I do not need to be understood to know that I am doing right in the world.
Personality: Ruin is always, and has always been, a very quiet person. Even his feet make no sound as he patrols the great stone halls of the Guildhome. No one ever knows he is coming, which gives the illusion that the druid simply pops up out of thin air. His eyes glitter with an unconcealed intelligence, and it has been said that by watching someone he can stare deep into their unguarded soul. This observation is not without basis β since he was a very small child, Misara has gifted Ruin with the power of foresight. He watches events as they will, or may, be. Events which have not happen yet, or which are happening now. The near-constant double image leaves him distracted and difficult to understand. He rarely carries on a conversation with anyone outside of the Founding Four because it takes too much effort to stop the visions so that he can concentrate. If he is not careful he can begin speaking nonsense, making observations about events which have not yet happened, and which may very well change at a momentβs notice, depending upon decisions made by people involved in the future he sees. This strangeness has always left him rejected.
Nevertheless, his friends are right to trust him. Among those he trusts, he is honest to the point of insensitivity. There is never an opportunity for misunderstanding β as subtle as he is when working, he is his own opposite with his companions. He would never dream of betraying a friend. He is shy and soft-spoken, ready to give advice or comfort. He is not a needy friend. He does not even require conversation β simply the presence of another at mealtimes is enough to tide the young druid over until he chooses to surface from his research once more.
Diety: All.
Likes: Plants, animals, nature, the forest, wilderness, companionship, riding, hunting, gardening, poisons, potions, experimenting, dark rooms, quiet, books, magic, rivers, water, exploring distant lands, the Guild, peacetime
Dislikes: Busy cities, centers of human habitation, being too well understood, stupidity, carelessness, bickering, war, blood, all which is not natural, death, fire
Life Goals: He is driven only by the study of the natural world. He has no particular goals β simply to continue his studies as long as he possibly can.
Fears: Fire. He cringes even at the sight of a large candle flame. Burning is the worst death he can imagine.
Quirks: He would rather remain entirely alone than spend time with more than a couple of people. He sleeps in a tight, dark space which was once a closet. He will vanish for weeks at a time without a trace (and no one will actually worry until almost a month has passed). He gets along with almost none of his Guild subordinates, and makes himself impossible to understand or completely trust. He speaks more easily with animals than with people.
Weapons:
β’ Quarterstaff
β’ Longbow
Armor:
β’ Leather, though he rarely wears armor.
Gear:
β’ Herb kit
β’ Poison kit
β’ Hunting knife
β’ Quiver of 30 arrows
β’ Green cloak
β’ Heavy leather gloves
Animals:
β’ Rika β a tiny dormouse, his companion.
β’ Thunder β a trained falcon.
Magic Items:
β’ None
Spells:
1. Heal
2. Detect Poison: Detects poison in one creature or object.
3. Charm Animal: Makes one animal your friend.
4. Detect Snares and Pits: Reveals natural or primitive traps.
5. Endure Elements: Exist comfortably in hot or cold environments.
6. Entangle: Plants entangle everyone in 40-ft.-radius.
7. Obscuring Mist: Fog surrounds you.
8. Pass without Trace: One subject/level leaves no tracks.
9. Speak with Animals: You can communicate with animals.
10. Summon Nature's Ally I Calls creature to aid your will
11. Delay Poison: Stops poison from harming subject for 1 hour/level.
12. Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
13. Spider Climb: Grants ability to walk on walls and ceilings.
14. Tree Shape: You look exactly like a tree for 1 hour/level.
15. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
16. Contagion: Infects subject with chosen disease.
17. Poison: Touch deals 1d10 Con damage, repeats in 1 min.
18. Speak with Plants: You can talk to normal plants and plant creatures.
19. Tree Stride: Step from one tree to another far away.