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qbsuperstar03 wrote:The first thing I would do in playing a character that could go invisible is to first limit accessibility to the power. This can be done by requiring the use of a specific piece of equipment (as with the Starcraft Ghost's ability to cloak themselves) or a specific power that requires active concentration to maintain. In both cases, there should be a specified time limit and cooldown period for the ability.
Second, the conditions under which the invisibility might be subverted, bypassed or otherwise ignored should be clearly spelled out. While a werewolf character might well and truly be able to sniff out an invisible opponent, for example, I believe most of us are familiar with the old adage that football is a game of inches. The same might be said of close-quarters combat on any power level, where the slightest twist of the torso can turn a mortal blow into a total whiff. Even if you can get a general idea of the invisible character's whereabouts, you're still going to have a devil of a time actually hitting them without resorting to an area attack or possessing some other way of discerning their exact location and stance.
Third, not all methods of invisibility allow the user to maintain the effect while actively working to damage the opponent. In such a case, much can still be done to make the foe's life hell, but these generally fall under the umbrella of having some other force do your dirty work. (One could also conceivably use it to buy the necessary time to prep a real doozy of a technique, either for offense or defense.) If the foe is on a rope bridge over a chasm and you're invisible, you couldn't shoot an arrow or a lightning bolt at him to take advantage of his limited mobility, but you could hack away at the bridge itself or sic your pet on the poor sap.
Finally, is the "TS is a girl" joke getting old yet? I haven't been on MantraIRC in a long while.
Circ wrote:When I first joined RolePlayGateway, it was a place where positive conflict fostered creativity and friendships were formed rather than cliques. Honesty and transparency were valued, new people were incorporated into the community rather than judged based on what style of writing they preferred, and despite the youthfulness and zeal of the population there prevailed a reasonable degree of common sense.
Anti-matter will basically destroy the whole thing if applied correctly.
Johnathan Alexander wrote:Anti-matter will basically destroy the whole thing if applied correctly.
Too bad that Antimatter, when coming into contact with actual matter, creates an explosion equal to about twelve hiroshima missiles. And that's giving it the low-end of the spectrum, with only about two ounces of antimatter.
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