Angel_Melfina wrote:Skogul, I absolutely LOVE that picture of Skogul. The soft coloring and clean lines! Can you enlighten us on the story behind the scorpion claw-looking-things? It's nothing I've ever seen before and I'd love to know how you came up with it.
Aah, yes. Possibly the most striking feature Skogul's design possesses: the headtails (as I have come to name them). Sorry for the delayed response, I hadn't checked on this thread in a while.

Weelll... let's see. It's not exactly straight forward. I've always had a fondness for invertebrates; I find them quite simply fascinating... particularly arthropods so I thought it would be cool to somehow combine that with a humanoid character without simply making them a Masked Rider-esque thing. When I first created Skogul (known originally as Azya) back in late 1998, it was her hair she could control like tendrils. I decided shortly after that was somewhat lame and gave her this weird appendage on her head. At that time, she only had one headtail. She was a type of genetic engineering experiment that tried to blend insect and mammalian genes and gene expressions, giving her her unique appendage(s). Eventually, I added a second for the sake of symmetry, and I eventually expanded her bio to make an entire race of beings like her. This race is called the Anai, and, though they themselves are also products of genetic experiments, they originally came about as products of a terraforming project for the original world I've been working on that stemmed from Skogul herself. I also expanded on the insect creatures used to splice with Human DNA: the
Meromata. That's pretty much how the backstory for the Anai goes currently, with minor variations here and there.
The headtails themselves anchor directly to the base of the skull and are connected to the brain itself in terms of nerve structure and network. They are approximately three-fourths of the length/height of the individual possessing them and are fully prehensile. The circi (pincers) at the ends are extremely articulate and relatively dexterous. They can open to a 180 degree angle and are gentle enough to manipulate such things as grapes or tomatoes without bruising, and have the crushing power to fracture bones if concentrated on one area. They are not particularly sharp, but should enough force be applied to certain structures, they can sever things through sheer pressure alone. The lifting or pushing ability of the headtails (sans circi) is approximately three times that of the individual's mammalian limbs because of the fact the muscles within the tendrils and circi are powered through more arthropod-like muscle systems, essentially likening to hydraulics rather than the muscle fibers in mammals.
The headtails are armored with a chitinous exoskeleton, but still vulnerable to being removed through severing or some kind of severe trauma, especially crushing or kinetic weaponry (bullets). They can also be voluntarily dropped, or shed, much like legs from a spider. If removed either through choice or injury, they will regrow to their original dimensions, however more time is required to replace greater amounts of tendril removed. It also tends to sap energy and stamina.
Hopefully that sheds some light on my character's interesting physical features. Didn't mean to get so technical, but once I get on a roll it's hard to stop. :p