Elongated, polished spears extended their gleaming pinnacles towards the navy-blue ceiling, defiantly standing above the heads of their enervated carriers which lay positioned on each side of the grand hallway decorated with imposing chandeliers. A mixture of peculiar scents, voices and colors molded the bustling crowd which took the council chamber (a circular room similar to an amphitheater, equipped with a total of eighty-eight seats and a rather large oval bureau placed in it's center, the said desk fitted with a total of four chairs) by assault, figures of different shapes and sizes continuously traversing the assembly, their arms occupied by dozens of tarnished scrolls and parchments as ignorant scholars, avaricious priests and depraved politicians exchanged "greetings" in an attempt to obtain a better seat for the congress which was to begin shortly.
A pale and visibly exasperated pupil slithered across the room before the gazes of the sumptuous gathering, in an effort to hastily arrange the cohort of seemingly important documents and books which lay distributed unevenly across the Synod's aged desk, ravenous eyes and sneering laughter galloping towards the timid "handmaid" in a struggle to leech away the last fragments of her dignity and self-esteem.
The slightly rusted clock clung to one of the chamber's columns had just recently announced the passing of yet another quarter of an hour through a somber gong, thin pitch-black limbs sliding across it's dial rigidly as the peculiar mechanisms which held dominion over them shrieked faintly due to their archaic nature. If peering upon it, one would quickly gain the impression that the contraption itself would be better suited in a museum, the "magnificent" object highlighting the current government's refusal to provide it's institutions with adequate materials.
"They are late, i have told you ssso.." - A high-pitched voice coming from a Anaur spoke.
"I am aware, ah may the Gods curse those eccentric fools. We should have been done with this in a matter of moments." - A cryptic voice belonging to an elderly Neru'abar replied, it's tone baring an almost palpable hint of annoyance and irritation.
"Do not worry my friend, i am sssure that everything isss all right."
"I am not worried you buffoon, i am simply speaking my mind - And mind your tongue when you address yourself, i detest the fact that you sound akin to a lizard."
"I am sssor.."
The conversation had been brought to an abrupt halt as a peculiar procession had lushly advanced inside the room. A total of twelve guardsmen garbed in illustrious armors adorned with the King's tabard were now marching towards the chamber's center whilst encasing two fairly large figures along with a more petite individual engulfed in one too many items of clothing. As if signaled by an orchestra's conductor, men and women alike ceremoniously ascended to their feet, dozens of voices briefly chanting as one: "Hail the Sages of the Synod, Hail the all-knowing Harbingers, Hail the Conclave !" - And as quickly as the hymn began, so did it end, the multitude of spectators present promptly scurrying towards their seats.
Without a moment's pause, a hoary Shara lifted her wrinkled form from behind the oval desk located in the room's center, two of her fingers lethargically residing on a pair of light-purple lips: "The assembly has now been placed in motion. For those of you which have not been informed as to why we have gathered here, the Synod has of late received news that the invasion in the North is drawing closer to us. Two of the seven Thrones have now sworn to battle against the plague, while one has already shown it's refusal to lend a helping hand in these times of need. We can no longer rest absently and assume that the Neru'abar and the Naari shall solve these vexations, and thus, we must stand together in the quest to banish these beasts from our lands. We hereby solicit each of the Noble houses present here to offer their able soldiers to the Legions of our Kingdom and band in an effort to emerge victorious in this endeavor."
A feeble amalgam of murmurs, whispers and rustles enshrouded the room in a matter of seconds as the gathering began to hesitantly shift in their chairs, a mixture of fear and disapproval vividly impregnated in their empty gazes. Each and every Noble house had been "persuaded" to pledge their allegiance towards the empire from the earliest of times, yet since the modernistic government had gained sovereignty over the Nation the aristocrats found it fit to pursue their own interests, forsaking the Kingdom's needs for their own.
"Still your hissing !"
The governing voice rose above the masses whilst a pair of robust fingers struggled to lift what could only be described as a plump frame upon the desk with a warrior's stoicism. A thick light-brown beard, green eyes, a curved nose and bristly eyebrows portrayed the Baldor which vainly stood before the gathering, sturdy hands now gesticulating as if independent from his body, causing the abundant amount of clothes which rested on his torso to flutter impotently around the male's physique. "We shall summon the Conclave, and they shall decide what we are to do." - The magisterial words came alike sorcery, the entire gathering now collapsing upon their chairs as if nothing more than a rose's withered petals. Clumsily revolving his torso towards the pair of Harbingers which tacitly lay near his posterior, the Baldur cleared his throat and spoke firmly: "Minerva, Arius, there is no other way, they must be summoned. Decay and dishonesty now openly saunter along these rows, we can no longer reckon that these petty fools shall lend us their aid, yet they would be forced to obey the Conclave, that is the custom and it has been so for endless generations."
A doddering sigh parted from the female's shriveled lips as the Nauri male slightly bowed his head in acceptance. In a matter of moments, the twelve guardsmen which had escorted the Synod inside the spacious chambers had unexpectedly besieged the bureau, the wooden desk now inundated with a throng of quaint objects. Rapidly clasping his fingers around a peculiar ceramic vessel adorned with a multitude of symbols, the Baldor cautiously set the item upon the forth empty chair while silently commencing to babble an unusual chanson. "Graciously" clenching her hands around what could be described as a kettle of sorts, the Shara female meticulously filled the object with water, moments later nimbly placing herself to the side. Narrow eyes gingerly investigated the counter, a pair of brindled fingers slithering towards a fragile vial enclosed in a thin shred of grey cloth, the Naari male wearily spilling it's contents inside the "cauldron", discarding the object as the last drop of the reddish fire emanating from the potion united with the crystalline water. Ending his chant, the Baldor inclined his torso above the pot, parting his lips as a gust of his stale breath swept past the burning water.
Silence.
Moments crawled away akin to grains of sand elegantly waltzing inside a hour glass, the entire assembly immersed in a fleeting moment of tranquility. And in that one, brief trice, the object began to tremor, the water now boiling, the fire hissing ardently as without a warning the pot shattered in to a dozen fragments. As if bewitched, scorching clay remnants began to dwindle in the air, the oaken parquet fracturing itself limb by limb as a towering deer torpidly gained shape before the congress' gaze. Callow leafs embellished it's horns, sinewy vines shrouded it's legs whilst a slender layer of grey pebbles lay engraved in it's hoofs.
"Why do you disrupt Mother Nature, mortals ?"
The words were melodic, alike a romantic ballad played by an old gramophone. "Honorable Envoy, we are the Synod of the fifth Throne, and we ask the Conclave for their aid. We are present here to decide if we are to assist the other races in their crusade against the invasion, yet we cannot reach a suitable agreement with the aristocrats." The Nauri male, Arius, spoke gravely. Quivering it's head slightly, the beast replied:
Shall battle and die,
Fathers shall perish,
Mothers shall cry,
Redemption lies in misfits,
Not in your Kings,
Cast the many to find the few,
Send those heroes to protect you."
The final phrases came as a languid echo, the beast sluggishly stretching itself upon the wooden floor whilst transfiguring in to the broken items from which it originated. Swiveling their bodies towards the assembly, the Synod spoke under the form of one voice: "The Conclave has decided. Our armies shall be sent to scour the seven Thrones in search of the chosen ones. The noble houses are called to honour their commitments towards the Empire and offer their able men to our Nation. This council is adjourned."
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Race Descriptions:
The Baldor - Stout creatures, generally slightly taller than a dwarf. Holders of the first Throne, their nation thrives in the snowy mountains which lay dormant in the Vest. Noteworthy traits and characteristics:
- Gifted with stone skin (christened in such a way by the Naari due to it's resilient nature and it's slightly grey nuance) which has been said to resist even the sharpest swords at times.
- The Baldor are solitary beings albeit the fact that they march under one banner and dwell in one prospering Realm.
- Tradition dictates that each individual belonging to their breed is obliged to shave his head after passing the age of twenty and only permit his beard to grow from that point forth. The longer the beard, the more elderly the person is, the wiser and puissant he is thought to be.
- They are governed by one Monarch which holds a total of six advisers in his presence at all times. In the unfortunate event of a Monarch's death, his closest kin shall gain rulership over the Baldor. If the said person is under the age of sixteen or not a male, his first adviser is offered the crown.
- Accomplished smiths and brawlers.
- This particular lineage has been known to have a firm inclination towards the art of armed or hand to hand combat, few of their race having the gift which grants them control over the arcane arts.
- Well known for their lack of diplomacy and aggressive nature.
- Excellent prose writers.
- Praised Generals.
- Average life-spawn.
- Lords of the greatest Legion of the Seven Thrones: The Iron Army.
The Anaur - Parasitical organisms which ordinarily converge with the wild fauna, selecting hosts from a wide assortment of beasts. Holders of the second throne, the vastest gathering of Anaurs can be found in the rain forests situated towards the South-East. Noteworthy traits and characteristics:
- Due to their leech-like nature, the Anaur have succeeded in greatly expanding their life-spawn by simply exchanging hosts. A total of fifty-eight years are compulsory for the Anaur to be able to fully consume it's body. After such an event has taken place, the parasite has at utmost twelve days to acquire a fresh vessel for it to reside in.
- After the union between the Anaur and its container has finalized, the parasite gains the ability to offer itself a humanoid form (in comparison to its whisp state) whilst retaining qualities from the host. A suitable example: If an Anaur was to merge with a wolf, in its humanoid form the being's physique would be gifted with a more abundant mass of hair, its teeth matching the beast's fangs. It would also conserve attributes such as the wolf's agility and keen senses.
- The parasite can always forsake his humanoid form and adopt the container's original shape.
- By decree of the Conclave, a Anaur shall never be permitted to merge with one of the other six races.
- Ruled by the Matriarch (the first-born female).
- Individuals pertaining to this breed can sustain damage if their host if first annihilated and they themselves are obligated to discard the container.
- No Anaur can ever occupy a vessel if another of his kin is already present inside.
- Adept tacticians.
- Known to have had greatly skilled Enchanters. (Arcane alternators)
The Neru'abar (translated as: The Fallen Naari) & Nauri - Avian entities, the Nauri and Neru'abar are kindred races which formerly coexisted as one. The great schism commenced whilst a Noble house with ties to the Regal Family had been accused of high treason upon the discovery of schemes and cabals against The Seven Thrones. As punishment, the aristocrats had been banished from the High Welkin (the heavens which stretches above the clouds), constrained to only witness the beauty of the Middle Paths (the skies which stood dormant beneath the clouds). Holders of the third and forth Thrones. Noteworthy traits and characteristics:
- A facile method through which one can distinguished the Neru'Abar from the Nauri is by close observation. Due to the fact that the Nauri inhabit the upper heavens, their contact with the sun is utterly intense, their skins tainted with assorted shades of red. The Neru'abar hold tinctures comparable to a human's.
- Both breeds have been bestowed with athletic wings which accord the possibility of obtaining quite high speeds. Unfortunately, due to the nature of their constitution, neither kins can afford to continuously fly more than a half an hour.
- Governed by a Royal Family (Both an Emperor and an Empress)
- Until the mark of ten, children are denied the privilege of flying as it is believed that their wings never fully develop if strained from a fragile age. When reaching the said period of their lifespan, both males and females are constrained to dive from either the High Welkin or the Middle Paths and strive to acquire the aptitude to fly. If they are to fail, they are destined to simply perish as society has already deemed them unfit.
- Both races hold the ability to converse with the creatures of the sky.
- Both races venerate Mother Nature. Yet since their excommunication, the Neru'abar have slightly miss-placed their interest and faith, believing that the Mother had forsaken them.
- The dwellers of the High Welkin are renowned for their accute sense of justice and honor, the Neru'abar being recognised for the "slightly" shadier personality patterns they tend to adopt.
- Famed painters.
- Can reach heights of seven feet or more.
- Holders of distinguished Wizards. (Arcane callers)
The Shara - A secluded breed residing in the North-East highlands, known for the prudence and circumspection they manifest towards outlanders. Inauspicious Hosts, few have managed to behold the wanders which lay in slumber past the iron walls which enshroud their nation. Holders of the fifth Throne. Noteworthy traits and characteristics:
- A single prominent fable paints their history whilst unfolding their tumultuous providence, the author illustrating the kin as "Those which ascended from the earth, faded in it's depths and arose to walk upon it once more."
- Individuals belonging to this breed retain the capability to walk between the mortal and the nether realm, thus becoming ethereal. (a form in which one's body can travel the earthly paths in its spiritual frame while sheltering the body from harm which may be caused by physical items. Yet as with every thing in life, this shape has its disadvantages: A cautiously chanted incantation can sever the link between the body and soul, thus preserving the Shara in the spiritual vale for eternity).
- Governed by a Synod of four members, one out of which is always obligated to lead the Empire's Legions and a Government formed by forty members.
- All individuals which originate from the Shara race are forbidden to ever depart from the city walls unless part of the Legions or the Government.
- Outer-racial breeding is utterly prohibited out of fears of tainting the lineage, the punishment being the shattering of the soul's link to the body.
- Shara eyes hold only one color, unlike the other races, completely lacking a pupil or a retina. Their height is mediocre, post of them standing anywhere between slightly above five feet (females) up to and lightly over six feet (males, females never grow above five point nine feet). They are chilling to the touch, their skin pale as milk - the reason for which at one point in time they have been named the living dead.
- Eminent scholars.
- Rumored to utilize some of the most able Arimans in the land. (Arcane shapers)
The Orii'm - A cordial Nation inhabiting the lower marshlands situated in the North-Vest peninsula, placed in "vicinity" of the Baldor fortress. Well-known for their bizarre habits and manifestations. Holders of the sixth Throne.
- The Orii'm represent the only kin out of the seven Thrones which have, through the ways of the Arcane arts, established a connection between themselves and the wildlife which engulfs them, at unknown costs.
- At the age of six, children are sent to travel the bogs solitarily, this process meant to commence the bonding ritual between Mother Nature and the male or female.
- Each individual is allowed to acquire a wild beast based on their role in the tribe (A hunter, for example, shall obtain an eagle, while a shaman shall obtain a badger), which they are obligated to guard and nurse, the creature representing the final stage of the pact, the link between the Mother and the Orii'm for ever soldered.
- Members of the breed are prohibited from hunting without their savage counterpart, as it is believed that the creatures only prey upon the souls which the forest no longer has a use for.
- Standing at an exact six point four feet tall (both males and females initiate their growing period from the age of one until the age of twenty two when they measure exactly six point four feet), with athletic bodies, muscular limbs and robust torsos, the Orii'm are the infallible combination between agility and strength, a mixture of traits which has proven deadly more than once.
- Females of the Orii'm tribe are the exclusive leaders in a family, the male simply providing edible provisions and protection.
- Governing form: Unknown.
- Prized hunters.
- Addressed as "Beastmasters" or "Druids", the kin is able to converse with the beasts which inhabit the forests and influence their actions until a certain point (an individual shall never reach the point where it could provoke a brute in to harming another of it's kin).
The seventh race shall not be revealed for now, remaining as an item to be unveiled in the future. These are the main breeds which dwell upon the lands, yet there are other less numerous species which have only partially been documented (If you find that none of the races fit you, you are free to portray your own kin and if i find it fit enough, i will accept it.
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BBrief Explanations:
For those of you interested in wielding Magic instead of undertaking the role of an Assassin or Blacksmith (as an example), below you can find a brief overview of how the Arcane Arts work and the classes of wielders in which they are broken in to
Enchanters - Magi which can accentuate the elements through the arcane arts. As an example: If it would snow slightly, an elderly enchanter could metamorph the phenomenon in to a Blizzard. Enchanters have no abilities if there is no elemental circumstance which they can influence.
Wizards - Magi which can conjure the elements to a certain point and force them to accept their bidding. As an example: A wizard can cast a fireball, and he can also freeze an enemies arm, yet only few wise wizards have managed to bring their spells to the extent at which they cause as much peril as an Enchanter's sorcery when influencing an element. Unlike Enchanters and Arimans, the wizards can summon the arcane arts no matter their surroundings.
Arimans - Magi which shape the elements to their will. Unlike Enchanters, they do not require a natural occurrence to be able to exercise their talents, the only perquisite being the existence of the element itself nearby (As an example, a Ariman could mould the water in a pond, the fire smoldering a forest, a young tree which idly slumbers). In the absence of the primordial factors, Arimans, alike Enchanters, have no power.
Note: Wizards cannot use their witchcraft in order to provide either Arimans or Enchanters with the elements required for them to use their talents. Every class of Magi can perform acts which its counterparts cannot, thus, choose wisely. I am willing to accept other sorts of arcane arts if you can evolve a solid explanation for them.
Note: There are no class restrictions for any of the races (except the Baldor which have only obtained a few sorcerers throughout time). The stipulations in each kin description is only meant to show the array (arcane wise) at which they excel. As mentioned before, you may chose any class to your liking - Rogues, Bards, Warrior, Wizards, Thieves, so on. If you wish to introduce other spellcrafts, provide me with a good enough reason to accept them and i will.
I have absolutely no intention of fencing the possibilities of you developing a character to your liking, and thus if you have any questions, or wish to introduce new quirks when posting a sheet, please feel free to ask me beforehand.
Roleplayers for which I am looking:
My requirements may be a bit steep, yet to be honest, i am in no mood to have my interest in the story in which i placed several weeks of work ruined due an individual's lack of writing ability. If you are interested in submitting a sheet, please keep in mind the following:
- I am searching for people who can post between 2 to 3 times per week, 3 being the optimal number.
- I am not scouting for people which do not know the difference between "you're" and "your".
- I have no interest in folks which spell "you" "u".
- I definitely have no interest in you if you cannot write a minimum of 2-3 paragraphs of at least 10 lines each when posting.
- I fully understand that God modding is the best thing since fries, yet i am not looking for people which cannot comprehend the fact that at some point in time, your character will get stabbed, poaked at with a wooden spoon or crippled for a few posts.
- I am only looking for stable members which are willing to see this story come to an end, at some point.
- Last, but not least, i am - only - interested in you if your writing capabilities are at least an 8.5 on a scale from 1 to 10 compared to my writing level.
My character sheet will come shortly. Please, Enjoy !
Character Sheet:
Name:
Age:
Biography:
Race:
Gender:
Description:
Picture: (optional)
Class:
Equipment:
Quotes: (if any)
Feral companion: (if Orii'm)














