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MAP OF FIRITHIA

PLACES OF IMPORTANCE
Major Kingdoms
Nor- The grandest human city in Firithia, it sits in the grassland plains of the northwest. With its glittering stone walls and a soft ocean, it is reasonably a beautiful place to live, though is fortified and deadly all the same. They guard the crypt to the north.
Durnag- Dwarves take residency here in the Mines of Durnag, constantly digging deeper within the earth for their precious gems. Once the underground halls beneath their crypt ran dry of glittering stones, they abandoned the crypt and took to the cold Mountains in the southwest.
Alastair- Exclusive and lavish, the city of Alastair to the south east is perhaps the most advanced of all the races. Elves protect both the forest and the ocean in which they hold sacred. It is rare if a human is ever allowed to pass within its borders. They guard the crypt to the south.
Cities
Meadowsmead – The strange race of hobbits live in the hills of Meadowsmead to the south, normally left alone and unbothered by other races. They have a great adulation for partying and eating.
Reavers- These winged folk are otherwise known as Atavians, and are sometimes mistaken for ‘angels’. Secluding themselves from the rest of the world, they live on the Island of the Reavers to the west, in a city of tall towers that are said to reach the clouds. While the Atavians hide, no other race has ever stepped foot on their island, and are rare to be seen anywhere else in Firithia.
Wastelands
The wastelands to the north east take up a large piece of Firithia, and are the remaining ruins of what was Lord Varian’s city. Now, few travelers of any dare to move into the swamplands and dead forests of the kingdom. Those who do, never return.
RACES
Playable
Humans- Humans are the most adaptable of any race, able to live in any climate, can be any class, and perform tasks where others might fail. Other races tend to underestimate the human. Their appearance, skin color, height, and weight differ to any one being. They live up to 100 years.
Dwarves- Dwarves are stout and hardy mountain dwellers, able to withstand even the coldest of climates. Their classes are usually melee because of their strong arms and robust bodies. Some though can find ways to perform bits of magic, usually ice. Dwarves normally stand at around 4 feet in height, and live up to 400 years.
Hobbits- Hobbits are soft and easygoing, preferring to party, eat, and enjoy life than do anything that would require serious dedication. Normally left alone, Hobbits don’t mind to keep to themselves, but can be loyal and passionate. These creatures can take up magic professions, as well as scouting. While standing on average underneath 4 feet, these creatures can live up to 120 years.
Elves- Elves are the fairest of any race, wise and intelligent. Their classes differ between rangers, druids, swordsmen, or assassins. Elves tend to keep to themselves, rarely allowing others to pass through their kingdoms or near neighboring woods, and is just as uncommon for them to venture out of their own cities. This race can live up to 1500 years or so.
Atavians- Atavians are easily compared to angels, as they have long feathered wings emerging from their backs. These creatures almost never make contact with other beings, therefore are left alone and hidden on their island, although others are completely aware of their existence. Atavians pursue the art of magic, and melee fighters of this race are rare to find as they are not particularly strong, though this is not to say that there are not any. Atavians live up to 800 years.
Unplayable
Dark Elves, (The Huine)- Elves who are not considered as beautiful as their Elven siblings. Dark Elves have thick skin, more akin to leather. This varies in shades or blues and purples. Males stand around 5 feet, 10 inches, while females on average stand about 5 feet, 6 inches. These creatures eyes are as black as night, and their mouths are filled with hundreds of little sharp teeth. They love nothing more than to torture the living.
Orcs- These beings are large disfigured humanoid creatures, and tower over most humans at about 6 feet, 7 inches. Orcs have armor like leather skin, are incredibly strong, and are more intelligent than most settlers of Firithia give credit to. However, these creatures are known to be incredibly ruthless warriors, and are portrayed as barbarians. They love to take trophies of their victims, such as skulls and other trinkets, as a mean to show power and status within their tribes. Those they take captive are even more unlucky, and are brutalized mercilessly until death.
Undead- The undead are simply that, the decaying dead reanimated once more. Necromancy is a form of magic that few are willing to take up because of its dark properties. From what is understood, to summon the dead you must create some form of life to take up the empty vessel once more. Malacay does so by drawing energy from the underworld and other living souls. This energy creates a deformed spirit to fill the vessel, though many would argue these are not actually spirits. However, these souls are filled with anguish and a hatred for all unsuffering life. Therefore they will kill anything in their path.






Mel keeps her hair tied to the side in a short tail, and usually dons leather armor and a dark brown cloak.


























