5'10, muscular build, long waisted, brown hair. red eyes, and gorgeous features
Gambit is a model of charisma and charm (and not just because he actually has "hypnotic charm" as an ability). From the moment he could form words, he could talk himself right out of trouble. Women in particular are very taken by his magnetic sort of personality. Men either wanna be his friend or smash his face in, and it's been that way for as long as he can remember. Being raised a thief and born as "Le Diablo Blanc" thanks to his mutations, he knows what it's like to live as an outlaw. He walks confidently on the line of the law, but generally he is a good guy. His heart has always been in the right place.Generally, Gambit is fairly silly or at least laid-back about things. He likes to joke with and poke fun.
Remy LeBeau was born in New Orleans, Louisiana. He was kidnapped from the hospital where he was born, then raised by the LeBeau Clan Thieves' Guild, and given to the Antiquary as a tribute.
They referred to the child as "Le Diable Blanc" ("the white devil") and believed he was prophesied to unite the warring Thieves' and Assassins' Guilds. Soon after, Remy was placed in the care of Fagan's Mob, a gang of street thieves who raised the child and taught him the ways of thievery. After living as an orphan on the streets, a 10-year-old Remy attempted to pick the pocket of Jean-Luc LeBeau, then patriarch of the Thieves' Guild. Jean-Luc took the boy off the streets and adopted him into his own family. Remy's bio-kinetic charging abilities manifested early in his teens, although he kept his powers secret from his family and friends, practicing his powers away from prying eyes.
None but he is a flirt so this won't be this way for long
Kinetic Absorption — Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact.
Enhanced Agility — Gambit's ability to tap energy also grants him superhuman agility and dexterity which gives him an added edge he has used to his advantage by developing a unique acrobatic fighting style.
Static Interference — Ability to create static, because of the charged potential energy always in his body, that shields his mind from detection and intrusion by even the most powerful telepaths. The shield has the added effect of destabilizing touch based powers.
Hypnotic Charm — Ability to "charge" the kinetic energy within a person's brain, allowing a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm.
He is extensively trained in martial arts, particularly French kick-boxing or savate and the staff style art Bojutsu. He is an excellent hand-to-hand combatant, using street-fighting techniques and acrobatics. Gambit is a skilled card-thrower, and throws charged playing cards with great accuracy at opponents. He also excels in all aspects of thievery, as he was adopted by the patriarch of a Thieves' Guild.
Gambit is always seen with cards in his hand and fight with his metal shaft