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The Interstellar Waltz (Sci-Fi Nation RP)

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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kronos on Sat Nov 28, 2009 11:46 pm

Motherfucker. It looks like Imperium transhumanity has a big bad to face down and a new toy for their Special Operations agents.
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Kronos
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kædai on Sun Nov 29, 2009 7:17 am

Hm...I just noticed that I have yet to make a superweapon...Hm...

A question, if I may. Are Superweapons allowed to be a select group of soldiers, or does it have to be a ship? Project Cerberus would be a wonderful superweapon. =D
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Saxious on Sun Nov 29, 2009 7:42 am

Well, there is the High-Tech thing where you get to create your own special weapons, so three you can, if we are talking about spaceships...I would say so, like a small crew that is specialized in doing certain things, but it will have to include a ship.
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Marinus on Sun Nov 29, 2009 7:56 am

I don't see why it has to be a ship, as per se - I went down the road of a weapon rather than a ship in its own right, after all. It's just that your superweapon is exactly that - super. Soldiers are all very well, but can they really take a direct hit from a multi-megaton fusion missile (or a barrage of them) then burn planets, kill fleets and generally make an unholy mess out of a system?

Of course, bearing in mind I don't know what you're classing as soldiers...
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Saxious on Sun Nov 29, 2009 8:02 am

Anderan wrote:that makes more sense now, I was taking the impression that you had some like super massive army that despite being in moderate disrepair was extremely advanced and what not.

Basically
Blitzkrieg = Your fucked
War of Attrition = other way around


Conquerer_Man wrote:It's sort like that as well, well sort of. It is possible for the IGCC's military to swell in ranks, that super massive army (well maybe not super massive but still) comes into play a few months into the war, sooner if the situation is sever and the military says "screw it, we need them now" and rushes training.

So it's more

Blitzkrieg= A few systems will fall, but the push can be stopped, especialy since that standing army is kept in peek condition in the event of such an attack

War of Attrition= It all depends, of course no one won a war quicly by hiding in their bunker and absorbing casualties.


Interesting. Well, to me it sounds like the Imperial Guard hurrying to gets its ranked filled, however you also have to think outside of the actual battles, gentlemen. So far (I may be wrong, so please correct me) I'm the only one who has a social security organization and spies I can use for sabotage, and if your industries are attacked by the spies, your military will be temporarily crippled, and then you will be valuable for an invasion (to a certain extend.

I'll use your nation VS mine.

If my spies are successful in destroying and crippling the war productivity of your industries, then your military will be crippled with the lack of supplies, and along with that, the Lightening Mobility my nation is known for will push into your territory in matter of days (for if you read my CS, you'll see that the Space Navy and the Infantry works completely separate in this tactic).

However, since your solar empire is WAY bigger than what mine would be able to populate, they wouldn't be able to stand a chance once they recovered from the shock and strike back, and you would eventually win, with the costs of having gotten a bad slap in the face, as such a small nation just bested you, and invaded deep into your territory in a matter of weeks.
You would still face the possibility of internal struggle from the surviving spies and assassins, along with having to either loose some planets or tens of millions of soldiers (not hundred, and certainly not billions). Also...my nation needs resources, raw resources badly, so the planets would most likely be stripped from that the moment they got a foothold of the planet.

So all in all, you would have won, but have suffered bad economically and socially.

This is just my version of how it could have gone, we don't know for certain.

Also, this is for everyone, please don't focus only on military...this is a NA-TI-ON RP...there are the civilians as well, there is diplomacy and all of that, so...try not to think only about war, there are other aspects of it as well.

Another thing...How come almost everyone has perfect fuel for their nations? Surely if they had great 'forge worlds' then they would have great demands of fuel as well, it's just a thought, for my nation is ready to kill to get raw resources, and my nation is small like %^@&

P.S, changed the 1.5 controlled systems to 2 systems.

Hey...would someone be willing to read over my Nation CS and tell em where I could include some information, and what i might want to re-think? Please.
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Saxious
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kædai on Sun Nov 29, 2009 8:14 am

Well, my idea was this:

Project Cerberus is an R&D project created and undertaken by Doctor Sarena Khorr. The goal of this project was to see if "Super Soldiers" could be created and trained from regular humans. (Anyone getting a strange tingling of familiarity in the back of their heads? =P) Taking the best and brightest soldiers from the Legions, Doctor Sarena trained and honed their bodies to nigh-perfection, giving them stimulant injections and other drugs to strengthen and improve their bodies. These soldiers became everything that modern science could make them. They are faster, stronger, and more agile than any regular human, and can undertake the most dangerous missions available. Doctor Sarena also equipped them with experimental stealth armor, giving them the greatest warfare tactic that the USRO has in it's arsenal: surprise. They have undertaken numerous missions behind enemy lines, and have even assassinated a leader on two separate occasions. Due to the nature of their training, the Project is small, only encompassing around fifty soldiers.

Hm...I might dull this down a bit. They seem rather...overpowered, even to me. Hm...
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Kædai
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Saxious on Sun Nov 29, 2009 8:42 am

Well...yeah, I think it would be ok, but you will have to have advanced biological knowledge for creating them, and assassinating enemy leaders...not in a life time mate, that means going into the base, killing whoever it is and then coming out, and if you go for the head...dude, I'll use my own nation here (as I understand it the best), there is always high security around the leaders, and only certain people can come near the top leaders.

So, you could have the super soldiers, however the stealth suit would be what made them unique from the rest of the army (not to mention the costs of what it will be to create them).

However, also take into thought that if other nations (like mine) discovers this, they would want the knowledge, and these men are soldiers, not trained assassins, so they will be valuable to espionage (such as the Shadow Assassins).

All in all....you will still need the GM's permission.
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Saxious
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kædai on Sun Nov 29, 2009 9:07 am

Oh, I know I'll need GM permission, and I was just thinking abut that assassination bit. I'll take it out, seeing as that's not really the purpose of Cerberus. It's, like you said, to create espionage soldiers who also know how to kick some serious ass. The injections and modifications made them fast and stronger, yes, but not like SPARTAN-style strong. I'll leave Master Chief-knockoffs alone, but there are some genetic modifications. The suits are just stealth suits, environmentally sealed and equipped with photoreceptive digital plates, as well as a few more advanced communication and targeting systems.

I'll refine the idea soonish. Gonna grab me a bite to eat. I'm starving!
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Kædai
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Saxious on Sun Nov 29, 2009 9:49 am

Yeah, it sound interesting though, you just need to make sure that your nation has the technology to acquire such feats for the soldiers, and of course...we could be realistic and add in some minor side effects...such as an increase in anger and other masculine features being enforced even more (I'll leave this decision up to you...for no experiment is perfect, but the defaults are up to you).
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Saxious
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kædai on Sun Nov 29, 2009 9:55 am

Oh, of course there would be side-effects. I was thinkin' that anger-management and people-skills would be weakened, and I'm tryin' to figure out what else would be negatively affect, without counteracting the purpose of the project.
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Kædai
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Marinus on Sun Nov 29, 2009 10:06 am

To Saxious - diplomacy is (to me) rather more fun than fighting battle after battle. After all, there's all sorts of diplomatic furore you can create, intrigue, internal politics, factions allying with foreign powers under the central umbrella of the Imperium, for instance, and a lot more. You can have ceremonies, receptions for important figures at which you can hammer out agreements or provide fertile ground for assassinations and so forth.

And that's before we get to the civilians and their private methods, and what they want - which might not be the best for the Imperium. War is just an extension of diplomacy by other means, after all.

And in rebuttal to the 'perfect fuel' point, I'd just say that the Siridar have enerjax technology, which is just about the best that you can get for energy generation. However, the planetary construction facility of Concorrant has an Achilles' heel - it can't produce its own food, so it imports foodstuffs from House Rose along the Artery route. It couldn't survive without that trade lane, so it is heavily patrolled.

Oh, and I wouldn't say that people don't have spies and an intelligence agency; that's a little unrealistic to assume - except perhaps in the case of the Tchtter. They just might not get as much funding as yours do, or be as vital to your foreign and domestic policy.
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby TatersAndTots on Sun Nov 29, 2009 10:16 am

Ohh lordy I missed alot... I'll need a sec to go back trough so i can answer all the question... Stay Tuned

Edit#1: Kronos, I think you have created more Hyper-tech, or renamed the ones I made. Please dont do that. I want to keep the tech rather even and known, since it gives the best chance for godmodding.

Edit#2: какого хуя Comrade! You's best be trollin! Your sheet is full of holes. Let me list them
-I do not like the blatent name stealing (Red Faction, Vasari) I can't make you change it, but it adds to the overall lack of polish
-THIS IS NOT SINS OF A SOLAR EMPIRE. I really hope that that sheet was copied and pasted, because you need to use my list of traits and technology. We are using whole systems instead of single planets to talk about population.
-The single worst thing is the lack of polish. There is a typo every fourth word, and the sentences look like they were never revised. I am having a major difficulty understanding what your paragraphs say, and you have put info in wrong areas. The Strength area is for strengths only. The weaknesses go in the Weaknesses area.
-Guys. Stop copying and pasting the trait list! This goes for everyone, even those who are already done. I dont need to scroll through 800 more words to review the sheets.

(какого хуя roughly translates as wtf)

Fix these problems(keep the names, it was more of an annoyance than a problem), and there will be no harm done.

Edit#3: About Superweapons... They do not have to be an actual ship per se, but just a single super powerful weapon. I like the idea of SPARTAN knockoffs, for the idea was cliche to begin with. You can add them. I'll be using a swarm of nanites that turn people into mutants/zombies. Zombies for their cannibalism and general tactics, and mutant because they are still alive being changed by the nanites that transform over time. Think Left 4 Dead zombies early on, then armored monsters a few weeks in that can flip tanks and shit. Fire a few missiles on important cities, mix well, heat in the oven at 350 for twenty minutes, and let cool on a cookie sheet for 1 hour. Then serve up your new surrender treaty to the whole family!
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TatersAndTots
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby TatersAndTots on Sun Nov 29, 2009 10:38 am

DOUBLE POST:

I will be making two more threads the IC and the OOB. The OOB is the Order Of Battle, where you will ONLY post your nation sheet, so we all can reach each other's and review them as needed. ONLY NATION SHEET. I will link to both in the first OOC post
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TatersAndTots
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kædai on Sun Nov 29, 2009 10:41 am

Haha alright, thanks Tater. I'll get to working.
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Kædai
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Anderan on Sun Nov 29, 2009 2:26 pm

I got all into thinking about Grand Strategy about invasions last night, I though up like 4 or 5 of them.
Orly?
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Anderan
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kronos on Sun Nov 29, 2009 2:48 pm

Well I better get my defensive plans up, then. I'm not planning to invade anyone just yet. War is a costly and ultimately pointless affair - plus, it's easier to subvert and separate than it is to crush and conquer.
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Kronos
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Anderan on Sun Nov 29, 2009 2:54 pm

Never said I was invading anyone, I just thought up strategies, you know, just in case. My nation doesn't have the size to invade much, and my policy is to prevent wars against me from ever happening by using diplomacy or, if need be, assaination.
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Anderan
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Okay, to respond:


@Kronos: The "Hey!That's My Planet!" trait is basicly the same as what you're saying, if not more.

@Anderan: It is not like the USSR, the USSR threw soldiers at the Germans because they saw them as cannon fodder, worthless and only good for sopping up fire. The IGCC sees every individual soldier as a valuable resource that must be considered when military actions are intitiated. They just won't throw a million soldiers into the meat grind just to slow the enemy down. Did you read my military doctorines or did you just read my traits?

@ Sax: Your line of thought would be correct if the assumption that you could infiltrate my industries or my civilization with out being detected and your mission a successfull was correct, but it's not. In a political atmosphere like the IGCC, where every corporation is trying to get a heads up on eachother, even the private sector has an inate ablity to keep subtrufuge out. Now, your attack, even if succesfull, would end in the crushing , and the subsequent rebuiling, of your empire. Just saying.

@ Tater: I thank you for going to have a OOB. I have a more detailed explanation of the IGCC that I want ot post, but I feel here is just not proper to post it.
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"Nationalism is the destroyer of nations; patriotism the preserver"
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Anderan on Sun Nov 29, 2009 3:16 pm

I did read them Conquer_Man and i never said you were throwing them in because you did not value them, its just simply the only way an invasion would go like you said earlier and you would "only lose a few systems". It seems that you are ether over estimating your peace time force that would have to meet the invasion or underestimating the invading force. A level 4 enemy would probably attack with a very large fleet and would be beyond your fleets capacity to stop on its own, and its doubtful you would be able to do like you said and have well trained crew coming in to bulk up your forces as the onslaught from the enemy would probably be rolling through your systems. This might be resolved by having pretrained reserves but then we run into your "butter sells better" trait which according to you has caused your ships to be in at least a moderate state of disrepair. This would probably lead to heavy casualties on your part, though as to whether or not it would stop or at least stall the enemy advance would depend on the actual battles. I was thinking about this last night and I came to the conclusion that more than likely you would lose a large amount of territory to invading forces before you would be able to fully mobilize your forces. Yes i know your nation says it is quick to move, but unless the people running the ships are already trained you would have to train them to an extent and I would say that would take a 2 month absolute minimum, probably more likely 3 months.

I had more to say, but I've lost my train of thought. :lol:
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Re: The Interstellar Waltz (Sci-Fi Nation RP) ( )

Postby Kronos on Sun Nov 29, 2009 3:24 pm

Do post it, Conqueror_Man. And I guess it is. I've sifted through so many profiles that it must have slipped my mind - especially since I'm rewriting mine to be more dynamic and... real.

Also, the USSR did more than that. They didn't just throw soldiers into the meat grinder. They were focused on operations more than tactics, hence their reliance on highly trainer officers and sub-par enlisted. They cared more about the big picture than they did about each individual soldier. Sopping up fire might have been what they were intended to do, , abut the reasoning behind it was much more complex than a "crush them with numbers" approach. I'll admit that the Soviets were, to be frank, shitty tacticians at times.

(I'm actually basing my military on that and later Soviet ideologies, albeit without the attached stupidity and inter-branch conflicts. Mass-produced, flawless equipment that can be used by anyone is my ideal. My ships are the same: built with modularity and simplicity in mind. They aren't exactly inferior to "quality" equipment, but they aren't the best of the best either. They're a solid average. Combine that with operational strategy and some of the stark realities of space combat, and I think they'll fare quite well.)

The Red army, if Stalin hadn't been as ass and initiated the purges he did, would have been one of the most operationally competent military forces of WWII from the get-go. They come out as that, but they could have done better and done it sooner.
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Kronos
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