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Circ wrote:When I first joined RolePlayGateway, it was a place where positive conflict fostered creativity and friendships were formed rather than cliques. Honesty and transparency were valued, new people were incorporated into the community rather than judged based on what style of writing they preferred, and despite the youthfulness and zeal of the population there prevailed a reasonable degree of common sense.

Patcharoo wrote:The help I'm going to offer is: Regenerating doesn't mean immunity to damage. This gives you the option to either incapacitate or rend them unconscious. Alternatives include tranquilizers or tasers.
Another way you could handle them is by burying them or restraining them. Dump something on them so heavy they can't move. If you're capable, tear down a wall on top of them (though it might take some setting up).
Patcharoo wrote:Now I personally have a problem with teleporters. Anyone got any advice there?
Alasund De'astio wrote:It doesn't bring you back to life.
Patcharoo wrote:Alasund De'astio wrote:It doesn't bring you back to life.
I'll disagree there, from personal experience.
Hell, Wolverine even.
Alasund De'astio wrote:Patcharoo wrote:Alasund De'astio wrote:It doesn't bring you back to life.
I'll disagree there, from personal experience.
Hell, Wolverine even.
No, Wolverine never got shot through the eye, or anything like that. He was almost impossible to do that to due to his admentium all over his bones and such, making his vital areas very resistant. But I do not believe he was ever shot through the eye. Poison wouldn't kill him fast enough, etc, etc. Also, Magneto could tear him to pieces.
Wolverine was not invincible. Anyone who has a Regeneration character come back to life is GodModding.
Ahem:
Regeneration, noun: The act or process of an animal or plant of a organ, tissue or body part that has been lost or destroyed.
Only if used loosely can it be considered coming back to life. Rebirth or Renewal might be a better word for that.

Sench wrote:Obviously there is no way you can beat anyone who god-mods their way out of everything. Their characters don't even have to have any powers. This discussion is about dealing with troublesome abilities used by people who do not god-mod. So how about we stop derailing it further?
Regeneration: As mentioned before, depending on the type of regeneration, ordinary damage and toxins may prove ineffective. Concussions should be fine, since they happen due to shock, not physical wounds. Specific substances that cause the body to produce "natural" chemicals may also work, whether the body attacks itself or not. Neural toxins should be effective, since EVERYTHING in the body is controlled by the brain, including regeneration. Messing that up could cause the regeneration to slow down, stop or function incorrectly.
Teleportation: This is a pain. Regardless of the source of such an ability, containment fields and/or scramblers should do the trick, but getting one is never an easy task. However, if you are being attacked, there is a way. There is always a pattern to teleportation. The basic one is to always attack from a blind spot, usually behind. The other basic pattern is to use teleportation for pressure, whether by constantly getting close or moving away. More advanced patterns vary per person, but are based off those two. So you have to anticipate your enemy's movement and go for a risky counter.
The problem here is that figuring this out and especially applying it takes a lot of intelligence and self-control. Unless you can pull off a character like that, countering a teleportation ability will effectively be god-modding on your part.
And now, a question of my own. How would you deal with "free manipulation" abilities? Doesn't really matter of what, elemental powers, something tangible or unseen forces like gravity. Normally I would suggest going for the kill despite high risk and possibly unavoidable damage, but sometimes it would just be suicide. Thoughts?
Tsuyoku wrote:Now from what I understand from Patcharoo's starting post; This topic is about combat tricks, powers, or tactics that anyone has a hard time matching in combat. In my opinion (AND I am saying this from my perspective) god-modding is the act of a real person give information to their character that the character themselves can't access, so a power or ability itself cannot really be considered god-modding. E.x. If my character is fighting an opponent who's weakness is water-based. It would be god-modding if I type a post that took full advantage of that weakness. Now if my character had figure out that the opponent's weakness was water-based (The opponent wouldn't cross a bridge over water and my character saw this and came to a conclusion that the opponent's weakness is water) then I see no real problem and don't see it as god-modding. This is my opinion of course.
Tsuyoku wrote:Now from what I understand from Patcharoo's starting post; This topic is about combat tricks, powers, or tactics that anyone has a hard time matching in combat. In my opinion (AND I am saying this from my perspective) god-modding is the act of a real person give information to their character that the character themselves can't access, so a power or ability itself cannot really be considered god-modding. E.x. If my character is fighting an opponent who's weakness is water-based. It would be god-modding if I type a post that took full advantage of that weakness. Now if my character had figure out that the opponent's weakness was water-based (The opponent wouldn't cross a bridge over water and my character saw this and came to a conclusion that the opponent's weakness is water) then I see no real problem and don't see it as god-modding. This is my opinion of course.
Now on to regeneration. Most time regeneration is basically natural healing increased to a higher level and natural healing is issued from the brain. The most effective way to deal with regeneration is to severe the brain's connection to the body. Now here is where Vanity's argument comes in to play. Wolverine's regeneration is caused by his brain because it's his natural healing that was increased. Being knocked out just means your unconscious, it doesn't mean that your brain is shut down. In pyschology or biology you'll learn that your body does things that you are not aware of. Now there are other types of regeneration, like that of magical regeneration. These types of regeneration are done by other forces (chi, mana, etc) and could regenerate a being from only one limb. The one limb regeneration can really only happen from another force so regenerating your own body from one limb with your own magical energy is quite impossible. A effective way to deal with this type of regeneration is to halt the opponent's magical energy (using an opposing energy, destroy the source of energy, etc)
Now you have to realize that in order to use abilites or powers one must have a way to activate them. A power or ability has some sort of process or requirement that needs to be met before using it (hand signs, body tension, energy release, etc) so its not god-modding if one anticipates an attack no matter what it is. Now there are powers and abilities that are passive but there is always a sign or something that gives acknowledgment that the power or ability is there.
Now for teleportation. Teleportation is very tricky because there are a lot of different types of teleportation. Now the first thing to do when fighting a teleporter is to find out what type of teleportation their using. Now it is easier said than done because how you going to find out? When it comes to magical teleporting, a character that is able to detect the pressure of the energy or something of the sort has a good chance of matching the teleporter. When is comes to technological teleportation its a bit harder, though there is usually a discharge of some sort of energy or something. Now most times there is a sign that the teleporter is ready to teleport, so anticipating the move is a good way to survive. So most of the time the best way to combat a teleporter is to anticipate and strike a blow that will cripple the teleporter.
Now for earth manipulation. A person who can manipulate earth is quite the challenge. Most times the earth manipulator has a great advantage because they can manipulate the surroundings, so a good way to get on even grounds with them is to find a way to minimize their ability. A good way can be to fight over a body of water because it would take a longer time for the earth to rise from the water so you have time to anticipate. The most effective way to handle a manipulator is to end the fight fast or use their opposite element or energy.
I think thats mostly it. ^^
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