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Warhammer 40K: Zaraphen

Warhammer 40K: Zaraphen Open

The Planet Zaraphen, an empty planet, was suddenly beset by war. At this, Eight Armies raced to control it. It's wealth of resources, and it's strategic location, would ensure an advantage to whoever could call it their own.

Owner: BBClock
Game Masters: BBClock
Tags: 40000, 40k, warhammer (Add Tags »)

Introduction

The Planet Zaraphen, an empty planet in the area known as the "Crossroads of the Galaxy", was discovered not to long ago. The Imperium disregarded it, and it fell into the wastebin of History. However, when it was suddenly realized that the Planet had much to offer by way of resources, Relics, and it's prime location for launching attacks, it was beset by war. Eight Armies raced to control it. It's wealth of resources, and it's strategic location, would ensure an advantage to whoever could call it their own.

The first to arrive was the Imperial Guard. The largest and fiercest army in the Galaxy, they were here to claim the Planets and it's many luxuries in the name of the Immortal Emperor. Governor-Militant *First/Last Name Here* set out to ready himself/herself, taking the local Tatar Coast, and making it into the glorious Camp Victory. Entrenched, enemies would have a tough time beating them. The Governor-Militant would make sure that every Guardsman fought their hardest.

From the wastes of the Karakov Desert, underneath the Planet, the Necrons rose, waking to destroy all life here, and to return Zaraphen to Tomb World status. The Necron Lord of Zaraphen summoned his troops and readied the Monoliths. Tomb Spyders and Builder Scarabs set up entire complexes. Their tombs, marvelously constructed, still had Necrons awakening. The purge would be complete.

At the Necrons rising, the Eldar activated old, dusty, and disrepaired Webway Gates. In the blink of an eye, they had an entire base set up. The others could not be trusted to deal with the Necrons, and they arrived to quell their ancient foe. Farseer *First Name Here* gave the orders. She had the Eldar set up large barriers, and even larger Webway Gates in many remote caves around Mt. Hide. These gates and barriers provided severasl means of escape, and several means of reinforcing.

The Orks, led by the one and only Warlord Nargul Shakzod, arrived, here to conquer another world in their tireless Waaagh!. When they arrived at the Planet, their Hulking Space Fleets landed in the Jamjarr Forest. There, he set up a major base, and brought all the local Feral Orks under his command. As long as he was victorious, his Orks would fight loyally, immune to any kind of demoralizing feats brought upon them. Removing them would be no easy feat.

The Space Marines would arrive next, as with a previous battle on Kronus, Holy Relics were here, and those Relics needed to be secured. They set up a base on top of ancient grounds sacred to them, and as long as they held these areas, they would never retreat. The Razed Wastes were harsh and forbidding, and a tough area to conquer. The Space Marines were very safe from assault in this desolate area. Brother-Captain *Full Name Here* led the forces of the Blood Ravens.

Chaos would arrive, to claim and taint those Relics that the Space Marines might deem worthy. With the new Black Apostle and Inheritor, *Insert Full Name Here*, they were showing themselves to be even more powerful than before. They quickly turned the lush tropical island of Ghragh into a nightmarish hellscape of taint and blood. From this island, they'd be free to attack most everywhere easily, and assaulting them would be costly in forces and morale.

The Tau, ever more concerned with spreading the Greater Good, would make their way to Zaraphen to try and establish a colony. First, however, the other madmen must be removed. The Tau have brought their best Commander, Shas'O T'au T'roi Soo Tol (Shas'O T'roi), and the highest Ethereal, Aun'o'T'au'Acaya'Va'Denta (Aun'Va). Shas'O T'roi also brought Vespid, Kroot, and Gue'vesa Auxiliaries. They are a formidible force, and have set up their base in a quickly made city, Zar'phen, named after this lush Planet. They were not about to go down easily.

Lastly, the Dark Eldar, who arrived not to really stake a claim on the Planet, but to feast like vultures upon the Souls of all those slain. They'd go to great lengths to kill. They have set up their base on Zaraphen's lone moon, Zaraphen b, accessible only by Dark Webway Gates. From this position, they were ready to launch their crusade. Archon *Name Here* led the forces of Asdrubael Vect, and he would murder anything to gain what the Dark Eldar wanted.

It would be a bloody battle, but only one race could prevail, only one could win. Whoever controlled Zaraphen in the end would enjoy a natural advantage in the years to come.


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Character Portrait: Archanis
Archanis played by Hyraku
A Heretical Techmarine of the black legion. Level headed and bears grudges, and Fast to retort or attack.
Character Portrait: zaphaiel
zaphaiel played by claw
a khorne champion who was the leader of the first squad of beserkers to arrive

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Places in Warhammer 40K: Zaraphen

Zaraphen Thumbnail

3 postsZaraphen

The Planet Zaraphen. From this spectacular view in space, you can see all the features of the Planet.

Camp Victory (Tatar Coast) Thumbnail

0 postsCamp Victory (Tatar Coast)

The glorious Imperial Guard Stronghold. Governor-Militant Vincent Currant's main base of operations on Zaraphen. Heavily Fortified and Defended.

Karakov Desert Thumbnail

0 postsKarakov Desert

The Karakov Desert, largest Desert on Zaraphen. Nothing special on the surface though...

Karakov Catacombs Thumbnail

0 postsKarakov Catacombs

The Necrons' Stronghold. Their Tombs are a labyrinth of Heavily Defended passageways. All over, Necrons are slowly awakening.

Jamjarr Forest Thumbnail

0 postsJamjarr Forest

The location of the Orks' Stronghold. Chants of Waaagh! are heard all over. Heavily Fortified in tough terrain. Warlord Nargul Shakzod's Boss Hut is here.

Zar'phen Thumbnail

0 postsZar'phen

The Tau City on their newly established Colony. The Highest Ethereal, Aun'Va, is here, and as a result, it is heavily defended.

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OOC Notes

# Zaraphen, 2010-02-27 00:12:42, as written by Lukisod
The Planet Zaraphen, an empty planet, was suddenly beset by war. At this, Eight Armies raced to control it. It's wealth of resources, and it's strategic location, would ensure an advantage to whoever could call it their own. That is why General Currant was sent here at the head of 3 regiments of the Emperors Imperial Guardsmen. Looking out from the observation port on the command deck of his flagship The Dominion, he could see very little worth from up here. The planet had little in the way of vegetation or water to colour it's surface beyond the tan shade of dust. However his orders had stated there was significant mineral reserves below the surface as well as lost archives and vaults containing ancient relics and knowledge long forgotten by the Imperium. Zaraphen was also to be the staging ground for a new series of offensives to push back the encroaching xenos and allow the Imperium at large to breath a little easier.

"Sir, we have reached the optimal release point. Shall we begin the landing operations?" Commander Felix Bough, the true master of the ship, inquired from his command station. Currant gave his pistol a squeeze before turning sharply about to address the Commander.

"Yes Commander. Give the order to begin landing. I want to have my command post set up planet side in the next hour. I will retire to prepare. I leave the fleet in your capable hands Mr. Bough." The commander saluted as the general left the deck and proceeded down an elevator to his quarters.

He had refused to take the Captains quarters as was his right and instead set up in a lower officers bunk so as to not disrupt the routine of the Commander. Such oversights in regulation were how he kept things running smoothly in his command. Pomp and ceremony were mere hindrances when there was a war to fight. Inside the room, his aide had already packed his gear into two large duffel bags and left them on his cot. Hefting one over his shoulder and carrying the other he set off towards the flight deck. He had to refuse help several times from deckhands and soldiers. He believed in carrying his own burden whenever possible.

On the flight deck there appeared to be chaos. Servitors with heavy equipment rushed past soldiers running to their Shark Assault craft. Fuel lines ran past carts loaded with ammunition. Racks of missiles swung by on massive cranes over top of Leman Russ tanks as they rolled into specialized landers. The General waded through the activity towards a green and gold trimmed craft where his aide, Lieutenant Savro took his bags from him to be stowed away.

"Good morning sir. The landing is going to schedule as we speak. We should be launching in fifteen minutes."

"Very good Mr. Savro." Currant placed his hands on the railing and watched with contained amazement at the activity of the deck. Down the line of the massive launch bays, Sharks were rocketing through the atmosphere shields separating the pressurized ship from the hard vacuum of space. Past the shimmering blue fields he could only make out the glint of drive engines firing, sending thousands of Imperial soldiers to the surface. Soon it would be his turn to follow them into the impending battle.

His current intelligence told of a possible Ork presence on the surface already. Eldar technology had been reported as well. The Adeptus Astartes were due to make an appearance to secure the relics on the planet. Surely the forces of Chaos sensed the powers of such items as well and in his gut he felt he should expect them. A parsec over was the expanding territory of Tau space. Surely an Imperial presence here would draw their attention. The fleet along with a Space Marine battle barge would own the space around the planet so any battles would likely be fought on the surface. For this he felt grateful. He was a commander on the ground and a battle in space would see him largely pushed to the sideline to allow Commander Bough to do what he did best. He breathed deep of the recycled air just before the command lander lit up it's drives and took off with several G's of acceleration into the void.

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OOC Notes

# Zaraphen, 2010-02-27 02:17:13, as written by BBClock
The large "Roks" that the Orks used as ships alongside their Hulks, littered the Jamjarr Forest like the plague they were, most of the Ork Fleet still in space to defend the drop zone. When there, Warlord Nargul Shakzod quickly rounded up the Feral Orks, and merged them into his army. The Waaagh! had come to Zaraphen, and it wasn't going anywhere anytime soon. The Warlord would have his Stronghold built like it should. Nice and Orky, and well defended. When it was finished, he'd give a long speech to his Orks, generating several cries of "WAAAGH!" and "Orks! Orks! Orks! Orks! Orks!". He was smart for an Ork though. He split parts of his army into several groups, each group doing what they did best. Each of the fragment groups took place around the Forest Stronghold, readying for attack when it arrived. The rest of Nargul's Boyz went off to start capturing new land and making it Orky. Assaulting their Stronghold would be an arduous task for whoever tried.

Elsewhere, under the Karakov Desert, the Necrons, ancient death machines, rose. They set up their Stronghold, in their Catacombs. Being in such a place, it was downright impossible to destroy it by conventional means. After it was done, they'd rise up to the surface, and start their deathless march, The Necron Lord leading them. They'd slaughter any that got in their way.

Lastly, the Tau flung themselves from the edges of the Warp, and arrived near the Planet. They quickly got their Strike Team on the ground, to establish the Colony. The Air Caste piloted the Tau Warfleet to beware an engagement with Imperial Fleets, who were right nearby. The Earth Caste quickly finished the City in hours, and the Fire Caste readied themselves, the finest of the Tau Warriors, and the finest auxilleries they could muster. The city was fixed, and a powerful Stronghold made. The Tau immediately set out on marches to obtain and secure more land, Shas'O T'roi (or Commander Artflower) and High Ethereal Aun'Va stayed in the City to prepare.

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OOC Notes

# Zaraphen, 2010-03-01 13:42:06, as written by CoordinatorKurita
Over his helm's vox came, "Brother-Captain, we are now in orbit round the planet Zaraphen." "Acknowledged," replied Brother Captain Gaisirc Vandal. He then voxs Veteran-Sargent Kronos, "Brother Kronos prepare the brothers we are deploying to Camp Victory within the hour. I want them in the launch deck in fifteen minutes." The reply came immediately, "Already on it Brother-Captain." Vandal thinks, Kronos always thinking ahead of my orders. I could not ask for a better Veteran-Sargent. He heads goes across his room and picks up his weapons, and heads for the launch deck. On his way there he encounters Apothecary Marcion. Together they went down three decks to the launch bay. Upon their arrival Captain Vandal is pleased to note that the Rhinos and Predator tanks where already prepared and the last of his marines where climbing aboard their Thunderhawks. As he climbs aboard the command Thunderhawk he open voxs, " Remember that the Emperor protects." With that the Thunderhawks launch into the void of space.

Warhammer 40K: Zaraphen: Out Of Character (OOC)

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Most recent OOC posts in Warhammer 40K: Zaraphen


Re: [OOC] Warhammer 40K: Zaraphen

If people are set on playing the imperial guard, I'm comfortable playing any of the other races. I just thought it was the first one that needed to be implemented. Anyone who wants the slot can PM me.


Re: [OOC] Warhammer 40K: Zaraphen

Sadly, no GreatCrow. I was going to implement them, but totally forgot. I would add them, but it's already too far in development for that. Sorry.



Re: [OOC] Warhammer 40K: Zaraphen

While a fellow named Lukisod has already claimed the Imperial Guard, you can place reservations. If I get enough interested, or I get too busy, I might hand over control of the Tau and Necrons as well. The Orks are still mine though...

I would prefer however, you make a character asap.


Re: [OOC] Warhammer 40K: Zaraphen

so should we just go ahead and make a character or just call what spot we want here and make the character later.

Also, if your accepting reservations I'm calling the Imperial Guard.


[OOC] Warhammer 40K: Zaraphen

The Planet Zaraphen, an empty planet in the area known as the "Crossroads of the Galaxy", was discovered not to long ago. The Imperium disregarded it, and it fell into the wastebin of History. However, when it was suddenly realized that the Planet had much to offer by way of resources, Relics, and it's prime location for launching attacks, it was beset by war. Eight Armies raced to control it. It's wealth of resources, and it's strategic location, would ensure an advantage to whoever could call it their own.

The first to arrive was the Imperial Guard. The largest and fiercest army in the Galaxy, they were here to claim the Planets and it's many luxuries in the name of the Immortal Emperor. Governor-Militant *First/Last Name Here* set out to ready himself/herself, taking the local Tatar Coast, and making it into the glorious Camp Victory. Entrenched, enemies would have a tough time beating them. The Governor-Militant would make sure that every Guardsman fought their hardest.

From the wastes of the Karakov Desert, underneath the Planet, the Necrons rose, waking to destroy all life here, and to return Zaraphen to Tomb World status. The Necron Lord of Zaraphen summoned his troops and readied the Monoliths. Tomb Spyders and Builder Scarabs set up entire complexes. Their tombs, marvelously constructed, still had Necrons awakening. The purge would be complete.

At the Necrons rising, the Eldar activated old, dusty, and disrepaired Webway Gates. In the blink of an eye, they had an entire base set up. The others could not be trusted to deal with the Necrons, and they arrived to quell their ancient foe. Farseer *First Name Here* of the Ulthwe Craftworld gave the orders. She had the Eldar set up large barriers, and even larger Webway Gates in many remote caves around Mt. Hide. These gates and barriers provided severasl means of escape, and several means of reinforcing.

The Orks, led by the one and only Warlord Nargul Shakzod, arrived, here to conquer another world in their tireless Waaagh!. When they arrived at the Planet, their Hulking Space Fleets landed in the Jamjarr Forest. There, he set up a major base, and brought all the local Feral Orks under his command. As long as he was victorious, his Orks would fight loyally, immune to any kind of demoralizing feats brought upon them. Removing them would be no easy feat.

The Space Marines would arrive next, as with a previous battle on Kronus, Holy Relics were here, and those Relics needed to be secured. They set up a base on top of ancient grounds sacred to them, and as long as they held these areas, they would never retreat. The Razed Wastes were harsh and forbidding, and a tough area to conquer. The Space Marines were very safe from assault in this desolate area. Brother-Captain *Full Name Here* was leading the Blood Ravens this time around, and he'd need to be better than his predecessors.

Chaos would arrive, to claim and taint those Relics that the Space Marines might deem worthy. With the new Black Apostle and Inheritor of the World Eaters, *Insert Full Name Here*, they were showing themselves to be even more powerful than before. They quickly turned the lush tropical island of Ghragh into a nightmarish hellscape of taint and blood. From this island, they'd be free to attack most everywhere easily, and assaulting them would be costly in forces and morale.

The Tau, ever more concerned with spreading the Greater Good, would make their way to Zaraphen to try and establish a colony. First, however, the other madmen must be removed. The Tau have brought their best Commander, Shas'O T'au T'roi Soo Tol (Shas'O T'roi), and the highest Ethereal, Aun'o'T'au'Acaya'Va'Denta (Aun'Va). Shas'O T'roi also brought Vespid, Kroot, and Gue'vesa Auxiliaries. They are a formidible force, and have set up their base in a quickly made city, Zar'phen, named after this lush Planet. They were not about to go down easily.

Lastly, the Dark Eldar, specifically, the Black Heart Kabal, who arrived not to really stake a claim on the Planet, but to feast like vultures upon the Souls of all those slain. They'd go to great lengths to kill. They have set up their base on Zaraphen's lone moon, Zaraphen b, accessible only by Dark Webway Gates. From this position, they were ready to launch their crusade. Archon *Name Here* led the forces of Asdrubael Vect, and he would murder anything to gain what the Dark Eldar wanted.

It would be a bloody battle, but only one race could prevail, only one could win. Whoever controlled Zaraphen in the end would enjoy a natural advantage in the years to come.


There was war. All the forces are fighting for control of Zaraphen, a lush Planet with a good location and lots of resources. However, the races could not do it alone...that is where they need you.

You are Farseer *Male/Female Name of Your Choice Here*. You have come to stop the Necrons, and keep the Planet from the wrong hands. Your warriors are deadly, swift, and silent, and using their abilities will make all others cower before you.

You are the Black Apostle, the Inheritor, *Male/Female Name Here*. Lead your armies of followers in the name of the Chaos Gods. Chaos cannot be denied. All shall see the futility of their ways. You will secure the Space Marine Relics for your own.

You are Archon *Male/Female Name Here* of the Black Heart Kabal. You have come to feast on the Souls of the weak, and gain revenge against the vile Farseer *Farseer's Name Here*. Everyone here is weak, and ripe for slaughter. You have no equal in cruelty, cunning, and speed.

You are Brother-Captain *Male Name Here*. You have come to this Planet to secure Relics from the Blood Ravens past. You will succeed much like Brother-Captain Davian Thule did back on Kronus...without fail. Everything on this Planet must be purged, lest Relics fall into wrong hands.

You are Governer-Militant *Male/Female Name* of the "1st Zaraphen Conquerers". Unlike those before you, you shall win the Planet for the Imperium and the Immortal God Emperor of Man. If Brother-Captain *Insert Brother-Captain's Name Here* refuses to leave, he shall fall with the rest.

A Few Rules on this Roleplay.
1: The Playable Races are Eldar, Dark Eldar, Space Marines, Chaos, and Imperial Guard, as I am handling the duties of Tau, Necrons, and Orks.
2: I'll take any number of people, however, I only need five to make this work.
3: Please, no Power-Playing, Meta-Gaming, or God-Modding. It only makes you look like an idiot.
4: There are several territorries on Zaraphen. Not all of them need to be captured to have your side win, merely eliminating the other races in their strongholds through good planning can win it for you. Most of our posts will consist of the fights themselves.

If you have any questions, contact me via PM, or posting in this topic. I'll answer them.