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Lyran Tal wrote:Roleplaying, in general, is when a gamer sets aside their own identity and plays out the actions, thoughts, and dialogue of a fictional character. There are many games available on the markets which make use of this concept, but all of these use fairly detailed rules and some form of random chance (dice, cards, or simply the game master's whim) to decide the character's attributes, abilities, knowledge, combat outcomes, etc.
Free form roleplaying takes this a step beyond. In FFRP, the player has complete control over the character they portray. There are no dice, no random elements other than characters' actions. No one can force actions on someone else's character. It's essentially text-based improvisational acting and cooperative writing.
The key element that keeps FFRP from becoming a free-for-all amongst ultra powerful characters is RESPECT. Foremost, respect for other players; and equally important, respect for the setting in which the character is played. Disrespectful gamers usually find themselves ignored.
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Lantis wrote:Characters are who we are when it comes to roleplay. Characters are the personas we take on to game, or the people we create in our mind when writing. Having a strong character is the basis for role-playing well. 'Strong character' doesn't necessarily mean a hulking barbarian with rippling biceps that can tear trees from the ground and destroy universes. A strong character is one that is realistic and well-balanced-- that is, he/she has weaknesses, fears, and goals as all of us in the real world do. Characters can also already be pre-defined. If you want to play Heero Yuy from Gundam wing, that's fine. But remember, even the perfect soldier, has fears and weaknesses, he just doesn't outwardly show them.
Lantis wrote:Here are a few things you should consider when you're rping a character. Remember now this is only advice... here to guide you in maintaining a well-balanced, realistic portrayal of the character. You don't have to follow all (or any) of them, but simply use them as a reference.
Who is your character? Where was he/she born? What kind of family life and background did they have?
Did your character's upbringing as a child influence their beliefs today?
Did something traumatic happen to your character in the past? Are they haunted by memories of it? Does it affect how they act/what they do today?
What 'career' has your character chosen? How did they learn it? What are his/her strengths as a result? What about weaknesses?
Are they afraid of something (fears aren't necessarily visible by all)? What caused this fear? Are they working to overcome it? Or are they mastered by it?
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You should use:-= Punches Andy in the face. =-
-= Swings his fist towards Andy's face. =-
-= He swung his fist towards Andy's face. =-
-= He swings his fist towards Andy's face. =-
-=He would swing his fist towards Andy's face. =-
-= He would slam his fist into Andy's face. =-
Roleplaying, in general, is when a gamer sets aside their own identity and plays out the actions, thoughts, and dialogue of a fictional character. There are many games available on the markets which make use of this concept, but all of these use fairly detailed rules and some form of random chance (dice, cards, or simply the game master's whim) to decide the character's attributes, abilities, knowledge, combat outcomes, etc.
Free form roleplaying takes this a step beyond. In FFRP, the player has complete control over the character they portray. There are no dice, no random elements other than characters' actions. No one can force actions on someone else's character. It's essentially text-based improvisational acting and cooperative writing.
The key element that keeps FFRP from becoming a free-for-all amongst ultra powerful characters is RESPECT. Foremost, respect for other players; and equally important, respect for the setting in which the character is played. Disrespectful gamers usually find themselves ignored.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Wikipedia wrote:Mary Sue (sometimes shortened simply to Sue) is a pejorative term for a fictional character who is portrayed in an overly idealized way and lacks noteworthy flaws, or has unreasonably romanticized flaws.
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