The Diary of Tobias Malari

Topic Tags:

If you want to create a journal for your character, use this forum.

The Diary of Tobias Malari ( )

Postby qbsuperstar03 on Thu Oct 29, 2009 9:49 pm

Well, another gorgeous night in Wing City, and my friends invited me over to play Mage: The Awakening. I'm pretty proud of my first character build for that game, so I'm writing it down (bonuses from experience expenditure included) so I will forever remember.

Some philosopher once said that there are no new ideas anymore, and as a result, everything is just a reflection of happenings somewhere else in the multiverse. I don't know if that's true, but if it is, there's a character just like the one I "created" out there somewhere, kicking ass and taking names in the name of maintaining balance.

Name: Norman Smith
Concept: Embodiment of Normality
Path: Acanthus

Age: Middle twenties
Virtue: Temperance
Order: Adamantine Arrow

Player Name: Tobias
Vice: Wrath
Chronicle: Peter Petrelli Must Die


Intellect 3
Strength 3
Presence 3

Wits 2
Dexterity 3
Manipulation 2

Resolve 3
Stamina 2
Composure 3


Health 7 boxes, Willpower 6, Mana 7, Wisdom 7, spare experience 2, size 5, speed 10, init +6, defense 2

Skills:
Merits:

Academics 2
Kung Fu 2

Computer 1 (Internet)
Status (military) 2

Craft 2
Resources 3

Investigation 1
Quick Draw 1

Medicine 1 (rote skill)
High Speech 1

Occult 2 (Magic)
Iron Stamina 3

Politics 1
Science 1
-------------
Athletics 1 (rote skill)
Brawl 2 (Kung Fu)
Drive 1
Firearms 1
Stealth 1
Weaponry 1
--------------
Empathy 1
Expression 1
Subterfuge 1
Persuasion 1
Intimidation 1 (rote skill)

Equipment:
Rapier (6 dice, lethal, armor-piercing 1)
Steyr-Aug (8 dice, lethal: See Autofire rules)
Pepper spray (3 minus target's Defense: See special rules under Equipment)
Thin Kevlar vest (Armor 1 vs. melee, 2 vs. firearms, bulletproof)


Gnosis: 3

Arcana: Fate 5, Forces 1, Time 2
Rotes:
Blessings Of The Gods (9 dice, instant, 1 Mana): Gain 9 again on a number of future rolls equal to successes, except chance dice.
Nightsight (6 dice, instant): Successes mitigate by one die per success darkness-related penalties, but normal light inflicts these penalties instead.
Strike True (8 dice, reflexive, 1 Mana): Each success grants +1 in the next roll the spellcaster has to or chooses to make that doesn't involve spellcasting.
Failure Is Death (5 dice, instant, 1 Mana): Success allows a reroll of an instant action in the next turn, and the better result is applied.
Achilles' Heel (9 vs. target's Resolve + Gnosis, instant, 1 Mana): Successes are added as a bonus to damage dice pools when originating from the designated living being, place, thing, condition, flaw or behavior.
How long will he keep on fighting? How long will his pain last? Maybe only the X-Buster on his hand knows for sure...
User avatar
qbsuperstar03
Member for 4 years



Post a reply

RolePlayGateway is a site built by a couple roleplayers who wanted to give a little something back to the roleplay community. The site has no intention of earning any profit, and is paid for out of their own pockets.

If you appreciate what they do, feel free to donate your spare change to help feed them on the weekends. After selecting the amount you want to donate from the menu, you can continue by clicking on PayPal logo.

 

Who is online

Users browsing this forum: No registered users and 1 guest