The small, weedy-looking man flickered watery eyes quickly back and forth across the patio of the small bistro, nervously folding and re-folding the pale maroon cloth napkin that lay beneath his hand on the small table. His hair was obviously thinning, although he didn't appear to be much older than thirty-something; his skin had a waxy appearance, and his brow was slick with sweat. The waitress appeared at his side, placing down the class of ice water that he'd requested previously, and waited a moment for a response of any sort before leaving when she realized he wasn't going to give one. She thought him awfully rude, which in all actually, he was normally. However, this day, he was simply nervous; the sun was bright, the sky clear, the weather balmy, but if his face were anything to go by, you'd think a hurricane was coming his way.
A small group of tourists passed by on bicycles, laughing and sharing in light-hearted conversation with each other; they stopped in the small park across the street and began sipping the latte's they'd been carrying, relishing the shade of the trees. The streets of Albi were thronging with tourists, backpackers, and in fewer numbers, actual citizens of France. The man had chosen this city because in his mind, Paris would have been the epicenter for tourism and sight-seeing, and hence, Albi would be safer, with fewer bystanders and witnesses. This, however, apparently wasn't quite the case; the streets were almost gorged with people, at least in this part of town. In reality, as much as Paris was a bit of a trademark for France, many people had chosen to come to different cities for the simple fact that it would be less busy, in their minds. This plan of action had, of course, completely defeated the purpose, but in spite of the irony, they enjoyed their visit anyways. Not so much for the nervous man; if anything, it simply forced his blood pressure to rise even more.
Presently, the man saw the person he was waiting for: another man, in a suit that clearly was the real, expensive version of the sort that the other was trying hard to emulate, with slightly tanned skin, bright blue eyes, and neatly combed, thick black hair. He was carrying a thin case along with him, but aside from that, nothing. He was the very essence of confidence and presence; he was the sort that commanded attention and respect the moment he arrived. Flanking his left was another, considerably larger man; he looked as if he'd been modelled after a military tank. He dressed as one who was doing their best to be inconspicuous, and he had succeeded as well as two-hundred pounds of pure muscle could. He wore a suit similar to, but more modest than, the suit of his companion, his face hard-set, calculating, and calm, until you saw his eyes. In a moment, they'd flickered to each corner of the patio, taking in everything and determining the level of threat in an instant. He was the man's bodyguard, and clearly a professional; he wasn't one to be trifled with.
At the arrival of these two, our nervous friend stood up quickly, eagerly reaching forward to shake the new man's hand. He accepted the shake, but released it rather quickly; this may have had something to do with his regard for the man, or with the thin film of sweat that had been forming steadily for the past twenty minutes.
He addressed the new man as Mr. Moretti, and commented on how pleased he was that he'd been able to make it; although the nervous one, who he responded to as Mr. Rousseau, spoke in french and his visitor was clearly of Italian origin, they were able to converse rather easily. Mr. Moretti was required to be quite multi-lingual in his line of work.
They made small talk for about ten or so minutes, and finally Mr. Moretti brought it to and end and addressed Rousseau, getting to the business that he'd flown here for in the first place; he wasn't a man that was known to waste time when he could help it. The waxy man faltered a moment, and skittered his eyes nervously around the patio again; personally, his visitor found this both annoying and unneccessary, nothing but testimony to the man's paranoia. Dovini was here, and his bodyguard could more than destory anyone here, he was sure. On top of that, they'd quite carefully scoped this area out before their arrival. There was nothing here but tourists and old French couples. Not to mention, Rousseau was hardly big-time; he doubted anyone would care enough about what he did to make an attack.
After his quick surveillance, the man reached into his pocket and pulled out a small USB drive, passing it over to Moretti across the table. The Italian examined it for a moment, then pulled out a small laptop from his briefcase, and after slipping the drive into one of the ports, opened it and began flicking through the files. There were lists there, pages upon pages within folders of lists. Social security numbers, banking information, passwords, PIN codes; everything he would need to get full access to every major bank in France. Satisfied with the product, Moretti removed the drive and slipped it into his pocket, then reached into his case and pulled out a small bag. Rousseau accepted this, and opened it a small amount on his lap, just enough to see a multitude of rather large bills inside; he smiled greedily. He hadn't seen this much money in one place in his entire lifetime. He sealed the bag quickly, slipping it over his shoulder. He and Moretti stood up, the latter eager to leave now that his business was done, and as they did so, Dovini fell, a bullet piercing the back of his head. There was no sound until he hit the ground. A moment later, Moretti was down; a second after that, before he had time to process what was happening, Rousseau had followed suit as well. The shots had made no sound; by the time everyone realized what was going on, the shooters were already biking away, unnoticed in the mayhem that ensued, the girl taking one last sip from her empty latte before tossing it into a garbage bin.
Half an hour later, they were sitting on an airplane back to America, payment in hand (or, that is, in their backpacks; a rather nice one-grand. Normally that amount was meager, but this job had been pretty straightforward). The girl yawned, slipped the headphones of her iPod into her ears, and closed her eyes, planning on napping until they arrived back home.----------------------
HistoryIt's 2009, and the world is quite potentially at the greatest level of corruption it's ever known. Gangs, drug lords, pimps, prostitution and murder run rampant, and Western society has lulled its citizens into a state of complacency. Constant news stories, graphic depictions of crime and violence in movies and television, music that promotes anger and malice as alright; all of these things have desensitized the populace, bringing about a state of mind in which these things are alright. Not everyone agrees of course. That's how Eleven was started.
The name was chosen to be simple, obvious to a point, and obscure enough to be anything, and so in turn, a perfect way to mask the nature of the group. There are eleven members, not including their leader, the wizened old man named Geoffrey. He became a priest when he turned twenty, wanting to dedicate his life to God and Christian teachings. However, within ten years he'd learned that even within the church, corruption and indifference ran wild. He left the ministry when he became forty-five, and no one heard from him for many years; eventually, he was presumed dead. He's now sixty-three, but his age barely shows. His eyes are bright and intelligent, his body healthy and fit. the only sign of his age is perhaps the silver of his hair and the worn, beaten look to his skin. He reappeared suddenly six months ago, immediately seeking out one of his oldest friends, a Marine by the name of Richard Walker. However, as it turned out, Richard had died overseas two years ago; all he could find was his daughter, living alone in a run-down basement apartment.
She knew of him, as her father had told her many stories, and feeling a sense of obligation (Richard had done the old man many kind deeds in his lifetime, and he'd never had the opportunity to repay his debt of gratitude), Geoffrey took her in, first as a daughter of sorts, and then as an apprentice. What she was apprenticing for, she didn't find out until later.
It turned out Geoffrey had plans to form a sort of vigilante group; hired hands, paid to kill and rob and capture, whichever the job called for. However, he had no intentions of joining the throng of criminals, oh no. In fact, this group would make it known: they only hunted criminals.
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You are a member of a secret vigilante organization known only as "Eleven". You've been trained by some of the best in the world thanks to Geoffrey's connections, and as such are adept at hand-to-hand combat, thievery techniques and stealth, the use of firearms, explosives, melee and bladed weaponry, gathering information, disguise, and technological tools (think hacking and the like). As far as the world is concerned, you no longer exist; your identity and all information pertaining to you was deleted, erased with no chance of recovery. You know your real name, as do the other members of Eleven; however, everywhere else you go by one of many aliases. You work one of two ways: you're either hired by someone to do a job, and your payment comes from them, or Geoffrey himself will give you a target, and he'll pay you. You have access to a wide range of weaponry and other equipment; you don't want for anything in that department. To help make sure things stay secret and safe, you all live together in a large group home of sorts, passing it off as a foster home; it's an uninteresting building from the outside, situated in a crowded city. No one ever notices that it's even there. The basement is seperated into sections; one for meetings, one is a medical room for injuries (Geoffrey is well-trained in the medical arts), one is the supply room for all the weaponry and equipment. The first floor has a large pool and a gym for keeping in the best physical shape possible, as well as a living room, kitchen, bathroom and rec-room. The bedrooms are all on the second and third floors; the third floor also contains a large library.
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Rules1- I'm expecting high quality here, folks. No one-liners, watch your grammer, third-person writing style. I'm
not going to accept everyone who applies. So make sure your profile impresses me.
2- Fights are fine, and are meant to happen in this roleplay. No auto-hitting, no auto-killing. If you want to kill a player off, you need their permission and they need to let
me know that they gave you permission. Break this rule even once and you're out.
3- Keep it realistic as possible. The Eleven members are trained to the teeth, obviously, but they're far from super heroes. They
can die, they
can get hurt, they
can definately get their asses kicked. They're nothing close to impervious, or the perfect fighters, so don't act like they are.
4- We're trying to keep the sides fairly even. Obviously the most people I can accept for Eleven is ten; Geoffrey is going to be an NPC controlled by me, and I've taken one position already. As for criminals, and the law side of things, though (or any random other person), we need to keep sides fairly even. If it becomes to unbalanced, I'll make a side off-limits for new members for a while.
5- Violence and romance are accepted (obviously more of the first), but keep it to a level acceptable for the general public.
6- Include the word saints in your profile at the very beginning to prove you read the rules.
7- I only want active members; let me know if you're going away for a while. If you're gone for a week with no word, I'll assume you've left and you'll be out.
8- Actually, scratch that. Make the word god-sent if you're applying for Eleven, and put it at the very end. Make it mayhem if you're applying to be a criminal, and put it at the very beginning. For law enforcement, make it authority, and put it at the end. Anything else, make it waylaid, and put it at the end.
9- Check this often. I can change these as I see fit.
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Character SkeletonCharacters (other than random citizens) can be no younger than eighteen; it's extremely unreasonable to say that anyone below that age could handle these things effectively. If you are playing a young citizen, that means you have to ACT the part. No ass-kicking the criminals or cops, no hacking super computers, etc etc. Furthermore,
no goddamn anime pictures for your appearance.
Name:
Age:Gender:Affiliation: (Eleven, Criminal, Cop, Other?)
Appearance:Bio:Specialty: (Are you a weapons specialist, expert hacker, downright awesome fighter?)
Anything Else: (Anything else you feel like adding about your character.)
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ACCEPTED PROFILES
Obviously, for Eleven, there's a limited number of slots available (namely, ten). So, I'll be posting here who's been accepted for that role. Once you see ten names here (that means characters, not just usernames. People can play more than one character. However, if you do want to do that, I'd request that you only make one character for Eleven, just to be fair. Now, if you're reeaally good....we can talk), it means no more applications.
1. Isabelle (Bella) Walker - Played by Kira Walker
2. Cheyenne Clarisse Laurent - Played by DeeviousDemon
3. Euphemia Cartwright - Played by Mindscrew Min-Min
4. William Proulx - Played by Will_911
5. Ralph Giordano II - Played by 7achary
6. Dmitri Sokol - Played by Taefaros-------------------------------------
The IC is up!! Everyone, take a look!! =D
WooHooo~------------------------------------
Name: Isabelle (Bella) Walker
Age: Eighteen
Gender: Female
Affiliation: Eleven
Appearance: On the outside, Bella looks just like an average young woman. She stands at a slightly short 5' 3", and weighs in at 113 pounds even. Her body is lean and trim, ever-so-slightly on the skinny side (she doesn't eat as much as she probably should), and her skin is just very slightly tanned, and normally very pale. Her hair is straight, and cut in choppy layers, with bangs sweeping across her forward, slightly to the side, and the ends coming down to just about her shoulders. The colour is deep crimson. Her eyes are a grey-blue, and her face holds a look of confidence, a characteristic sarcastic smile being what most people remember of her look.
If one pays close enough attention, they can pick out the small things that might look strange on an eighteen-year-old girl: small white scars, barely noticable, dot her hands. Her nails are cut short, and obviously not manicured or anything of the like. She has a very small, angular scar just below her left eye on the cheekbone; the skin was split there from an exceptionally nasty punch a year ago. The confidence in her face and body language is slightly uncommon in average girls her age, and her eyes speak of things seen that most people only see on television. Her bottom lip is pierced with a small ring to one side, and both ears are pierced. In the right one, two piercings at the bottom, and three at the top. On the left ear, two at the top, and one on the bottom. She has a tattoo up the side of her left arm that reads, in exquisite black script, "In Nomeni Patri - Et Fili - Spiritus Sancti".
Bio: Bella was raised by her father from the age of three and a quarter, when her mother left to move to Florida without warning. She's never complained, or even really felt the need to. She was quite happy with just her and her dad, and he was like a hero to her. From the age of about eight until the age of sixteen, he personally taught her everything he could of his military training at her request. At that time, she joined the Canadian army reserve, where she stayed for a year and a month. However, while she was there, she quickly learned that it wasn't everything it was cracked up to be; she'd wanted to help people, but from the way things looked, she was just the government's lapdog. She left at that point; unfortunately, she was to learn that while she'd been away for training, her father had died overseas. She headed down to the states (citizenship was easy to get, since her father had been born an American citizen), and she claimed what was hers from his will. She then got herself a job in an assembly line, and got herself a small apartment. This was her home, until Geoffrey found her; the rest from there is history. Once she learned what he was planning on doing, she eagerly begged to be allowed to take part. With the military training she'd recieved from her father, along with the official training she'd gotten in Canada, her area of expertise was destined from the start: weapons and combat. Not long after she herself went to live with Geoffrey at the home, he began bringing others in as well; more people that he'd simply found and selected for whatever reason, she was sure.
Specialty: Bella is most skilled in the use of firearms, and in melee combat (hand-to-hand and blades and bludgeoning tools). However, although she's far from adept, she's also taken quite a liking to the stealth and thieving aspect of Eleven, and constant practice has made her no push-over in those departments, either. When it comes to computers and the like, though, and negotiations, she's one of the least skilled.
Anything Else: She smokes (Peter Jacksons, Players, Belmonts, Camels, or Du Mauriers), enjoys alcohol, and occassionally enjoys a nice joint. She likes spicy foods and sweet foods, and her favourite food is Chinese food of any kind. She absolutely loves music, and never leaves her iPod behind. She's a video game junkie, and when she isn't doing that, she likes spending her time practicing street-running.