajar. Do you dare enter?
Kos Great Bastion Research center appears to be a large cloud formation, until the sight of a huge series of energy farms, colonies, and buildings reveals itself to be a floating cloud city, with shipments of various things going in and out. What goes on inside is everything from consumer products to top secret goverment research...
A massive blue gas giant rotating on its axis where massive harvesters transfer energy to the small planet of Kos. Trantor's main research and development center is located at the Great Bastion research center.
The heart of the Belkan Empire, commonly referred to by its subjects as the Core, is easily one of the most secure locations known to exist, and possibly one of the most dangerous. Here one finds the opposite ends of the urban spectrum: from the shining domes and clean air of Tannhäuser to the filthy grime of the Neu-Lumen skyscrapers. The Belkan military, though it maintains a presence here, has long been outdone by the Landwächter, who police the realm hungrily, eager to strike at whatever quarry they can find.
Stars are scarce here, so far from the galactic core. Only a few million or so, spread out over ten-thousand cubic parsecs. Although, even that is relative ...
The Outer regions of the Kos System, where Trantor starships and cruisers launch military and civilian patrols into the Multiverse at Large. There are frequent travelers to and from the Known Worlds...
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
To-do... later >>
Endless shelves of books seem to stretch endlessly in every direction, the still air oppressive in it's silence...
A cool rush of air blows from the depths of the tunnel. The dim light carries down a winding path and into the depths. A soft blue glow comes from the end of the twisted tunnel. It is the entrance to an ancient temple, older than the lake itself; or so it would seem.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
Named after arguably one of the greatest Gods known to live on one planet's history and the lucky number 7, Gilgamesh 7 has a [b]General Depot[/b], where you can relax, safe from terror or invasion from giant space forces, where you can drink, talk, plan other missions, do whatever you like at our Sim Facilities, or have fine dining. Broke down in a fight? We can repair your ship, your body, get rid of curses, all the good stuff. Come on down to Gilgmesh 7, where our trained staff will help you with whatever you are looking for!
The armory has everything one might need when out on the job in the way of offense and defence. Blades, armor, bows, arrows, and other goods are produced here by the fine craftsmen. However the most intriguing of all is a new forged that sits within the far corner made from diamonds and elementals the essence of the arcane seems to surge right through it for Artificer hands only.
Between the western gate of Wing City and the lead-in to the Wing City Gardens exist a dizzying assortment of start-up businesses and other attractions, as entrepreneurs seek to capitalize on people either returning from or traveling to the beach near Wing City Lake not too far from here.
You have entered the void - an black expanse with absolutely nothing in it.
One of the newest Scatterran nations, the Soviet Republics contain a population of the Oriyak sects under an independent rule.
You have entered the void - an black expanse with absolutely nothing in it.
You enter the system Nodiexo, home of the Budd-Islamic Caliphate. Already you can spot the distant binary stars, and a new signal can be detected coming from a nearby planet, IV Nodiexo.
Bastion 4 is the only planet in the Kos system which is sutable for humanoid life, and it is mainly a place of entertainment, being minimally altered from its natural form. Come tour the deep sea lakes, explore the Ice Caves, or even find out about the History of Trantor here on Bastion 4, or retire in the natural beauty of the Great Bastion Sea Colony!
The Gilgamesh Prime High Orbit is full of various commercial ships traveling and from the station proper.
You have entered the void - an black expanse with absolutely nothing in it.
Guests are seated in the gallery, in second and third floor balconies lining the walls of the chamber. It is a high-ceilinged, domed room of stone walls and many windows with a rich, plush carpet among the desks facing a dais in the center, along the fourth wall. On the dais are several ceremonial seats. Members enter through enormous, decorative wooden double doors in the back of the room, only visible from the galleries on either side of the chambers. There is a camera placed inconspicuously high in the dome. Each desk sports a shinny brass plaque with one of the names of the Ministers.
You are in Wing City Gardens - the most beautiful demonstration of natural flora on all of New Terra. Surrounding you are vividly colored flowers and extravagantly trimmed hedges. Weaving throughout the garden are small stone paths with benches scattered alongside.
The Guildhall Ward is one of the most beautiful places in Skyfall Citadel. Its streets are lined with halls that are distinct in each their own way. People and beings from all walks of life gather in the streets to mingle, sharing their knowledge with each other. It is one of the most busy districts in the entire city.
The main trading city of Skyfall, bustling with humans, elves, dwarves, dragonkin, and any race which is found on Gaia. It is home to the four Great Temples of Gaia, Eras, Atargatis, and Sagittae; the stars and earth personified as deities by the citizens of Skyfall.
Nestled high in the Peaks of this Mountain Ridge's second Mountain, the Skyfall Crypts lay deep in the snow and ice. These once proud Crypts served as a burial ground for some of this world's fiercest warriors, proud scholars and worthy leaders. However, due to the Crypt's legends, so too did the Crypts fall into legend themselves. As the years past, these stone halls began to crumble, the altars ruined and the energies of that mystical place became fouled by time's cold embrace. Recently, the crypts have become opened by two different factions. One Such cavern has been taken over by Necromancers, further dececrating this once proud place by raising the honored dead as servants to their evil schemes. The other is a lone being cloaked in shadow and bearing a strange black stone bow. Be it threat or friend, these caverns hold gold, gems and ancient weaponry ripe for the taking. But beware for the Dead are walking...just waiting to serve their new masters...
You have entered one of the many floors of Gambit's Hotel, the area above Gambit's Bar that houses hundreds of private residences.
This room holds a massive canopy bed, a fireplace, and a book case. There is a book sticking out from the bookcase.
This path widens here, expanding to a terrace set into the hillside. The terrace appears to serve no purpose as there are no plants growing here, but the path bends to the east and to the south here.
Region 67 forms the buffer of territory, claimed by the Coalition Colonial Authority but contested by Soviet and now Azrican parties, the Coalition military has been heavily deployed to this high-intensity area. Few population centers actually exist.
Most Kindoms have a road system or waterways, the Artificers have tunnels to pass under the Storm Fields, their towns, mines and small scale forges are located here around magma vents that feed the smaller volcanoes.
A lush and green world, home to two previously primitive races that were granted superior technology by the Ahrian's peaceful absorption of their system into the Empire.
You have entered the void - an black expanse with absolutely nothing in it.
The largest, oldest, and arguable most advanced city on Yellowstone. Built down into the crater of a high gravity world, buildings cling precariously to it's sides. Warm gases from the crater below are trapped and filtered by a complex biosphere.
The Azrican Corridor occupies a rough track of stellar mass through the near-arm of the galactic center. The mighty Azrican Republic has revealed itself from obscurity in this area.
You are in Wing City Gardens - the most beautiful demonstration of natural flora on all of New Terra. Surrounding you are vividly colored flowers and extravagantly trimmed hedges. Weaving throughout the garden are small stone paths with benches scattered alongside.
There's really nothing to look at. A bare concrete room with a metal door, a lightbulb, and a security camera. This is where obnoxious tourists or drunk college students are taken after screwing with security inside Government Center. At least until the NPA (Terra's National Police) get a hold of them.
A conglomeration of 10,000 exquisitely unique orbital habitats around Yellowstone. One of the most famous locations in interstellar human history. Home to billions of people from across the galaxy, it is also a place of cultural and physical diversity.
This long winding tunnel leads out of the city, providing a route for smugglers to relay their goods.
Tech Con Tower is one of the prominent buildings in Wing City's skyline, towering amongst some of Wing City's heavy hitters.
Get your gear, sit down, and strap in.
The fifth floor of Government Center is home to the Government Center Cafeteria, the Parliamentary Ombudsman, an Interfaith Chapel, and the Parliamentary Chaplaincy.
The heart of the Coalition, the Empire is centered around the cluster of solar mass and nebula forming the Garden Region in a stretch of the Sagittarius Arm.
A fairly small room with four bunks, this must be where the Rangers rest when they need to cease saving the Universe. A small bathroom module is placed discretely off to the side, away from view.
An interstellar hinterland, the Razorbacks are peppered with bok globules and nebulae and have often been the neglected corner of the Coalition. Their newest masters - the Hegemony - have begun to slowly transform their image, from a far-away frontier to a stellar fortress, as here lies their direct link to their home, the Cluster.
No rest for the wicked, but when they do.......
Access Granted - Please proceed.
This dark alleyway is a haven for cutthroats and brigands. Only the desperate or the stupid venture down this way. Scattered about are several cloaked figures that linger in the shadows, going about their shady dealings. The stench of alcohol, piss and tobacco is thick in the air.
Wooden tables and benches fill most of the Mess. They're built for numbers and not comfort, not that the miners complain as the Cook, Oswald makes the best food menu people have ever eaten with the same the budget on supplies. The large man behind the pots takes is as a personal challenge to provide the best meals he can for all who pass through his tent, so don't pass up an offer to try something he has made.
The Far 3-kiloparsec Arm is one of the two innermost and smallest arms of the Milky Way Galaxy, and is home to some of the most dense populations of habitable stars.
A heavily guarded military installation converted from an abandoned military building, Fort Veritas sits about a half a mile (and not quite a kilometer) away from the actual highway. It is surrounded by tall, reinforced walls with guard towers. To enter, you need to pass through the security station manned by fully armed military officers. A series of buildings in various stages of construction sit inside the walls. The central building is a low-lying, concrete structure that appears to be only one story. This is the headquarters of the Terran Armed Forces (TAF.)
Welcome to Obsidian Hall! Home to the infamous Thieves Guild... and the underground market. Upon entering the market you are in a rather large circular room where one can see stalls with many wares of all kinds surrounding a large and deep cistern that has a curtain of water flowing from the center of the ceiling. To the west one can see a large steel door leading towards the armory and to the east is a door with a sign that reads Ill Water Inn. In the southern district of this little bazaar sits a lone intricate ebony door that few would dare enter.
You have entered the void - an black expanse with absolutely nothing in it.
You find yourself in the Exalted Mountains. They reign over a fair portion of Skyfall, some thrusting up from Gaia's surface and some floating freely in the air. Bridges reinforced with spells run from mountain to mountain, making safe passage for those that travel into them. Patches of cloud hang around the snow capped peaks giving the Exalted Mountains a sense of mystery. And at the highest point lays a citadel, shimmering in all its glory.
Continuing down the hallway, several doors line north and south of it. The doors are made from a black wood and are marked with strange Promethean glyphs. Each denotes a different god or goddess and the name of the suite which lays beyond the doors.
This long winding tunnel leads out of the city, providing a route for smugglers to relay their goods. A sturdy hatch is situated overhead to provide entrance or exit via the forest border.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
This ancient path is not paved, but is apparently well traveled. You wonder where it leads.
What was once a deep valley shallowed with ages past, now represented more of a tilted bowl of flowers spilling sculpted rock into the sky.
Going west in the ghost city of Atlantis you see the Atlai Vaults. Much like the doors to the passage way into the city. Except the doors can be opened only by the long dead language of the Atlai People. There is only handful alive that could do this. Though inside the vaults lies all the greatest technologies and magic of the people of Atlantis and the other greatest civilizations. The Secrets and knowledge of the Atlai, Mayans, Hebrews, Egyptians, and Chinese and scrolls on there raise and fall. Treasures the go beyond the imagines of men and empires, but inside also lies life. And whatever is in these vaults will not give the treasure so willingly.
Condemned houses and aged brick buildings line the scummy street. The street lights have long since blown out and the empty trash bins reveal just how little this place is worth.
The Election Commission consists of twenty appointed and ten elected officials who oversee elections for Parliamentary offices by liaising with their counterparts in the administrative divisions as well as working directly with the Parliamentary Ombudsman.
You have entered the void - an black expanse with absolutely nothing in it.
The second largest arm in the Milky Way Galaxy, the Perseus Arm is home to the Core Worlds and the Last Wheel of Time.
The Cage, once a military complex devoted to the CMA, now holds the crippled Republican administration of the old Coalition government.
An enormous, ornate room with mirrors and crystal chandeliers, the State Reception Hall boasts five Palladian windows on the North wall, and mirrored walls along the East and South walls. The ceiling is inlaid with paintings and mirror panels and gilded with Brazilian gold. State visitors are received here for a state dinner and ball.
Located within Chasm City's center, the skyscraper it's housed in rises high above the city, with a commanding view of the city below. Well known, and respected, Baqui has been a part of Yellowstone's economy for decades.
You have entered the void - an black expanse with absolutely nothing in it.
Beneath the building's public areas is one of the most secure facilities that OmniCorp possesses. Of course, very little of any import goes on here. Having the facility under the headquarters would just be obvious. However, it is the area where the building's security is managed, and the only way into the service elevator that reaches the roof without passing through the CEO's office.
Government Center's security's gun cabinet. Don't touch anything.
This open field is surrounded by pine and oak trees. There are lights strung between the trees lighting the area. The light reflects and refracts off of the dew in the grass. This area is also lit by the moonlight.
A wide valley lays to the west, shadowed by the hulking Mount Playmore in the distance. The sun sets just to the left of the carved mountain, making this place a perfect place to sit and enjoy the scenery at one of Terra's premiere destinations.
A brownstone on the corner of Luna and Liber, the home is decidedly modest compared to its neighbors. It boasts well-tended azalea bushes beside the three stairs leading to the wooden door with a bronze, old-fashioned knocker. There is no doorbell. Inside, there is a welcome mat and a series of black and white photographs on the walls, interrupted only by one color picture. In the main entryway, there are stairs leading upstairs, a dining room to the left, and a living room to the right. Each are full of antique furniture and decorations. In the living room, there is an enormous icon of Christ crucified, a piano, and an old couch.
The alternate dimension within the space of the transport crystals, can only be reached through a transport crystal, Transport crystal shard (which only works for 1 person), Or under the magic of an [b]Extremely[/b] powerful wizard with abilities of spacial manipulation. Upon entering one will notice a set of archways leading to the multiple destinations, including Port Fate, LionsGate City, Naleri, W. Tochen, E. Tochen, Il'Raíd, and Fort stern. The crystal nexus is able to hold up to 200 hundred people at a time, and that is why the maximum limit of people per group in transport is 20, except for military situations.
[quote][i]Welcome Traveler![/i] You have arrived at Port Fate. The Kingdom of Benavierre's main port, and import/export center. Here you will find Traveler's of all sorts, usually drinking away their worries at the famous Albatross Bar and Inn. [color=maroon][u][b]( ! )Beware( ! )[/b][/u][/color] Port Fate has had it's share of pirate attacks, and entering the seedier areas of town may not be desirable for your health and financial situation[/quote]
A dead star, a brown dwarf.
You arrive at the long beaches of the Empyrean Sea. The waves lap at the land, leaving behind odd trinkets of shells or dried creatures from beneath its great and rolling green waves. There seems to be an island in the distance. If only there was a boat laying near by ...
The room you have just entered appears to be nothing more than a giant circular room with a deep dark pool of water within the center of the room that gaps 15 feet across and what appears to have no bottom. Sitting just at the other end of the pool is a desk and a chair with several book cases and chests that all appear to be lined up. Upon closer inspection of the desk one will find a few notes jotted down about the various places that the master thief David Trapspringer has been to. Behind the desk is a much older looking door and above it sits what appears to be a mural of a large black dragon created from gems and shards of glass along with a few coins.
You find yourself in the bustling market district of Skyfall Citadel. Stalls line the streets and only give way for doors that lead into established businesses. People are always around, even during the sleeping hours. There is never a quiet moment.
The busiest tavern in Skyfall, stocked with meads, ales, and plenty of food. Bards are always found from all across the reaches of the realm to share their stories, providing entertainment alongside the serving wenches. It offers many rooms on the second floor to find rest from travel at a fair price. It is run by an enormous green ogre woman named, Bolga.
The Medical Bay for the Mercenary Group, it is full of medicines and equipment needed to treat just about anything.
Yggor’s Ruins is filled with ancient stone pillars that rise up taller than four men standing on each others’ shoulders. Ferns and tropical vines crawl and curl around the stone. Beautiful, aromatic, flowers adorn the worn and old stone ladened path every few steps. In the deep bushes, something stirs the leaves causing reason for concern in less brave souls who traverse here. Up a long set of stairs is a dais with a throne and a skeleton that rests upon it.
Yggor’s Island is a dangerous place filled with pirate gold from the early ages of Siv’en. It is a forgotten part of the Skyfall Kingdom and lost among the myths told by mothers’ to their children. It is a tropical location with exotic birds and reptilian creatures. Motes of magic manifest at random in various hues of colors with a range of effects. The island is quiet. Almost too quiet …
The Atlai Vortex begins to fade away and the storm dies down. You have figured out the secrets of the whirlpool and now before you emerging from the deep sea is the Atlai Passages. A large highly advanced coral blue door covered in barnacles and other sedimentary sea creatures. A few fish and octopi squirm around after being brought up with massive doors. The vault like doors are closed tight and only the Key of Atlantis can open them.
The second floor of the manor is just as luxurious as the rest of the Borealis home. A hallway runs perpendicular to the stairs, running east and west. Soft carpet lays on the floor and a mural is painted on the ceiling depicting several Promethean gods and goddesses. The stairs continue up to the top floor.
Hagan Avenue is named after the founder of Tech Con, Miles Hagan, and its former Chief Executive Officer. Hagan Avenue is home to the Terran corporate Headquarters of Tech Con, which has begun to purchase tracts of land in and around Wing City.
The Crystal Tower is located in the middle of the Atargatis Lake and is made completely from glittering crystal inside and out. It has seven floors which depict the seven elements: fire, water, earth, air, light, dark, and spirit. Treasure of great value to Gaia is hidden on each floor, protected by magical wards and a myriad of traps. Earning a Gaia stone is not a simple nor easy task. The tower has taken many lives and it is noticeable by the skeletons that lay mishappen on the floor.
A massive lake which has a crystal tower jutting towards the sky and water colored amethyst. It leave you to wonder what exactly is in that tower and why does it turn the water amethyst?
You have arrived near a raging whirlpool out at sea that only appears once every two weeks with the aid of mighty storm. Something lies deep under the sea’s waters which causing this and the strange energy that emits. An energy that can cause nearly any boat to sink and aircraft to crash if not careful.
Welcome to Hell.
The Kreios System is one of three outer systems that orbit the Gaelian system. The nature of the planets in this system vary greatly in regards to technology availability, culture, and atmosphere.
The Obsidian Vaults are nothing more than a multitude of tunnels and canals that are built off from the Obsidian Hall itself. In here sits what most might call a hidden home for the thieves guild here in Skyfall were one can find housing and even some vaults that appear to be long forgotten but never used. A few of the vaults even are marked with a strange warning in Draconic that reads, "Few who dare step into the dragons den beware."
Armarx, Vixi's single orbitting moon. The entire surface of the rock, which is aproximately 1/10th the square milage of Salus, is covered in a vast miliary complex. Armax and Vixi have a symbiotic relationship, in that Vixi provides its moon with easy access to the a massive trading hub, and in turn Armax protects Vixi's pacifistic inhabitants. The moon is ruled by a council of eleven members. Their laws are not slavish or unreasonable, but they are strictly enforced. The carrying of a weapon is legal, but firing of it is strictly prohibited save for firing ranges and self defence, though the latter is a very rare occurance: to attack someone in this stronghold is to ask to be caught.
Even while walking near on the streets of the Triegen District, one can feel the heartbeat of The Amarande. The low bass calls to those that wander too near and allures them into the night club owned by The Diva Devika; a Hegemony Icon. Upon entering, bold neon lights wash over the dancing patrons while performers parade around in extravagant costumes. TekOpera resounds around the room, Devika's voice entrancing all into a delightful state of absolute pleasure. A bar lays as the main center piece, made of black marble and is filled to the brim with the finest inebriating drinks and substances. Stairs, sleek and carpeted give passage to the VIP lounge upstairs where only the most prestigious citizens of the Hegemony are allowed, including the one and only Diva Devika. And everywhere one turns their eyes, the God Emperor Josef Kampf stares back at them in all his glorious sovereignty, reflected on walls of flowing water.
The largest gypsy clan this side of Terra, the [url=http://www.roleplaygateway.com/roleplay/the-multiverse/groups/the-mistwood-gypsy-clan ]Mistwood gypsy[/url] camp is a bustling place of activity and cheer. Though beneath the backdrop of color and prosperity lays something far more sinister. The Cursed Wood. Both superstitious and wary of strangers, these gypsy outcasts have long learned to take care of themselves.
The main living room of the Borealis Manor is enormous and encompasses most of the first floor. Large and expensive rugs lay on the floor beneath cozy, designer, couches and arm chairs. A hearth is the center piece of the living room built into the northern portion of the room. It is made from stone and above it shows the Borealis Family tree in an artistic fashion. Book cases are found here and there as well as an entertainment center cleverly hidden inside an armoire.
The Hera suite is the most decorated room in the entire manor. A very large four-poster bed lays on the eastern wall while gossamer hangings decorate it along with several silk pillows, sheets, and a feather soft comforter. On the western wall is a dark wood desk with papers scattered about with the Canum Venaticorum's seal. Arm chairs are pushed into the southern and eastern corner with a small end table between them. Pictures of the family hang from the wall with the Australis twins being the center piece of the framed collage.
Charles' Fighting Type Gym is generally the second Gym trainers challenge, once again thanks to it's modest challenge. Designed as a small workshop, two trainers must be battled before one can challenge Charles. His puzzle involves moving displays of taxidermized animals around to create a pathway to him.
the proverbial front door of the Aschen Confederation.
One of the largest and most distal arms of the Milky Way from the Core Worlds.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You find yourself pulled into the shop by the aroma alone! Everywhere are pastries. Cupcakes, scones, brownies, cakes, canoli, you name it! And not only are they artistic but they also melt in your mouth as soon as you take a bite. Coffee is also served at Galaxy Cupcakes, along with herbal hot tea. A dark hair woman with a blazer and thick rimmed glasses works behind the counter. She is the doorway to deliciousness. All around are small tables and chairs to enjoy, or if you don't feel like sitting inside, there are more outside with umbrellas hanging over head with good view of the 'Hipsterville' Fountain.
Gilgamesh Prime is a small brown dwarf, which emits a pale, cold light into the interstellar medium. Researchers have argued over if Gilgamesh Prime is a proper brown dwarf, or a massive Gas Giant.
The Cosmora Archipelago is a fairly arid world home to a sparsely populated Aschen Settlement, known for their shipyards.
A young, geologically active, and warm world. Possessing of higher gravity than Terra, several cities below on it's surface that power themselves by varying degrees of geothermal energy.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
This dark passageway winds beneath the bowels of the city. No light marks the way, save what one brings with them.
You have entered the void - an black expanse with absolutely nothing in it.
The roof of OmniCorp HQ is kitted out with a helipad, complete with an advanced helicopter. The only access is through the CEO's office, and a secure service elevator.
One of the innermost arms of the Milky Way, the Norma Arm is rich with habitable worlds and cultures.
The Erutin Dimensional Gate is built for trade and travel purposes. Essentially a giant ring in space, it allows ships to travel through it in order to reach the Erutin Home World of Dev Eru.
Ahrian Space - Composition: Red Giant star (Syl), eight planets (Ahria (Rock, habited), Vyr (Gaseous), Sylvex (Rock, habited), Ataros (Rock, inhabitable), Mirivain (Gaseous), Letra (Gaseous), Toar (Rock, inhabitable), Nim (Rock, inhabitable))
The second floor of the Pokemon League, most of the administrative rooms are here, as are most of the desk jobs. All requests are handled here, whether they be requests for entry to the League, requests about problems, and so on.
The Cell is where the monks placed people for solitary meditation. The walls are thick and lichen covered. There is a constant drip of brackish water along one side. A small pit has been carved in the center of the room with several candle holders built into the walls. A musty and tattered mat is in the center of the pit.
The Hegemony of Aligned Systems - a smattering of Scatterrans exiled from their homeworld in their 21st century. It exists for no purpose other than to dominate all life that bears not Scatterran blood.
You have entered the void - an black expanse with absolutely nothing in it.
One of the lesser cities of the drow it is a location where both rable and royal mix. Structured behind powerful houses, each seeking for Lolth's favor its shadows touch all sides to life. The outlawed and exiled use it for hideouts and influential Houses use it to conceal their true strength. Anything goes, in honor of the Spider Queen... As long as you don't get caught.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You will find one of Tech Con's many mining operations here, in the middle of Wing City, in an area with restricted access.
Look to the left and you'll find the police headquarters and apartment complexes. Look to the right and you'll find old, decrepit buildings and an intersection. In front of you are the backs of condemned houses and a large brick building.
Welcome to the home of the Tech Con's RDA paramilitary mercenary outfit responsible for overseeing and protecting Tech Con interests and properties. This is where the mercenaries live, sleep, and eat when not on duty.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
The planet of Trigotia lies along the edge of the Local Region, not far from the Azcrian Corridor. It is surrounded by a thick atmosphere that is a result of severe volcanic activity. This atmosphere effectively prevents the majority of light that the planet receives from a far away sun from ever reaching the surface. As a result the amount of life along the surface of Trigotia is severely low and the land is almost always covered in darkness. Home of The Zepha.
The largely aquatic home of the inventively named Meridians, a race of 'fishmen' that fall under the reign of the Ahrian Empire, under peaceful conquest.
Pending.
Pending.
This hallway looks almost identical to the main hallway, except it is lit by lights not candles.
Hiafa 2 is a small iron and copper rich red moon, where the Defense Industry of the Core Worlds is based. Producing the Mobile Shipyards of Trantor frame, this planet's economy is made in a way for war, as it appears to constantly produce more Shipyards for Export or storage in the Inactive Reserve Fleets. There are very few residents that are still "organic" on the planet proper.
As you push deeper inside the Lao-qing system, you can make out the planet Lao-qing Prime, an emerald sphere, shining brightly in the blue light. From orbit you can see the two civilized continents, one seemingly purely devoted to an agrarian way of life, whilst the other seems more urbanized, with a third still devoted to crops, and the other three major continents seem to be teeming with life, lush rain forests stretching for leagues... the contrast of the dark green with the sapphire blue hue of the seas seems to set the whole picture into motion...
A Base originally built for sole naval purposes but is now outfitted for all types of military, it is currently occupied by both Antongrad Planetary Enforcers and The Pandorian Alliance.
More planets...
The hallway is barely lit by the hanging candle chandeliers above. The dark wallpaper is slowly peeling off. The hallway runs on for about 100 feet. Rising slightly in the middle, then returning to normal elevation. The hallway end at two 20 feet dual doors. There is a spiral staircase towards the middle leading to the second floor.
You have entered the void - an black expanse with absolutely nothing in it.
Hiafa, a green-yellow gas giant planet is where the Trantor Database is stored, as the entire gas giant's core was replaced by a digital computronium matrix. The planet's own natural currents powers the computing grid. Several research teams and technician squads are constantly in orbit, guarded by the Commerce Guild's finest defense teams.
This open-air bazaar boasts dozens of vendors hawking everything from fine handmade clothing to fresh fruits and organic vegetables, along a wide boulevard opening to South Barochai Square. In the shady corners, less legal merchandise can be found, but in a public place like this, who knows who might be listening and watching.
You approach the IV Nodiexo, the key planet in this system, and capital of the Caliphate. Out the viewports you can spy two [i]Imam[/i] class Dreadnoughts of the Home Guard, their enormous bronzed hulls glistening in the light of the stars. Below you lies the planet itself, two thirds of the surface being arid, craggy wastes, while the sprawling city of Ahrata gleams a green-grey in contrast with the red desert.
As you enter the Iron Guard Sanctuary you feel a warmth, not an unconformable warmth, but a soothing warmth. You first notice the Guards, who are very well equip with the latest, and strongest armor, and weapons.
A madhouse!
Hiafa 3 is a residential planet full of both data blocks for non physical residents, and normal houses and apartment sectors for the physical residents. This planet also holds the Capital of Trantor, along with several other goverment functions. Unlike Hiafa 2, it was terraformed, and shows an unusual resemblance to Terra, which the resident goverment has claimed is purely a coincidence.
A laid-back sort of place to grab a bite to eat, with fair prices for fair-quality foodstuffs and drinks. It looks more like a fast food joint than anything...except for the security.
Ahrian Space - Composition: Binary Stars (Vex and Roz), Four Planets (Meridia (Rock, habited), Vassil (Rock, uninhabitable), Archon (gaseous), Sorus (gaseous))
You have entered the void - an black expanse with absolutely nothing in it.
The capital of the Ahrian Empire, most productive of its worlds and most advanced. Home to the Ahrian High Council, and the only planet upon which Source energy can be produced.
Home of the Ahrian Empire.
Strung to pendulum's nib by an onerous fetter dancing to the clockwork of a glaring scarlet star (this of vicious, pulsating rays, stellar torrents, and blasts of heat ever-threatening to shear the current of life from its compass), is a metropolis―a blisteringly hot assembly of alloy cylinders writhing in a torturous embrace. It slinks charily at the cusp of surviving the lethal, flaming titan, finding salvation in an auspiciously refulgent dope reflecting back the conflagration's embrace and apportioning the interior a relatively bearable atmosphere. Created by humankind, Veritas stands as a testament ingenuity as well as blasphemy, hovering just beyond the threshold of a heavenly inferno.
You have entered the void - an black expanse with absolutely nothing in it.
Concealed beneath a statue, easily pushed aside along a groove in the floor, this trapdoor leads to a high-tech and thriving hub of criminal activity.
Antongrad's central artery. Beware of mag-lev trains.
Hiafa's outer region, where a large fleet and military training facility are located. This is the heart of Trantor's Space Training Command, where all Traders, Pilots, Explorers, and Soldiers are trained in the common Doctrine of Trantor.
Ahrian Space - Composition: Red Giant Star (Maeus), Five Planets (Lorn (Rock, habited), Croan (Rock, uninhabitable), Asrus (Gaseous), Mokra (Rock, uninhabitable), Syra (Gaseous))
The Realm of the Dead.
This small watering hole is more bar than restaurant, with a tiki theme to it. Scantily clad waitresses with flower necklaces are wandering around, and burly surfer-dude types stand near all doors to minimize the chances of riffraff getting in.
Slightly larger than Earth, but on a more level axis, Vixi is home to constant seasons to its various regions. At the poles are snowy, ice-covered land masses. As one moves closer to the equator, the land becomes pleasentently temperate, coating its vario
The small town of Gruelle sits in the side of the cliffs. A city of people who are painfully modest in public. Behind doors, however, the warm culture of this rock face city flourishes. Known for their tart, alcoholic export, branded Gruul.
You have entered the void - an black expanse with absolutely nothing in it.
Before you is a massive arena. Rows of concrete bleachers, adorned with spectators, line the circumference of the Colosseum. In the center is an enormous rugged stone slab riddled with holes and jagged rocks surrounded by a lake of scorching magma.
The planet of New Hadden is nestled in a cluster of fruitful stars, occupied by the deposed Red Halo mercenary army.
The entrance is carved into the cliff face, an open doorway with ascending stairs. Gruul Winery is where many Gruelians find employment. Here is where the darberries are taken to be mushed, cured, and treated.
This small town in Johto has a suspicious air to it. The Lake of Rage rests to the north, and the incredibly dangerous Ice Path to the east. Ninjas as said to make this town their hiding place.
You enter into a long hallway lined with stone doors. Runic magical locks protect the dormitories from unwelcome guests. Fel guards, armed with vicious scimitars and maces, patrol the halls. The low murmur of voices echoes through the area.
Storm-cloud anomaly in the center of the Ratus Messis. Extremely deadly if approached, storms every third cycle.
A long loop that runs around the entire station's exterior with sub halls that lead deeper in.
This room has collapsed and been buried under rocks and rubble.
Small openings sporadically set into the cliff faces of the Bald Stretch lead to Smeer Caverns. In these caverns there is no natural light, save for the mild bio-luminescence let off by a native moss. Here in the caves, darberries are harvested.
The restored Capital of the Silver Dimension.
A city which sprawls within it's stone walls, with a rising castle at it's center, Granpaix is somewhere people come to live. Granpaix still thrives under a loose monarchy, existing as the remnants of a kingdom highlighting the cultures of the Luxlands.
This old-fashioned yet spirited Johto town is home to the famous Burned Tower and equally famous Bell Tower. Also noteworthy is the Dance Theater, where beautiful girls dress up in kimonos to dance and occasionally battle.
You have entered the void - an black expanse with absolutely nothing in it.
After crossing the Hellfire bridge you have reached a pair of glowing red metallic gates. Wicked barbs and razor sharp spikes protrude outward from the doors. Surrounded by iron walls of stockades, the large structure had the appearance of a fortress.
A massive fortress of stone and steel extends from the landscape. Large crowds filter through the entrance. This is the Hellfire Colosseum, where damned souls fight for their freedom and brave heroes contend with the legions of Hell for fame and fortune.
This large building is the leading manufacturer of all-purpose pokeballs on Ruula. They also have a strange, almost masochistic fascination with teleportation. Team Rocket has it's grip tightly on this place from the shadows.
This port city has a reputation for retired military personnel living there, including 'the' Lieutenant Surge. To the south is the ocean, and the luxury cruiser S.S. Anne which regularly transports trainers between Kanto and Johto.
This treacherous cave is made almost entirely out of ice. Below zero temperatures render extended stays here fatal, and the terrifyingly slippery surfaces provide for a very dangerous, slow trek for even the most prepared trainer.
A hodge-podge landscape dotted with villages and smaller cities. Rivers and creeks snake through the many nooks and crannies made by the eclectic landscape. Here it is very green and vegetative, despite the sporadic lay of the land.
The largest city in Kanto, complete with a humongous department store, a large hotel, a casino, a rather famous restaurant, and an all-female gym.
A barren stretch of harsh geography, spanning the full eastern shore of Therrier-Paix. This piece of land is considerably less green, though just as interesting and tough to navigate. Most of the cliffs drop suddenly, night time wanderers be warned.
As you file into the building among the crowds, you wander into a large antechamber. In front of you are a series of fenced off desks with a sign above them entitled REGISTRATION. Two other hallways branch off to the left and right.
Welcome to Space Station Z!
The Madrian Rainforest is a dense and lush region of undiscovered wonders. Located within the heart of New Haven, this pristine forest has remained largely untouched by humans.
On the other side of the Infirmary and Advanced Medical Center, one can find the offices of Government Center's security, where the special police protecting Government Center keep their files, equipment, and personal space. You can access the gun cabinet, holding cell, and NPA Liaison Office through here.
The Capital City of the Casgrax System.
These deep tunnels dug into an active volcano were built by an unknown civilization. Toxic smoke is a constant hazard, and temperatures can reach levels high enough to kill human beings. Hostile ghosts and fire pokemon haunt this place.
Acid drips from the slimy, shifting walls. Various water pokemon attempt to fight their way out to no avail, the air smells awful, the temperature is almost boiling, skeletons of past victims decorate the area, and death by digestion takes about an hour.
The dormitory complex for The Davrell Rehabilitation Institute for Paranormals (The 'RIP'). Non-inmate guests are often permitted to stay in these lavishly-decorate luxury suites.
-Description Pending-
The watchroom of The RIP. Utilizing computer systems, arcane managlobes, live video feeds, heat trackers, audio recorders, energy scouters and PSI-locks, the security room exists to ensure that The RIP remains protected at all times.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
This eerie cave is off-limits to all but the most skilled of Trainers. Extremely strong wild pokemon inhabit this cave, and reality shifts and changes within it chaotically. Navigating the cave is difficult, and some who enter never return.
Description
The home of the Silvis, bathed in perpetual twilight and possessing a subtle and serene beauty.
The realm of the Silvis and Auricians, the Silver and the Gold.
Synopsis: Here stands the biggest factory for LogicRoad employing almost a quarter of the able work-force in the city.
Description
The golden realm, picturesque in all things and overflowing with warmth and light.
Description
Description
Description
The Aschen Confederation Core Worlds.
Siren's town square, home to most of it's bars, clubs, hotels and the town's main hospital. Merchants set up their wares along the street.
The RIP's central information database, containing the criminal records/profiles of every inmate and staff member in the Institution. The Archives are also heavily fortified, serving as a well-defended security checkpoint.
You are greeted by an array of advanced-looking computers and monitors, flashing lights, and technicians wearing headsets. A square-shaped conference table sits in the center of the room, and chairs are pushed in all around the table. Even so, there is little space available for standing or milling about. This is the central communications room of the highest echelons of the Terran National Government, complete with satellite access, direct lines to all Ministerial heads and the Grand General of the Terran Armed Forces at Fort Veritas. Within seconds, contact can be established from here to outlying planetary systems, bases across Terra, orbital vessels, and government offices anywhere.
You have entered the void - an black expanse with absolutely nothing in it.
The Tama Plains are a very long expanse of land south of Port Cao that is roamed by criminals, military, mercenaries and many other manner of people. The areas further away from the port receive little military or police presence.
The Lu Bu Apartments start on Mugen Avenue and expand to several other neighborhoods. They were named after the Chinese warrior and due to the popularity of the apartments with soldiers and mercenaries both foreign and domestic.
You have entered the void - an black expanse with absolutely nothing in it.
The Division of Immigration and Citizenship sports blue carpets and the seal of the Ministry of Foreign Affairs mounted on the wall. Here, residents, visitors, and citizens can obtain documents or forms related to legal status, including the C-270 application for naturalization as a Terran citizen. The head of the division is Matthew Tobin.
Welcome to Pure-Hearts Casino! the best place for gambling in the Multiverse!
Welcome to Outer Plaza, the largest collection of Shop's and stores on Space Station Z!
Maintenance Corridor! Employees of Space Station Z only!
You have entered the void - an black expanse with absolutely nothing in it.
Corridor C
This system is home to a few planets, Alios, Storibus, and Taeth. It also has a large sun. All 3 plants are habitable, though the furthest planet, Storibus, has near constant storms.
The central recreation and social plaza for the inmates of The RIP. Complete with workout rooms, libraries, media labs and various entertainments of paranormal persuasion, inmates spend most of their valuable free time here.
The RIP's central hospital and infirmary. Equipped with a vast, multifarious inventory, the Medical Center is capable of effectively treating superhumans of all shapes and species.
A Planet that is 95% ocean and has near constant storms, Storibus has a fairly big population considering. The few islands there are have huge cities built on them, and various research is also done here.
The holding cells and general living space for the inmates of The 'RIP'. Dormitories are heavily secured, carefully watched and complete with only the most necessary pleasantries.
Where the 'crazier' inmates are detained and treated. Although just as secure and watched as the dormitories, conditions in the clinic are generally comfier and patrolled less frequently. Inmates here receive regular therapy and psychological treatment.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
The central recreation and social plaza for the inmates of The RIP. Complete with workout rooms, libraries, media labs and various entertainments of paranormal persuasion, inmates spend most of their valuable free time here.
The West Wing of Government Center's first floor currently houses a labyrinth of temporary government offices for officials who do not yet have office space in ministerial or agency headquarters buildings in addition to space under construction for a memorial to Eos Paradigm.
large, round, and conferency.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
Placeholder.
A balmy continent of peninsulas and passions, islands and exotic culture clash, the land masses of Andaluz are spiced by their people, though it's not sure which makes the place so fiery to ones soul.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
The western most gate of Verinotte Hollow
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
You have entered the void - an black expanse with absolutely nothing in it.
An archipelago continent spanning from near the most northerly reaches of the planet down to nearly the equator, these verdant lands are covered with castles, ruins, and ancient memories.
Hyboras is a varied and lush continent which is covered in temperate plains, forests, hill lands, mountains and valleys. the home of many nations, including the nation which could presumably boast the greatest singular power within the entire planet.
You have entered the void - an black expanse with absolutely nothing in it.
The bridge between worlds, a physical structure rising high above the clouds. Archway portals at the end lead to long staircases down to the Gold and Silver dimensions. At the centre, a third archway portal leads to Terra.
Commander Cold's Ice Type Gym is generally the eight Gym to be challenged, notable for it's potent difficulty. The entire gym is designed with lots of ice floes in mind. The puzzle revolves around collapsing glaciers to create new ice floes. Once eight trainers are beaten, one can challenge the Commander himself.
A planet that, at first sight, is simply barren. With closer inspection, however, one can observe a growing, developing planet and all its wonders.
You have arrived at a large wrought iron gate, freshly painted with the word FANTASMA swirling with the bars. An unsettling fog coats this place, and if you peer beyond the gate you can see the start of a large vineyard.
You have entered the void - an black expanse with absolutely nothing in it.
A place hidden in such a close proximity to the planes around it; yet so far away. It is the meeting place of the Multiverse; the gathering place for treasures of old and new.
This is the Capital City of Ahria, a magnificent floating city that spans miles of sky above rich farmland. Brimming with Ahrian citizens as well as visitors from across the Empire and beyond.
You have entered the void - an black expanse with absolutely nothing in it.
This narrow region of space is home to the Aschen Empire and fringe Continuum Territory, and rests on the very outermost edge of the Milky Way.
The scent of fresh and otherworldly spices wafts through the air from a nearby shop. Several everburning lanterns highlight the large inn doors. Inside the gentle heat of a lit hearth pours over you. Magically, you feel at ease...
The cavernous chamber in which Eterna's World Spirit - the immortal source of its magic - resides, silently watching over its children. Accessed via the source of Eterna's Tear, only the Order of the Tear know of its existence.
The capital city of the rell's domain, deep within the oceans far to the west of Atella.
Molecay is a well known Aschen world, with fiercely independent attitudes and a desire for freedom.
The unified ocean realm home to the rell.
One of the middle regions of the Milky Way, the Sagittarius Arm is home to the Garden Zone—the single most valuable swath of systems in the galaxy.
The Galactic Bar is a dense region of systems, and home to the most abundant resources. It is the center of the galaxy, and often referred to as "The Core Worlds".
The inside kitchen for the people who don't want to be a part of the party or for when its colder out. Its a fully stocked kitchen that only Ronnie is allowed to be in.
The entrance way for The Mint and Sage. With a staircase to the right, and a small hallway leading down to a kitchen and small dining area.
West Lanterna Way stretches from Verinotte Square to West Verinotte Gates. To the north is Verinotte Hall, and to the south is a theatre.
Spread out in many locations across Atella, these crystal fields house massive formations of crystals charged with magical power.
A collection of floating rock formations above Cathos, these islands are populated sparsely by humans and feature many odd natural occurrences.
An ornate stone winery
A small solar system orbiting a red giant star named Ris. Consists of five planets, four of which are gas giants, and one of which is the habitable world Eterna.
You have entered the void - an black expanse with absolutely nothing in it.
The busy market street if filled with creatures and things beyond imagination. People peddling wares, entertainers showing off for credits, and the occasional member of high wealth looking for something rare and exciting.
A coastal city spanning a wide area separated by numerous inlets. The largest city on Cathos and the seat of power for the nation.
The northern continent of Eterna, home to prosperous temperate climates and diverse geography, as well as the majority of the planets crystal fields.
The main stadium closest to the grand gates. Events are held here on a constant basis. From races and theater, to pit fighting and monster hunts.
The public gardens. No business is done here. Just a simple place to relax and let time and space roll by.
A bustling and prosperous city, Ensis is the largest city on the planet as far as population goes and the seat of power for Atella's government and monarchy.
An island city off the coast of Vintu
-Description Pending-
Province in northern Metis.
A silver and gold ballroom, giving the view of the arena through large panes of glass
[i]Stateroom[/i]
A large and well lit dining hall
-Description Pending-
Throne room
This stairway is roughly hewn from the stone of the mountain itself. The acoustics are such that even the smallest sounds are loudly echoed down into the temple proper. Runic wards block entry into the temple for those with malevolent intentions.
Acacia's Grass Type Gym is generally the fourth to be challenged, and is designed like an Arboretum. Five trainers must be beaten before one can challenge Acacia, and the puzzle here is really in growing plants and turning off sprinklers to alter pathways.
You have entered the void - an black expanse with absolutely nothing in it.
A grand entry way with what appeared to be liquid silver dripping from the walls
Former Penal colony turned pirate world, Hadante is a rogue state filled with former Aschen convicts.
Danu, the mother of many. Green, blue, brown, and white cradle against the stars. Danu is a planet which many could consider a 'sister' to Terra, though it has no contact with that planet and is far more like a cousine to that planet.
The portal room is a large circular chamber with half a dozen stone archways positioned at intervals along the wall. Resting atop a pedestal at the center of the room is the crystal orb used to activate the portals. However, a deep crack runs through the crystal and several of the archways have been destroyed beyond repair.
Thousands of books, all elegantly stored behind thick panes of glass.
The dome's interior is obsidian black, decorated with starts plated silver accurately depicting the night sky.
A frozen city built into the mountains, it is a lot bigger then you see. Created by refugees and survivors of "The Aschen Wars", they attempt to survive on the first world they found, although it was a hostile and barren one...
A nondescript sector.
A lonely yellow dwarf.
An outdoor kitchen for barbecues and such durring the warmer months. Its complete with a roof to protect the items of the outdoor kitchen
Ukko's Electric Type Gym is generally the third challenged by trainers, for this is where the difficulty starts to climb a bit. The entire gym is designed as if one was walking through an extravagant neon lit city. Four trainers must be battled before Ukko can be challenged. The puzzle here involves making pathways appear and disappear based on neon lights that are lit up and turned off.
Specifically the chambers of the Queen
You have entered the void - an black expanse with absolutely nothing in it.
A relatively scarce system with one planet orbiting a large scale black hole at the perfect distance. It serves as the gateway system to the Continuum territory, and provides the only jump route for traditional travel systems.
Four rooms exist here, with a teleporter pad to each one. Each room is a personal room for each member of the Elite 4, and are stylized to their preferences. They can be challenged in any order, as with the Gyms.