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The Grand Tournament 2008: Official Fighter Roster

a topic in Battle Arena, a part of the RPG forum.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Akira-Sakurazaki on Thu Jun 12, 2008 7:56 am

Name: Akira “Keoki” Sakurazaki

Overview:
Born from the forests of Aokigahara, japan; the male is nothing more than seventeen year old nekomimi shinigami. As a outcast he was born blind and without any guidance , he has risen himself to be taught by Sohjin Kasake to use the style of Hiten Mitsurugi Ryu and Chuuten Banzen Ryuu. After the separation of student and master, Akira has went though his way within the world to fight various adversaries around the world. During the separation, Akira has now founded the third fighting style; “Shinmei Ryu”

With no bounding parents, Akira was raised up by a Miko who lived within Aokigahara who secured the lake in the far west. At age seven, he killed his mother-like Miko due to the demonic creatures within the forest to possess her. Leaving the forest, at age ten he was found by Sohjin Kasake and raised up under his beliefs and studies. Currently, Akira “Keoki” Sakurazaki now resides within one of the clans; Xenom. Aside of the clan, he now resides with his current owner; Mythredrell.

With a corrupted past and lifestyle, Akira’s hunger and desire is mixed up with vengeance and animosity. The two main elements that allow him to fight, to cast a unique style of Mayhemonto the world to those whom oppose him. Akira has developed various egos which contain Vendetta, Vengeance, Counterfeit and Genesis. At the age of 15, he unleashed a new set of powers that allows him to fully use the demonic aura that is only enabled when a mask is in place.

From: Aokigahara ,Japan

Abilities:
-Summoning gates along his body that is inner dimension of his body that holds in energy, shadows and his weapons.
-A variation of wind, water, ice and shadow is what he was raised to use as his elements.
-Shinsoku, Shukichi and Kosoku are all speed that allows him to surpass the average speed. God-speed and other differential bases.
-His creator mask allows him to unleash the true energy of his, and allows the skin to become thicker and more protective as if it was a exoskeleton.
- User of controlling puppets from the summoning gates, which are used by Chakra strings and have their own set of weapons.
-Nekomimi Shinigami, able to turn into a cat. o_o Don't bother, I'm not a furry.

Equipment:

Shirasaya; Katsumi Ayama – Katana – Real form is a Sansetsukon Scythe
Shirasaya; Megumi Sakura – Wakizashi – Real form is Chisakatana
Shirasaya; Mumei Kashiwa Tachi – Odachi – Real form is Normitsu – Giant Odachi
Shirasaya; Hitomi Hana – Shorter Odachi – Real form – X style Shriken

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Remæus on Thu Jun 12, 2008 9:38 am

Name: Master (Issachar Remaeus; Alighieri)
Age: ~15,000 (~23; ~15,000)
Gender: Male (Male; Sexless)
Race: Human (Human; Fallen Archangel Construct)
Random statistics: 6' 3", 280 lbs, 5% BMI.

master.png
Master's profile image.
Overview:
As an immortal, Master is strong, silent, and solemn, driven by that which extends his life: the construct of the first fallen archangel. An unfortunate deviation from the "strong and silent" stereotype, he possesses strong leadership and oft aggressiveness, while otherwise silent and docile as if occupied with his own internal conflict. Medium-length red hair is accented by his red eyes, hinting towards abysmal darkness towards the outer edges of his irises. With muscles chiseled as if they were Michaelangelo's own, his massive frame overshadows those of normal human stature with a cool crisp bite, speaking for him in the absence of comments. He dons himself in dark garb, most often in the form of boots, pants, a tank-top, and a cloak, often covering his otherwise fiery hair. As for statements for which physique would not speak, his remarks place themselves as cold and concise.

From: No particular timeline or reality.

Skills, Powers, and Abilities:
Psion
Master spent just over 300 years training at an arcane sanctuary of psionics, which versed him in the transcendence of matter and energy to a degree unmatchable by traditional psions. Unrelated to traditional crystal-based storage mediums and psychic manipulation, the functions provided by this mastery is used to maintain control over Alighieri. As an additional benefit, this makes Master's mind fundamentally inpenetrable - which can also be turned into an offensive weapon as necessary. Through many thousands of years of relentless assault and combat, the domineering of multitudes of weaker minds has continued to hone and polish this already dangerous tool into a state of perfection.

Mana Weaver
"Magic" has for thousands of years been permeated by the existence of spells and mantras used to call upon the energy of the wizards and mages. Arcane lore dictated the procedures and power necessary to summon great beasts and massive deluges of fire and flame. However, the medium through which all of this "magic" travels was simply a lesser iteration of the greater fabric through which all reality traveled. It is a result of this understanding that Master is able to "cast spells" in an instantaneous fashion, without recitation or ritual. This very same fabric is the fabric on which "ki", "chakra", and many of the other names and styles of great existentially misunderstood disciplines was painted. Consequently the absorption, dissipation, and redirection of such "magic" is well within Master's ability.

Gunslinger
Deep within the labyrinth that is Master's psyché, the long-lost tradition of the father is burned deeply into the hardened walls of mentality. Through experiences with the ka-tet and the trials of Midian, Master has perfected the crystalline discipline of the Gunslinger. Instantaneous command of battlefield responses is dictated by his instinct; eyes, mind, and heart.

I do not aim with my hand; he who aims with his hand has forgotten the face of his father.
I aim with my eye.
I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father.
I shoot with my mind.
I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart.


Amusing character note: Master suffers from long term amnesia.

Character Equipment:
The Rune Sword
Master's only non-standard equipment is embodied in the form of a sword, known as the Rune Sword. Forged by arcane magic, the Rune Sword is one of the most delicately crafted weapons ever produced by mortal hands. A four-handed hilt provides little practicality for any wielder of less than extraordinary strength, as a five foot blade extrudes in a two-tiered fashion. Marked upon the first and wider of the tiers by a fuller impressioned with arcane runes along the groove, its cuts an elegant impression by even the loftiest of standards. The one inch thick blade made its mark as one of the heaviest weapons, though deceivingly wielded by a skilled owner as if it were nothing at all. Wielded with loops and slashes intertwining themselves in a pendular motion, creating a superfluous assault upon any target that may be unfortunate enough to establish a detrimental relationship with this blade.

Rounding off into an angular tip, the blade cuts a powerful silhouette as its two sectioned blade widens halfway between the tip and the guard, allowing the fuller groove to slide along the wider section directly to the hilt, falling away on both sides to a swept guard that would be marked by an elbow as it sweeps out yet again to form a two winged shield from any blows careening off the greater blade looming above. Finally giving way to a finely tanned woven leather grip, either embossed with some exquisite pattern or skinned from some exotic animal, providing comfort upon an otherwise brutal weapon. All comes together as the grip breaks into a lengthened teardrop at the pommel, tapered upon the sides as it comes to a point yet again at the utmost extremity, inset firmly with a dark gem of varying color and unknown origin.

The runes in the fuller groove of the blade seem to be of Norse origin, yet somehow transcend the age and power of such a language. Occasionally exhibiting the characteristics of the Angelic alphabet, they create an altogether distinguished script that waves its glorious serifs in an undecipherable manner. These runes, while not at all enchanting or magical by themselves, merely provide a bond between the blessing of some arcane creature and the weapon, to the effect of causing wounds made by the blade to be unhealable by magic for a full year's time, with adverse affects if attempted. In the past, the blade has been used with great success against immortals and invulnerable opponents.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Doomrider on Fri Jun 13, 2008 11:03 am

Name: Ryan Michels

Overview:
An experienced mixed martial artist who was ostracized as a child for having exceptional strength and speed. Raised by a master of Tae Kwon Do for a father and Hapkido Mother, his past time activities were Rigorous training and exersize, causeing him to become an outcast due to his busy schedule. At the age of 10, he became an international Sparring and patterns champion, while always having to hold back against his competitiors in fear of over-doing it.

Due to this, he has always had respect for fellow competitiors but has never been able to mix in with the general public. Because of his Passion for the martial arts, he moved out at 19 to study martial arts, old and young in search of a worthy adversary.

Normally a Kind, gentle person he loves to fight regardless of the condition of his body. During his travels to gain more Martial Arts training across the world (Earth) he stumbled on an old tome that described a forgotten martial art and Illustrated how to manipulate the force of Wind. He is also adept at many weapon arts, but prefers swordplay. Having travelled for many years, he doesn’t have much in the way of material goods and he came to the tournament for the chance to test his new skills. When a fight starts to gets tough his fighting spirit manafests into a Blue aura surrounding him, giving him outlined feathered wings.

From: London, England

Abilities:
Air Surf
He generates a wind current that he can Drift on, giving him the ability of flight (although doing this for a prolonged amount of time consumes energy.)

Wind Saber
Useing either his sword or his arm, he sends an Arced wave of wind, moving at a fast speed but it dissapates at a very long distance.

Wind Lance
A Pointed Bolt of wind stabs out at the opponent in a liner direction. A standard Short range strong attack.

Avatar of the Wind
When a fight gets tough, a blue aura envelops Ryan, Increasing his overall speed and strength as well as giving him a large Boost of energy

Equipment: Kage-guntou (loosely translating to wind saber) allows Ryan to use stronger versions of his attacks and stir the fighting spirit within him.

Apperance:
Ryan is 6'4" with black hair and very tanned skin. When he isnt fighting, he is wearing a pair of Jeans and some kind of black shirt with a shethed sword on his back as well as some nice Black shoes. When he is fighting he dons his torn up tae kwon do outfit from when he left his parents to travel the world (completely white with a black belt that has 9 stripes on it and a Logo saying "Michels Tae Kwon Do".)

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby TwilightShade on Sun Jun 15, 2008 11:51 am

Name: Sirocco (No last name)

Overview: A rather odd case for a Wind Guardian, this human was born and lived in the natural Earth world. He took a special liking to the properties of wind, and studied it extensively and feverishly, learning much more than any other meteorologist before him. He also took up fighting, and created his own style, which was influenced by any fights that he watched. Upon dying, he was given the chance to fight in a tournament which granted fighters temporary control over an element. Sirocco entered, and won the grand prize, which was permanent control over said element, which happened to be wind.



Sirocco then took to training and mastering his newly acquired elemental control, which proved to be extremely extensive and barely limited. He combined his knowledge of wind with his fighting experience and became a Guardian of the Wind after saving a fellow Guardian from assassination. This granted him immortality in the afterlife so long as he performed his duty as a guardian.

From: Earth

Abilities:



Airblade-

A displacement of air that causes said displacement to be able to deal physical damage. The front area of the displacement is extremely sharp, and can rip through flesh, bones, and many other softer materials. Its direction can be controlled with relative ease, but the displacement will fade away after a short period of time, so this technique usually only gets in one or two, maybe three passings by the opponent before disappearing.



Wind Whisp-

Sirocco can subconsciously spread the air particles around him slightly, granting him a sharp increase in speed and agility. It activates after a small amount of damage has been taken from fighting, and ends after a significant amount of damage has been taken, and subconscious focus cannot be maintained any longer.



Rocket Boost-

When stopping, taking off, accelerating, or suddenly changing direction, Sirocco shoots a gust of wind in the opposite direction of which he is moving from his feet. He also gains a boost of speed and momentum, which can be used to dodge high velocity beams or projectiles, or can add force behind a head on attack.



Sky Bomb-

A sphere of wind energy that is gathered, and then fired from point blank range to deliver massive concussive damage. It is designed to be fired from inches away from it's target, and will not reach the opponent if fired from anywhere farther from six inches away. (Not actually a bomb, but a powerful concussive blast of compressed wind energy.)



Northern Style: Whirlwind-

A whirlwind that is designed to catch projectiles and fling them around at random. Cannot redirect any projectiles that are faster than 100 miles per hour.



Air Spear-

The user creates a very sharp and long area of displaced air, and shoots it at the opponent at an incredible speed. It is powerful and can pierce most physical objects that aren't made of pure steel, but is low in area, so it is easy to avoid. This technique cannot be controlled nearly as easily as Airblade can, and disperses when it hits an object.



Typhoon Fist-

Wind energy is charged in and around the user's fist, and is then displaced to create a needle sharp strike that disrupts light armor and other hard materials and splits them directly in half. It is only able to split armor if the attack is a direct hit in the dead center of the object.



Gale Force Pulse-

A ring of wind energy which is concentrated and charged, then displaced, and fired at speeds that exceed 120 miles per hour. After being fired with a loud bang, the ring of energy flies silently, and is tough to see due it being clear. However, if one's eyesight is acute, they can see the area of displaced air and still avoid the attack in time. The technique is not very powerful, and disperses after a decent range.



Equipment:



Equip: Third Arm Wind-

This weapon is simply a band that is worn on Sirocco's head. It grants him a fifth limb, one that can take shape by using Sirocco's wind manipulation. It is especially useful in melee combat. It can physically hit opponents, as can any other displaced wind technique. It cannot fire gales of wind, however. This equipment reduces the energy needed to create said limb by a great amount, but does not completely eliminate the need for conscious control, so it cannot be used for long periods of time.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby FutureKiyoshi on Sun Jun 15, 2008 3:12 pm

Name: Kiyoshi Kazami

Overview: A genetically engineered super soldier who at this point in his twenty-three years of life has seen more battles than most. After spending several years fighting as a mercenary pilot, Kiyoshi found himself as a member of the Technocrats, defending planets, saving lives, and during downtime designing various technologies, mostly dealing with mobile weapons. Known by most in the Technocracy as the “Halptide Hawk”, his former darker cynical image has faded to a softer near-heroic figure after revitalizing an entire planet from nuclear devastation.

Apperance: Standing at five foot eleven inches, Kiyoshi Kazami's genetically engineered body is toned, but various scars ruin the former manufactured perfection. His brown hair is typically kept at medium length parted in the middle, and he usually wears a pair of sunglasses over his green eyes. His manner of dress has varied through the years from various uniforms fbelong to the units he has been affiliated with, to simple jeans and a t-shirt, but lately he has mostly been seen wearing a Technocrat uniform variant in black and gold.

From: A space colony located within Lagrange Point 3 of Earth, though currently resides wherever the Technocrats station him.

Abilities:
(Note: Since this is the Kiyoshi that appears in RR, I borrowed a few things from Asimov just to make the process quicker. Hope he doesn't mind.)

Enhanced Strength – One of the top goals of any super soldier program is to heighten the strength of the final product to far above that of regular humanity. Thus, Kiyoshi Kazami's own muscles have been built up at the genetic level. Capable of lifting a few tons, this enhanced strength also makes it so Kiyoshi's body can take higher punishment than the average human.

Advanced Sense – The super soldier program also improved the minds of their products. While originally designed to have higher degree of battlefield awareness, it also left the soldiers with empathic senses. Kiyoshi can sense and communicate with others telepathically, as well as use systems such as the Advanced Link Up System (ALUS) to remotely control mobile weaponry.

Nanorecovery – Like most operatives within the Technocracy, Kiyoshi has been injected with Nanomachines to aid in his own bodies natural recovery process.

Nanoregeneration - Enhanced nanorecovery. Nanoregeneration is only available to the highest ranking Technocrat Agents. The technology is so sophisticated that it can re-grow severed limbs with ease, and even preserve the General from death by suspending his consciousness within the Nanomachine ether network while mortal injuries are repaired.

Energy Manipulation – Kiyoshi's key ability is the power to manipulate all forms of energy. This opens up countless options for the soldier. This can be anything from something as simple as creating a protective field of energy, absorbing surrounding energy to power other attacks (or himself), creating various energy projectiles, propelling objects beyond typical speeds, to something as advanced as restructuring organic or biological matter at a subatomic level. The level of manipulation depends on either how much stored energy he has, or how much focus he has on whatever it might be he is trying to manipulate.

Equipment:

Standard Technocrat Combat Pack – Various equipment including knives, grenades, trip-wires, issued to Technocrat members.

High-Frequency Blade - Using an ultrasonic generator attached to the katana, the ultrasonic vibrations along the blade's edge allow it to cut through much denser materials that would normally be impossible. Alternatively, friction from the vibrations is used to heat the blade white-hot, and the heat is the source of the increased cutting power. Kiyoshi carries this weapon on his back in a sheath.

PI-PSA45-K – A .45 caliber handgun produced under special order by Kiyoshi Kazami. Development began as a miniaturization of the PI-HG90, the 90mm Handgun for their recently produced PRA-17A “Alpha Sturmangriff” mobile unit, for specific use by Paradigm Inc. personnel. Utilizing a rail system for equipment that includes a High-Frequency Bayonet, flash light, and laser sight, this 12+1 capacity handgun is little more than a simple sidearm. Kiyoshi carries four additional magazines with him.

Lombardi Arms Corporation G-513B/Custom Model .442 Chapel - A weapon customized for the Paradigm agent Kiyoshi Kazami, this weapon uses the heavily modified .442 Chapel rounds the Technocracy developed for carrying specialized payloads. The chambering was added the G-513B gauss pistol, which uses magnetized coils to launch the nickel-lead cartridges at super sonic speeds instead of a chemical explosion. The assembly is built into a heavy silver casting with a brown sandalwood grip and a detachable stock to improve ranged accuracy. The barrel is ridged with metal rings that reflect the interior coils, giving the Chapel an intentionally campy appearance which has become popular among some Technocrat Agents.

While the G-513B is an undeniably powerful handgun, what makes this particular weapon is its custom ammunition, which were designed against the battlefield info gathered by the Technocrats when they sought to reclaim the frontier world Ptolomea from the Twilight Empire, and specifically, from their leader, the Sun King Tyvus. The .442 Chapel rounds have been converted into LAC Dr-A Penetrators, a particularly complex assembly of weaponry components centered around a mercurium core surrounded by three spiked plungers that shoot out from the sides of the round once it impacts. The bullets are tipped with lead II azide explosive warheads, which combined with the mercurium plungers, will leave an exit wound the size of a beach ball.

The data regarding the Sun King and the Twilight Empire in general is extremely limited, but the close range combat Agent Kazami engaged in with Tyvus gave the Technocrats a measure more intelligence than previously existed. Lacking any real in depth info, the .442 Chapel Custom represents a "best guess" with what is available to fight the Sun King and his subordinates. The objective is to neutralize his ability to control living matter, most importantly his own. In addition to the explosive tips and plunger cores, the rounds are filled with sub-celluar sized carbon crystal grains that will penetrate the cell membrane. The grains destroy the mitochondria in cell and cause rapid cell decay, reducing living tissue into an organically inert, ash like substance. The expected outcome is that the rounds will cause immense damage to Tyvus's body, and the tissue surrounding the wound will be subject to this advanced carbonization. It's theorized that the Sun King's antitypical biological functions will be disrupted, making it difficult or impossible for him to regenerate and altering his own biology in such a way that his life force control may be compromised.

A further issue raised on Ptolomea is Tyvus's ability to convert non-organic matter into organic matter, as was the case with Agent Kazami's 1911 handgun. The Lombardi Corportion believes that the carbon grain crystallization will be immune from this, but it was also in their plan to protect the Chapel Custom from this force as well. To do so, the Corporation installed the gun with the experimental Schopenhaur System, a psychotronic circuit which prevents supernatural forces from effecting whatever is contained within, in relation to the willpower of the psychological source it is attached to, in this case Agent Kazami. The System relies upon the will to live and the conviction of the source to hold his ground, translating it into a static energy field that will dispel outside forces.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Leeo on Mon Jun 16, 2008 1:23 pm

Description.
Ken'tan:
Leeo is the last known Ken'tan. A Ken'tan is a
spiritual being that was created by God during
the beginning of life on Earth. Their purpose were to serve
and protect planet's inhabitants. They age slower
than humans, and have a bond with the world
around them, which allows for them to absorb
its energy and use it.


Name:
Leeo Tandory.

From:
RPGChat.

Race:
Ken'tan.

Age:
26 in human years.
(Over 100 years old in Ken'tan years.)

Appearance:
-Height. 6'0 ft.
-Weight. 165 lbs.
-Hair. Red, shoulder length.
-Eyes. Yellow.
-Build. Thin, lean, fit.


Ability/s:
Leeo has the power to conjure a form of fire
energy that he can use in a variety of ways,
which follows; explosive, heat, increased
strength, increased speed, propelled movements,
shields, an infrared like vision, and healing.


Unique Combat Moves:
- Energy Sword. A concentrated form of energy that
takes the shape of a fiery blade. It acts like a
chain-sword for it can stretch to reach a target.
- Energy Mine. A small sticky fiery patch of energy.
It can be stuck to nearly every surface where it explodes
.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Sonata on Mon Jun 16, 2008 7:19 pm

Holy Soldier


Real Name: Unknown
Nickname: Holy One/Holy Soldier
Alias: Godsend
Age: Unknown
Race: Unknown
Hair Color: Sun blonde
Eyes Color: Mirror (glossy/reflectant)
Height: Six Foot Four Inches
Weight: Two-twenty five
Sexuality: Straight
Bloodtype: Unknown (holy/pure)
Physique: Able-bodied, solid
Dominant Hand: Ambidextrous
Alignment: Divine Justice
Fears: Becoming nothing
Talents: Flexibility, Acrobatics, and Agility
Weakness: Ticklish (certain spot), Delicious Food, Fatigue
Present Status: Single, not looking
Fighting Style: TB

Overview: His storyline is too long and will become a series soon, so I prefer not to discuss the history, but I'll share a little bit of some things. Holy joined the tournament for fun and has no interest in rewards. He is a divine weapon that has the option of freewill, and so can go in any direction that he chooses, even if that direction was to stray him away from God. The entities of Hell find him rather fascinating and try to deter him. I made Holy to pretty much be considered human-like. He is not an angel and he isn't a paladin for he has no church. Holy is like you and me. We have the freedom of choice in our lives. The philosophy for the creation of this character is: "What makes the demons and angels of tomorrow is determined by what is done today (my own quote)."

Image


Personality: Holy is a very fun guy. There are moments where he will be serious and in those moments the worst thing you could do is fool around. When it comes to battle, Holy is very honorable. He doesn't kill the innocent unless the innocent is proven guilty in his eyes, so most of the time he's a very merciful guy. Depending on the fight however, he may just change his style.

When it comes to the ladies Holy is known as the magnet. A masterpiece of God is one attractive piece of work and although his nature may seem as a contradiction to what is truly expected of him, the girls still love him. On the otherhand, Holy is one lazy guy. His usual schedule is sleeping, and he can be found almost anywhere and on anything. The Holy One is truly a mystery.

Delicious food is Holy's weakness (like anyone could pass up a good meal). When it comes to food he is known to have a bottomless pit for a stomach because of his super metabolism. Belching and farting after every meal or in random moments are two things that he isn't afraid to do in public. Fatigue also is another weakness. If Holy were tired you wouldn't see him fighting, but if he was tired during a battle he might just fall-out asleep on you.

Holy has no specific religion though he believes in the Almighty God. The power Holy is able to use is rather innate. Innate like the potential energy summoned before the gun is shot to start a race [no its not potential energy that was just an example]. Being born from the Creator, he bears a few of his gifts that are listed in abilities, so it is difficult to relate what Holy does to magic for there is nothing artificial about what he can do. Holy has been learning his abilities on random impulse, and is known to take small fragments from each one to utilize to his advantage in combat.

Holy has been given the title as inhuman for his super human capabilities: strength, speed, endurance, senses, and defense, are all the small things that question his humanity. Holy's eyes are also a question of humanity for they are of mirror; a mark of his being. Ever since Holy was involved in experimentation [would have learned this in the history], his body has taken some abnormal mutations. Cell regeneration is enhanced and his body is resistant to thermal and fridged fluctuations. There are new organs in his body that aid in harnessing and producing all his unique mana: regenerative. For his long time being on this planet he has developed his own martial arts consisting of strength, flexibility, acrobatics, and an acute reaction time. Having encountered many battles in his time, Holy has taken a lot of blows that have made him stronger. He can take a lot of damage and still be mobile basically like your typical Superman. As long as there's breath in his lungs, Holy will get up or make an effort to fight until the goal has been reached, depending on how serious the situation is.

If death were to come to Holy, his body would disappear and his cross would shatter to pieces that will dissolve upon the air. The destination of those pieces is unknown, but if united, it would bring the Holy One back for he was created for one purpose and that was to protect and eliminate all evil until The End (discussed in history). If the pieces to his cross are never joined, he would forever stay asleep until he is awakened once again.


Style: Holy is a hand to hand fighter and melee fighter. He likes to test his opponent, and will only use his powers unless forced or provoked. His powers are always last resort.


Natural Abilities

Natural abilities are abilities that don't take enough energy to tire Holy out, such as walking; but give him a big appetite later.

Healing - To heal wounds internal and external; and to remedy all ailments. Massive wounds take minutes longer.

Spiritual energy manipulation/absorption - Everything carries traces of the Creator. Holy can gather these traces and use them as small attacks, defenses, and support moves in battle. His most favored support moves are creating platforms. Since Holy cannot fly, he may create a platform that allow him to defy gravity, and even physics.

Blessing - Similar to his ability to convert. When Holy's barehands touch an object that object whether a flimsy twig or blade of glass can be used as a formidable weapon. His ability to bless also grants protection to other beings against bewitchment and possession.

Rapid Regeneration - The ability Holy received from his abduction and experimentation that replaces missing limbs and damaged cell tissue.

Convert - Like Blessing, this ability is similar to purification. Holy's barehands can absorb an attack and convert it into his own extraordinary prowess.

Rapid adaptation - The reason for Holy's numerous immunities. When Holy is afflicted by an unknown danger, his body undergoes a mutation that allows him to adapt and become immune. This is another ability that he received from his abduction and experimentation.

Purification - Purification is the act of converting a foreign danger into a support function.

Cloak - Holy hides his aura, and presents himself as a normal human when his distinct features are unnoticed or unseen. If they are recognized, then his aura seems to give off a warm, friendly, and secure presence when he is in a good mood. Holy's presence is known to be rather comforting, but on impulse, if he is ever enraged, his presence shifts to freezing, irking, and gives him the impression of being very dangerous.

Holy's spirit is in battle with him and so his blows can pierce into the ethereal/spiritual realm. This bad boy is not to be underestimated.


Attire

Heavy-weight white coat with black hems decorated with two black crosses sewn on the collar. This coat can absorb 5 slashes, 3 thrusts, and 3 magic and energy-based attacks--on account of the crosses sewn upon the collar; they provide magic defense--before this material will shred or rip.

Black Cotton Wife-beater

Cross This cross is made from an alloy foreign to existance. It doesn't bear a magnetic attraction and it protects Holy from magic attacks such as instant death and manipulation. The cross sort of cloaks Holy from mechanical detection, forcing him to be detected by natural means (sight, hearing, and smell).

Two thick leather belts

Heavy-weight Black Denim Jeans that bear the same conditioning as his coat. They have an assortment of pockets to his convenience.

Durable Steel-Toe Combat Boots These boots are all-weather and all-terrain. With their special sole, they can find traction even through the slipperiest substances. They can also absorb an immense amount of heat to walking on heated rock.

Holy wears a lot of heavy attire for work-out purposes. It hinders his speed by a small fraction, making him slower than most beings. If he were to drop some of the weight, not only is his magic defense dropped, but his attack and speed skyrockets.


Weapons

-Holy Sword- an indestructable blade with mysterious capabilities. It can be a blade of mass destruction or it can be a blade of peace. The blade is a five-foot long sword that summons from the depths of Holy's body. The blade comes from who he is in spirit \\Ephesians 6: 10-20// and has proven to be unique for its ability to slice through the binds of ethereal. The sword is in the shape of a cross with two one and half-foot arms that are very, very deadly known as the Left and Right hand of God.

.::Holy Sword Abilities::.
Capable of "Conceal." A move where Holy's sword is capable of concealing his opponents move or his opponent(immortals only) into an inescapable oblivion. A finisher move that can only be used once per fight. This blade is also a key to breaking seals and closing dimension holes. Holy's blade can be used as a trap for dimension hoppers to lock them in a pocket dimension that Holy may release them from later (since he isn't a killer). For the trap to be successful, Holy has to stab his sword into the ground at all directions around his opponent: north, south, east, and west. Small glowing crosses will hang around the opponent until the fourth one is summoned.

-Diamond Knuckles-
Holy's gloves were created from a flexible and all-weather material. These gloves protect Holy's hands from intense heat and cold. Their durability doesn't allow them to tear easily. They are capable of stopping even the sharpest of blades. The small crosses sewn into the fingerpads of Holy's gloves give them their odd durability. Embedded across the knuckles of Holy's black gloves are spikes of compressed diamond. They have no special abilities, they only increase the damage that they impend.

Priest Robes: Long, normal, brown robes that Holy will be sporting in this competition unless destroyed during his fights. They come from his friend and father-figure, Priest and do absolutely nothing. It's just normal apparel.


Immunities

Fire - Natural Resistance + attire.
Water - Natural Resistance + attire.
Lightning - 70% Resistance + attire.
Toxins - Blessed blood
Ailments - Natural Resistance
Psychic - High Focus
Holy/Absorbs/ - Holy
Magic/Status Changing/ - Cross
Instant Death - Cross


Special Attacks

-Miracle- An attack from the sky that takes two turns. Can only be activated by the word "Miracle". This attack can be very dangerous and very helpful. A beam of light cascades from the sky to either disintegrate an opponent or cast a blessing. Takes two turns to execute.

-Photon Beam- It looks like the miracle attack but it isn't. Instead, it is a pillar of solar flare from the sun. Holy has full control of this pillar and can send it after his opponent. If hit by this attack, depending on his opponent's defense against intensifying heat, his opponent will either be badly burned, uneffected, or disintegrated. Because this is a special attack, Holy will rapidly lose endurance for as long as he keeps the beam out, say for more than two turns.

-Deep Impact- This is most of the time an aerial attack. When Holy leaps into the air, his density and defense will increase and he will come down upon his opponent like a building. This attack is very easy to dodge in some situations.

-Sonic Boom - An explosion of din escapes Holy's mouth to deafen the opponent. Holy temporarily loses his voice for two turns after this move. If the attack works the opponent is deaf for two turns.

.::Attacks Effected::. Miracle


Other Information

-Eyes- Holy's eyes are capable of seeing beyond reality into what normal sight can not see. Illusions and speed will not help the opponent escape his glance. He is capable of seeing in the dark and far and close distances from telescopic to microscopic magnifications.

.::Glare::. A natural ability that has to deal with Holy's eyes. Like a normal mirror, if the sun or light gets into Holy's eyes, an eye piercing glare will emit and blind ( if successful one turn) or become a temporary distraction.

-Blood- Any creature of the dark attribute, beware of his blood for it is holy and pure. It is the greatest taste evil could ever drink, and it is always their last. Drinking or getting any of it on you will cause a combustion of blessed fire.

-Hands- His hands hold the gift of healing; one touch is all. If touched by a species of the dark attribute they will be burned.

.::Purification/Conversion::. This move only works if Holy isn't wearing his gloves. Holy is able to block his opponent's energy attacks and purify the energy into his own beneficial energy.

-Crosses- At the tip of Holy's gloves are small steel crosses capable of protecting his hands from malicious damage that may occur.

.::Shield::. For each cross in the fingers of Holy's gloves, the crosses are capable of emitting large shields in the shape of a cross to protect Holy. Resistance lasts for 3 energy or magic attacks before it shatters. Anything that collides with these crosses that isn't enchanted will not shatter them.


Random Information

Dancing - Holy is a good dancer.

Singing - He is capable of singing but doesn't. He refuses to.

Wit - He's pretty clever and strategic though his personality makes him look more like a fool. He has good common sense.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Kanji on Mon Jun 16, 2008 7:24 pm

Name: Jessica Tell
Aliases: Jessie, The Bitch, Vassal of God
Age: 35
Gender: Transgender Female
Race: Human
Height: 6’0”
Weight: 189lbs
Profession: Corporate Assassin/Spy

Appearance:
Quite possibly the pinnacle of beauty for someone who was born as a male, Jessie Tell is a testament to the suppression of testosterone and the boost of hormones. Her strong lithe body looks as though it came from an Olympic athlete or at very most a super model with pale hairless skin and supple limbs that seem to cast an illusion of perfectly sculpted muscles. Despite her rather boyish face she still exudes a feminine aura through her facial features, particularly through the jade almond shaped eyes that have softened with the passing of time, though slight crow’s feet can be seen in the crevices of her short pointed nose. Flaming red hair bursts from the top of her head in large waves, reaching her shoulder blades in their length. Taking away from the illusion that she could have been a supermodel at one time, Jessica has marred her body with a tattoo on her upper left bicep of a bullet with intricate pair of angel wings growing out of it.

Attire:
Perhaps due to circumstances she couldn’t control, or due to the fact that she prefers them, Jessica is rarely seen out of her black skin tight Poly-Kevlar armor. The armor itself is much like a cat suit of sorts, leather or thick cloth in the areas that require mobility and Kevlar covering the areas that need a certain amount of protection. This armor is sleeveless though it does come with a pair of armored arm padding that covers from wrist to lower bicep. As well the suit comes with small pouches on each of the outer thighs, as well as a larger pouch in the mid back. Though she is keen on wearing the suit most of her time, Jessica has been known to wear normal clothing over it, tending toward red sleeveless shirts and loose pairs of jeans coupled with a leather belt and a holster belt. Jessica is prone to wearing light leather boots or at very least black sneakers to allow her a greater range of movement. Beyond that her hair is often tied back into a loose pony tail with a purple ribbon wrapped around the base of her hair. The holster itself seems to have special slots for her throwing knives.

Personality:
There was a time that Jessica Tell was known for her bravado, a sharp wit that threw itself into whatever she did. Through her disarming nature she was often deemed ‘The Bitch’ by people she came across. This was not because she was necessarily a bitch by the modern connotation of the word, but because her mischievousness and strength of will often caused a certain amount of friction that she seemed to sadistically enjoy. However times changed and names and faces blurred and the reality that Jessica once knew faded into obscurity. Without that her emotions faded, and she became enlightened to the point of often seeming haunted. Though her bravado still shines through to an extent, she has gained perspective and control over what she says and does. No longer the wild child of her youth she knows exactly what to say and how much it will cut others down.


Overview:
“What’s my story?” Jessie smirked wryly showing those crows feet in the depths of her green eyes that had come with age and worry. They were a mark of days gone by, one of the many pasts that she would like to neglect.

Not that she could neglect it even if offered.

“Well my friend I’ll tell you my story, since we probably won’t ever see each other again. Don’t worry though; I’m an open book like that. Anyway it all started in a city on Earth called New York.”

From darkness to light she was conscious but not sentient as she was blinded, blurred beings looming over her as she tried to orient herself to her surroundings. It was cold, not like the place she had been with her sister who had suddenly disappeared before she herself had been pushed down a tube of some kind into the wet hands of some kind of white clad being. It had a voice like the one that always spoke warmly into their home, though it was a different voice. She still couldn’t see, and she wasn’t sure that she wanted to see with the loud sounds that were coming from all around her. A particularly piercing sound caught her ears, and suddenly it was the sound she herself was making, a scream.

She was a boy.

For a long time James and his sister Jessica were unaware of the world around them, but time passed rather simply and they grew up to be wonderful children. However James was always timid, letting his bold sister decide what to do and what to say for him. She wasn’t abusive; rather she was protective of her slightly younger brother. Even when her parents started fighting she was the one who embraced her brother and consoled him. It was a time of innocence and they hoped just like in all the fairy tales that they would come out with a happy ending.

“Happy endings just don’t happen though.” Jessica sighed. “Not without some coaxing, and unfortunately we were too young and too naive to coax out a happy ending.”

“What happened?” The balding business man asked from his place on the chair, sweating as he looked back to Jessica.

“What else?”

His father had gone ballistic, ballistic enough that if one of them didn’t do something he was going to cause some permanent misery. Brushing his hands furiously through his red hair he looked down on his wife with blazing eyes, free hand on the kitchen counter placed over a large knife. Whether or not he had actually seen the knife was up for question, but both the children saw it from their place in the darkened hall and looked at each other with widened eyes. James would not do anything himself; he never was one to stand up to either of his parents. Jessica though…

Jessica was brave.

“Daddy stop!” She was out in the living room standing between him and her mother before James could stop her. “Stop it now!”

True to his fury, their father looked down at the girl with blazing eyes, only seeing a smaller version of his wife. With his giant grasp he placed his hands quickly around her small neck and threw her with as much force as possible to a nearby wall. Her light frame hit the plaster with a sickly snap and the little red headed girl slumped downward, not moving.

Dead.

Looking through tearless eyes, James waited for his sister to get up from the blow and try to stop the fight again. Having never experienced death it was a long instant before he realized that she wasn’t alright, before any of them realized that Jessica Chloe Tell was never going to stop that fight. James stood with tears in his eyes emerging from the hallway into the living room to rush over to his sister, but he only felt the wounded eyes of his parents on him before they turned back to that little body slumped against the wall.

It was his mothers turn to overreact, pushing her husband forward with an exponential burst in strength her lacquered nails curled around the knife on the counter as they both fell to the linoleum floor. Much like death, the little boy had never experienced blood before, and seeing it gush from his father’s chest was another long moment before he realized that his father would never be mad again. Visibly trembling now, James sank to his knees as he watched his fathers limp fingers fall from his mother’s neck. Both he and his mother were crying, unable to move as they fell face down on the floor.

“She probably would have turned herself in had the police not been called during the commotion by a neighbor.” Jessie stopped for a long moment walking to the window of the hotel room and pulling back the curtain with her free hand. She didn’t bother to look out, she knew what was outside, and she had more important things to do than look at the bland scenery. “Of course I was put into a home. It hurt a lot, I was so sad, but after a while… I couldn’t be sad any more; I just started hating myself, hating what I had become. I hated myself all through high school, only losing myself when I was doing something physical. Or when I was… Well…”

The dog at the orphanage had no name according to the staff, but James soon learned from his peers that they had all named it Mutt. As orphanage legend told, Mutt was a savior of a little girl that had been adopted some years earlier, his act of heroism was saving her from a truck, thus his missing limb. As the tale continued, they said that Mutt had decided to stay at the orphanage to keep the other children safe. Many of the boys were mean to the dog at first, which is why Mutt preferred to laze around the girl’s hall on a couple of ratty blankets supplied by the Orphanage staff. However when James got settled into the environment of his temporary home, he and Mutt quickly grew toward each other, perhaps only due to their similar character flaws.

In essence both James Tell and Mutt were broken spirits; ridiculed by their own, they sought the guidance in a silent life out of everyone’s way. Though this was contradictory to their base nature, they were protectors of the weak, and at the right time would get over their cowardice to rise above their potential at any cost. As it were they had both lost something precious to them in an instant, Mutt his leg, and James his purity. There were differences though; Mutt was willing to move on, his intelligence and experience pulling him through the darkness forward into a new life. James however was caught stupidly in his own grief, and sought desperately to push the reset button on his life. Though Mutt disagreed he allowed James the key to his new life, the door to the reset button was just down the hall of those ratty blankets, through the door and in the various closets.

Senior year was when he was no longer a he; instead he had assumed the guise of Jessica Chloe Tell, choosing to live as his sister would. No longer willing to say sorry for what he had done, Jessica quickly grew into place as a confident young woman, earning the respect of some staff and many of her friends at the home. After graduating she was able to leave the home to pursuit her own life, promising that she would make something of herself.

“And did you?” The man asked rationally, though the sweat on his brow said that he was still nervous around her.

Jessica let out a small chuckle. “Fuck yea. Not at first though, I ended up as a night manager at some bookstore in the city. Bullshit job really no one ever came to the bookstore at night. I really wanted to do something with my acrobatics, but none of the local teams would accept me because I had a dick. So much for my dream of becoming an Olympic gymnast.”

“That doesn’t sound like you made something of yourself.”

“Calm down moron, I’m standing here right now aren’t I? Proof enough that I made something of myself.” Jessica rolled her eyes. “No wonder they sent me, you’re not too bright. No I didn’t get to pursuit my dream, instead I ended up doing something else, a calling as it were.”

She wasn’t like the others in the lineup, they had all been soldiers or upstanding citizens that actually wanted to do what she was currently being trained to do. After seeing a sign on the side of a bus for the police she joined the force working the beat for a couple of months. Jessica wasn’t really suited for the work though, not that she wasn’t able to do it, just that she was showing such aptitude in maintaining the law that she was starting to surpass all her senior officers. Of course such commendable behavior could not go unnoticed by the higher ups and she was offered a position in the CIA.

“Jessica Tell come with me.” A man came into the room and promptly led her out.

Scared that she was going to be fired on her first day, Jessica was relieved when she was led into the room where Peter Simmons, the man who had hired her sat. Sitting down after being offered a chair they made idle chatter for a while before another man entered the room. Quite possibly the stereotypical CIA agent, he wore a pressed business suit and thick sunglasses. Silently he walked to a chair behind the table where Simmons and she sat, placing both elbows on the table and holding his head with his chin.

“Simmons tells me…” He said shortly. “That you have skill.”

“In bed maybe.” Jessica leaned back. “Did you want a whirl?”

“He also told me that you had a mouth on you. The CIA is not looking for comedians, they would throw you out before you had a chance to step through the door Mr. Tell.”

“Miss.” Jessie corrected.

“But, fortuneately enough for you…” He stopped for a moment. “We’re in a bit of a bind as to finding people of your particular… Caliber. What I’m saying Mr. Tell-“

“Miss.”

“Is that we are not the CIA, you will not be gathering intelligence. Rather we are in need of an assassin, someone that can learn quickly like you, someone that is already comfortable with their body like you. Someone who is not afraid to keep their secrets a secret… Like you James Tell.”

“Jessica Tell.” Jessica stood. “And if you’re going to keep calling me different then I’m going to leave.”

After a long moment the man himself stood. “We are a secret cell called the Jewel Cutters Guild, we handle threats within the borders of this country. As an assassin we will ask you to risk your life daily for our cause, but we will supply you with the best training and equipment that we can buy.”

Jessica crossed her arms. “So what? I’m supposed to be like James Bond or something?”

“In a manner of speaking, you would be the one who would kill James Bond for being in America.”

“Oh cool… Villain.” Jessica rubbed her hands together.

Stepping away from the window, Jessica once again looked to the uncomfortable man. “So I started doing work for them for a couple of years. It was a lot like working in the bookstore, thankless work for maximum effort, no chance of advancing through the ranks. I probably could have advanced through the ranks were I not the best thing since the best thing since sliced bread. They had too many uses for me and I had too much skill for them not to use me. After a while though I retired, leaving after promising I’d never reveal their secrets… Not that it’s much use keeping those secrets now.”

“What’d you do after that?”

“Isn’t it obvious? No… Probably not. I became a private Bounty Hunter for a couple of years, taking hits for money. After gaining a subsequent amount of money and fame in the circles of the underworld however, I retired again. Not really because I wanted too, but because I had something else to think about at the time…” Jessica stopped. “You might want to get a handkerchief for this one, it’s a bit melodramatic.”

Plain and simple, she was in love.

Mary was the only lesbian that she had ever met that had ever considered her fully a girl even after revealing her past. Of course, even if she had not been so accepting, Jessica would have still been madly in love with the girl. They just seemed to click whenever they were together, sharing everything with each other. And even though Jessica was obliged not to tell Mary everything she had ever done in her past, they still held a bond that said that she didn’t need to tell everything.

And of course there were the nightmares.

Jessica had always had them, tossing and turning in the heat of the night, however Mary was able to sooth those restless dreams, to help her to slowly get over that baggage. It was through Mary that James and all that he had seen and done soon faded into the background. Through Mary, Jessica grew from the wild youth that used her silver tongue as much as she breathed into a calm and collective person who put another before her. Mary had honed her, held her and loved her to the point that Jessica Tell no longer had any choice but to live and protect Mary in her stead.

“Happy endings just don’t happen though.” Jessica sighed. “Just like many of the other planets, mine was one of the ones manufactured by an ancient race to culminate humans that could transcend the bounds of reality. You know as well as I do, that this multiverse of ours is in a ceaseless civil war. Everyone wants their own piece of heaven and they all fight each other to grab a universe to control on their own. It’s an age when businessmen like you have complete control over gods and goddesses.”

“Its not like that at all, we’re all expanding the multiverse for the betterment of humanity.”

“Come now, that’s a closed way of thinking. Even without being the Vassal of God, I know the world isn’t black and white.” Jessica pushed the gun to his forehead as he reached for the pack at his side. “No black pure heart or white soul could have destroyed the world that I lived and loved so much. Only greed could have taken my darling away from me.”

Jessica sunk to her knees again, the pale sky casting down burning rain to her already bloodied dirtied body. She didn’t care if she died there; there was no reason to live anymore, no reason for her to care. Mary lay on the floor, burned, bloodied. She had never experienced death like this before, and it was a long moment before Jessica realized that her Mary would never console her after having a nightmare again. Tears streamed in droves down her cheeks, tears that may as well been blood with how much they hurt.

Hunching over the beautiful body of her lover she mourned for days wishing her own death, wishing that whatever god had decided that her world was not worth the trouble of survival would just kill her too. But death didn’t come and Jessica could not bring herself to fire God upon herself. So she started to do what humanity had naturally done for eons before the world had been wiped nearly clean and put her mind to surviving the disaster that had fell over her.

“You must have been angry.” He raised his chin a little as he saw the end of the story coming.

“Oh I was.” Jessica said almost sadly. “But there wasn’t enough left in the world for me to be angry at, the rocks didn’t react to my thrashing, and the dead certainly didn’t say anything to my curses. The fire did not recede when I threatened it, and the sky did not tremble in fear when I glared. After a while I just couldn’t be mad anymore, I couldn’t be sad… And that was when… That was when I was finally able to leave it all behind.”

A long pause passed between them, the man expecting to die, and Jessie expecting yet another comment.

“I suppose it was the second time.” Jessie explained. “I was able to get over that emotional barrier and when I did I found a new perspective. The perspective of God, I suddenly knew why and how things happened, and I knew how to change that. I suddenly knew and became part of the Multiverse, and I just walked away from the husk that used to be my world. Now I’m afraid that you yourself must become a husk, its nothing personal I assure you, it’s merely the will of God.”

And God thundered in the hotel room.


Photo:
Image


From: Momentum Sparring
Abilities:

Vassal of God – Jessica is able to splice through the physical fabric of space and time, creating by will, two coinciding physical dimensions in a small space. An example being able to throw a knife in one direction and splicing its dimensional trajectory to make it so two or more knives are traveling in different directions. This ability allows her both defensive and offensive capabilities, however she can only do it in a small physical space about the size of a soccer ball.

James Tell – A past that could never be let go, James is a history that had been suppressed through years of becoming Jessie Tell. Shoved into the shadows of his own mind by his own fear and darkened view of the world around him. James desperately sought to become something else, and he did by becoming Jessica Tell, the confident emulation of what his twin sister would have become had she not met her own demise. Over the years James existed as Jessie, and after a while he had no need to exist and seemingly left her to be herself. In the miasma of the post apocalyptic world though, James found himself born once again through Jessie. Neither he nor Jessie knows how he came to be a separate entity of her, only that he takes over for her at certain points in time. In essence James comes about to do what he had done in his youth, protecting his sister from harm, though he has since lost the timid nature he once held, replaced by a quiet rage and sharpness of mind. James is much like a Mr. Hyde to Jessica’s Dr. Jekyll, a remorseless thoughtful killer who only cares about making sure that no harm comes to the body of Jessica. Replacing the seemingly divine powers that Jessie has, James has nearly unsurpassed skills in battle. While Jessica is no pushover in her athletics and strength, she doesn’t even hold a candle to the amount of physical damage James can cause. With speed and strength that could be chronicled as similar to Hermes and Samson alike, James’s only drawback is that he is subservient to Jessica’s personality, and seemingly randomly switched.

Acrobatics – While she is known for being a tactical savant, Jessica is famous for her acrobatic prowess. More importantly that she has seemingly otherworldly skill in the art of moving her body. Surpassing the point in which she moves without thinking, Jessica seems to be able to manipulate the momentum of her body at such a finite level that she can accomplish feats of dexterity that acrobats of normal caliber have nightmares about. Even when she is injured she seems to instantly make up for whatever function she’s lacking or whatever pain she’s feeling. In this respect, she is also able to instantly make up for carrying heavier or awkward items.

Gunmanship – It is said that any fool can shoot a gun well, and that only true warriors can wield a sword or another archaic weapon to the point of mastery. Luckily Jessica does not see herself as a warrior of any kind, but has still pushed her ability to use a gun to levels in which many gunslingers can only dream of. Shooting with precision takes her mere fractions of a second where it takes normal slingers upwards of five seconds. The speed of her draw has become so fast that she had to have her gun modified to keep up with her shot. Moving does not seem to affect either her speed or accuracy either, much like her acrobatic prowess she can seemingly instantly make up for any movement she makes in her aim, even so far as knowing where she needs to be aim while moving.

Knife Play – Due to a rough past with knives in general, Jessica is not keen on using a knife to kill someone. Close range combat happens frequently however, and it becomes necessary to defend her self in whatever way possible. While she does have a natural aversion to using the blade, Jessica does exude certain mastery with it. While she is nowhere near as proficient with the blade as she is with her gun, she is potent enough to be dangerous to a skilled opponent. While knowing the ins and outs of knife play is not enough to be deadly with them, when coupled with her natural grace and mobility, Jessica’s skill with the knife becomes something to be feared.

Throwing Knives – Again, due to her rough past, Jessica has a natural aversion to all sorts of knives. She however knows the ins and outs of knife throwing enough to do well in competitions. However she has not bothered to perfect the sport due to her dislike of the items, opting only to use them in the worst case scenario. While she is accurate with them, she has not been able to carry over her abilities with the gun to her abilities with the throwing knives. Except maybe for her uncanny accuracy.

Equipment:
Poly-Kevlar Armor (Extra Body Mk. I) – Once in her lifetime it was necessary for Jessica to do things that required her to be in the line of fire. Fearing for her life as many habitual mortal humans do, she commissioned a suit of armor to be made for her. Designed by a small group of manufactures and military scientists, the suit is often hailed as a marvel of its time. Made of a breathable material that changed its composition according to the environment. According to its title ‘Extra Body’ it is the first armor of its kind to have micron sized self replicating machines which act in the place of muscles to give a substantial boost to physical tedium such as running, lifting, and jumping. As well these machines have the ability to mend any tear in the fabric that might happen, and usually are able to repair a finger sized hole in a matter of a half a minute.

Smith and Wesson M1911 .45 (God) – In times past, Jessica was known in certain circles for her somewhat odd sense of humor. Inspired by an old song ‘God is a Bullet’ Jessica decided in her infinite sarcasm that God was not a bullet, but rather a gun. Carrying that thought with her for most her life, after leaving the CIA and her reassignment surgery she purchased the 1911 and engraved the word ‘God’ into the slide, intending to start off her career as a private Assassin. As well the barrel has been reworked with a frictionless coating, suppressing noise and increasing the velocity. The clip release has been modified for easy access and reloading. The thumb guard was extended for easier handeling and the grip was wrapped in ridged rubber for better grip, as well, the finger guard was extended and the trigger was modified for Jessie’s unique grip. The original sight as well was replaced with a three point sight for better accuracy.

Buck Strider FB Tanto 6-5/8” – A heat treated stainless steel combat knife, both light and functional. The blade itself has been sharpened with a hydro saw and requires little to no sharpening to remain keen. As well the stock has been customized for Jessica’s unique grip and a small ring has been added to the end of the stock to allow her to spin the blade easily from an overhand to an underhand grip.

Faka Throwing Knives (4 Knives) – Thick throwing knives designed to be retrieved and repaired after use rather than being discarded. Laser cut steel they are heavier and more durable than most throwing knives, and usually rotate only one to two times before sticking. Held in the slots modified into her gun holster, Jessica is known to use a hammer grip or a pinch grip in order to throw the blades.

Tactical Smoke Capsules – Much like the ninja of old, Jessica often relies on small glass capsules with segregated compartments full of solutions which produce a thick smoke when mixed. These capsules are usually in the shape of a small sphere and rather stable until jarred with a considerable amount of force. Small enough to be held between two fingers, they are easily concealed, and thrown.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby True_Grave on Mon Jun 16, 2008 7:26 pm

Name: Ethan Harte
From: Los Angeles, California
Overview: Ethan was born to Owen and Carolina Harte on June 8, 1988. He was a regular student who excelled at fighting. He also had a penchant for swords and would use them during rumbles if weapons were permitted. Dubbed it the "Chainblade" after it cut right through the chain a fellow rumbler was going to use to strike him. After graduation, he took a job as a loader for a convenience store. When he was going back to his truck, he was summoned for the tournament.
Abilities: He has well-honed fighting skills and is skilled with a sword due to practice in between work. Has no armor but can work with his environment.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Yami-Dokuro on Mon Jun 16, 2008 7:28 pm

Name: Yami

Overview: Yami was born of darkness and the night and raised on silence, Yami has been killed many times and things have changed within, new powers awakened and a new way of thinking

Photo: N/A

From: No Origin, spawned from the darkness

Abilities: Physical Alteration- Able to change the properties of physical materials to another property, such as Glass to Diamond, larger materials require more energy and time to alter

Vortex Sprint- If any type of wind of breeze is againsy Yami's back he is able to convert that force into kinetic force to increase his speed

Duplication- Through alteration of a materials physical properties Yami can recreate a new item with the same structure and properties, bigger items require more time and energy

Equipment: Basic Folded Steel Katana reinforced with a layer of tempered Obsidian giving the blade and eery cold feel and a sleek black sheen

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Yami-Dokuro
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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Casanova on Mon Jun 16, 2008 8:13 pm

Name :

Baptista De Aurum

Overview :

Baptista is a normal teenager, normal to the point of his appearance. Growing up in the streets of Tokyo may not have been the best upbringing, but aside from being a neglected and disliked 5th child from a lower middle-class family, he was able to retain a somewhat cocky and vibrant attitude towards life and himself. After the death of his family at only the age of 13, Baptista realized that he could not sit around feeling sorry for himself, hiding the harsh realities of his past behind a smirk.

His lively and upbeat attitude granted him a popular seat within his orphanage, and this went on to help him greatly in his adoption. A well off family, with a flare for individuality chose him, recognizing his exceptional potential and the mind which was responsible for it. They immediately enrolled him in a fine institution, one that would mold his mind and body into greatness.

Although his life had completely turned around, presenting him with a bountiful financial situation and a steady lifestyle, he did not abuse the privilege that the family granted him. His clothes are simple, straying away from commercialized clothing and logos, usually donning his school uniform. Consisting of a white dress shirt, buttons of a milky silver that fit the shirt tightly around his toned body, deep navy blue colors in his loosened tie and slim boot slacks. The appearance, as said, is normal, a simple and everyday looking nonchalant teenager. The top button of his shirt always left open, his hair, cut and styled in a ruff and messy looking manner, along with strands that hang down with no apparent pattern to his shoulders. The rich mahogany follicles are appealing to some, and laughed at by most, but remarks made against him do not deter his boisterous personality.

The academy which he attends appeals to his mind, aiding it in it's development, granting him remarkable strategic ability and thought processing. As the mind is strong, as is the body, in human terms of course. Taking interest in the martial arts like many of Japan's youth, he developed a particular liking to Muay Thai, once again deriving from traditional Japanese culture. Although Muay Thai would be his most stalwart style, he also specializes in swordsmanship, having studied various styles of sword handling and mastery. All these factors mold him into the perfect canidate, the oppurtune canidate for the ancient art of sorcery...

As we can all see, Baptista is certainly not a japanese name. Baptista's true name was Sousuke, and along with a new family came his new name. The Aurum family is affluent in all aspects, ranging from money, intelligence, to their deep-rooted Roman heritage and their ability to use the energies around them. For centuries they have lay hidden, in reminiscence of their once mighty influence and their right to openly use their magic. With the passage of time, sorcery was looked down upon, and written off as folklore. Only since the occasional use and manipulation for personal reasons have they used the magic which so defiantly is held down by the bondage of fear, fear of the reaction of the world and all it's opinions.

Baptista is the key to unleashing the power, the power that so rightly deserves to be known. The Aurum. Never has the power been so bountiful, so rich and pure. And from such a boy? Not even a man, and yet, even the unknown users, the ones who will never recognize their ability, their gift. They feel a lure, coaxing them towards the source of such potent energy, consciously and subconsciously drawing them to him, physically.

Baptista has been taught, he has been created, brought forth from his seemingly normal existence, and thrust upon the threshold of the Aurum. The shadows of the night tremble with the almighty power of his light, any source being able to be used, brought under his control, absorbing and thrusting that which is nothing into something. It is a revelation of the energies around, the ability to borrow from anything that is kinetic or contains potential.

Description :

A japanese teenager boy, with a Latin name. Baptista stands 5 feet 10 inches tall, his body is toned and sturdy with the study of martial arts and the practice of swimming. He weighs in at about 155 lbs, and his eyes are of a golden hue, granted by the power of the Aurum. He possesses no natural extraordinary strength, just what would be expected from a boy of his age and experience. His features are pristine, sharp and pointed, partially from his own genes, and part from the genes affected by the Aurum. His face is sullen for only moments, regrets of the past washing across his guise, but soon replaced by the arrogance and vividness that he now enjoys as himself.

Photo :

Image

Abilities :

The Aurum - It is a deep-rooted sorcery, the ability to take from within and from around one's self.

Enlightenment : Is a power granted by the Aurum. An immediate and blinding expulsion of natural light which burns into the retinas which leaves the person stunned and only able to see the brightness of the Sun for a few minutes. It is brought about by the opening of one's arms.

Visage : A power that distorts the person's view of reality. A vision projected into one's mind, blurring the ability to distinguish truth from lie.

Golden Palm : A golden light formed on either of the user's hands, coating it in protection, to be used as protection or as an offense. It can spread and infect anything it touches, set aflame or freeze in motion.

Assimilation : The ability to blend into another one's power, as long as the power is being used to affect Baptista in a harmful manner.

Reflection : A more solid orb of light, with the ability to reflect any oncoming attack and fire it back with a greater momentum. These can be created anywhere in the user's field of vision, and used to travel within and reflect his own attacks from different points. As well as reflecting and acting as a transport, it prevents anyone who is not a user of The Aurum from entering. It can only be broken by any oil coated metal. If one were to try to break through in a suit of armor, the person would be seperated from the armor and left on the outside.

Spires : Spikes of light rise from all around the user's body, incinerating, impaling, or freezing one unlucky enough to be pierced.

Transcedence : The ability to rise above your enemies and take flight, golden wings sprout and allow Baptista to walk amongst the air.

Expulsion : An area that is set between five marked points, which are infused by The Aurum in a pentagon. If caught within the barrier of the five points, the Aurum takes over your being and either incinerates you or transports you to the realm of the Aurum, where all forms of energy besides the Aurum are rendered useless.

Equality : An area formed as a dome overtop given land. When within, any ability or power is nullified and expelled from outside the dome's barrier. Thus, anyone within it, even the user of the Aurum is rendered equal, with only their physical ability intact.

Omnipotence (Appearance Only, Not to be used) : A ability that is activated only when the user is near death. Unseen runes light up upon the skin and cover the body with a blinding light, the eyes shine bright with the Aurum's aura and it leaks outwards from the body with no end. It can be used to mold anything, trap anything, completely obliterate anything. The weakness of it is, a physical attack, if able to be landed would tear the flesh away in an instant. The rarity of it's use it attributed to the ability to nearly kill Baptista without actually killing him, and leaving him alive.

Rejection : Is an inner light which eradicates any disease, infection, or ailment bothering anything lying beneath the skin. Mends broken bones and infectious diseases, viruses. It can only be used once and immediately nullifies the use of Omnipotence in any situation.

Manipulation - Baptista is able to manipulate the basic elements, the things we feel and see. Let it be sound, air, fire, water, earth, he can shape it into what he wants, and even combine the various elements into new, exciting or horrible things.

Spires of Normality - The ability to use one of the elements to create spires that shoot from the body, to each it's own effect.

Symphony - An exhalation from the mouth that envelops a 10-15 foot radius, and distorts vision and hearing entirely for a short period of time.

Waves - Waves of any element, coupled with sound waves, when the wave crashes, the sound disorientates the one being attacked long enough for the wave to double up and overtake the opponent.

Submit - Baptista's personally developed technique. His left eye possesses the ability to takeover one's will. If given direct eye contact, and the eye activated or uncovered, the opponent is put in a stupor until given an order by the user.

Equipment :

USP .45 - Semi-automatic self loading pistol with medium ammo capacity and power. Effective at closer ranges. Targetting laser to pin-point the target, and can be infused with the Aurum for more devastating control. Holstered on his right hip.

White leather belt - The belt contains four amber gems that are lined across the front, it is a normal belt which he wears to school. The secret in the gems that they each contain bursts of Aurum if he were ever to grow weary from extended use.

Jian De Aurum - A traditional Jian sword, worn upon his back in a white sheath. It has a golden pommel and hilt, wrapped in a white leather grip. The blade is double-edged and three feet long.

Kamikaze Rune - A long visible tattoo on his back, if willingly and consciously activated with the Aurum, an enormous blast of napalm like incineration but with a much lengthier radius expels from his body. All his Aurum energy, and any other energy he assimilated or borrowed from his surroundings erupts and completely obliterates at least three acres of land around him. The tattoo must be touched by the hand in order to be activated.

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Casanova
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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Kyuu on Sat Jun 21, 2008 11:50 pm

Name: Vladimir Tepes III
Overview: Vampire with a young appearance. Great-grandson of Dracula himself, hence the resemblance in name. Living only for the next exciting fight.
From: From the RolePlayGateWay website. Storyline: Hellsing After the War
Abilities: Dark Arcane Magics, Lightning Elemental Mastery, Light Elemental mastery.
Equipment: Scimitar on button activated retractable chain. Katana forged of blood and metal.
Twin .50 Action Express Desert Eagle/ Extended Clip (9 rounds) Explosive shells, Sulfuric Cyanide Tablets stuffed in the Hollow tipped bullets. Plutonium infused into the inside of the shells, adding to the explosive reaction of the shell.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Arrogance on Sun Jun 22, 2008 12:15 am

Name: Katana Ashigaru, Blood Moon, (Katana ULTIMATE: Parallel universe option)
Age: 22
Height: 5’10”
Weight: 165 lbs.
Eye color: Amber
Hair color: Brown/black
Race: ¾ Caucasian, ¼ Japanese
Universe: Sun and Moon (ULTIMATE) universe.

Image

Not much is known about Katana’s early childhood, he was drafted into some sort of large syndicate of Bandits of early age and was trained to fight with the sword. Pillaging villages and small-time jobs were what the band usually faced, their last recorded battle was at an uncharted monastery high in the Himalayas. The battle with the monks was met with some resistance but ultimately the bandit’s numbers overwhelmed that of the monk’s and so the monastery was completely ravaged. One of the only survivors was a young one named Takezo Shinmen; one whom Katana would meet after leaving the bandits.

After Katana left the band of thieves he joined up with Takezo as two independent ‘Brothers’ in arms. They would take on assassin, retrieval, bodyguard, and delivery missions; anything they could put their weapons to use would be a job of their notice, and they weren’t too picky, either. Eventually, Takezo’s religion and Katana’s moral laciviousness disagreed and the two split ways.

Katana wandered for quite some time, seducing women and taking in the alcohol wherever he went. Finally the swordsman met someone whom seemed interesting to him, a friendly fellow by the name of Akujata Kyoei. Kyoei reminded Katana of the charismatic bandit lord, Mushi Uesugi, and in turn he pledged his sword to Kyoei out of his own volition. He was fiercely protective of Akujata, slaying nearly anyone who would dare lay an ill hand on him, but quite often he would be too inebriated to distinguish if they were laying a harmful hand on him or simply acting in jest and would attack them anyway.

Katana felt almost indestructible, never from that point was anyone ever able to lay a hand on him, and it gave him an all-time high. Everyone who would threaten him or Akujata were dealt with swiftly and he still kept all of the woman and liquor to himself! Eventually though, as if fated, Katana and Takezo met again, and their meeting was a bitter one. A simple spar that had been taken too far ended in Katana knocking Takezo off the edge of a ravine. Katana felt deep remorse, for his actions, but tried holding up a front to show that he was still the same. A win, yet, in and of itself this was also a loss for Katana, believing his brother was dead. It seemed that Katana was on a streak of bad luck, in his depression a man whom attacked Akujata defeated Katana in a battle, but luckily left them afterwards. He was enraged, never had he been defeated like he had at that moment, he challenged him to regain his sanity every time he saw him until one day he defeated the man by the name of Jin purely overwhelming him. This was a definite ego boost for katana, and almost made him forget of the horrible sin he had committed.

All highs have their lows, and Takezo suddenly appeared after having thought he was dead. Katana was relieved and for once felt something that he never had: Fear. Katana was swiftly defeated in the very same place he once defeated Takezo, and in the same fashion. Katana after aiding himself the best he could still struggled to survive, he had been dealt various wounds that would be mortal to most men. It took an entire week for him to return to Akujata, and he was still in poor shape.

After Katana nursed himself back to health he began searching for Takezo, hoping to finally make amends and return with him. The more Katana thought of the old-days and how he wanted them back, more and more Katana was living in the past, forgetting the present. He was bent on finding Takezo before any of the other organizations that were searching for him did, the Kyoeishin, the Kato, etc. Eventually it drove Katana nearly insane, he would think nothing other than finding his brother and so everything he did served the purpose of finding ‘The Rising Sun’.

Eventually Katana did find his brother, after a long trek in the himalayas, cross-continent with Akujata. He was so hellbent on returning with his brother that he would do it by any means necessary, even if by force. So once again they crossed swords, and this time was the last time…

Personality: He has been described as a womanizer, lecherous, a drunk, an idiot and a general asshole. Katana, however, likes putting up the tough-guy attitude, constantly inebriated, he picks fights and takes women. Sometimes Katana seems to lack any trace of common sense i.e. shaving with a katana blade without any sort of cream or gel, picking fights with a tree. In actuality Katana is a brilliant tactician and an excellent fighter in general, he prefers to do things ‘like a man’ even if the enemy he’s fighting is a woman, and it’s even thought that he has his own, personal code of honor. On rare occasions Katana has proven to be grieved by his shortcomings and even emotional, though this is very rare. He is slow to make ‘true friends’ but once he tries his best to be loyal to them.

Equipment:

Sodom: A self-forged katana(ULTIMATE: Sodom is able to directly effect the ethereal as if it were corporeal: a blast of ki can be absorbed into the blade, or cut into, pushed back. A laser can be reflected off the blade, etc.)

Gomorrah: A self-forged scimitar(ULTIMATE: the scimitar is able to directly nix magic/psionics that occur inside, on the surface or within one meter of Katana’s body so long as it’s sheathed, if the blade is jostled out of it’s sheathe, dropped, drawn, or taken by the opponent then it’s effect is nullified)

Ultra Durable Hairs: Katana has thread-like hairs that are oiled down and kept on two hilt-like spools attached to the gourd on his back, these can be attached to the needles he has, his swords, or other weapons he has, they are very difficult to detect and, with enough pressure, are able to cut through steel.

Gourd: Katana has a gourd of some sort of Alcoholic substance. He claims to have brewed it himself and is constantly seen drinking it, this substance is extremely flammable when he creates a spark.

Needles: Katana has multiple needles that are patched through his haori, capable of piercing flesh and some fabrics they’re usually used to find a kink in armor.

Loyalty: an old-style musket that can be wielded like guandao, it has a blade on the end(ULTIMATE: An old style looking musket that katana uses, he wears it on his back and it can transfer collected energies from Sodom into a single, concentrated blast of raw destructive energy, the amount of accumulated energy will determine the recoil of the gun and the power of the blast.)

Abilities:

Speed: Katana is fast. Not just any sort of ordinary fast, katana is blindingly fast, and pretty strong to boot. His Self Sacrificial Speed is near the pinnacle of his speed, and is where his body starts to reject his physical movement and show adverse effect. Katana can easily dodge bullets at normal speed and his reaction time is second to none, but other than that he doesn’t have much abilities other than his swordman skills.

The Heads of the Hydra: A swordsman skill that is accomplished once Katana is using both Sodom and Gomorrah, while he is moving at Self Sacrificial Speed uses all his momentum into a double spinning combination that literally tears at the winds around him. Katana’s first strike is meant to break through a defensive counter, the second is to reach someone who has moved just out of reach. The first strike is with Gomorrah, using the curved nature of the blade to create a point of extreme pressure in which it can cut directly through an opposing weapon. The second strike is with Sodom which (using the length of the blade) would catch an opponent off-guard by extending his reach with his already amazing forward-momentum.

Rage: (ULTIMATE: Katana’s ultimate trumph-card Rage is a cursed that had been placed on Katana, where he enters a hulk-like state of mind. The angrier he gets, the more powerful his attacks are, the defense of his hide is based on his willpower. This ‘second form’ is based completely on Katana’s emotions and is only utilized when he has been severely traumatized or provoked, he can’t just tap into the power at will.)

Notes:

Katana is a superb swordsman, he is able to analyze most stances and style’s flaws and exploit them, while it appears he’s recklessly attacking his enemy

Katana claims his two weaknesses are beautiful women and good alcohol.

Katana is skilled in drunken boxing, but only while he’s actually drunk.

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Re: The Grand Tournament 2008: The Fighters

Tips: 0.00 INK Postby Circ on Mon Jun 23, 2008 7:48 pm

Name Spencer
Abilities Busking, Grappling, Sniping
Equipment Nanofiber Chameleon-class Undermail, Plasma Rifle, Combat Knife (KM2000 variant)

Thick, noxious air billows in a visible miasma over the slums of Careo Fas, accenting with a yellow tinct the otherwise dull umber of the dilapidated buildings. Structures in that part of town are primarily made of crumbling red brick, rusty iron beams, and asbestos siding; compacted layers of grime, dust, dirt, and graffiti cover everything, blending it all into a massive, meaningless assemblage of uninspiring shapes. The people are just as bad to look at, with worn clothes stained with dirt, blood, sweat, gyzym, and whatever other bodily fluids can be sucked out of person. These venal sewer-dwellers lead an explicit lifestyle filled with violence, sex, anger, disease, and poverty. Not the good variety, either.

Between the tavern and the launderette is a building with a handful of apartments, but the number of beggars crammed in there is staggering, especially vis-à-vis with the full force of their unwashed, communal stench. In Careo Fas, luxuries like water are only for the wealthy, so ghastly smells are something the poor simply endure; after a while, they don’t even notice them. Inside the complex is a cupboard, deceitfully posturing as a tenement; a mangy mattress, nightstand, and single chair are all one can cram in and, as it is located under a stair, the steeply slanting ceiling has the marks to prove it has felled many a body by the head.

Within this dainty niche lives a young man who abandoned his family for the pursuit of independence, but as those things go, one form of slavery led to another. All he wants to do is get off the planet. As far as he knows and is concerned, the festering, Brobdingnagian turd flailing about in its orbit is not worth staying on and can go to hell, if there is one. He wants to leave, and the damn shame is he can’t.

His name is Spencer, and he is a street performer. He spins and somersaults half-naked on the sidewalk for a few pennies a day, which is just enough to pay his rent and get a few nibbles in here and there; the rest he puts aside for his ticket away.

Having gathered just enough money for a ticket out of heck, Spencer went to the spaceport. He had no real plans, but they went up in smoke when a terrorist group bombed the facility before he even opened the door to step in. Unscathed, he did his best to take care of the wounded, but was driven off by their uncharitable nature. On his way back to his flat in the less affluent region of Careo Fas, he heard a shooting at a bar, and curiosity drove him in. There, a gunman thrust a weapon in his hands and told him to kill anyone who came by. He stood there in shock, and eventually someone did venture close enough to witness what had transpired there. Afraid, he shot the woman in the shoulder and ran off.

Fortunately, that is the night war erupted. In the confusion, he managed to make his way as a stowaway aboard a freighter, which left him on the planet Terra in an interesting city called Southern Sea. From there, he was recruited by a man named Tersan Rogut, given clothes and armaments, and trained as an assassin with an affinity for energy rifles.

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Circ
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Re: The Grand Tournament 2008: Official Fighter Roster

Tips: 0.00 INK Postby Veste on Mon Jul 07, 2008 9:27 pm

Name: Onatah

Overview: Onatah is a Native American from the planet Earth-12C8, which houses the League of Peace and Power, an organisation of Native mystics. These mystics raised the boy after realizing the incredible potential that the Supreme Spirit, a cosmic being, provided him upon his birth. He became their hand, prepared to work throughout the Multiverse while they stayed home on Earth. He is, like the majority of the planet, a Native American, and goes by the monicker despite the fact that Earth-12C8 never actually developed an 'America'; they were described as such after the first meeting between the League and the rest of the United Earth Confederation.

Onatah has red skin and a deep Native accent, as well as brown eyes and shoulder-length black hair. Being a man of the earth, he is very physically fit and visibly muscular, especially since he wears no shirt. His shorts are khaki-coloured and decorated with feathers, as is his white cloth headband, which also sports braided beads. He has a strong jaw line that represents the serious nature he outputs, despite actually being quite silly in his subconscious nature. Although he often acts disconnected, he has a deep caring for all living things. Despite his mundane, introverted tendencies, he's quite open and honest, and emphatic whenever he feels the need. Conversely, he can also act like a total asshole whenever he's pissed off. Otherwise, he's pretty boring, and is terrible at any form of small talk.

From: AnimeLeague; RR's Multiverse; Earth-12C8

Equipment: The Supreme Spirit. An enigmatic entity of cosmic power, the Supreme Spirit implanted itself into Onatah at his birth. It replaces the totemic animal spirit that most residents of Earth-12C8 hold. Its incredible power is essentially all at the hands of the owner, but it is limited to their imagination. It keeps itself disconnected from Onatah, and its reasoning for inserting itself into the man is a complete mystery. It provides Onatah with highly enhanced capabilities, though, so he has never worried about it.

Abilities: Shapeshifting and Enhancement. Due to the Supreme Spirit's position in Onatah's body, it holds sway over his entire physical being. Although it never excercises this power, Onatah can. By manipulating the energy that he is afforded, the Native can alter his shape and natural power to become any creature in the history of Earth-12C8. This includes all living creatures (mammals, insects, birds, fish and reptiles), extinct species (i.e. dinosaurs), and, under the most extreme situations, even mythical creatures - which very much so existed in the past of Earth-12C8. His consciousness is preserved during these transformations. As well, thanks to the incredibly large well of power that the Spirit contains, Onatah can also apply some of its energy to enhance the natural abilities of these creatures, creating amazingly effective fighting machines from even the most common of animals.

Veil. The Supreme Spirit, being the amazing creation it is, generates a small aura around Onatah's body, which he calls his Veil. The amount of energy required to form this barrier is small, as its intent is not to provide protection. Although extra energy may be applied to enhance its effect, the Veil specifically exists to extend the range of Onatah's influence between planes of the universe. This allows him to physically harm creatures like ghosts and planewalkers that would normally not exist in the physical world.

Punny Fighter. Although not much of an ability, Onatah has a tendancy to make terrible and annoying jokes during his fighting, typically based on the the animals he turns into.

Intelligence. Onatah is a mentally gifted individual, and, despite not having been raised in a situation that promoted scientific growth, he is adept at on-the-fly strategies and improvisation.

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Re: The Grand Tournament 2008: Official Fighter Roster

Tips: 0.00 INK Postby Karate! on Tue Jul 08, 2008 10:00 pm

Name: Darion Ragnar; Darion the Redblade; Darion Redblade

From: Animeleague / Roleplayer's Realm [Somewhat]

Race: Paragon [Human]

Age: 42

Personality:
To truly describe Darion’s persona, one must know the Code by which he lives. Upon seeing the warrior, one would conclude that the man is both cold and stern, his visage normally expressing little or no emotion at all. Those that do know him, however, know that he is simply reserved, level-headed, and speaks only when necessary. Darion is slow to anger, but quick to act, and his level of morality and sense of justice would lead one to believe he would be good knight material. This is not the case. Darion’s code is not one of holiness, righteousness, or goodness. It is one of justice, honor, and discipline. To be simple, Darion’s world is perceived as a constant battle, but not one being fought between good and evil. Instead, the world is a consistent war between justice and injustice, honesty and lies, valor and cowardice, compassion and mercilessness. Darion is extremely judgmental, but only of one’s actions – never of their appearance or creed. People tend to follow Darion, sensing his strength of character.

Appearance:
Standing six feet and four inches tall and weighing a solid two hundred and sixty-six pounds, Darion Redblade is the embodiment of the word “powerful” – his body is much like that of a modern-day bodybuilder, yet appearing more “naturally” crafted. His shoulders are impressively wide, as well as containing the correct height and depth to frame his torso (and proportionally fit his tree-trunk arms). “Barrel-chested” doesn’t quite cut it when describing the blacksmith, his chest having the perfectly symmetrical, flat shape; his chest has the nice “ledge” at the bottom, hanging over a set of exquisitely chiseled abdominals. The tendons between his pectorals are semi-visible, reminiscent of steel cables beneath silk. His arms are large, but proportional to the rest of his form, biceps and triceps exceptional in shape and form, as well as being constantly discernable – even while he is at rest. A back that is used to heavy lifting, farming, and combat training is clearly going to be well-muscled, and Darion’s is, his laterals having a rather heavy, defined look to them. The body of a true athlete (or warrior) is a balanced one, and Darion is no exception: his legs are just as impressive as his upper body. His thighs are vaguely similar to stone pillars, and his calves are complimentary to those “pillars” in their size and definition. Atop the warrior’s astonishing physique is pulled a coppery, sun-kissed layer of flesh.

Darion’s face is rugged, yet handsome, his jaw square, his cheekbones high, and his brow level. His hair is kept shoulder length, the dark, reddish-brown locks usually pulled behind his head in a crisp ponytail. A set of peridot-green eyes are set below his solid brow, resting at the apex of a straight nose. His lips are colored and healthy in appearance, and normally surrounded by the dark shadow of stubble that the rest of his face wears. A set of straight, pearlescent-white teeth are set within his mouth.

On the average day the blacksmith is seen dressed as just that – a blacksmith. A simple, tan-colored tunic, brown trousers, and a black leather apron, all duly covered in soot (as well as his face). On occasion, he is seen wearing a suit of armor and a sword, both of which are awe-inspiring, to say the least, and are of his own craftsmanship.

Equipment:

Most notable of Darion’s equipment, excluding his personal effects, , are his arms and armor.

Dragonsteel Armor: The armor of a dragonslayer, Darion’s platemail is something few people have ever seen the likes of. Consisting of a helmet, breastplate, shoulder-guards, thigh-guards, and boots, the entirety of the set is crafted in similar design: iron grey metal with platinum-colored designs bordering the edges and decorating the center of each piece, normally of a celestial design.

The helmet is a single piece, the faceplate forged to be a part of the whole item. It has a crescent-shaped slot for vision and is decorated so that the visor is the center of a single set of angel wings, both surrounding the visor-slot and extending up, out, and to the sides. The wings are intricately detailed, the platinum metal accenting the feathers within the wings.

Darion’s breastplate is made of a single piece of metal that covers his chest, upper abdomen, and upper back, and has a silvery-grey crest upon it (being his family crest, a single sword with angel wings extending from either side of the hilt). Either pectoral is outlined in platinum.

His shoulder-guards are large, quarter-spheres, attached to his body by leather, buckled straps. Their circumference is outlined in the same platinum that pervades his platemail, and many long, three-inch wide banners of silver cloth hang from the inside of the right shoulder-guard, all cut like a pendant in an elongated diamond shape and decorated with his family’s crest – the banners end at his elbows. The left guard has dragon’s teeth welded into the bottom, pointing downward, encircling the bottom of the piece of armor.

As for the gauntlets, they cover his hands completely, making them appear somewhat larger than they truly are. The celestial motif continues here, as well, a single wing curling up off of his wrists, extending back parallel with his arms. These wings are also intricately detailed, the same platinum metal accenting them exquisitely.

Darion’s thigh guards are made of multiple parts, allowing for greater movement, but pertain to the same design rules as the rest of his armor – and his boots follow. This armor, when worn, makes Darion Redblade look even larger than he already is, increasing his height by three inches and his width by two. In it he looks regal… and intimidating.

The Redblade: The Redblade is the only truly enchanted weapon Darion has ever crafted. The greatsword is seven feet in length, one and a half of those feet being it’s thick, leather-wrapped handle. Its blade is eight inches wide, and has a single blood-groove, extending from the hilt to six inches before the tip. The blade itself remains a constant width from hilt to point, the point gracefully tapering off at the last foot of metal. The hilt is a simple block of metal, barely wider than the blade itself, and perfectly perpendicular to the hilt, only about two inches in breadth. The hilt is a foot and a half long, wrapped in worn, brown leather, and ends in a simple, round pommel. All in all the tool weighs a hefty 230 pounds, and normally rests within a leather scabbard strapped diagonally across the dragonslayer’s back.

Knife: Slid into Darion’s right boot is a simple, single-edged short sword that the man uses as a knife. The weapon is sturdy, of Darion’s own craftsmanship, and of excellent proportion. The handle is a simple oaken design, wrapped in leather, and approximately seven inches in length. The blade is flat, nondescript, and about a foot in length. It is not enchanted, but a great tool and useful in close quarters, when The Redblade is not appropriate.

Abilities:

Epic Being: Darion, being a Paragon of the human race, is more than a simple human – he is a true superhuman, a legend, a larger-than-life hero that obeys few of the laws of his specie’s nature. His strength is nigh immeasurable, comparable to that of giants and dragons, yet contained within a form that would easily betray that fact. Along with such, Darion’s body is overtly solid, making him completely immune to disease, allowing him to shrug off most poisons in little time, and allowing him to take ten times the punishment of a normal mortal. As well, the blacksmith warrior can survive wounds that would kill most any other man, his body able to heal much faster than an average man. His speed isn’t proportional to his strength or endurance - as far as melee combat goes there are few who can match the speed of his sword arm. Darion’s race is, in essence, “Hero.”

Dragonslayer: Darion was for some many years a dragonslayer-for-hire, and as such his body has become accustomed to rather extreme conditions – even above and beyond his natural toughness. Due to frequent exposure to the various breath weapons of dragonkin, as well as having to live under often harsh circumstances, Darion’s body is rather resistant to the effects of cold, acid, and most of all, heat.

Experienced: Age has its ups and downs, pros and cons: you grow in knowledge and wisdom, but your body weakens. This is not the case with a paragon, however. Paragons live generally much longer than their normal kindred, thus making the “prime” of their lives around what others would call “middle-aged”. As such, Darion is as experienced and knowledgeable about life, blacksmithing and combat as a man upwards in his years, yet he maintains an extremely strong physique.

Unshakeable: Aaron Ragnar raised his son to be a man, and a good one at that. One of the most important qualities of being a man is being independent, strong-willed, and focused. Darion took to this lesson early in his childhood, and has honed it down to a deadly edge since, his sheer willpower allowing him to resist many assaults upon his mind. Incantations of a mentally-affecting nature are hardly effective, if effective at all, upon the stalwart soldier – and if they are, it is a true testament to the power of the caster. It has even been said that Darion has negated a death-spell before, using his immense will to defy the laws of both nature and magic and preserve his life.

Dragonsteel Armor: Dragonsteel is manmade steel that has been forged within the flame of a dragon’s breath, and through such a process has been made harder than diamond. The metal itself is heavier than average, about one and a half times the normal weight of whatever the item would be, but the quality of the metal is well worth that fact. As well, the metal is highly resistant to magic and the elements, deflecting most low level spells and dampening higher level enchantments.

The Redblade: The Redblade was forged one part of Darion’s deceased father’s broadsword and one part the center of a fallen star, forged with the same process as dragonsteel, making the blade indestructible (as far as anyone can tell). As well, the blade has been made with Aaron Ragnar’s trademark, the Infinity Edge, a razor-sharp edge that “lasts ‘til infinity”. The Redblade, due to its weight, size, and craftsmanship easily bypasses most armors, splitting dragonhide as if it were tin. As well, due to the impeccable balance of the blade, the sword can be thrown javelin-style and maintain an excellent level of accuracy. Most significant, however, is the sword’s innate enchantment, coming from the craftsmanship and the components through which it was created: the weapon is capable of damaging creatures that are ethereal, incorporeal, or resistant to normal weapons, since the sword in itself isn’t a normal weapon.

Knowledge:
Darion has walked many paths and lived various lifestyles. Throughout his life he has always sought to strengthen himself, and the most basic way to grow in strength is to grow in wisdom.

Combat: Darion is a literal master of combat. His skill with a two-handed sword and a longbow are unparalleled, though he is well versed with all other weapons as well. Darion has the natural ability to think during a confrontation, allowing him to improvise and adapt to each situation rather well. He is also knowledgeable of hand-to-hand combat.

Hunting: Having to fend for ones elf in the wild forces certain skills upon a person, one of those being the acquisition of food. This simple skill, combined with years of dragonslaying, has made Darion quite the tracker, and he is able to follow and hunt nearly any type of beast on feasible terrain.

Blacksmithing: It is arguable, but Darion may be one of the best metalworkers to walk this plane. His knowledge of enchanted materials and methods of forging allow him to craft items that are both beautiful on the stand and powerful in the field. The Infinity Edge, his father’s trademark, is passed down through Darion, and he applies it to nearly any weapon he forges, giving the tools an extremely durable, long-lasting sharpness. As well, the dragonslayer invented dragonsteel, steel forged within the flame of a dragon’s breathweapon, and is often sought out to craft something of this nature. Dragonsteel products, though much heavier than their steel counterparts, are as dense and durable as diamond.

Arms and Armor Crafting: There is more to weapons and armor than hammering ingots into a finished product, and Darion knows this. Thus he has educated himself in the arts of bowyering, leather tanning, and sewing, all to compliment his immense skill with the smithy's hammer.

Farming: Though he uses it very little, Darion knows his way around a farm quite well. In fact, he has all the knowhow required to own and maintain his own farm, having grown up on one.

War: Many a time Darion has been a part of the phenomena known as war, and many a time he has been entrusted as a ranking individual. This has lead to the development of a keen sense of strategy, both in skirmishes and epic-sized confrontations. Not only that, but Darion’s leader nature allows him to inspire those around him, performing feats they otherwise might have shied away from without a solid form of motivation.

Beastology: A warrior can't be effective on the battlefield if he doesn't know his opponent, and Darion has made it a point to educate himself upon all of the various cultures, strengths, weaknesses, habits, and other miscellaneous information concerning the races he has done battle with. He is no scholar on the matter, of course, but he does retain a practical, combat-useful level set of statistics for each of his past foes.

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