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The Swift

The Swift Open

"Today, lads, we become made men. Let's go to work."

Owner: Whiskey Go Dark
Game Masters: Whiskey Go Dark
Tags: 21st, action, bank, century, cops, crime, day, drama, guns, mafia, modern, original, robbers, robbery (Add Tags »)
Requires Approval: Yes

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Introduction

...


-----Plot-----

You are a modern-day, professional thief, working as part of a crime syndicate known as the Swift Family. The employment terms are simple - you retrieve the items wanted, and get paid well (and you can keep the other loot). If you fail, you get nothing, and no-one will acknowledge your existence. For reasons of deniability, you and your team have never met the 'boss'. A string of orders has just come in from the boss. Seemingly mundane things from well secured locations, but no-one cares - more profit for you, eh? As the team begins to work their way through the orders, things will soon take a sinister turn.

-----Character Slots/Roles-----

Electronics - A very experienced hacker, capable of picking through most electronic security systems and locks, as well as most tumbler systems.
Volt - Played by Whiskey Go Dark

Intelligence - Deals with the small details, such as organising entry/exit plans, and setting the objectives remotely. Does not go on jobs. Could be seen as the brains of all operations.
Hunter - Played by Whiskey Go Dark

Gunman - Muscle to support the plans. These characters focus on dealing with possible threats, along with taking civilian hostages... or security staff... not picky...
2 Slots available for this role

Demolitions - Sometimes, hacking just doesn't cut it. That's where I come in... Experienced with drilling and cutting equipment, and trained in the use of explosives.
1 slot available for this role

Infiltrator - This character specialises in entering areas unnoticed, whether it is sneaking solo past security cameras or guards, to advising the team on the best way through.
Slot is RESERVED! (FalloutRomanae)

Marksman - Sometimes, a pair of eyes on the outside can make all the difference. Armed with a scoped rifle, and a radio to keep in touch with the team, this character keeps an eye out for approaching trouble.
1 slot available for this role

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All law enforcement personnel are considered to be NPCs, and will be controlled by GM(s).
The 'Boss' will be played by "Whiskey Go Dark", but his actions only displayed in narrative form.

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-----Profile Skeleton-----

Code: Select all
<<<<DESCRIPTION>>>>

{IMAGE}
[b]Name:[/b]
[b]Role:[/b]

[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Eyes:[/b]
[b]Hair:[/b]
[b]Clothing:[/b] (perhaps give changes for casual, day-time heists and night-time heists


<<<<PERSONALITY>>>>

[b]Personality when on a job:[/b]
[b]Personality when relaxed:[/b]
[b]Likes:[/b]
[b]+[/b]
[b]+[/b]
[b]+[/b]
[b]+[/b]
[b]Dislikes:[/b]
[b]-[/b]
[b]-[/b]
[b]-[/b]
[b]-[/b]


<<<<EQUIPMENT>>>>

[b]Primary Weapon (+attachments):[/b]
[b]Sidearm (+attachments):[/b]
[b]Tools/Equipment:[/b]
All characters carry a knife, a smoke bomb, and two cable ties (for taking hostages)


<<<<HISTORY>>>>

[b]Personal History:[/b] (How you became involved in crime?)

Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

0 Authors

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Character Portrait: Senka
Senka played by FalloutRomanae
"This has always been my life. It's exciting!"

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The Swift: Out Of Character (OOC)

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[OOC] The Swift

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