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Ruin

I do not need to be understood to know that I am doing right in the world.

0 · 230 views · located in Tane

a character in “The Stonetree Guild”, as played by Everscale

Description

Name: Ruin

Race: Human

Class: Druid

Age: 35

Appearance:

Image

Ruin has always been a thin, light-boned boy, never quite able to build up the bulk common to others of his race. Often, with his ears covered up by the streams of his long red hair, he has been mistaken for an elven lord. This image is not exactly discouraged by his affinity for nature. Garbed in a simple white tunic, brown breeches, leather boots and a green cloak, he is nonetheless unmistakeably a druid. He wears all the subtle markings of the coven – constantly marked by dirt, carrying pouches full of herbs, always accompanied by a book of some sort. His brown eyes are guarded and quiet. He is a man who trusts no one, understands no one, and allows no one to understand him. Visibly clever, he has always been the Guild’s strategist and inventor, in charge of keeping its members alive, even if those members did not like him very much. Only the Founding Four have ever actually trusted him. He carries about him an air of mystery, of disdain for the very existence of mankind. People say that he is closer to the elves than his own species, and it is probably true. Nevertheless, the thought that he is hostile, or even cold, is an utter misunderstanding. He is simply remarkably shy, never knowing exactly how to handle other people. He retreats into himself, comforted by the protective shell of his druidic nature.

Level: 5

Personality

Personality: Ruin is always, and has always been, a very quiet person. Even his feet make no sound as he patrols the great stone halls of the Guildhome. No one ever knows he is coming, which gives the illusion that the druid simply pops up out of thin air. His eyes glitter with an unconcealed intelligence, and it has been said that by watching someone he can stare deep into their unguarded soul. This observation is not without basis – since he was a very small child, Misara has gifted Ruin with the power of foresight. He watches events as they will, or may, be. Events which have not happen yet, or which are happening now. The near-constant double image leaves him distracted and difficult to understand. He rarely carries on a conversation with anyone outside of the Founding Four because it takes too much effort to stop the visions so that he can concentrate. If he is not careful he can begin speaking nonsense, making observations about events which have not yet happened, and which may very well change at a moment’s notice, depending upon decisions made by people involved in the future he sees. This strangeness has always left him rejected.
Nevertheless, his friends are right to trust him. Among those he trusts, he is honest to the point of insensitivity. There is never an opportunity for misunderstanding – as subtle as he is when working, he is his own opposite with his companions. He would never dream of betraying a friend. He is shy and soft-spoken, ready to give advice or comfort. He is not a needy friend. He does not even require conversation – simply the presence of another at mealtimes is enough to tide the young druid over until he chooses to surface from his research once more.

Diety: All.

Likes: Plants, animals, nature, the forest, wilderness, companionship, riding, hunting, gardening, poisons, potions, experimenting, dark rooms, quiet, books, magic, rivers, water, exploring distant lands, the Guild, peacetime

Dislikes: Busy cities, centers of human habitation, being too well understood, stupidity, carelessness, bickering, war, blood, all which is not natural, death, fire

Life Goals: He is driven only by the study of the natural world. He has no particular goals – simply to continue his studies as long as he possibly can.

Fears: Fire. He cringes even at the sight of a large candle flame. Burning is the worst death he can imagine.

Quirks: He would rather remain entirely alone than spend time with more than a couple of people. He sleeps in a tight, dark space which was once a closet. He will vanish for weeks at a time without a trace (and no one will actually worry until almost a month has passed). He gets along with almost none of his Guild subordinates, and makes himself impossible to understand or completely trust. He speaks more easily with animals than with people.

Equipment

Weapons:

β€’ Quarterstaff
β€’ Longbow

Armor:

β€’ Leather, though he rarely wears armor.

Gear:

β€’ Herb kit
β€’ Poison kit
β€’ Hunting knife
β€’ Quiver of 30 arrows
β€’ Green cloak
β€’ Heavy leather gloves

Animals:

β€’ Rika – a tiny dormouse, his companion.
β€’ Thunder – a trained falcon.

Magic Items:
β€’ None

Spells:
1. Heal
2. Detect Poison: Detects poison in one creature or object.
3. Charm Animal: Makes one animal your friend.
4. Detect Snares and Pits: Reveals natural or primitive traps.
5. Endure Elements: Exist comfortably in hot or cold environments.
6. Entangle: Plants entangle everyone in 40-ft.-radius.
7. Obscuring Mist: Fog surrounds you.
8. Pass without Trace: One subject/level leaves no tracks.
9. Speak with Animals: You can communicate with animals.
10. Summon Nature's Ally I Calls creature to aid your will
11. Delay Poison: Stops poison from harming subject for 1 hour/level.
12. Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
13. Spider Climb: Grants ability to walk on walls and ceilings.
14. Tree Shape: You look exactly like a tree for 1 hour/level.
15. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
16. Contagion: Infects subject with chosen disease.
17. Poison: Touch deals 1d10 Con damage, repeats in 1 min.
18. Speak with Plants: You can talk to normal plants and plant creatures.
19. Tree Stride: Step from one tree to another far away.

So begins...

Ruin's Story

Setting

Characters Present

Character Portrait: Thauvin Longstrider Character Portrait: Ruin
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#, as written by Cypher
Thauvin was immediately assaulted full-force with the smell of Ruin's chambers. Even on slow days, it smelled like a forest glen had crashed into an herbalist's shop and a professional kitchen. When Ruin was in the midst of one of his druidic rituals, the entire Guildhall could stink with his poultices and mixtures, especially if they were burnt or generally just went wrong. Thauvin recalled one occasion when he had used a few doses of snakeroot that had gone just a bit over the hill and were no longer usable. Thauvin usually considered the druid infallible when making his wondrous concoctions, but that didn't mean that he would ever live down the day that the thatch roof of the Guildhall had caught fire when Ruin's alembic had spat fire into the rafters and nearly burned the place to the ground.

The thought brought a chuckle to the bard's lips, but he choked it back. He was an actor first and foremost, and he was an expert at keeping his poker face when necessary.

"I cannot think of anything more than the usual load of health poultices, painkillers, injury kits, et cetera..." Thauvin scratched his chin briefly, then--"Actually. So long as you're thinking about making potions... Failing the necromancer, we may need a truth serum. If she is truly at work here; she may have placed a charm on her victims, or at the very least scared them into not talking." The bard thought a moment longer, scratching his chin, and then finally shook his head.

"Nope, that's all." Then the antidotes came out. Thauvin eyed them warily, but then the moment passed and he placed the potions into his belt pouch. "Thank you, my friend." He added quickly, careful not to tread on the fact that Ruin had just mentioned the antidote he'd handed the bard was for a poison that Ruin had made himself, and then taught Krista to make. There was no place for such a thing.