[Multiverse] Skallagrim the Cughtagh

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[Multiverse] Skallagrim the Cughtagh ( )

Postby Skallagrim on Thu Dec 20, 2007 11:05 pm

If you want to know about the Xindhi race, scroll down to the second post.

Full name: Skallagrim the Cughtagh
Title: Cughtagh
Race: Xindhi
Age: Ageless
Home Universe: RolePlay Gateway

Position in society: Cughtagh of the Sleeping Queen. Skallagrim is a champion and scout-explorer for the Dreaming Queen.

Physical Description:
Skallagrim is tall and skeletal, standing a little over 6 feet tall. His eyes glow with a hideous amethyst light. His face is covered with only his eyes showing. He wears the dusky black leather and mail of the Cughtagh and Aeryn, the queens own explorers and bodyguards. He wears the crimson lined heavy cloaks that signify a Champion and rarely reveals his form unless he has a measure of respect for his opponent.

Personality: Cold and aloof, he has very little patience for most beings. He is a good ally and better friend but he has few of those. He is the favored scout of the dreaming queen, traveling through the vast multiverse seeking experiences and understanding for the eternal sleeper. Though he is a loyal subject, he has his own desires to once again see his wife and his two children, while seemingly impossible; the multiverse is indeed a strange place where the impossible is limited only by the desire to challenge it.

Inherent Powers: Being Xindhi, when damaged he can slowly regenerate himself, however the extent of the damage dictates the amount of time it takes him to reassemble. However even Xindhi regenerative power is limited as overwhelming damage, either magical or physical can be more than the regeneration process can handle. Surprisingly he is able to move with extreme grace and agility. He has the increased strength bestowed upon him by the very nature of the Xindhi, equal to 20 human men, (able to lift/press roughly 2,600 pounds). He can summon his shadow mount by touching his necklace and calling it from the dreaming realms, the space between worlds.

His sword and dagger also confer some powers to him.

His sword Keefe is a war sword.The 36” long black blade is nicked and notched through years of use, the heavy steel hilt has runes carved into it from a language long forgotten, the 8” handle allows for both a single or two handed grip. The sword is 44” long giving him a very effective reach. The runes allow for Darshan and Prana effects to be enacted upon the sword.

His dagger Rhiannon is wide with its blade measuring 17” long and two inches wide, the blade is shrouded in a black pulsating mist that seems to have a life of its own. The thick 5” handle is covered in hide from an animal that legends only speak of. The pulsating mist is an aspect of Darshan and Prana, with a simple thought from Skallagrim the dagger can transform into a shield.

His Esoteric Powers, the Darshan and Prana, the Patterns of Reality.


According to the Magi of the Xindhi, the whole universe is composed of two materials; one is called Darshan the other Prana. Darshan is the omnipresent, all-penetrating existence. Everything that has form, everything that is the result of combination, is evolved out of Darshan. It is the Darshan that becomes the gasses, that becomes the liquids, that becomes the solids; it is the Darshan that becomes stars, the planets, the moons, the comets and all objects in the universe.

It is the Darshan that becomes the living bodies of sentient beings, the animal bodies, the plants, every form that we see, everything that can be sensed, everything that exists. It is the visible existence of all things, and the thrum of its patterns can be heard, can be felt, can be controlled. At the end of the cycle of all things, the solids, the liquids and the gasses all melt and coalesce into the Darshan again.

Darshan effects can happen almost instantaneously as they concern the known aspects of the holon, the know properties of the collective resonance for that holon, provided the Xindhi has begun understanding the resonance of the current holon. Darshan in its simplest terms is the active way by which the Xindhi alter the holon around them, changing in some part the fabric of that holon.

But just as the visible universe is comprised of Darshan, the Xindhi Magi claim that the unseen and ethereally perfect universe is made of Prana. Prana is the omnipresent, all-penetrating archetypical existence. Every object that has form, everything that is the result of imagination, all have an archetypical and ethereal form that is evolved out of Prana. It is Prana that becomes the insubstantial perfection for gasses, and becomes the peerless image for liquids, and thus also becomes the ideal form for solids; it is Prana that becomes perfect stars, the pristine planets, the flawless moons, the immutable comets and all substantive objects in the universe.

It is Prana that becomes the flawless bodies of sentient beings, the superb animal bodies, the perfectly imaged plants, everything that is flawless in its existence. It can only be sensed by thrum of its patterns which can be heard, can be felt, can be controlled. At the end of the cycle of all things, the archetypical solids, and liquids and the gasses all melt and coalesce into the Prana again.

Prana simply is the way that the Xindhi observe the workings of the holon in action, to understand how things affect the 'ideal' to detect influences and gather knowledge on what has altered the 'ideal' to what is.

Thus, the patterns of Reality, the Darshan and Prana blend to create all things in all holons or divergent universes in the all encompassing archetype multiverse.

The method used to control both the Darshan and Prana is called Resonance. Resonance is a paradigm of essential aspects inherent in experience (or existence). It encompasses all life, the Darshan; in some sense, it also can affect the archetype of everything, the Prana. Resonance manipulation provides control over more conventional paradigms, such as the origin of life, consciousness, the observable laws of probability, and also the nature of subjective experience.

Resonance refers to a collective field of consciousness (resonance) that manifests in any perspective, context or identity. Resonances also referred to as self-moments which organize themselves as a holarchy comprised of holons. A holon is both a part within a larger whole and a whole comprised of smaller parts. On the one hand, the self-moment exists as a unique individual within a larger collective; on the other hand, the self-moment also exists as the larger collective within which the individual in question exists. The Multiverse as a whole is an example of a holarchy, or holarchical system and every holon we are aware of is a part of this larger holarchy.

Resonance naturally manifests as a continuum -- more specifically, a probability distribution of complementary aspects. There are many examples of complementarities each determines their own space-time context: individual and collective, aggressive and passive, masculine and feminine, male and female, conscious and unconscious, particle and wave, space-time and dreamtime, yang and yin. This is the power and union of Darshan and Prana.

History: The Beginning:


Before the young races rose from the goop that gave them life, in the galactic core emerged the primeval races, the first races to reach for the starry heavens. Among these are the Xindhi (Zin-jai). Their is a large world, called Har’arum, which lay lush with vegetation, and large swatches of forested lands. The immense mountains that seemed to reach the deeply blue hued skies and the vast rolling plains, with expansive northern tundra all of this surrounded and encompassed by the oceans that comprise nearly seventy percent of the world. Here the Xindhi had flesh, tall and proud, their pale skin tinged with a ruddiness that enhanced their large eyes and flowing locks, they were indeed a handsome race to behold.

The Xindhi rose to power, mastering their world’s flora and fauna, spreading out and developing their culture of esoteric knowledge. Over the millions of years of their slow rise to dominance, the Xindhi have always maintained a tradition of exploring and developing powers based on their teachings of the Drashan and Prana. Slowly the teachings that once were passed down as oral traditions codified and were imprinted in to vast tomes from which all Xindhi learning comes.

The Xindhi learned to travel along magnetic flux lines that fill their world then the universe, through their teachings they have gained the ability to see these lines of force. Slowly as they learned to master this form of travel, they also learned that they could control the electro-magnetic spectrum of energy. This newly found power not only allowed them to explore the stars, it also led to a cruel and domineering race that spread amongst it’s neighbors with a ravenous bent.

Not all Xindhi approved of the wicked ways of their brethren, led by Queen Scathach, these few sought refuge deep in the dark recesses and hidden places of Har’arum. While in their hiding these Xindhi were branded traitors and hunted by the Paladins of Pattern, Xindhi whom had supported the Magi that extolled the domination and submission of other races and worlds.

Skallagrim, once a farmer who lived with his family on a small plot of land far away from the war between the Paladins and the Cughtagh, the followers of the now titled Dark Queen. Until one cool morning he woke to the sounds of his animals squealing in fright. Rushing out he found a cadre of the Paladins gathering his stock. Grabbing an ax, Skallagrim charged one of the armored men who kicked the untrained man to the ground where he struck his lance through Skallagrim’s body. Screaming his wife and children rushed from the safety of their home and tried to get to his fallen form, however the Paladins led by Sammel, a young war captain, captured them and led them to be sold as slaves in Almar-Sut, the largest fortress-city of the Paladins in the western lands.

The Training:


Blacking out Skallagrim lay in a fevered dream state, his memory awash with the cries of his children and the screams of his wife as they are carried from him. After a few days of tumultuous sleep, he woke in a small camp, surrounded by the heavily armed Cughtagh who had found him although too late to stop the Paladins from raiding the small farm communities in the area.

Here he jumped at the chance to join the Dark Queen, a chance to gain freedom for his family. Realizing that it would be the best, and only option, Skallagrim swore an oath to the band of Cughtagh. Here he learned the art of war and the manipulation of the Darshan and Prana. Far beyond what the average Xindhi learned, mastering the power that coursed through him, learning how the Darshan and Prana influenced and shaped the universe. Riding the dark and shadowed lands, Skallagrim quickly picked up the art of sword and dagger, and learned the use of shields and spears, and power of using both melee weapons with the Darshan and Prana in combat to complement each one another.

Very soon, Skallagrim was making a name for himself as a lethal opponent, throwing himself into battle with a murderous rage that caused his companions to pause. He was seeking death, seeking to purge himself of hatred that rested deep within him upon the flesh of his foes. Nearly a year after he had been with the group he met the Dark Queen, who granted him the title of Cughtagh.

The War with the Shu’fasa and the great change:


The Hammur-Al sorcerers as the Magi who ruled started to call themselves with their minions the Paladins of Pattern spread their reach far beyond Har’arum, eventually reaching a world called Talisa. It was here they met the Shu’fasa, another star spanning race bent on dominance. The native life form on Talisa, the Ghoukas, whom had developed a peaceful society, was now at the center of a war between the Xindhi and the Shu’fasa. Slowly across their world, the technology based Shu’fasa and the esoteric Xindhi waged war, ignoring the harm and destruction they rained down upon the innocent Ghoukas.

It was here at this time that the Dark Queen chose to strike and weaken or even topple the Hammur-Al and their lap dogs the Paladins. Her small force of warriors snuck into the fortress Carathur that lay on the eastern continent of Har’arum. The appearance of Cughtagh caught the defenders unaware and they managed to slay the Duke of the Eastern Marches and his Paladins, who had returned weary from campaign on Talisa. It was after this battle that the Cughtagh discovered the location of the forward base of the Hammur-Al in their war against the Shu’fasa, the Black Spire. The Black Spire, a massive asteroid built upon to resemble a thick walled fortress that orbited the world Talisa in the penumbra point between the planet and its star.

In a surprise move, the Cughtagh attacked this fortress and here Skallagrim faced and defeated the Lord-Knight Sammel, leaving his body to face the star field that loomed above them. Having defeated the major strongholds of the Hammur-Al and the Paladins of Pattern, the Cughtagh led by Queen Scathach raided the power base of the Hammur-Al, the capitol city Almar-Sut. In a struggle that lasted nearly one month the Cughtagh successfully broke the power of the Hammur-Al. Skallagrim raced to the slave pens and sought his wife and children only to discover that they had been sold and eventually killed by Hammur-Al minions who discovered their link to the feared Cughtagh, before the capitol city surrendered to the Dark Queen. In a rage, Skallagrim burned the slave pens to the ground and made his way to the Almar-Sut Sepulcher to see their broken and battered bodies. He used his power to create a tomb, no a shrine to them and swore that he would find a way to return them to life.

Bitter that he was unable to save them, Skallagrim focused on his position as Cughtagh and threw himself into the continuing war against the Shu’fasa whom had sworn to destroy all Xindhi. It is now that the Ghoukas, tried of dying and seeking to be free from the war that wracked their planet, had devised the Stones of Change; a powerful weapon they hoped would allow them to reclaim their planet. An epic battle began on the planet Talisa, the Shu’fasa waited for a Sluagh (army) of the Dark Queen to appear when the Ghoukas unleashed their weapon.

The power of the weapon was tremendous as the Xi particles warped and wracked the land far beyond anything the Ghoukas had expected. The Shu’fasa present were thrown into the dark matter and dark energy aspect of the universe, locked there until they managed to develop technology to break free. The Xindhi, still assembling on the Black Spire had a few moments warning and began relaying the warning to the Dark Queen and her court. The use of the electromagnetic power by the Cughtagh opened a link between they and the Dark Queen on Har’arum. The Stones of Change rushed through this open conduit and flooded the Queen infusing her body, amplifying the Darshan and Prana that she controlled.

Trying to resist the energies that consumed her, the Dark Queen tried to manipulate the sudden and immense influx of power, as the flesh burned from her body she reached out, her mind enveloping and touching all Xindhi on the planet and those linked to her via the open stream. In a flash of pain and sorrow, the flesh of all Xindhi burned away leaving their skeletal structure and their consciousness wrapped in the Darshan and Prana that they controlled the electromagnetic spectrum with, becoming one with the energy they manipulated. The Dark Queen realized what she had done; horrified she fainted and locked her mind in an eternal slumber, seeking to experience life in a search for a way to return her people to their once beautiful form.

The release of energy wiped out the planet of Talisa, destroying the Ghoukas and due to the still open link, fed some of the dark matter and dark energy to Har’arum which warped the electromagnetic field that surrounded the planet. The world of the Xindhi now infused with both dark and visible energies and dark and visible matter, slowly reached equilibrium between the two forms of energy. A haunting dream world that lies balanced between both forms of matter and light. The skeletal Xindhi, linked to their Queen via a resonance consciousness gathered in many hidden places of their destroyed world and crafted tombs and sarcophagus as they prepared to die.

However, the Xindhi did not die, their energy forms did not dissipate they merely rested and fed on the energy streams of the Dark Queen, who “slumbered” reaching out across the multiverse to gain experiences and knowledge that she hoped would lead to a way to return her people to their glory. After the first million years, the Queen gave up her hope and accepted the fate of the Xindhi, to wander the multiverse as skeletal horrors. She still sent forth her consciousness and her Cughtagh and Aeryn to experience the expanding mutliverse, as watchers, as the eternal sleepers dreamt on.
The writer who cares more about words than about characters, action, setting, atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.
John Gardner



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Skallagrim
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Re: [Multiverse] Skallagrim Cughtagh ( )

Postby Skallagrim on Sun Jun 08, 2008 7:11 pm

The Xindhi- (An original race written and devised by RMC-Wright)


Called the Walkers between Worlds, the Xindhi are an ancient race of beings that resemble skeletal horrors. While they look like horrific undead monsters they are anything but. They are intelligent and calculating creatures of ancient and hoary powers. They reside in a shadowy plane of existence called the Emania, the Land of the Moon, although not in fact on the moon, it is called such because the shadows and after images of the various planes of existence are shown in the shimmering reflective surfaces of this place of existence, as if cast by moonlight.
The Xindhi are sleepers, they reside in perpetual slumber, as their dreams flow and interact with all forms of existence. Yet the Xindhi are not sloth-like, they are an active race when need be.

They serve a great queen, who slumbers in a massive, towering castle-world of dream substance, called Emain Scathach. She is attended by her servants and minions, who do her bidding through the holons of existence. The Xindhi Queen, Scathach, is known as many things depending on which holon she is referred to, such as the Queen of Phantoms, the Queen of Shades, the Queen of Nightmares. The Queens consort is known as the Horned One, although his name proper is Arawn, and he is the opener of the gates of life and death, sleep and wakefulness, space and time.

The Xindhi are an old race, some may even say ancient as they were among the first races to rise above the primordial goop of space dust and plasma to establish civilization. Since the world they arose on had been so close to the cataclysmic event that created the universe and the holons within the universe, they felt the resonance of the universe and its myriad of offshoots. The Xindhi turned away from technology and towards the Darshan and Prana, learning to control matter with their minds.

The Xindhi early on realized that consciousness by virtue of awareness, demands events that occur in time and space be observed. These event moments can only occur if they are recorded in a mind, stored in a memory. These are the registrations of resonance called observations which are imprinted on the resonant memory of a holons existence, stored in the prana. These conscious moments are the shaping force of the holon, moments where life passes from instant to instant, simply finding the proper memory in the slide show of a holons existence allow the Xindhi to understand their place in it and any anomalies that may exist as well.

History: The Beginning:


Before the young races rose from the goop that gave them life, in the galactic core emerged the primeval races, the first races to reach for the starry heavens. Among these are the Xindhi (Zin-jai). Their is a large world, called Har’arum, which lay lush with vegetation, and large swatches of forested lands. The immense mountains that seemed to reach the deeply blue hued skies and the vast rolling plains, with expansive northern tundra all of this surrounded and encompassed by the oceans that comprise nearly seventy percent of the world. Here the Xindhi had flesh, tall and proud, their pale skin tinged with a ruddiness that enhanced their large eyes and flowing locks, they were indeed a handsome race to behold.

The Xindhi rose to power, mastering their world’s flora and fauna, spreading out and developing their culture of esoteric knowledge. Over the millions of years of their slow rise to dominance, the Xindhi have always maintained a tradition of exploring and developing powers based on their teachings of the Drashan and Prana. Slowly the teachings that once were passed down as oral traditions codified and were imprinted in to vast tomes from which all Xindhi learning comes.

The Xindhi learned to travel along magnetic flux lines that fill their world then the universe, through their teachings they have gained the ability to see these lines of force. Slowly as they learned to master this form of travel, they also learned that they could control the electro-magnetic spectrum of energy. This newly found power not only allowed them to explore the stars, it also led to a cruel and domineering race that spread amongst it’s neighbors with a ravenous bent.

Not all Xindhi approved of the wicked ways of their brethren, led by Queen Scathach, these few sought refuge deep in the dark recesses and hidden places of Har’arum. While in their hiding these Xindhi were branded traitors and hunted by the Paladins of Pattern, Xindhi whom had supported the Magi that extolled the domination and submission of other races and worlds.

The War with the Shu’fasa and the great change:

The Hammur-Al sorcerers as the Magi who ruled started to call themselves with their minions the Paladins of Pattern spread their reach far beyond Har’arum, eventually reaching a world called Talisa. It was here they met the Shu’fasa, another star spanning race bent on dominance. The native life form on Talisa, the Ghoukas, whom had developed a peaceful society, was now at the center of a war between the Xindhi and the Shu’fasa. Slowly across their world, the technology based Shu’fasa and the esoteric Xindhi waged war, ignoring the harm and destruction they rained down upon the innocent Ghoukas.

It was here at this time that the Dark Queen chose to strike and weaken or even topple the Hammur-Al and their lap dogs the Paladins. Her small force of warriors snuck into the fortress Carathur that lay on the eastern continent of Har’arum. The appearance of Cughtagh caught the defenders unaware and they managed to slay the Duke of the Eastern Marches and his Paladins, who had returned weary from campaign on Talisa. It was after this battle that the Cughtagh discovered the location of the forward base of the Hammur-Al in their war against the Shu’fasa, the Black Spire. The Black Spire, a massive asteroid built upon to resemble a thick walled fortress that orbited the world Talisa in the penumbra point between the planet and its star.

In a surprise move, the Cughtagh attacked this fortress and winning it quickly. Having defeated the major strongholds of the Hammur-Al and the Paladins of Pattern, the Cughtagh led by Queen Scathach raided the power base of the Hammur-Al, the capitol city Almar-Sut. In a struggle that lasted nearly one month the Cughtagh successfully broke the power of the Hammur-Al. Yet the threat of the Shu'fasa lurked ever present.

It is now that the Ghoukas, tried of dying and seeking to be free from the war that wracked their planet, had devised the Stones of Change; a powerful weapon they hoped would allow them to reclaim their planet. An epic battle began on the planet Talisa, the Shu’fasa waited for a Sluagh (army) of the Dark Queen to appear when the Ghoukas unleashed their weapon.

The power of the weapon was tremendous as the Xi particles warped and wracked the land far beyond anything the Ghoukas had expected. The Shu’fasa present were thrown into the dark matter and dark energy aspect of the universe, locked there until they managed to develop technology to break free. The Xindhi, still assembling on the Black Spire had a few moments warning and began relaying the warning to the Dark Queen and her court. The use of the electromagnetic power by the Cughtagh opened a link between they and the Dark Queen on Har’arum. The Stones of Change rushed through this open conduit and flooded the Queen infusing her body, amplifying the Darshan and Prana that she controlled.

Trying to resist the energies that consumed her, the Dark Queen tried to manipulate the sudden and immense influx of power, as the flesh burned from her body she reached out, her mind enveloping and touching all Xindhi on the planet and those linked to her via the open stream. In a flash of pain and sorrow, the flesh of all Xindhi burned away leaving their skeletal structure and their consciousness wrapped in the Darshan and Prana that they controlled the electromagnetic spectrum with, becoming one with the energy they manipulated. The Dark Queen realized what she had done; horrified she fainted and locked her mind in an eternal slumber, seeking to experience life in a search for a way to return her people to their once beautiful form.

The release of energy wiped out the planet of Talisa, destroying the Ghoukas and due to the still open link, fed some of the dark matter and dark energy to Har’arum which warped the electromagnetic field that surrounded the planet. The world of the Xindhi now infused with both dark and visible energies and dark and visible matter, slowly reached equilibrium between the two forms of energy. A haunting dream world that lies balanced between both forms of matter and light. The skeletal Xindhi, linked to their Queen via a resonance consciousness gathered in many hidden places of their destroyed world and crafted tombs and sarcophagus as they prepared to die.

However, the Xindhi did not die, their energy forms did not dissipate they merely rested and fed on the energy streams of the Dark Queen, who “slumbered” reaching out across the multiverse to gain experiences and knowledge that she hoped would lead to a way to return her people to their glory. After the first million years, the Queen gave up her hope and accepted the fate of the Xindhi, to wander the multiverse as skeletal horrors. She still sent forth her consciousness and her Cughtagh and Aeryn to experience the expanding mutliverse, as watchers, as the eternal sleepers dreamt on.

The Eternal Dreamers:


The Xindhi can be identified by the unique display of their energies, each has a hue of color that is emanated through their eye sockets and is the manifestation of their power over Darshan and Prana. Most forms of this energy flow and swirl around their heads as if a colored mist of light.

The Xindhi have an unnatural strength equal to twenty human males at peak strength(able to lift/press roughly 2,600 pounds), as well as a grace and agility that is surprising for opponents who assume them to be undead monstrosities. All Xindhi are able to regenerate themselves and even able to rise again after dismemberment. It takes a huge amount of damage or magical energy to destroy a Xindhi permanently.

Xindhi stand on average 5.9 to 6.5 feet tall for males and 5.1-6.2 feet tall for females. All explorers wear the dusky chain and leather armor and carry swords and shields. The Xindhi having once again come out of their dreaming state, have become more and more active in the myriad of holons. One thing they discovered is that even though swords and magic were still common in existence, a new weapon, the fire arm supplemented the sword in a large number of existences.

They cross the holons of existence on nightmare mounts infused with aspects of their energies. Many people who have encountered the Xindhi mistake them for undead and assume to dispel them with holy energies or powers, which sadly fail as they are living beings who are re-infusing their bodies with their life force again. Also many deem the Xindhi evil which is far from the truth, they are merely observers of moments in time, choosing sides to expand their understanding of the holon and the events that are transpiring

The Xindhi choose to stay out of conflicts and merely watch the happenings across the holons of the universe, their dream state allows them to flitter between the aspects of realities and absorb the events through the resonance. However when Xindhi do walk the holons, they are gaining a more detailed understanding of anomalies in the holons and the effects on existence based on those anomalies. Their presence has accounted for stories of ghost and apparitions, of undead rising from the grave and wandering the countryside.

The Xindhi have titles for their champions, and there are only two forms of champions.
The Aeryn, or Daughters of Dreams and the Cughtagh, or the Dream Bringers. Only females can be called Aeryn, but both female and male maybe Cughtagh. The Aeryn are the protectors of Emain Scathach, the citadel of dreams.
Both the Aeryn and the Cughtagh are sent on missions to observe the holons of reality when the Sleeping Queen feels a disturbance and requires an entity to observe it with more clarity.

An Army of the Xindhi is called Sluagh or dark host and is comprised of Aeryn and Cughtagh, as well as normative Xindhi warriors. Although the last time an army of Xindhi took the field was so long ago, even the Xindhi have trouble remembering it. Now they are forgotten and as such only the Cughtagh or Aeryn are required to explore a holon and observe the events for the slumbering queen.

Surprisingly they are probably in all the holons of existence the last practitioners of the resonance arts of Darshan and Prana, the resonance patterns of reality. Their understanding of the myriad of existences and their place in it make them among some of the most dangerous of magical opponents. They use their powers to understand the life and existence as it rises in each holon, comparing and contrasting the various takes on the miracles of life.
The Patterns of Reality: Xindhi Esoteric Understanding of the Darshan and Prana.
The Patterns of Reality: Xindhi Manipulation.

According to the Magi of the Xindhi, the whole universe is composed of two materials; one is called Darshan the other Prana. Darshan is the omnipresent, all-penetrating existence. Everything that has form, everything that is the result of combination, is evolved out of Darshan. It is the Darshan that becomes the gasses, that becomes the liquids, that becomes the solids; it is the Darshan that becomes stars, the planets, the moons, the comets and all objects in the universe.

It is the Darshan that becomes the living bodies of sentient beings, the animal bodies, the plants, every form that we see, everything that can be sensed, everything that exists. It is the visible existence of all things, and the thrum of its patterns can be heard, can be felt, can be controlled. At the end of the cycle of all things, the solids, the liquids and the gasses all melt and coalesce into the Darshan again.

Darshan effects can happen almost instantaneously as they concern the known aspects of the holon, the know properties of the collective resonance for that holon, provided the Xindhi has begun understanding the resonance of the current holon. Darshan in its simplest terms is the active way by which the Xindhi alter the holon around them, changing in some part the fabric of that holon.

But just as the visible universe is comprised of Darshan, the Xindhi Magi claim that the unseen and ethereally perfect universe is made of Prana. Prana is the omnipresent, all-penetrating archetypical existence. Every object that has form, everything that is the result of imagination, all have an archetypical and ethereal form that is evolved out of Prana. It is Prana that becomes the insubstantial perfection for gasses, and becomes the peerless image for liquids, and thus also becomes the ideal form for solids; it is Prana that becomes perfect stars, the pristine planets, the flawless moons, the immutable comets and all substantive objects in the universe.

It is Prana that becomes the flawless bodies of sentient beings, the superb animal bodies, the perfectly imaged plants, everything that is flawless in its existence. It can only be sensed by thrum of its patterns which can be heard, can be felt, can be controlled. At the end of the cycle of all things, the archetypical solids, and liquids and the gasses all melt and coalesce into the Prana again.

Prana simply is the way that the Xindhi observe the workings of the holon in action, to understand how things affect the 'ideal' to detect influences and gather knowledge on what has altered the 'ideal' to what is.
Thus, the patterns of Reality, the Darshan and Prana blend to create all things in all holons or divergent universes in the all encompassing archetype multiverse.

The method used to control both the Darshan and Prana is called Resonance. Resonance is a paradigm of essential aspects inherent in experience (or existence). It encompasses all life, the Darshan; in some sense, it also can affect the archetype of everything, the Prana. Resonance manipulation provides control over more conventional paradigms, such as the origin of life, consciousness, the observable laws of probability, and also the nature of subjective experience.

Resonance refers to a collective field of consciousness (resonance) that manifests in any perspective, context or identity. Resonances also referred to as self-moments which organize themselves as a holarchy comprised of holons. A holon is both a part within a larger whole and a whole comprised of smaller parts. On the one hand, the self-moment exists as a unique individual within a larger collective; on the other hand, the self-moment also exists as the larger collective within which the individual in question exists. The Multiverse as a whole is an example of a holarchy, or holarchical system and every holon we are aware of is a part of this larger holarchy.

Resonance naturally manifests as a continuum -- more specifically, a probability distribution of complementary aspects. There are many examples of complementarities each determines their own space-time context: individual and collective, aggressive and passive, masculine and feminine, male and female, conscious and unconscious, particle and wave, space-time and dreamtime, yang and yin. This is the power and union of Darshan and Prana.
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Skallagrim
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Member for 5 years


Re: [Multiverse] Skallagrim Cughtagh ( )

Postby Skallagrim on Tue Jul 08, 2008 8:37 am

Name: Stephan Wallis
Alias: General Freedom
Age: 28

Physical Description:
6’3 tall and 632 lbs. Has deep blue eyes and mousey brown hair. Normally wears casual clothes when out of costume. His costume is navy blue with a three-inch white strip along the outer portion of the legs and up the side, under the armpit, twisting along on the inside of the arm and folding over the forearms near the wrists. He has red flared gauntlets and red thigh-high boots folded over so the flap rides just under the knees. Around his waist rests a thick, wide blue leather belt and a strange tetrahedron as the buckle. He wears a three-quarter navy blue mask covering his face, leaving the jaw and mouth uncovered with white colored panels where his eyes would be. On his chest is a single white star, surrounded by a red border.

Bio: Stephan Wallis was a normal kid growing up in Dana Point California, his parents were both blue collar folk who did the best they could to raise their 5 children. Steve was an excellent student and athlete obtained entrance to Annapolis, where he graduated and served his 2 years in San Diego, CA. During his second year he entered the SEAL’S program to see if he was good enough to be a Navy Seal. After completing the intensive BUDS trials he graduated as the only one in his class. Stephan was assigned to SEAL team Six and obtained a great deal of counter-terrorist training as well as intelligence and medical knowledge.
After two years he was offered a position as a liaison for the Obsidian Company and their research for DARPA. It was here that Steve found that the Obsidian Co. was working on some reversed engineered technology they obtained from an alien crash site. Seeing the great harm that was being done to American citizens by the experiments being conducted, Steve tried to halt the program. During the scuffle he was knocked back into an oscillating blue field, as the alien energies coursed through his body he felt the as if he were being collapsed into nothing. The machine exploded causing the R&D facility to come down around him. It took several days before Steve was found.
He spent 7 months in Bethesda naval hospital before he was discharged honorably from the Navy. Little did he know that the energy in him had altered is molecular structure giving him control of the zero-point energy that courses through his body.

Powers:
Imperviousness: The zero-point cobalt energy in his body has given him an incredibly dense muscularity and skeletal system. He can withstand a 120mm cannon shell at point blank range. He also has superhuman strength able to press/ lift 25 tons of weight.

Concussive Beams: He is able to use/project the energy for a variety of effects, one of which is concussive force beams, which have the effective maximum force of 100 tons of TNT.

Personal Shield:
He is able to create a malleable field of force with the ZPE around his body. This shield allows him to maintain breathing while in flight. It can also absorb kinetic and energy attacks to a degree, but will not completely stop them.

Flight: Using the ZPE to propel him up to speeds able to reach Mach 4, or 3,080 miles per hour. However flying requires General Freedom to place a personal shield around him to allow breathing.

The Zero-point energy of General Freedom:

Zero Point Energy as theorized by Dirac is the particles of negative energy states that fill the vacuum of space. This energy state continually fluctuates never resting and is constantly oscillating at the absolute minute rate allowed by quantum physics, a quantum light wave if you will. This constant motion of particles in the body of the character has led to mutations that allow him to draw and control this negative energy state within his body. When the character unleashes the ZPE it creates a virtual vacuum between the character and the target on a subatomic level, with in that vacuum the ZPE which is in effect a locally produced negative energy state of space-time between the originating source of the anomaly, is shaped and directed as mass, inertia and gravity in a focused wave towards the target. Once the ZPE beam reaches the terminus point the energy is released in a kinetic force blast that can reach at its maximum level, the equivalent of 100 tons of TNT. While the theoretical output of ZPE is limitless, it is limited to be on par with the power of other technologies in the role-playing universe

Weakness: General Freedom has normal human weakness regarding the need for air, food, water and magic based attacks.

Paraphernalia: Just his body suit, and the ToT or Tetrahedron of Transport.

Abilities: A versatile hand to hand combatant and adept at military intelligence. General Freedom also has very good battlefield medical knowledge and skill. Has the Tetrahedron of Transport, a device he found among the ruins of a crashed Han’zadur ship. The Tetrahedron allows General Freedom to venture across the multiverse, by adjusting the movable sides so that a different series of symbols align he can venture to places that the ToT is aligned to. He wears the ToT as part of his uniform as the buckle of his thick blue leather belt.
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Skallagrim
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Re: [Multiverse] Skallagrim Cughtagh ( )

Postby Skallagrim on Tue Mar 10, 2009 6:00 pm

Name: James MacLeod
Alias: Jimmy
Age: 30
Gender: Male
Species: Human

Weapons carried: MMP-10 (massive magnetic propellant) assault rifle, MKVI gamma burst pistol, and a Polykrite steel alloy 12" combat knife.

Class: Force Recon, Rank: (E-9) Master Gunnery Sergeant

Armor: Polykrite steel alloy tactical combat armor covering his chest/back, knees, elbows, hands, and groin with a flexible powered exo-skeleton connecting the hard points. He wears the standard full-face combat/com helmet with night vision, thermal and infrared vision enhancers, as well as a micro phased array radar system and combat computer. The armor has a 5 lb. emergency oxygen tank He has a rucksack with rations and medical gear.

Physical Description: 6’1 tall and 232 lbs. Has deep blue eyes and mousey brown hair.

Bio: James MacLeod was a normal kid growing up in Santa Cruz CA, his parents were both blue collar folk who did the best they could to raise their 5 children. James was an excellent student and athlete and enlisted in the Earth’s star spanning military, where he graduated and served his initial 2 years in San Diego, CA. During his second year, he entered the military program to see if he was good enough to be accepted in the SPAWAR Force Recon. After completing the intensive marine trials, he graduated as the only one in his class. James is deployed to the SPAWARFR assigned to the 3/3 Drop Marines (3RD Battalion, 3rd Regiment). Here he obtained a great deal of counter-Xeno training as well as intelligence and medical knowledge.

After two years, he and the 3/3 had helped secure several planets and systems that were Xeno strongholds. As the end of the war seemed imminent the 3/3 was assigned to land on the home world of the Xeno. They secured a landing zone and expanded the perimeter prior to the news reels team and the Icon Platoon 611 landed to make it seem as if the Xeno had rolled over and were easily beaten. Propaganda is important to the morale of the Earth, but it galled James that the Icons never dirtied themselves or actually saw combat. The 3/3 and several other of the other more dependable units were required to stay on-world to secure and hold the fragile LZs incase there would be a need to reintegrate the Earths Military in a hurry.

Skills: James is considered an expert marksman, and is a versatile hand-to-hand combatant as well as adept at military intelligence. He also has very good battlefield medical knowledge.

Abilities: The combat armor has articulators in the hands, elbows, and knees that enhance the strength of the wearer by a factor of 10, allowing Steve to lift/press close to 2,500 lbs.
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Re: [Multiverse] Skallagrim Cughtagh ( )

Postby Skallagrim on Thu Mar 19, 2009 6:30 pm

Name: Warrgh Spinebreak
Race: Orc
Age: 30
Classification: Melee

Description: Warrgh is slightly above average in size and height for an Orc. He has thick black hair weaved back in a long ponytail. His deep grey eyes peer out from under his thick brows. His long tusks jutted out from his lower lip in a grimace.

Standing 6.5
Weight 240 lbs.

Special abilities: As with all Orcs, Warrgh is incredibly strong, able to press about 1,800 lbs. A skilled warrior he is also extremely agile for a being his size and weight. He has the ability to see in low-light conditions.

Personality: Warrgh is an Orc, muscle and mean, however like all Orcs he pretends to be dumb in order to fool those around him. After all it is easier for the intelligent to play dumb than the dumb to play intelligent. He has no time for the weak and realizes that life is a struggle and one must fight for whatever one can in the short time they have.

Weapons: He wears the burnished and worn chain and leather armor of the Orc nation. He carries an excellently crafted war sword named Blood drinker made of incredibly dense tungsten carbide alloys, and a heavy wood and metal kite shield. In his thick fur lined boots, he carries two wicked curved daggers of the Stalkers, the scouts and spies of the Orc nation.

He carries a massive recurved bow and eighteen black feathers arrows. His recurve bow has a pull of 720 lbs. With the 130-grain arrows he carries, the arrows leave with a velocity of 1579.13 feet per second.

On his thick leather belt, he has a charm made of all the Fairy wings he has amassed in his hunting.
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Re: [Multiverse] Skallagrim Cughtagh ( )

Postby Skallagrim on Fri Mar 20, 2009 12:31 pm

Sir Quinn Balfour
Age: Early to mid-twenties
Birthplace: Balfour castle, a minor estate near Stonehaven, in the Scottish Highlands.

Quinn Balfour is a tall man, standing a shade over six-feet four inches in height. Deep chestnut colored hair falls down along his shoulders and cascades over the down his back terminating mid shoulder blade. Quinn is a warrior, his powerful and lean frame denotes years of hard-earned confidence and skill as a knight in the far desert Holy Lands.

Deep set eyes brood from under thick eyebrows and those deep-set eyes a brilliant silver-blue like a thunderbolt seem to glow with deep passions.
The angular face and square jaw windblown and tawny from years under a merciless sun complete the visage of the knight.

Wearing chain armor and a plain gray hooded tunic with a simple red cross, a wide double wrapped sword belt circles his hips, the war sword hanging from it. A footman’s mace also hangs from the belt, a covered heater (kite shield) rests upon his left arm. Prefers to use the war sword but is versed in most martial weapons.

His war sword named Dubhglas- "From the Dark Water." The 36” long blackened blade, nicked and notched through years of use, while the heavy steel hilt has Ogham marks carved in it. The 8” handle allows for both a single and two-handed grip. The sword is 44” long giving him a very effective reach.

Quinn had given up his lands and title to country in the A' Ghàidhealtachd (Scottish Highlands), having joined the Knights Templar, he voluntarily relinquished those things; in return he joined the famed Pauperes commilitones Christi Templique Solomonici. (The Poor Fellow-Soldiers of Christ and of the Temple of Solomon). Called forth from his homeland he traveled to the Holy Land to free it from the Saracens and their Assassins who tried to control the area. Serving for four tedious years, fighting and meeting the many people of the Middle East, his outlook on much of his teachings back in Scotland had changed. There was indeed more to the world the Laird had created than he had imagined.

Piety: Being a Knight Templar, Sir Quinn often prays to the higher power, and will in battle asked that a saint or two intercede on his behalf so that he may survive the battle.
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Skallagrim
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Re: [Multiverse] Skallagrim Cughtagh ( )

Postby Skallagrim on Fri Mar 27, 2009 10:59 am

Name: James MacLeod
Alias: The Zwarte Ridder (Black Knight)
Age: 30
Gender: Male
Species: Human

Weapons carried: Two HK-USP .45 automatic pistols with 15 round magazines in tactical holsters on his thighs. He carries 10 extra magazines.

A crimson bladed war sword named Angharad on a dual looped black leather sword belt and sheath wrapped around his waist. The 36” long crimson blade nicked and notched through years of use, while the heavy steel hilt has runes carved in it. The 8” handle allows for both a single and two-handed grip. The sword is 44” long giving him a very effective reach.

He also carries a thick black ballistic shield slung across his back, the shield is comprised of the same constrained ceramic-filled polymer material as his armor.

Class: Navy Seal, Rank: (0-3) Lieutenant 113x-special warfare, United States Navy.

Armor: Zwarte Ridder wears black constrained ceramic-filled polymer tactical combat armor covering his chest/back, arms, legs, hands, and feet, very similar to plate armor that knights wore, but extremely flexible. He wears a black modified full-face knight style great helmet with night vision, thermal and infrared vision enhancers. The armor has a 5 lb. emergency oxygen tank fitted to the small of the back.

Physical Description: 6’1 tall and 232 lbs. Has deep blue eyes and mousey brown hair.

Bio: James MacLeod was a normal kid growing up in Santa Cruz CA, his parents were both blue collar folk who did the best they could to raise their 5 children. James was an excellent student and athlete and enlisted in the Navy SEALs, where he graduated and served his initial 4 years in San Diego, CA.

While on a training mission in Europe with the German GSG9, James and his unit HALO'd into the mission area, however James was cut off from the other three members and quickly became lost. He used his maps and continued walking in the direction he believed the extraction area was. As he did so, he came upon a solitary tower and some ruins. Inspecting the area, he found a way into the tower. At the top, he found the sword, Angharad, when he touched the sword he heard a voice that seemed to echo around him, saying, "Protect the weak, defenseless, helpless, and fight for the general welfare of all."

Taking the sword, James managed to find his way back to the extraction. He managed to smuggle the sword in his gear back to America where he set about working on creating armor similar to what knights wore, however made of the most advanced ceramic polymer materials.

Skills: James is a versatile hand-to-hand combatant and learned the medieval sword fighting styles of the German, Italian, and English knights.

Navy Seal skills: Sniper, Breaching, Surreptitious Entry, Electronic and Media Exploitation, Technical Surveillance, High Threat Protective Security (PSD), Advanced Weapons Training, Advanced Driving Skills (Urban/Rural/Security), Advanced Climbing/Rope Skills, Advanced Air Operations: HALO/HAHO/Jumpmaster/Parachute Rigger and Packer, Diving Supervisor, Foreign Weapons, Advanced Special Operations.
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