Introduction
The world is at peace and all over the world all the magic councils are running smoothly, until one day the Necromancers (mages that use Death Magic) figure out how to bring back an army of powerful zombies. The necromancers are tired of being a joke in the magical world so they decide to take over the magical councils of the world. They start in america and it's up to S.D.F Secret Defence Force to stop the attack before it starts an all out war between the mages of the world.
They must figure out who is causing this and stop it.
Things you should know:
All characters can be moderated by anyone. Except for your personal ones. You can create characters as you please but you will be limited to creating two. You will not need to fill out a character sheet for these extra characters, but you should have an idea of who, what, why and so on.
You may choose to be bad, or good or neutral, whatever. Nothing is set in concrete. The story can change in just one post, but it MUST be first discussed in OOC.
- 1 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 1 authors
He took out his plastic card and swiped it on the reader. There was click and the door opened. He quickly walked through the door. The cold air hit him in the face and the bright lights nearly blinded him. He walked past the receptionist and walked straight into the S.D.F office.
"Hey, I'm here. Why'd you call?" Vern asked. He wasn't happy that he was missing out on his Saturday.
General Crunt looked up from his work. "We have a crisis. The Necromancers have turned on the sanctuary."
Vern's heart jumped.
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View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 4 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Rise Of Necromancers - S.P Based - OPEN. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Places
1 posts · 2 characters present · last post 2012-02-25 00:30:02 »
New York ↪ Empire State Building. Owner: RolePlayGateway
This is where the Main American Magic Council Chambers Are.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Planet Earth. ↪ New York Owner: RolePlayGateway
City in america. Most fights happen here.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Planet Earth. ↪ New Jersey Owner: RolePlayGateway
The Home Of Vernados Rhodes.
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The Rise Of Necromancers - S.P Based - OPEN
by rafaelantonio9 on Fri Feb 24, 2012 5:34 pm
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on Sun Mar 10, 2013 4:30 pm
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The Rise Of Necromancers - S.P Based - OPEN
Most recent OOC posts in The Rise Of Necromancers - S.P Based - OPEN
Re: The Rise Of Necromancers - S.P Based - OPEN
[OOC] The Rise Of Necromancers - S.P Based - OPEN
Elementals, Mages, Vampires, Zombies.....
This is a brand new RPG loosely based on the Skulduggery Pleasant books. I'm not sure if this has been done before but I am very keen to get involved in one. I would prefer is you have read the books but if not that is okay also.
Okay here is some basic background info:
Mages can have two main abilities:
Elemental
They control the 4 Elements; wind,water,fire and earth. Depending on the age and ability of the mage they may have different abilities, such as flight or advanced manipulation of any elements.
Adept
Adept mages have dedicated their life and magical potential to a single set of powers, although the scope of these powers might vary. They can vary anywhere from teleportation to Necromancy. It can be really anything, but must have a downside if its an amazing power
i.e self healing, can only heal if.... BUT don't worry about that just give me your adept power and I'll tell you if its okay.
More info on adept powers here:http://skulduggery.wikia.com/wiki/Adept
More info later on......
Character sheet:
Name: [names should be out there as mages change their name so it can't be used against them... i.e skulduggery pleasant]
Age(you look as mages age extremely slowly): [15 up...]
Actual Age: [15-300]
Race: [Vampire/Mage]
Type of magic: [Adept what kind?/Elemental]
Alliance: [Necromancers...Neutral....etc....]
Description of personality:
Physical Description:
Backstory:
Accesories/Weapons:
Extras:
Any questions please post here. Thank you so much.