Introduction
The weapons have different forms. They have:
- human form
- weapon form (their true form)
- animal form
The kids who are assigned a weapon are just like normal people. They have a family, go to school, eat, etc... They are just stronger than normal humans and are able to see "spirits"
(THEY'RE NOT IMMORTAL!)
Character Sheet:
Name: (this takes place in Japan so... get a japanese name)
Nickname: (optional)
Age:
Gender:
Description: (picture will help. i want it anime.)
Hobbies:
Weapon's name:
Gender:
Weapon's Forms: (Human/true form/&animal. The animal form is optional.)
Weapon's Skills: (the most they can have is... 4-5)
Weapon's personality:
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The Story So Far... Write a Post » as written by 4 authors
Setting
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"When did you...?" Miyuki asked staring at him.
"When we got here. I snuck away from you and you didnt notice. The store owner wasnt there so I got free ice cream!" he answered licking his ice cream. Miyuki kicked him across the face. "You dont even deserve an ice cream idiot!" she yelled. Myou was knocked out on the ground, still holding his ice cream. Miyuki sighed, and turned her attention back to the others. "What now?"
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"Well the worms have seem to be split into four separate worms, so with there divided power we could be able to kill one for each of use." He said pointing out to a small city map. "There have been been four reports of school bus sized worms, but if you remember the first worm was about the size of a train." He said remembering the monster they had faced. "So I propose that we could each take one of the worms out by ourselves." He said while spinning an arrow in his hand.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Weapon Masters Are Here. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Weapon Masters Are Here
by brightlight664 on Tue Jun 15, 2010 7:10 pm
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- Last post by brightlight664
on Tue Jun 15, 2010 7:10 pm
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Weapon Masters Are Here
Most recent OOC posts in Weapon Masters Are Here
[OOC] Weapon Masters Are Here
You may edit this first post as you see fit.