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Super-Hero Roleplay OOC (No Longer Accepting)

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Super-Hero Roleplay OOC (No Longer Accepting) ( )

Postby Skallagrim on Wed Jun 10, 2009 2:41 pm

You’ve been dreaming of this moment all your life. An entire city and its beleaguered citizens are in desperate need of heroes.
You have the powers. You have the talent. You have the heart. You are a hero. RolePlay City is calling for you. Can you measure up to the standards set by the great heroes of RolePlay City’s golden age?


This is a superhero role-play where each of you can make a difference in the lives of those who live in RolePlay City, the greatest city in America and home to the world’s most famous heroes. A vast teeming metropolis of nearly eight million citizens spread out over several districts. The city has claimed for itself the title “birthplace of the hero,” an assertion that may or may not be true. However, no one can deny the fact that today RolePlay City is home to more super powered heroes than any other metropolis on the planet.

Why? Because not only is RolePlay City the largest city in the US, it also goes out of its way to support its hero population. In RolePlay City, heroes fight crime and villainy with the government’s approval and to the population’s applause. Here a hero can rise to the heights of fame, fortune, and power as long as he keeps his image positive and the local authorities appeased.

The City Districts: Remaeus Park, Juarez Park, Queens Landing, Tower City, Richland and Freedom Port.

I'll be unlocking each district as chapters in a story. They will go in the order they are listed.

1) Remaeus Park is the district at the heart of RolePlay City.SHRP:Remaeus Park

No landmark exemplifies the heroic nature of heroes more than the statue of the fallen hero, Remaeus, that stands in front of City Hall.

Remaeus was one of the first heroes to respond to the Alien Hvee sneak attack against RolePlay City on December 7th, 1965. Almost single-handedly, Remaeus kept the Hvee attackers from gaining a foothold past Freedom Port.
It was rumored to have cost him his life, but he held his ground until the Gateway Heroes arrived.
The statue of Remaeus was dedicated by the mysterious Ace Darkfire himself in a ceremony christening the heart of Remaeus Park. Many young heroes were inspired enough by Remaeus' sacrifice to volunteer for the Gateway Heroes trek across the world to help reinforce the G-wing squadron in England against the Alien Hvee.
To this day, Remaeus Park is the safest area in RolePlay City and many new heroes dedicate themselves to making sure it stays that way.

From Remaeus Park, heroes can travel south to Tower City or north to the Richland. The hazards of Juarez Park are a short journey to the west, while closer at hand within Remaeus Park itself, are a hidden entrance to the underground labyrinths of The Undercity. Be warned; both Juarez Park and The Undercity are dangerous places for an unprepared hero.

Recently, members of a new street gang calling themselves the One-liners have menaced the streets of Remaeus Park. No one is certain why the gang numbers have swelled so quickly in such a short time or how they have taken over so much territory, but it is rumored that they have some kind of alliance with one of the more powerful gangs in RolePlay City. Unfortunately, no one knows whom, yet. One thing is for certain: the gang is just one factor dramatically increasing the workload of new heroes in Remaeus Park, robbery, assault and kidnapping are common of tourists to the city.

(2) Juarez Park: SHRP: Juarez Park

Unfortunately, the beautiful Juarez Park is one such place. Nestled near the center of the city, the park borders Remaeus Park to the East, and Queens Landing to the West. Also connected to this paradise lost is Tower City to the south and the Richland to the north.

Juarez Park was once an idyllic retreat from hectic city life and home to many areas where families would picnic or simply relax in the sun. Tree-lined walkways meandered through the park and were once populated by couples taking romantic evening strolls.

The Rozwell Amphitheatre displayed outdoor performances (including those by the acclaimed 'RolePlay City Mods'). Harvest Lake provided a lovely splash of cool blue water, while the nearby Hawkins's Lake House was popular among the crowds for their famous burgers.

Recently, the previous tranquility of the area has been shattered. Juarez Park is now infested with many different villains-all with varying agendas. Not only has the area become a favored spot for the dark rituals performed by Mystic Horde, a group of wizards who employ dark powers, the Technocracy and the God-Mods among others are often spotted there.

The biggest problem the park has, however, is that it's become a hotbed of the gang wars in RolePlay City. Two groups of thugs, the One-liners and the l33t sp3ak, have focused their conflicts here. Both of these gangs have connections to more powerful organizations, but no one has been able to determine their benefactors. One thing's for certain, though; anyone caught in Juarez Park at the wrong time is likely to be caught between these two vicious groups during one of their many skirmishes.

(3) Queens Landing: SHRP:Queens Landing

In the early days of RolePlay City, the area known as Queens Landing was a shiny, bustling place filled with hope and promise. Factories manufacturing goods and generating power created a feeling of strong, blue-collar values. At that time, the area is called Queens Landing because of one the most productive factories to set up shop there: Queens Polymer Works.

Unfortunately, the prosperity didn’t last long. When the Depression of the 1990's hit RolePlay City, no area was affected more. Factories shut down, many workers were laid off, and a great deal of the crime sweeping through the city was centered in the row of closed-down factories. The crime bosses who set themselves up there took on the name of the zone. They became known throughout the city as The Qupies.

For a time, Queens Landing became a place to avoid. It was dark, dirty, and struck fear into the hearts of upright RolePlay citizens.

When Ace Darkfire began his “war on crime” and formed the Gateway Champions, he focused a great deal of his efforts on bringing down the Qupies. Eventually, the Gateway Champions triumphed over the Qupies, but the cost was high.

There was some damage to the physical area, but of greater effect is the long-term damage done to the reputation of Queens Landing. Even after the economy recovered, the stigma of Queens Landing remained. The Qupies are long gone but the name has remained and to this day, the area is regarded as a grimy place with a reputation for seediness.

Present day Queens Landing connects north to Juarez Park, East to Tower City, and West to Freedom Port. RolePlay City's extensive Undercity also sprawl beneath Queens Landing. Although the area is still generally run-down, it has seen much more activity lately -- and not all of it good. Part of that comes from the fact that the area has become a popular location for raves, drawing in more of RolePlay City's teen crowd.

Yet the primary reason for the surge of activity in Queens Landing is due to the arrival of a gang called the l33ts p3ak. The l33t sp3ak have been in RolePlay City for some time, but they have only recently set up shop for good in the Landing, going so far as to clean up the streets a bit by attacking God-Mod gangsters whenever they see them. The l33t sp3ak's first order of business seems to be waging a war on the One-liners, a gang from Remaeus Park.

Nearby Juarez Park has become the battleground for this gang war where both sides seem to have backing from more powerful organizations. By using it as a home base of sorts, the l33t sp3ak appear to be taking Queens Landing back in time and threaten to turn it into crime central once again.

(4)Tower City: SHRP: Tower City

Back in the 1970s, with traffic congestion in RolePlay City reaching major headache levels, the solution seemed obvious: build upwards! Create graceful sweeping high-rises linked by sky bridges! The epitome of modern efficiency, Tower City was destined to be a model for the future.

Instead, it became a model of cold concrete and steel - a soulless passageway on the way to more interesting destinations. Soon, the original plans for extending the tower bridges throughout the city fell by the wayside.
Today, Tower City is the only remnant of this grand but misguided idea in RolePlay City.

A major hub for cross-city travel, Tower City connects with Remaeus Park to the north, Juarez Park to the northwest, Queens Landing to the West. You can also take the monorail from Queens Landing to Tower City, with connections as well to Remaeus Park. For the more adventurous (or foolhardy), an entrance to the Undercity is located in Tower City.

With an abundance of salvageable materials on hand, Tower City is a haven for the deadly Technocracy. Visitors should keep a sharp eye out for these high-tech, often violent menaces.

More recently, Tower City has become home to a street gang known as the Flamers. Found camped out under the many bridges in the area, the Flamers have made the unstable and dangerous street drug called dictionary-verse an integral part of gang membership.

This widely popular drug has become a mainstay in their initiation rites, their tests of strength and will, and an increasingly important factor in a member's rise through the ranks. With the ingestion of massive doses, many of the senior Flamers have experienced physical and mental mutations of a monstrous nature, including inhuman strength and resistance.

With dictionary-verse pumping through their bodies and occasionally short-circuiting their brains, the Flamers have become one of the most dangerous and frightening threats to RolePlay City. Drug-induced rampages have become the norm; unprovoked, senseless, and violent, these acts spare no one in the vicinity.

(5) Richland: SHRP: Richland

Once the prosperous merchant's district of RolePlay City, many of Richland 's neighborhoods still possess names dating back to that era. The twentieth century, however, brought with it an explosion of finance and investment industry. The once prolific mercantile district transformed overnight as brokerage houses, insurance companies, and law firms began taking over real estate.

By the 1960's, most companies had erected towering skyscrapers to flaunt their success to the rest of the city. This bright era of prosperity, however, possessed a dark side. It was during this period that the Eastern Regional Wordsmiths relocated its headquarters to Richland.

This huge monopoly stretched its offices over dozens of buildings and quickly dominated the business landscape of RolePlay City. Behind closed doors, ERW exerted considerable pressure on local politicians. Though bribery was the usual form of coercion, the company was not above using blackmail and even physical threats.

Eastern Regional is also the main support for the notoriously corrupt, yet strangely popular, Mayor Carl "Moneybags" Wolfe. Today, Richland remains primarily a financial district, though many jewelers still have their stores in the area. No single villain group has re-gained pre-eminence in Richland, though many compete for control of this wealthy district.

(6) Freedom Port: SHRP: Freedom Port

Dominated by Fort Hellfire, Freedom Port lies at the heart of RolePlay City's ocean front.
A mixture of modern high-rises, sprawling slums, and dubious commerce, Freedom Port is a den of thieves with a history steeped in mass murder. Despite the ominous pall that hovers over the isle, a full complement of marines stands watch from Fort Hellfire.

Once the launch pad for great cruise ships and merchant vessels, it has now become a run down area where many of the various gangs and criminals who inhabit RolePlay City try to gain control.

So here's the character skeleton:

Things to make a Persona
Code: Select all
[b]Real Name[/b]:
[b]Alias:[/b]
[b]Age:[/b]
[b]Role:[/b] (Hero/ Villain/Anti-Hero):
[b]Powers:[/b] (You have super hero powers, but nothing god-like or superman like, I will ask you to edit them if I think they are too much):
[b]Weakness:[/b] (Every hero and villain has one, what's yours)
[b]Weapons:[/b] (If you carry them):
[b]Abilities/Skills:[/b] (i.e. martial arts, sword fighting etc.)
[b]Appearance or Costume:[/b] (pictures can be used):
[b]History and reason you are in RolePlay City:[/b]

Some basics for you if you join:

This is a free form role-play with an over arching storyline. There are districts with villains for you to defeat and citizens to rescue. You can fight these villains and even super villains. Make your own story-lines, however the Meta-story, the over arching story of this role-play, is controlled by me so do not try and impose your own meta-story.

You may have romance, form groups and rivalries, create families and legacies.

Follow the rules of the site.
Rules for the Role-play.

A.No god-modding. This includes but is not limited to:
1. Ignoring damage.
2. Auto-hitting/ Forcing damage.
3. Metagaming.
4. No use of powers not clearly listed in the persona's biography.
5. No use of equipment not clearly listed in the persona's biography.

B.Be somewhere in the realm of logic in your attack and defense posts, and describe what you are doing or what is occurring in your post.

C.Write using standard forms of grammar. This includes but is not limited to:
1. Proper Paragraphs structure, this means NO wall of text.
2. No Text type, i.e. ur for you're, et al.
3. A minimum of one paragraph is required, no maximum limit but keep it reasonable

I can and will kick anyone who does not abide by the rules of this role-play.

I will have to approve your character before you can post IC.

Enjoy yourself and write some great stories.

Criminal Organizations in RolePlay City:

The Alien Hvee- a race of multi-tentacled beings from a far distant world, they are here bent on enslaving the human race and mining gold for their needs. They have use of advanced technology as their edge and often do battle with heroes to test their strength.

One-liners- A street gang of thugs. They are drug dealers and often are invading other districts to try to gain a foothold for their drug empire. They use modern weapons and are identified by their clothing, which is usually white and black.

Mystic Horde- A group of wizards who employ dark powers, they summon demonic beasts to serve them and use their vast magical knowledge to try and gain control of the city. They inhabit the Undercity and are seeking several lost tomes of arcane might that once belonged to the Lost Gods.

The Technocracy- A consortium of high-tech organizations who have devised a plan to control RolePlay City and turn it into a massive technological utopia. They actively war against the Mystic Horde as they deny magic exists. They have access to very high tech weaponry and armor to out fit their members in order to fight the heroes.

The God-Mods- A violent gang of dubious Asian origins, they are all skilled martial artist and use what is called Chi power to activate their various elemental abilities and powers. They are very deadly fighters and have beaten many heroes who have gotten too cocky, with their martial arts.

l33t sp3ak- Another violent street gang of youths, they are all very computer savvy and use these skills to commit their crimes. They carry disc-throwers that fire high tech laser discs at their foes. They also create computer holograms so they appear to be more in number or in more places at once.They are allegedly in league with the technocracy but no one knows for sure.

Flamers- A very violent gang of thugs who lift weights and take a steroid like drug called Dictionary-Verse (DV).This drug gives the Flamers super-human strength and stamina. They are aggressive and often like to engage heroes in melee combat using anything from cars to busses as weapons.

Please utilize the NPC Database: Super-Hero RoleplayNPC Database For super powered opponents.

List of Heroes in RolePlay City:
General Freedom (by Skallagrim)
The Deceased (by Smileythemask)
Wireless (by TFairy)
Fear (by The Rogue Doll)
Clubs Jack (by Dan-Nal-Khali)
Overload (by Kohananinja)
Monster (by Edelle)

List of Villains in RolePlay City:
Vicious (By Traziel)
Infinite Omega (by Blondegamer)
The Narrator (by Black-Pentagram)

List of Anti-heroes/Neutrals in RolePlay City:
The Mercenary's Sword (by Blacx)
Deadeye (by Whysper)
Ukyo (By Laement)
Darrick Lang (By Spudjohnson)
Psyche (Sy-kee) (By Sinful Secrecy)
Creator (by Solunar)
The writer who cares more about words than about characters, action, setting, atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.
John Gardner



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Skallagrim
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Member for 5 years



Re: Super Hero Roleplay ( )

Postby blondegamer on Wed Jun 10, 2009 2:45 pm

I'm interested in this :D
Its better to ask forgiveness... than permission
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blondegamer
Member for 3 years


Re: Super Hero Roleplay ( )

Postby Traziel on Wed Jun 10, 2009 3:27 pm

You have my utmost attention. Loving the RPG references, as well as the in-depth descriptions of each place and how they're connected.
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Traziel
Member for 4 years


Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Wed Jun 10, 2009 7:23 pm

Real Name: James Stephan Wallis
Alias: General Freedom
Age: 28
Role: Hero
Powers: Zero-point Energy Control-

(A)Concussive Beams: He is able to use/project the energy for a variety of effects, one of which is concussive force beams, which have the effective maximum force of 100 tons of TNT.

(B)Personal Shield: He is able to create a malleable field of force with the ZPE around his body. This shield allows him to maintain breathing while in flight. It can also absorb kinetic and energy attacks to a degree, but will not stop them completely.

(C)Flight: Using the ZPE to propel him up to speeds able to reach speeds up to 1,770 miles per hour. However, flying requires General Freedom to place a personal shield around him to allow breathing.

Weakness: General Freedom has normal human weakness regarding the need for air, food, water and against magic based attacks.

Physical Description: 6’3 tall and 232 lbs. Has deep blue eyes and mousey brown hair. Normally wears casual clothes when out of costume. His costume is navy blue with a three-inch white strip along the outer portion of the legs and up the side, under the armpit, twisting along on the inside of the arm and folding over the forearms near the wrists. He has red flared gauntlets and red thigh-high boots folded over so the flap rides just under the knees. Around his waist rests a thick, wide blue leather belt and a strange tetrahedron as the buckle. He wears a three-quarter navy blue mask covering his face, leaving the jaw and mouth uncovered with white colored panels where his eyes would be. On his chest is a single white star, surrounded by a red border.

Bio: James Stephan Wallis was a normal kid growing up in Queens Landing his parents were both blue collar folk who did the best they could to raise their 5 children. Steve was an excellent student and athlete obtained entrance to Annapolis, where he graduated and served his 2 years in San Diego, CA. During his second year he entered the SEAL’S program to see if he was good enough to be a Navy Seal. After completing the intensive BUDS trials he graduated as the only one in his class. Stephan is assigned to SEAL team six obtaining a great deal of counter-terrorist training and intelligence and medical knowledge.

After two years, he was offered a position as a liaison for the Eastern Regional Wordsmith and their research for DARPA. It was here that Steve found that the ERW. was working on some reversed engineered technology they obtained from a Hvee crash site. Seeing the great harm that was being done to American citizens by the experiments being conducted, Steve tried to halt the program. During the scuffle he was knocked back into an oscillating blue field, as the alien energies coursed through his body he felt the as if he were being collapsed into nothing. The machine exploded causing the R&D facility to come down around him. It took several days before Steve was found. He spent 7 months in Bethesda naval hospital before he was discharged honorably from the Navy. Little did he know that the energy in him had altered is molecular structure giving him control of the zero-point energy that courses through his body. He returned to RolePlay City because he felt he needed to bring down the ERW and all other villians who have decided to ruin his city.

Paraphernalia: Just his body suit.

Abilities: A versatile hand to hand combatant and adept at military intelligence. General Freedom also has very good battlefield medical knowledge and skill.

The Zero-point energy of General Freedom:

Zero Point Energy as theorized by Dirac is the particles of negative energy states that fill the vacuum of space. This energy state continually fluctuates never resting and is constantly oscillating at the absolute minute rate allowed by quantum physics, a quantum light wave if you will. This constant motion of particles in the body of the character has led to mutations that allow him to draw and control this negative energy state within his body. When the character unleashes the ZPE it creates a virtual vacuum between the character and the target on a subatomic level, with in that vacuum the ZPE which is in effect a locally produced negative energy state of space-time between the originating source of the anomaly, is shaped and directed as mass, inertia and gravity in a focused wave towards the target. Once the ZPE beam reaches the terminus point the energy is released in a kinetic force blast that can reach at its maximum level, the equivalent of 100 tons of TNT. While the theoretical output of ZPE is limitless, it is limited to be on par with the power of other technologies in the role-playing universe
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Skallagrim
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Member for 5 years


Re: Super-Hero Roleplay OOC (Open) ( )

Postby smileythemask on Thu Jun 11, 2009 8:09 am

hey skall im definitely in can i reserve a spot while i create my character
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Thu Jun 11, 2009 8:17 am

Sure, please make a character. Let me see it and then we'll go from there. I hope we can get a good core of super-hero fans so we can create some great stories in RolePlay City.
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Skallagrim
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Member for 5 years


Re: Super-Hero Roleplay OOC (Open) ( )

Postby smileythemask on Thu Jun 11, 2009 9:17 am

Real Name: Nile Mataru
Alias: The Deceased
Age:20
Role: Hero
Powers: Astral Projection: Deceased is able to have his soul leave his body for a short while and be invisible to everyone but the one's he chooses.
Mediumship: Deceased can contact the dead and bring them into the real world to help with learning locations and if he can find a body for them even fighting.
Weakness: While using any of Deceased's attack's he is very vulnerable since his body is becomes a hollow shell.
Weapons: None
Abilities/Skills: He is a master of CQC (close quarter's combat)
Appearance or Costume: Nile has white hair and red eye's making him an albino. His skin is incredibly pale and his hair is down to his back. During the day he is usually wearing normal cloth's. Will wear the most a long black trench coat and a red shirt with black pants and shoes. When he becomes The Deceased he will change into black spandex with red guard's on the shoulder's, forearms, and legs. There's a picture of a white soul on the front of his chest. Deceased's face is hidden with a black ninja mask with a red line that goes around his head and ends at both end's of his eye's. He has red fingerless gloves and a crystal pendent on at all times. When using any power that he has the crystal will glow bright since it is used to enhance his power's but he can still use them without the crystal.
History and reason you are in RolePlay City: Nile was born from Christopher Mataru and Mary Mataru. He was born on July 13, 1989. Ever since he was two years old his parents knew that he was special. He was born in a small city that was filled with death. Most of it was on accident but some was murder. When he was two he was on a bus ride and witnessed a elderly man get hit by a drunk driver. Everyone saw the man die but even after he died Nile kept watching. When his mother asked him what he was starring at Nile said that he wanted to see the man go into the light. A little bit spooked by this Nile's mother just told him he was imagining things but Nile kept saying that he wasn't and that the man got up and went into the light. His mother told his father about this and they decided that when he would turn five they would make him go see a therapist if this continued. It did and they took him to a therapist who didn't change anything. Nobody could figure out what Nile was seeing until his parents found him talking to nothing. When asked what he was talking to he told them his grandma but she had been dead for three years now. After that day Nile's parents figured out that Nile was in fact a medium and could talk to the dead. Nile wanted to get closer to the dead so he began to practice Astral Projection so he could release his soul from his body. It took him eight years but when he was thirteen he finally was able to do it. He realized that the town he was living in was becoming boring since the spirit's here where leaving thanks to him. He stayed in that same small town until he turned sixteen and decided to move out. He traveled from place to place trying to find somewhere that there was spirit's but nowhere interested him until he found RolePlay City that was filled with the spirits of the dearly forgotten. He made this town his new home and soon learned about the crime there. Wanting to do something about it he became the strange superhero known as "The Deceased".
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smileythemask
Member for 3 years


Re: Super-Hero Roleplay OOC (Open) ( )

Postby Edelle on Thu Jun 11, 2009 9:25 am

Canada doesn't exist, eh? Oh well, I'm in if I'm accepted, give me a few to make my character.
No, I was serious about that whole city hall/fire thing...
We need to set a date and figure out who's bringing what flammable substances...
Kindling...
Matches...

Marshmallows...
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Edelle
Member for 5 years


Re: Super-Hero Roleplay OOC (Open) ( )

Postby Traziel on Thu Jun 11, 2009 9:38 am

Real Name: Veronica DuValle
Alias: Vicious
Age: 26
Role: (Hero/ Villain): Villian

Powers: As a human, Vicious has excelled senses. This includes the original 5 senses, as well as the ability to sense impending danger. Physically, Vicious can outrun a veteran track runner and out-lift the world's strongest man. These attributes are not stemmed from any unnatural event, but are linked to her other halves. At will, Vicious can transform into the living tattoos etched across her body. Mentally she retains all of her sanity, but emotions such as anger and rage are amplified tenfold. Because of this, Vicious can be entirely calm and perceptive of a situation, but when the need arises she can go completely feral. In these forms Vicious also has the ability to regenerate. While small scratches and burns may be healed quickly, heavier or deeper wounds take time to recover fully. Beheading and destruction of the heart can not be healed, and regeneration of severed limbs can take days to weeks to fully recover.

Each tattoo represents a separate entity, all with the ability to speak to Veronica through thought-speak. Though there is only a single tattoo visible, the design transforms and has the ability to move to anywhere on Veronica's body. The forms are as follows:

The wolf: This tattoo is represented by a demonic wolf reaching its head over her right shoulder. In this form Veronica becomes a beast similar to a werewolf. Tall and burly, with eyes of crimson. This is Vicious' most commonly used form, thus making it the easiest to control.

The dragon: This tattoo is represented by a serpentine dragon that runs along the length of her left leg, the head stopping at her waistline. In this form, Veronica transforms into a human-like reptile. Scales, talons, wings, a tail, all of these encompass her body. Physically this form is more agile and powerful than the wolf, with the addition of a fiery breath attack and better resistance due to the scales' density.

The hydra: This tattoo is represented by a 9 headed water serpent. The body and tail start on Veronica's back, while the 9 heads web out to separate parts of her body (Wrapping around arms, legs, waist, over shoulders, up her neck, etc.) This form is completely uncontrollable physically. Mentally Veronica is constantly struggling to maintain sanity amongst the 9 other inhabitants of her mind. This form is rarely used outside of water-based scenarios due to its lack of agility on land. Fortunately in water the story is the exact opposite. Aside from physical attacks, the hydra also has the ability to fire elemental attacks from its heads. (Limited to fire, ice/water, and lightning.)

Weakness: Pure silver. This metal is extremely poisonous to her, resulting in the sapping of power. Direct contact with the metal can only be held for a few hours, with the end result leaving Vicious in a comatose state. In this state she must either be revived through magical means or be left to regenerate for a year. This effect is strongest when she is in one of her beast forms. As a human the effect is lessened, but prolonged contact and injuries inflicted by silver weapons can still prove fatal.

Weapons: (If you carry them): When in human form Veronica carries a katana. An incantation is etched across the center of the blade; these words are used to tame Veronica if she is to lose control to one of her other entities (Most often used to control the Hydra.)

Abilities/Skills: Due to the nature of her powers, Veronica has no specific style in which she fights. Her intentions are most often to kill, and she will do so by any means necessary. Despite this instinct, she does carry a weapon for a reason. Though not what one would call a guru, Veronica has excellent skill with her weapon. As a result, combined with her heightened senses, she is able to effectively use her katana in both offensive and defensive ways. Be it deflecting an incoming projectile or properly parrying the blade of an opponent.

Appearance or Costume


Human Form:Image
Veronica feels no need to wear a costume or mask to hide her identity because she only goes by her alias and doesn't feel threatened by anyone. "If you want me, simply look for me."

Wolf Form:Image
Encompassed in dark matter, her fur seems to be constantly moving. This is an expression of the living entity's control.

Dragon Form: Soft skin is replaced by even smoother scales of black. From Veronica's back sprout wings of the same color, capable of encasing her body within their embrace. A tail with sharp ridges emerge from lower back. Her hair molds into a pair of horns that point back along her now serpentine head. Coy smirks reveal peeks of razor-edged teeth, unnoticeable when caught in the gaze of her golden eyes. Nails are replaced by sharp talons, and the slender form of her body is now bulky and toned, yet she stands feminine in stature.

Hydra Form: Image
Each scaled head, unique in its facial features to distinguish between the beast's many personalities. In terms of size, this form is slightly larger than that of a fisherman's boat, the tail making its length almost double.

History and reason you are in RolePlay City: Being born in Juarez Park, Veronica has lived a life of constant turmoil. As a child she was quickly mixed in with the wrong crowd, leading her to become a rather unruly individual. Whether fighting for survival or for amusement, Veronica took life as it came. It was only when her parents had died as a result of one of her actions that reality had finally set in.

It was your typical day when it all happened. Veronica's parents chose to take a trip to the local grocery store for a quick restocking of food. Unfortunate for them, said market was set to be the stage for one of that day's "events". It seemed almost instantaneous, as explosions and the sound of gunfire ripped through the small building. Amidst the chaos, a teenage Veronica had been separated. After the hustle of fleeing citizens had slowed and the buzz of war died down, Veronica had found her parents. Or what was left of them. With their bodies riddled with injuries Veronica sat in shock. A temporary state as rage began to boil within her, amplified by the late arrival of your casual "do-gooders". Furious, Veronica shifted into one of her beastly forms and proceeded to slaughter anyone nearby. Innocent or not.

Her power was noted, as multiple sides began to pull at her for allegiance. Veronica was too prideful to become a hero, yet had too much revenge in her to join a gang. Instead she fled. Leaving her past in Juarez Park, Veronica took up the alias "Vicious" and moved to Tower City. It was there that her name became a threatening whisper amongst locals. Her status is viewed as neutral because of her lack of hesitation to attack either side of the alignment fence, but it's obvious that her intentions are ill. The Flamers have taken a liking to her presence and often offer her their drug, wanting to induct her into their society, but she remains as a loner.

A recent rekindling of her past has caused Veronica to take up fighting for money once more. Whether it be official or a murder for personal gain. Survival and not getting caught are her only priorities.
Last edited by Traziel on Fri Jun 12, 2009 10:56 pm, edited 3 times in total.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Thu Jun 11, 2009 9:39 am

Canada exists as well as the rest of the world, but in comic book fashion I have have decided on a huge American metropolis to be the battleground of heroes and villains.

Smiley, excellent character I look forward to crafting stories with you. I am adding you as an active hero.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Thu Jun 11, 2009 9:49 am

Traziel can you better define you weakness. Other than that I think you will be one of the harder villains in the city. I will be opening the first chapter, Remaeus Park shortly. As I said you can all create your own stories in the role-play as we are all heroes and villains. However please confine your actions to the Remaeus Park district.

As I said I am going to hint at the over arching meta-villain who will be the focal point for both the heroes and villains.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby smileythemask on Thu Jun 11, 2009 9:58 am

hey skall do you think it would be possible for a hero at one point to become a villian because i dont know how but an idea just popped into my head that involved Deceased and something like that im not saying i would do it anytime soon but sometime do you think he might be able to
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Thu Jun 11, 2009 10:01 am

Sure heroes and villains in comics have switched sides before and often do so. I would like to have it be role-played out and done in a manner that makes sense and not "I like violence so I am now a bad guy." That's lame and unimaginative.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby smileythemask on Thu Jun 11, 2009 10:03 am

yea i know im not sure how i will do it but i have a general idea and i will make sure taht i will roleplay it out and have deceased become corrupted somehow or something like that
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Traziel on Thu Jun 11, 2009 10:12 am

While re-reading the first post I noticed the addition of weaknesses but forgot it while proofreading my sheet. It's in now, though.

And since the story is beginning in Remaeus Park, I guess I could come up with a reason for Vicious to be there. Nothing too serious, as it's not her "home". Time to devise a hidden agenda.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Thu Jun 11, 2009 10:20 am

Excellent Traziel, well done and very appropriate for the powers you use. I have opened Remaeus Park, please see the link attached to the description of it. It is a sandbox so feel free to role-play and craft stories. Rest assured we will go to each area shortly and the entire city will be open to role-play in.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby TFairy on Thu Jun 11, 2009 12:16 pm

Real Name: Ashley 'Lee' Johnston
Alias: Wireless
Age: 18
Role:: Hero
Powers:: Technopathy/Electronic reception.
Lee can communicate with technology, including mobile phones, mp3's, camera's, and Sat. Nav.'s.
Weakness: Wireless has to concentrate in order to use her power. If her concentration is broken, or if there is a disturbance (i.e Sirens/Yelling) she cannot use her power.
When using her power, often she is oblivious to her surroundings, leaving her open to attack, if the attacker is careful enough.
Wireless can also be 'locked in' a computer program, leaving her physical body in a coma until she can 'return' to her body.
Weapons:: A small handgun.
Abilities/Skills: Lee trained as a gymnast, so she is very flexible. She knows basic martial arts.
Appearance or Costume::http://i300.photobucket.com/albums/nn32/Barney_Cat/8e6bf06f.jpg
History and reason you are in RolePlay City:
Ashley's mother was a super hero, going under the alias 'Dart' due to her ability of super speed. Her father, was a normal citizen, unaware of his wife's second life. When Dart had Lee, she 'retired' from her fast paced lifestyle, taking up a normal job as a school teacher. One night, when Ashley was four, she started crying, saying that 'Daddy can't go to work tomorrow.' Ashley's father worked as a security guard in a bank, and the next day he went into work there was a botched robbery, and he was shot. The trial revealed that the Flamer gang had called each other the night before the attack, double checking details.
When Lee was nine, her mother was attempting to find out what was wrong with the computer in the house. Lee, only after waking up and arriving downstairs, said the computer 'felt sick' and asked her mother why she couldn't hear the computer.
Lee also had a sister, who apparently did not have any powers. A cool January night saw a thirteen year old Keira try to break up with her seventeen year old boyfriend. Lee was walking home from her surprise sixteen birthday party when she saw her younger sister being beaten within an inch of her life. Keira survived the attack, but barely.
Lee has held a serious grudge against the Flamers ever since. From that night onwards, she used her powers to help heroes track down the 'Bad Guys'.
Even since becoming Wireless a year ago, Lee prefers to take a back seat.
Last edited by TFairy on Fri Jun 12, 2009 3:56 am, edited 1 time in total.

I'm screaming I love you so

But my thoughts you can't decode.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Thu Jun 11, 2009 12:19 pm

Very nice character TFairy, please feel free to post in the first chapter opened which is Remaeus Park.

Thus far I am duly impressed with the heroes and villains everyone has come up with, very unique and very well balanced in terms of powers and weakness.
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Dan-Nal-Khali on Thu Jun 11, 2009 2:40 pm

Full Name: Sedra Helthas
Aliases: Clubs Jack
Gender: Male.
Age: He is unsure, but his appearance would suggest that he is between 35-40.
Height: 200cm
Weight: 9 stone 4 oz
Role: Hero.

Appearance:
As Sedra:
Skin colour: White (often greyed)
Eye colour: Very dark, appears black
Hair colour: Blood Red
Hair style: Plaited, knee-length
Tattoos: RUN on the back of the right hand HELTHAS SEDRA in the same position on the left.

As Clubs Jack: (in this form, he calls himself Vrass, and has some residual memory)
Bodily: he appears to be the exact photonegative of himself.
Clothes:
Button fly trousers; close fitting, slightly flared at the bottom. White.
Cummerbund. Red.
Jacket; wide lapelled, tailed with buttoned cuffs. White, red lapels.
Buttoned undershirt. White.
Ruffled scarf. Red.
Boots; pointed toes. White with card motifs.
Coat; ankle-length with wide, folded back cuffs and lapels, held together with a buckle and a silver chain at the front but also has buttons from neck to knees. White with a black inside and card motifs. Heart and spade on the breast panels, diamond and club on the back panel.
Top hat. White, card motif across the band.
Hair tie; bootlace. Red.
Gloves: elbow length. White.

Powers/Weapons:
A deck of playing cards is on his person at all times. The deck stores his memories, each card having a specific set of memories linked to it. Sedra is unable to tell which card holds which of his memories.
The deck can be used for attack purposes; by destroying a card the potential energy stored within can be released in a different from: producing energy blasts that can be released immediately or held in his hands. The rank of the card he uses denotes how strong the blast is. Each card can only be used once.
Using the energy produced he can manifest the Royals from his deck into corporal illusions that can fight for him or transport him away from harm. Each Royal card has a separate function but can also only be used once.
The aces correspond to Sedra's sense of time, location, self, and self preservation.
As well as his deck, Sedra carries a lacquered sword-cane in case of emergency.

Weaknesses:
Sedra is a recurring amnesiac; storing his memories in his cards and losing them each time the deck is destroyed.
In destroying a card the memories within are lost, and to replace a card that has been used a whole new deck must be created. Only one deck can be used at a time, so if a deck is depleted it must be destroyed in its entirety in order to create a new deck.
Sedra is also violently misophobic, reacting violently to the very idea of becoming unclean. Normally the condition is controlled by medication. Entering the Clubs Jack persona results in his phobia being considerably muted, but he keeps his distance when he fights to reduce contact with dirt.
To adopt the identity of Clubs Jack Sedra uses the Jack of Clubs from his deck, meaning that each time he becomes The Jack he loses his memory.
It takes time and effort to remake a deck, meaning that Sedra is in considerable danger if all of his cards are used in battle.
Sedra follows a strictly vegan diet, often forgets to feed himself or becomes so agitated that he is incapable of eating, so he is almost always underweight. This leads to a general lack of physical strength and stamina.

History:
The only things that Sedra knows about himself are told to him by someone called Unnie. Unnie has been quietly caring for Sedra for several years, organising his life and coordinating his missions for him; making sure that he doesn‘t get into too much trouble. Unnie tells Sedra what to say to avoid his recurrent amnesia becoming obvious.
Unnie is the mastermind behind Clubs Jack, he is the voice on the end of Sedra’s Bluetooth headset, telling him where to go and what to do when necessary, and the person that collects him after a fight, but despite this, Sedra never remembers who Unnie is, or anything about him at all. Unnie answers any questions Sedra might have to the best of his knowledge, but even Unnie knows very little about Sedra‘s past, aside from the fact that he was part of a band of travelling entertainers for several years.
Sedra moved to RolePlay city from a small village when Unnie told him to. Sedra has never exercised his powers as Clubs Jack on a large scale before, Unnie having kept him in rural areas to hone his powers and stabilise his condition. Unnie instructed Sedra to move to the city when he felt Sedra was ready to take on his role as a hero and do some real good.
Last edited by Dan-Nal-Khali on Fri Jun 12, 2009 5:44 pm, edited 3 times in total.
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I was not the one stealing the laundry. (I was stealing the spoons.)
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Re: Super-Hero Roleplay OOC (Open) ( )

Postby Skallagrim on Thu Jun 11, 2009 2:49 pm

Yes, please submit a character. I am hopeful that those who enjoy Super-heroes will join and make RolePlay City rival Gotham, Metropolis or New York in terms of story lines.
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