RP: http://www.roleplaygateway.com/freedom-forsaken-t11591.html
Name: Phoenix Raine (aka Major Jasmine Ambey)
Race: Human
Age: Neither she nor I know how old she actually is but she looks late twenties/early thirties
Sexual Orientation: Straight
Appearance: Phoenix is a woman of relatively average human height (about 5'6") with a slender yet muscular build (a more wiry frame than previously). Though she is building up strength gradually, her left arm is distinctly less muscled than her right due to the lasting effects from a severe infection that was removed by the healer Argenti seven months previously. Her skin is pale and bears no tan - though she has lived most of her adult life outdoors - mostly due to her shaded forest home, yet she is very keen on open spaces and her skin would probably gain a darker hue if she allowed it. Her facial structure has not quite recovered from her bout of imprisonment under the Rau-lass Queen, giving her more of a gaunt look: high cheekbones still dusted with shadows from hollow eyes and her strong jaw seemingly out of place upon an almost too-slender neck.
Her hair though stays the same flame/carrot-red as always, if slightly longer than before - her trailing fringe hanging almost completely over her right eye most times and the ragged crop sitting just on the top of her shoulders. Her eyes remain a deep shade of forest green and, though they are still shadowed from her period of torture, they are generally as bright as ever. The tattoo from which she took her name is etched in black and depicts a phoenix surrounded by flames that wraps its way from her abdomen, all the way around her lower back, and ends at her hip bone.
She isn't paticularly concious about what she wears - anything that is flexible, practical and comfortable enough suits her just fine - but she's most often seen in a pair of brown britches, knee-length boots and a loose, white shirt (better to hide her various scars). She has also become accustomed to wearing a long, wool cloak to keep out the colder weather. Her sword (which proved to be a good channel for her magic) is missing, having been claimed by those who captured her, but she has since procured a longsword of simple craftsmanship - which she wears strapped to her back - and a short dagger that rests just inside her left boot.
Bio: Phoenix - as she is known to most of her friends - was born as Jasmine Ambey and raised among humans, along with her older brother Rae. Her childhood was relatively uneventful, though in contrast her adult life bore no such monotony. In her younger years, she lived for a long while in close proximity to a Northern faery colony, making good friends with a select few individuals - such as the dark-haired, dark-winged faery, Aerain Lueila - despite the reservations of many of her elders, including her father.
Recruited into the military against her mother's wishes at the youngest age allowed, Jasmine - with a lot of hard study and training - managed to work her way through the ranks steadily until the position of Major, remaining at the rank for longer than was usually necessary. This, like her brother, was mainly due to an agreement made after the revelation of the protective capabilities of the tattoo upon her abdomen (which managed to remain hidden for a lot longer than her sibling's). For most of her militant duration, she served under the General Yimandra Llanna and it was ultimately this friendship and loyalty that lead to her own downfall. When attacks from the Rau-lass began to increase, General Llanna - in an attempt to stave off the worst of the human attacks - devised a pact involving a gift (the souls of a half-a-dozen human mages) and the promise of access to the faeries.
This selfish method at ceasing hostilities was not found out until the last minute, where Jasmine made a brief and unsuccessful attempt to kill her own General rather than siding with the Rau-lass (who themselves offered Yimandra a gift of magic) in favour of preserving the lives of all races. Unable to go through with the act, she fled into the forest and was persued by the Rau-lass, who eventually left her broken, believing her to be dead. Her tattoo however served its purpose, keeping her alive where other humans would've perished, though her memories of her previous life were lost - stolen in the Rau-lass' attempt to take over her mind. In short, she was rescued by a she-wolf who nursed her back to health and adopted her into the rest of the pack like one of their own. Phoenix Raine (so she named herself) later developed a deep friendship and communication with a single member of the pack named Demon, who remained at her side constantly, treating her as the Alpha female once he became Alpha male of the pack.
She joined the faery army after persuasion by Demon and gradually began to make friends with the seemingly cold faery Commander, Sorea Pardai. After killing an atrox made of General Llanna's mutilated body, her memories were regained rapidly in her second encounter with the Rau-lass Queen, Nstif'ikta, and she found out that Yimandra's magical 'gift' from the Queen had been passed to her with the atrox's death. This enabled the Queen to continually find her with little effort. To avoid burdening her friends with that particular curse, she left after an argument with Sorea - rather stupidly on her own - to find the Rau-lass Queen and kill her.
She was captured and tortured by the Queen in an attempt for access to both her own magic and that of the faeries - which Nstif'ikta claims that the humans still owe her - but managed to escape with the help of a similarly imprisoned elven mage, Elanriel Estarei. Waiting for her was the rescue party sent by Sorea: the elven shadow-mage, Ciarán, and the faery healer, Argenti, whom she has grown a strong affection for - even so far as to call it love. After being thrown into a strange elven land by the dying shadow-mage, the pair have slowly been travelling the land in an attempt to find their companions and rejoin them. What she doesn't yet know, is that as well as Demon, Sorea has perished, along with her brother and many of the other Commanding officers she had befriended.
Strengths and weaknesses: Phoenix's strengths are in her ability to keep going when everything has turned against her. Though having previously had a high prowess with blades, she struggles presently with the weakness in her left arm, finding it difficult to balance when throwing knives - often missing her target (though increasingly less so with practice) - and maintaining a two-handed hold on her sword for long periods of time. She is generally a strong and confident woman, though after her run-in with Nstif'ikta, her self-doubt has increased and she has become rather more subdued than before. Though the Rau-lass to not pose as a weakness, Phoenix finds them harder to deal with than anything else she has come across - mainly due to her unwanted link through her magic to the Queen. Her emotions are as volatile as ever - sometimes putting herself in difficult situations - and she is even less trusting than before, but she is highly loyal and, despite her episode with General Llanna, would never betray a friend.
Name: Aerain Lueila
Race: Faery
Age: 117
Sexual Orientation: Bisexual (although this is known by virtually no one)
Appearance: Aerain has the typical look of a Northern faery, the back of her mottled Osprey feathers dark against her skin. This pale flesh is traced with several tribal tattoos - a mark for each death she has witnessed - and bears few other scars. Her eyes are the colour of maple syrup - a rich caramel-brown reminiscent of the bird she shares her wing-patterning with - and similarly predatory, offset by full lips and a reasonably large, yet delicate-looking nose. She has a natural 'Amazonian' figure consisting of wide hips, strong thighs and a nipped-in waist, contrasted with realtively broad shoulders to support the heavily feathered wings. She is reasonably tall - a stately 5' 10" - but regardless of her height, she seems to tower over everyone. Her preferred weapon, unusually, is a spear made of smooth, dark wood and tipped in a narrow length of steel that she carries with her constantly, though she also bears dual short swords slung at her waist. Her tunic is of a dull colour - a grey as dark as charcoal - and her leggings are similarly coloured, disappearing into flat, black boots that reach to just above her knees, matching the leather vambraces that adorn her arms.
Bio: Aerain is a strong, proud woman who can never seem to admit her weaknesses, and even as a child, she bore a certain disdain for the others around her. That is until she met an equally hot-headed and passionate young woman, Jasmine Ambey, who at the time was having difficulties in convincing others of her strength and worth. Taking pity on the human, Aerain - in a rather forceful manner - taught her what she knew and very quickly a good friendship developed. In a time where mingling with other races was still mostly unheard of - and very controversial - the two blossomed on the attention it brought, Jasmine rising to a high rank in the military as her counterpart did the same among the faery mages. However, attacks by the Rau-lass were becoming more frequent and each was less able to spend time with one another. When word reached her that Jasmine had mysteriously disappeared, Aerain saw no reason to believe she was anything other than dead and, releasing her long, waved hair from its already loose hold, she took up the mourning colours for her lost friend. Since, she has been busy defending the last of the faery fortresses, the loss of Jasmine only fueling her passion to rid the land of its demonic menace.
Strengths and weaknesses: Aerain's ultimate weakness is her pride, providing difficult situations when it comes to admitting her own faults and weaknesses, and it takes a lot to get her to do something she believes is 'debasing'. She has a high sense of honor - believing in noble death - and again, difficulties can arise when she decides to kill a man (or woman) with her blades, rather than her much more powerful magic. Her magic involves 'state-shifting', meaning she can switch the state of an object from one into another, allowing her to use it for both minor healing and (rather nasty) killing. For example, she can solidify liquids, allowing blood to clot and suchlike, or evaporate them, speeding up blood loss or simply sucking the moisture from an enemy's skin. Her magic however does have limits: she cannot 'jump' states i.e. she can't change solids to gas, and the larger the object/feat, the more it drains her, e.g. she could probably change a solid body to a puddle of liquid but it would most likely kill her.
Name: Hylas Tarvin
Race: Shifter
Age: 11 (aaw, bless...)
Sexual Orientation: um... he doesn't really know himself yet...
Appearance: Hylas is around 5' 3" and has the skinny frame to go with it, having not yet built up enough muscle to be anything other than lanky - though his arms are starting to gain in strength due to hard work and a lot of climbing. His skin is slightly tanned, so as to be the colour of tea, and his naturally black (i.e. very dark brown) hair is cut short to the nape of his neck. It is however becoming slightly longer on top and has a certain messy, unkempt look about it. Being young still, he has an almost feminine look, emphisized by his long, dark eyelashes, straight nose and large, narrow lips. His clothing is rather ragged and torn now but consists of a loose, white shirt, brown soft-leather jerkin and black britches, all tied with a narrow, brown leather belt. The britches are tucked into flat, worn, brown boots that come up to his knees with a strap and metal buckle on the sides. He carries no weapons with him and his sole possession is a small, smoky-quartz tied upon a leather thong around his neck.
Bio: Hylas has lived with his grandparents for over seven months, his parents having been killed in the last stand on Tumulosus. The Rau-lass having found and attacked his home have now also killed the only living members of his family, forcing the young lad to run as far and as fast away from his home as he can. In terms of living, he has done so pretty well, using his shapeshifting to hide and feed himself whenever neccessary.
Strengths and weaknesses: Apart from him being young, small and innocent...? He's abominable with a sword - having never held one in his life so far - but is very good with a bow and arrow... if only he had one. His shapeshifting is his best asset: being a Mustelidae shifter, he has a pretty good range of animals to turn into. His is kind and highly unselfish but can be too trusting of people.
Name: Queen Nstif’ikta I’lar
Race: Rau-lass
Sexual Orientation: Anything that takes her fancy, to be perfectly honest...
Appearance: No matter how evil they are, no one can say that a Rau-lass isn’t beautiful and Nstif’ikta is no exception. Designed for both seduction and strength, the Rau-lass Queen’s body is perfectly toned and in proportion, the flawless alabaster skin marred only by shadows and her features reminiscent of a woman in her early thirties. Tall even for the Rau-lass (5’ 11”), her long legs are undoubtedly her best asset and not even the strength in her arms is simply for show: born to the sword, Nstif’ikta could easily hold her own in battle. As all members of her race, the Queen’s hair is a mass of writhing black tentacles – each about the girth of her smallest finger – and each ‘strand’ has sensory endings that act like individual appendages, touching and sensing things, though without much strength. Large, pouting lips hide her slightly pointed teeth and her narrow, crimson eyes settle upon sharp cheekbones. Her nails are longer than a soldier’s usually would be and are slightly curled (think giant, black cat claws), the tips embedded with a natural toxin that burns on contact with flesh (the Rau-lass naturally are resistant). She generally wears leather armour but during battle has a tendency to wear something more practical and made of steel.
Bio: Virtually nothing is known about the Queen of the Rau-lass. Her presence in Aduro was unknown until the battle at Tumulosus, though there were the inevitable rumours that often had more truth than people realised. Clearly a knowledgeable woman, it is obvious she was brought up to fill exactly this role, though not even I can see her as anything other than an adult. Who knows, she may have a whole complex thing going on where she had a bad childhood, didn’t make any friends etc etc... somehow, I doubt it though...
Her recent history involves the battle at Tumulosus – the last stand that she herself supervised to ensure it really was the last. The human Phoenix Raine is a matter of curiosity to her due to the strength and determination she possesses, though the clearer objective is her want for a link to the faeries (which she believes the human race owes her) and a return of the magic with which she gifted the first traitor of the human race, General Llanna. After the disappearance of her ‘fire-bird’ – along with the remaining mages under Sorea Pardai’s command – Nstif’ikta has been temporarily distracted from the main battles with searching for those missing from Tumulosus.
During the seven month period before the fall of Occalus, the Queen managed to locate and capture one of the faery mages – Foertis Deus – who leaked the knowledge that someone close to Commander Pardai was helping him rescue children from the Rau-lass’ experimental plans. Sidetracked by the battle at Occalus, she is unaware that Foertis was rescued by his companions (‘cause let’s face it, who wants to tell the Rau-lass Queen that one of her prize captives has managed to escape..?).
Strengths and weaknesses: Nstif’ikta has an innate telepathic ability that is virtually second nature to her and along with her extensive shadow magic, she is a formidable mage. Neither would you want to face her in a one-on-one swordfight for, though her prowess with the sword doesn’t even compare to the magic she bears, she is still a dangerous opponent in battle. She is a highly seductive woman (as most of her race) and many find her and her suggestions hard to resist. The Rau-lass Queen’s main vice is her greed and her curiosity, for it is both of these that have caused her so trouble with a certain Major Ambey – her ‘fire-bird’ – and may cause her concern in the future. She has a great weakness for power and is willing to sacrifice anything but her own life for it – even children. Generally a selfish woman, she will however consent to joint ‘leadership’ as it were... as long as she holds the reigns, obviously.
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RP: http://www.roleplaygateway.com/dragon-for-your-heart-private-shadowwake-reiryuusei-t17622.html
Name: Commander Elspeth Dann
Age: 513
Race: Dragon Rider
Gender: Female
Appearance: Elspeth is of average height - around 5' 6" - and looks like she is in her mid thirties. She has pale, white skin (typical of those having lived their lives on the Northern coast of Armiekai) and her figure is slim yet muscular, her relatively broad shoulders supporting strong arms and contrasting with narrow hips and waist. Her short-cropped, tousled hair is a shade of mousey-brown mottled with dark blonde and her large blue eyes are the colour of the ocean on a cloudy day. Her mouth is small, as is her nose, set into an almost delicate-looking face that is beginning to show the fine lines of age - soft marks at the corners of her lips and eyes showing that she is no stranger to smiling. She wears soft, brown leather trousers that cling to her legs like a second skin and calf-length, hard-wearing boots of a hardier yet similar material. Her short jacket is also a rich brown in colour and made of shed dragon skin, lined with soft down harvested from the creamy, winged-wolves of the region - the Wikyn - and she wears this over a loose, white shirt and toughened leather breastplate.
Pesonality: Elspeth is a very bright young woman, always optimistic and smiling, however, her enthusiasm does not bespoke childishness but simply a friendly nature. Despite this, she is very protective of the Coalition - both the people and the dragons - and anyone who poses a risk to the welfare of either will be met with strong judgement and little pity. She is a highly passionate woman and in situations like the latter can seem harsh and unforgiving, but she is loyal to those she loves and her arguments with them are fierce yet brief.
History: Elspeth's childhood was uneventful - virtually the same as every other child in the Coalition - and though she joined the military side at an early age, working her way up the ranks, there had never been any need for concern - the world remaining calm until around her two-hundredth year. Pressure from the mages at Wordonat meant she had to fly to war, serving in a Legion for five decades before her dragon, Tulasi, was severely injured by a harpoon and she was forced to retreat. Though the dragon survived, she was no longer able to serve in the line of duty, and Elspeth was allocated to Gaeb, who proved initially to be stubborn in the making of a friendship. After only ten more years, the war with Wordonat ended on a stalemate and leaving the two firm friends. Elspeth was promoted to Commander for her efforts and now holds her own Legion of half-a-dozen dragons and their riders.
Magic/weaponry: Like all riders, Elspeth is telepathic with her dragon but unusually (mainly due to Gaeb's age and strength) she can maintain her telepathy with all the members of her Legion - a useful magic in times of battle. She does however have to train the riders to 'accept' her thoughts, so to speak, but the dragons bear enough magic in their souls to hear her regardless. In the first stages of training, Elspeth communicates mainly though the dragons until this gradually progresses until both can hear her mental commands. Again, like most, Gaeb is able to feed his enhanced senses to her which she has become relatively used to. She carries a longbow strapped to her back along with a quiver full of arrows fletched with pale Wikyn feathers and, due to her rank, wears a short-sword strapped to her waist, though this is rarely used.
Name: Gabriel “Gaeb”
Age: 978
Race: Dragon
Gender: Male
Appearance: Gaeb is a dragon of enormous size and stands ten feet to the shoulders, each wing almost the length of his body and thus spanning around fifty feet. His scaly flesh is a deep conifer green and is slight brighter on his smaller-scaled underbelly and bat-like wings - a shimmering hue that seems almost metallic. His platter-sized eyes are a deep amber, speared with a long, slit-like pupil and continually give the impression that he is assessing you. His spines are a dark, charcoal grey like steel, matching the long, sharp talons upon his feet, and run all the way from his crown to the tip of his tail with the typical space at the riding position. He also has a single spine upon the bridge of his muzzle.
Personality: In contrast to Elspeth, Gaeb is very calm and collected - though his sense of humour is just as decent - and he often seems to be the one reigning his rider. He is a noble beast full of good intentions and though he isn't as enthusiatic as Elspeth, his passion in righting wrong is identical to her own. Occasionally, he can seem aloof, but being the Alpha - the oldest dragon in the Coalition - he has good reason to be.
Magic/weaponry: Gaeb's magics consist of energy bursts - a magic that has no colour - and can be used for various purposes. It can, for example, be used to fire a ball of pure force at an enemy, striking them with a force reminiscent of his own weight, or used in defensive purposes to create an invisible shield. He can also - using latent energy from digestion - cause this colourless magic to heat up to extreme temperatures, though he rarely uses this aspect of it.
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RP: http://roleplayerguild.com/f9/sovereign-star-the-ninth-age-ic-12500/
Name: Bain Urali
Age: 46
Race: Sagar-Morgan
Gender: Male
Appearance: Bain has skin the colour of dark chocolate and a shock of short, tousled, silver hair. His eyes are a rich ochre - a darker colour than his Morwen brethren - but they still nonetheless share the same hue. His sharp, pointed teeth are just visible beneath his full lips and often glitter as brightly as his hair when he smiles, which in itself is a rare occurrence. He is measured at six and a half foot tall and is broad with it, his barrel-like chest supporting muscled arms and sat upon strong legs. His huge hands are each ringed by a bracelet made of shells - a similar-looking adornment wrapped loosely around his neck - and upon the left wrist is an another red and tan bracelet made of dyed and woven hemp. He is most often seen wearing an old, slightly yellowed, V-necked shirt with the sleeves rolled to the elbows, tucked into a pair of plain brown britches and worn leather boots. When among strangers upon his ship, he will don a hat made of the same leather that pinches into three points, to show his status as Captain (http://www.legendarytoys.com/media/EL-A3461-lg.jpg
Personality: As a half-breed, Bain typically shows both human an Sagar-Morwen traits; generally he is very stoic and calm and you will rarely catch even a twitch of a smile upon his lips. He shows a little more friendly emotion to those he is familiar with - especially his sister Enya, whom he adores, and his crew - however, any sign of affection is very brief. However, although he seems slow to anger, this is only due to careful training for clients and strangers and his short temper is very clear when one observes him overseeing his ship and crew. His loud, booming voice is often heard reverberating over the deck and is rarely used for praise. He is fiercely proud of what he is - a half-breed and a Captain - and will openly challenge anyone who says differently, and despite his size, he is reasonably nimble, any lack in skill usually made up for with brute strength.
History: Bain's father, Ramon, was a human sailor living on the far Southern point of Armiekai in a small hut away from most civilization. His ship was mainly trade - his visiting merchants bringing anything from minerals and gems from the mountains, fruit and grain from the Southern lowland farms or furs and pelts from the far Northern reaches. His mother was a silver-haired Sagar-Morwen named Jalila (pron: yah-lil-ah, living in the archipelago of Ninata, who came across Ramon during one of his excursions from Armiekai to Jahnhey. Ramon immediately fell in love with her (as men often do with the Sagar-Morwen) and the two decided to settle down in one of the ports of Jahnhey. He continued to sail with his wife, gradually gaining a good reputation for both passenger and goods transport and he would often take the young Bain with them on their travels. Sadly, Ramon became seriously ill and could no longer continue his active lifestyle; Jalilia stayed with him throughout his illness on Jahnhey until his eventual death while Bain continued in his father's name, and eventually, she passed away - some say of the same illness, others say of sadness. It was only after his mother's death that Bain found out about his younger sister - a pure-bred Sagar-Morwen - and after a period of travelling with her, the two parted ways: her to her family and him to his ship. Having sailed for as long as he can remember, the head-strong Sagar-Morgan feels that his place upon the ocean is both apt and justified, and very few know the seas and inlets better than he.
Magic/weaponry: Bain has no magical talent to speak of, despite his mother's gift in healing, and carries only an old, chipped-yet-useable sword in a salt-stained scabbard at his hip.
Name: Kristan Vorshtadt
Age: 30
Race: Human
Gender: Male
Appearance: Chin-length, shaggy hair the colour of wheat with a matching trimmed moustashe and goatee; small, navy-blue eyes; pale, pinkish skin; rounded, relatively homely features apart from the hollow, shadowed eyes; ring finger missing on his left hand; 5'4"; slim and narrow-chested (actually rather gangly-looking unclothed, despite his reasonably strong appearance when robed); seems to permanently be seen in the deep indigo robes of Syannath, though he does actually wear simple black clothing beneath, with a pair of knee-length black boots.
Pesonality: ruthless, a little unhinged, power-hungry, actually rather cowardly once his stave is taken from him, passionate.
History: Kristan is the current High Mage of Syannath Mage College and is rather enjoying it. He does however, have a very bad history of illness - the only way he can overcome which is by killing other mages and absorbing their life-force - hencewhy he usually stays indoors. He gave not only his ring finger in order to prove his loyalty to the College but also the life of his young wife, whom he did once love, which (unsurprisingly) made him a leeettle unhinged, though he obviously wasn't completely sane before that...
Magic/weaponry: A long, simple stave of mahogany about 5' in length. This - somehow - allows him to drain a man (or woman) of their life-force and magic, although he hasn't gained enough control to utilise the magic he drains... yet. He simply zaps them of their power. In terms of draining life-force, this takes a long time to achieve depending on body size (average sized man = 1 hour to drain enough for threat of death, 1.5 hours = complete death), therefore it's easier for him if his victim is unconcious. Which is relatively easy if they're on their own as he can wield the stave as a weapon pretty well.
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RP: http://roleplayerguild.com/f9/sandcastle-ic-11824/
Full character name: Khalidah "Ma'isah" Ansari
Gender: Female
Age: 25
Appearance:
Khalidah is without a doubt a veritable beauty of Rayt, her long coils of ebony hair curling just over her shoulders and her deep russet gaze set upon high tanned cheekbones. Her eyebrows are fine and arching, giving her a mixture of a permanent disdain and allure, and along with her full lips, she has the overall impression of being a very passionate and confident woman. Her body is curved - as a dancer's should be - and shows many years of the art itself in the toned definition of both her stomach and leg muscles. Her clothing, although initially made to be a dancer's, has been adapted over the years to serve a more practical use. Apart from the narrow band of cloth wrapped around her breast, the rest of her clothing is light and loose, the long, dark sleeves as sheer as the baggy cloth draped about her legs. The material is a dark teal in colour that used to be guilded with gold droplets and gems but these have now been removed in order to serve a more practical use. Some of the excess cloth from her dancing costume has been adapted as a long burnoose that wraps around her face and draps over her shoulders to fall to her ankles; this is in order to both keep her identity concealed and shade her from the heat of the day. She wears a pair of gold-coloured sandals in which the long straps wrap securely around her ankles and although worn, they have served her well.Personality: Confident, passionate and proud, Khalidah is a woman to be reckoned with and you wouldn't want to be on the wrong side of her. Her views on matters are clear and often expressed rather bluntly - sometimes seeming a little cold in their stark pointedness - but are nonetheless relatively moral, despite her recent history as a thief. Her reasoning for the latter is based on the idea that she is simply taking back what was taken from her, and she can see little fault in what she does. Although well-known for her graceful side (if they knew who the cloth-wrapped thief really was), Khalidah doesn't shy at the more menial or 'dirty' tasks and is always willing to get stuck in if it is a means to an end. Her temper, although fierce, is often short-lived and she won't bear grudges for long - barring the one she has for her ex-patron - and is steadfastly loyal to her friends and companions once she has made them. However, life as a thief has made her very suspicious and it generally takes a lot to gain her trust, though - strangely for her current profession - she is, in herself, highly trustworthy. She hasn't - as of yet - been exposed to the magics of the world and is likely to initially meet it with disdain, preferring to rely on her own skills and instincts rather than that of Gods and demons.
Weapon: She has a short scimitar tied at the waist and a narrow blade strapped to her forearm.
Abilities and skills: Although not proficient with her blade, Khalidah is both highly flexible and dextrous, making up for her lack of experience. She could probably hold her own against an opponent larger or heavier than her but is unlikely to succeed against a match with greater skill. She is shrewd and intelligent - a good barterer - and has had decent luck because of it. She is both nimble and quick, and has a talent for lockpicking and puzzle-solving from her recent days as a theif. Other than that, she is an astonishing dancer and has a rich, although relatively subdued, singing voice.
Brief history: Khalidah was once one of the most famous dancers in Rayt - known to everyone as Ma'isah - but a succession of bad luck caused her once lucrative career to turn sour. Her patron - a drunkard and gambler - spent most of the gold that was gained from her dancing and ended up being mugged and murdered for the rest, leaving her penniless, without a home and without the contacts needed for her career. A naturally strong woman, Khalidah turned to stealing in order to survive - mostly to avoid the more derogatory options - and managed quite well, stealing more than just food. Now, she sees herself as almost a renegade, surviving solely off her own skills and intelligence. Not many people know her now for who she really is and she'd much rather keep it that way.
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RP: http://roleplayerguild.com/f15/ooc-whirlwind-of-doom-14970/
Name: Alatáriël “Riel” Elensar
Age: 27
Race: Elf/human hybrid
Gender: Female
Appearance: Born of a human father and an elven mother, Alatáriël carries her father’s rogue-ish red hair, that spirals in loose coils down to just beneath her breasts. Her skin is very pale – almost white – with a slight silvery hue along her veins: a trait from her mother’s own pale grey, drow-coloured flesh. From the base of her spine to just behind her slightly pointed ears, the depiction of a tree in black ink signifies the ties to her roots – that of a both a ranger and a woodland elf – but this is often hidden behind her clothing and armour. Her narrow eyes settle beneath arching russet brows and are coloured a deep, storm-grey – again her father’s inheritance. Fine slim lips curve often into a smile, though more via amusement or wry sarcasm rather than any display of happiness or affection. Her figure is well toned, having been used to a life of hard labour and survival, and Alatáriël stands at just below six-feet, similar to both her parents’ height.
Clothing: Primarily a ranger, Alatáriël is almost permanently clad in leather armour: a flexible yet strong alternative to the heavier metal seen elsewhere. On top, she wears a half-plate of brown leather over her breasts and a separate back-brace that wraps around her waist – buckling at her front – as well as a plate that drapes around her neck and protects her shoulders, laced in place by thin leather strips.

Beneath this, she wears a fine, high-collared, wool vest or a white, loose shirt (depending on both occasion and temperature) and a pair of brown leather vambraces strapped to her forearms, carved with her mother’s family insignia.

With this, she wears either russet or forest-green britches (again, depending on occasion) and sports worn, brown leather boots that lace to the knee around metal hooks.
Weaponry & Accessories: Strapped to her back at all times is a shortbow made of wych elm and a deerskin quiver of a dozen arrows fletched with broadhead feathers (for better accuracy). In a sheath with the same sigil on her vambraces - hung upon a wide belt draped across her hips – is a short-sword with a vine-carved hilt, clearly well used but also well looked-after. In a deerskin pouch hung upon the right side of the belt is a leather oilcloth for her blade, a tincture made of various plant roots to stop the spread of infection in a wound, a purse with a few gold coins in and a water-skin. In her left boot is a short knife that she uses most often for her meals but is sharp enough to use as a weapon if necessary.
Personality: Alatáriël is a woman of few words unless she is angered and, though is prone to the odd smile or amused glance, is mostly seen initially to be very sombre. Having relied on instinct too many times to count, her emotions are as swift and brutal as she is, and her temper is fierce, although often short-lived. She does however have a sense of humour – a trait of her father’s – and though this is mostly dry and more likely expressed in sarcasm than any other method of wit, it does allow people to see the more human side of her. A rogue by nature, Alatáriël’s politeness is debatable, however this simply due to her rather blunt – and often opinionated – way of treating things in general and is never meant as either a true discourtesy or personal insult. Despite her history, the half-elf is inherently loyal to any she accompanies – sometimes even despite her better judgement – and she is more likely to die fighting than ever give in to a situation: her mother’s elven pride.
History: Alatariël’s father, Bristan, had been a wanderer for many years before he stumbled upon her mother’s clan and fell in love with the elven noblewoman, Lillivane. After a period of illicit love, Lillivane became pregnant and, afraid her clan would destroy the child for its hybrid nature, she gave her newborn child to Bristan, telling him never to return. Lillivane’s clan found out about her affair with the rogue human and subsequently exiled her, ensuring that Bristan would never again see his love. The man half-heartedly nurtured the young half-elf but, as she got older and more proficient in the ways of the wood and survival itself, he began distancing himself, eventually disappearing indefinitely. However, by this time, Alatáriël was well into her late teens and so was already becoming more and more independent herself. Instead of taking the matter to heart – for in her eyes, it was a matter for the lovers alone – she worked on creating a home for herself on the borders between Serenita and the southern forests. Occasionally, though, part of her wished to do something more than simply live and so every now and again, Alatáriël would go to the main town for work and pay, staying at an inn for a few days or weeks before returning once more to her forested home.









