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Training Hall-Arena OOC, Advice, Opponents and Camaraderie.

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A bloody repository for combat. Get your adrenaline fix here: start a fight, find a sparring partner, train, or just spend your time studying older matches. Don't forget to record the results of your fights in the Hall of Records!
*Stretches* *Yawn* *Rubs eyes* Lol, How has things been while I was gone? I was just in the neighborhood when I noticed the site in my bookmarks lol.
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victim130
Member for 3 years



Liquidus wrote:Can someone help me out? o.o What's a good archetype for a utility character? I've been trying out different types of characters and I can't find one I can use to fight of solid ground with a variety of characters..I'm not a fan of knights and holy elves. I rather enjoy human characters that have superhuman abilities, and can control elements, energy..etc. I can spot a GM character or a cheap ability, but it just seems like my characters aren't strong enough. I hate using "God" characters, I mean its no fun at all using "God-like" strength or speed. I lose alot of battles, because my characters are primarily human and I rp them in battle as such. I don't look to win, but I like to have battles that require both characters to try. I hate overpowering characters that are made to WIN ALL THE TIME. I do realize that its more the rp'er rather than the characters, but does anyone prefer more of a EPIC battle over a dull one sided crapfest?

I'm into hand to hand combat (Lately, I've been expanding to Swordplay and magic) I don't like the knight, elf, dwarf characters..I'm more centered on humans or even enhanced humans. Half breeds grind my gears...nuff said. I have yet to see it done in a good way...but I'm not knocking anyone's Rp style or preference..The only futuristic type of stuff I like is along the lines of Gundam/Armored Core. It's just not my thing really. I'm also a samurai/ninja fan..but I don't mean just naruto..I'm talking old school smoke bomb throwing, badass stealth master ninja. And I LOVE samurai..The list of samurai theme exposure is nearly endless...Where's the variety? I see alot of High Elves, Vampweregoblins and all that mess...nekos...but no humanoid characters o.o


Maybe what you need to do is challenge your next would-be opponent to a type of fighting known as Realistic Melee, or RM for short. A popular form is possibly best summarized by Fezzik in The Princess Bride: "We face each other as God intended. No weapons, no tricks; skill against skill alone." That is to say, weapons and supernatural powers are both banned, and all you have to fall back on is the environment and your knowledge of martial arts. At the very least, it's a fun change of pace from magic-fueled characters. Other variations exist in the form of sword duels, shootouts in the concrete jungle, etc.

As for a model of how to build low to moderately powered humanoid characters, pick up a fighting game of your choice such as Street Fighter (or go over to the house of a friend that plays those sorts of games) and study the playable characters, then try making a humanoid that seems at about the same power level.
The only people that extol the virtues of war are those that calculate its cost in material things.
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qbsuperstar03
Member for 4 years


qbsuperstar03 wrote:
Maybe what you need to do is challenge your next would-be opponent to a type of fighting known as Realistic Melee, or RM for short. A popular form is possibly best summarized by Fezzik in The Princess Bride: "We face each other as God intended. No weapons, no tricks; skill against skill alone." That is to say, weapons and supernatural powers are both banned, and all you have to fall back on is the environment and your knowledge of martial arts. At the very least, it's a fun change of pace from magic-fueled characters. Other variations exist in the form of sword duels, shootouts in the concrete jungle, etc.

As for a model of how to build low to moderately powered humanoid characters, pick up a fighting game of your choice such as Street Fighter (or go over to the house of a friend that plays those sorts of games) and study the playable characters, then try making a humanoid that seems at about the same power level.


Most of my character stem from street fighter :D I LOVE street fighter! My favorite characters: Chun Li and E. Honda

When I make a character I usually take the core of my favorite things and break pieces of them off to create a new slightly original character. :D I think I could take any character on with ANY of my characters, except The Tinkerer o.o lol He doesn't have any powers. I've been thinking also about styles. I always choose a dominate style (Usually Jeet Kune Do) and dabble around in others, when I fight I usually have him or her learn a technique or copy the attack of an opponent in another fight. (Rp fight learning FTW!)

I've always thought of creating a all encompassing style, so I couldn't be bound to a certain style. I pair Jeet June Do up with Suiken and this made for a excellent pair. I was too scary to try to incorporate a air effective style because airborne attacks are a bit hard to pull off, with all the smart fighters out there. Grapples can get you into nasty situations, I prefer kicking oppose to strikes with fist, they are slower, but the power is good, I usually use feints to keep opponents guessing, or dance a bit to throw them off. o.o lol
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Liquidus
Member for 3 years


Hey, I was hoping some people could look over this character and tell me what you think about it roleplay/the-multiverse/characters/misery-kallen-merterku/
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GunX
Member for 3 years


GunX wrote:Hey, I was hoping some people could look over this character and tell me what you think about it roleplay/the-multiverse/characters/misery-kallen-merterku/


I'm not going to use numbers or type down every different aspect I evaluated simply to save us both some face. The first thing that caught my eye was the name. 'Misery'? Seriously? It's common knowledge using nouns or words that aren't typical as names are Mary Sue traits. Next, I noticed the butchered version of my character profile that seems to get passed around like a hand-me-down amongst new arrivals. This in its own right ticks me off to no avail, but let's move on.

Your English was mediocre at best, replacing words like 'through' with 'threw'-- just because it sounds alike, doesn't make it so. This is play-by-post, you have all the time in the world to spell check, reread, analyze, you name it. With so much time, you should make use of it not to pop out a character so cruddy. The abilities were vague, and the mechanics unmentioned - a very prevalent 'tool' powerplayers resort to when fighting. If I can't tell how the ability works, it gives you a huge loophole through which you can take advantage of me in a fight.

Finally, this.

When she was younger, Kallens family was killed during a raid on her village and she was left to fend for herself. Some time later Kallen was deceived by one her closest friend and was forced to kill her best friend in exchange for her life. Kallen cried out im misery for longest time intill her heart shattered and became nothing but blackness.


Now I'm not one to read up on a character's history (or write it, despite being conscious of it myself), but that has got to be the most rushed piece of 'work' I've seen thus far, and I've seen plenty. The lack of punctuation, spelling, capitalization... This could all be fixed to some extent by running it through Word or another word processor. As for the content itself, it's potentially entertaining on the plus side. You could play out a good deal of situations and branch them out into a fight from what you're giving me here, but on the bad side it has cliché written all over it. I mean, if she had to fend for herself, I'm meant to assume the other survivors were as useless as her (if there were even any). The fact that you didn't even bother naming the closest friend or how the situation between the two developed leads me to slam my face on my desk.

Tl;dr, get a spell checker, focus on what you're doing and be more original.
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Safisan
Member for 3 years


Yeah the character profile I saw someone else have I asked them if I could use it thinking it was more or less there’s so sorry for the copy right taking from you. Thanks for the comments on the character there harsh but in all they surely will help me. The abilities were vague for the fact that I have a wide range of ways to use it witch I could spend listing them but that would be annoying to read more then anything. The history was rushed I had no originality there I do admit it I have no favoring in my history’s. Thanks for the comment on the character none the less.
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GunX
Member for 3 years


Being concrete doesn't mean listing every single way an ability works, but rather why it does that or how it really works. For example the wind manipulation bit: is it magic? Are you generating the current or attracting it from elsewhere? For all I know, you could be opening a portal and bringing air from some faraway planet.

...See what I mean? Just have your mechanics and origin clear, rework the story (ask yourself why things happened and how your character changed from them) and you'll be alright. To be honest, it's a common sight in the Battle Arena, a character like your own, so I'm just being so strict to prevent the further leaking of poor characters.

Good luck with it all, mate.
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Safisan
Member for 3 years


Saf mind giving my character one more check I did some work on it updated some stuff tell me what else should be worked on it?
roleplay/the-multiverse/characters/misery-kallen-merterku/
Last edited by GunX on Sun Feb 07, 2010 9:23 am, edited 1 time in total.
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GunX
Member for 3 years


Gun our fight is becoming fun, also I hope our team match works out. I encourage everyone to check both fights as they progress, especially our 2v2, the location is very creative. I will give my 1v1 for now because my 2v2 is still being talked out.

post1031785.html#p1031785 (In progress)

EDIT: Ok here is the 2v2: victim130-and-gunx-ghaarme-and-romuluse-t38105.html (In progress)
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victim130
Member for 3 years


I would like to start a battle with someone. My character will be Vethe: http://www.roleplaygateway.com/roleplay/the-multiverse/characters/vethe/

Her history isn't there yet, mainly because it's long, longer and jesus christ I made it long. So it won't be posted until it's done, though I hope that doesn't impede my ability to do battle with her. Her powers are roughly explained, I did manage to rush the ventral parts of her biography, sadly. For shame.

However, I will be updating and describing her powers in more detail since I'm not the person that wishes to leave parts of his creation unexplained or mystical.

If anybody wishes to take her on, then please, by all means, do post here.

EDIT: Included a little fight sample to illustrate her ability a little. Of course, in a real fight, the ability would not activate in the same round.
You can be proud of yourself; you just killed
a number of brave men, undoubtedly with a happy life and a family. Faintly, you
can hear an orphan crying.
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SoulBeaver
Member for 4 years


Finally finished my newest character, and I was hoping someone could take a look. There is no history on him yet, but everything else is filled to, what I think is, completion. Thank you to all who review it.

http://www.roleplaygateway.com/roleplay/the-multiverse/characters/myesh-larem/
Awesome is as awesome does.
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Marcus Middleton
Member for 2 years


I really should start building a record at the Hall of Records. So like, I guess if anyone wants to take me on, they are free to do so.
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SilentMusician
Member for 4 years


I might take you up on your offer-- would you be using the character on your profile? 'Cause I don't really have a gunslinger. Plenty of mutants though, if you want a powered fight.
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Safisan
Member for 3 years


Ugh...I don't understand it.

I should be getting psyched up for the Grand Tournament that should be going down this summer, but in the meantime, I'm too scared to keep my blade honed by continuing to go against the best.

I've used a number of excuses over the months: I don't have a character of the right power level, I'm saving up my ammunition, etc. But I think I've finally figured out the reason behind them all: I want to go into the GT on a somewhat positive note (a win vs. Conumbra that solidified my standing) rather than continue to test my mettle against the likes of Saladin and Lamentations and learn some new tricks while getting my ass handed to me.

tl;dr: I'm scared of losing. Losing my standing and missing out on getting invited. Losing any respect I might have left among the text-fighting community, especially after the debacle over on Gaia. But most importantly, losing the will to keep feeding quarters into the machine and continue fighting after a particularly embarrassing defeat.

Back when I started, this wasn't a problem because I was new (and starting 4-0 wasn't bad, either). Knowing that I'm so close to getting showcased in the biggest arena the world of text-fighting has to offer, however, is giving me stage fright. I'm nearly paralyzed with uncertainty and the fear that goes with it by this point, and I don't think offering oneself up to get me out of my funk is going to help matters much.

I guess what I need is some kind of pep talk to get me back in the ring again. I've also noticed that I'm growing a bit more selective about who I fight these days (Lamentations has been recently getting rag-dolled by complete strangers, and after he pulled the wool over my eyes that one time, I don't know who I can keep up with anymore).
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qbsuperstar03
Member for 4 years


QB:

It happens to all of us o.o Hell, I fear fighting in chat because I'm not a quick thinker lol I need long periods of time to think of strategy..etc. Also, the fighters around these parts are hellified strong. I've even taken up training to cover up my weaknesses as a Rp Fighter. High level opponents are the toughest to deal with because (To me at least) They feel untouchable; not like godmoding untouchable, but the fact that they play fair and you can't come up with a way to touch them. As a matter of fact I have yet to really "Win" a fight here o.o...
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Liquidus
Member for 3 years


QB you're a good duelist, you have the ability to see a fight as it plays out and write concise and interesting responses without going into the continuing trend of "purple prose" that litters most fights. The key to being a good duelist, is not excessive words, but the ability to paint a picture that the reader can visualize, you have that ability when you choose to do so.

I seriously doubt you will have any issues since a majority of fighters still rely on the excessive word count, and hide their moves in ridiculously long flowery posts that are utter crap when read aloud. Stick to your style which is clear, and understandable, stick to the shorter more precise words than the excess verbosity and you will be fine.

Skall
The writer who cares more about words than about characters, action, setting, atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.
John Gardner



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Skallagrim
Administrator
Member for 5 years


Skall:

Flowery watered down post are what get me in a fight ((And the fact that I seldom understand the stat based characters because I'm terrible at math)) I usually get really confused even after my questions are answered. It musses up a fight big time and I can't bring myself back into the zone. I have to be in the mood to break some bones and stomp a lung or two; usually when I get confused it breaks up the flow, that's when I start using simpler attacks so I don't confuse myself lol ((I'm rather slow :D )) I've also been thinking, when does the detail stop? I've seen page long post of one attack, I sure as hell can't milk one attack like that, I usually ram out two paragraphs depending on what I need to dodge/receive/counter. I do like "Articulate" fighting post, but borderline Shakespeare kills me in the mind department.

Usually I just write enough to paint the picture simple, I really enjoy the most deceptive styles though: Heavy reliance on feints and fake outs...etc. I do notice that people try to make the feints "Real" as in stating that they were hit with a kick or punch and stopping the other kick (The real kick) with a grab. o.o I usually clear the board with the fact that the kick has a deceptive purpose and is meant only to get my opponent to move or prepare a defense.
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Liquidus
Member for 3 years


qbsuperstar03 wrote:Ugh...I don't understand it.

I should be getting psyched up for the Grand Tournament that should be going down this summer, but in the meantime, I'm too scared to keep my blade honed by continuing to go against the best.

I've used a number of excuses over the months: I don't have a character of the right power level, I'm saving up my ammunition, etc. But I think I've finally figured out the reason behind them all: I want to go into the GT on a somewhat positive note (a win vs. Conumbra that solidified my standing) rather than continue to test my mettle against the likes of Saladin and Lamentations and learn some new tricks while getting my ass handed to me.

tl;dr: I'm scared of losing. Losing my standing and missing out on getting invited. Losing any respect I might have left among the text-fighting community, especially after the debacle over on Gaia. But most importantly, losing the will to keep feeding quarters into the machine and continue fighting after a particularly embarrassing defeat.

Back when I started, this wasn't a problem because I was new (and starting 4-0 wasn't bad, either). Knowing that I'm so close to getting showcased in the biggest arena the world of text-fighting has to offer, however, is giving me stage fright. I'm nearly paralyzed with uncertainty and the fear that goes with it by this point, and I don't think offering oneself up to get me out of my funk is going to help matters much.

I guess what I need is some kind of pep talk to get me back in the ring again. I've also noticed that I'm growing a bit more selective about who I fight these days (Lamentations has been recently getting rag-dolled by complete strangers, and after he pulled the wool over my eyes that one time, I don't know who I can keep up with anymore).


there's not much advice i can really get you that will help you improve all that much, it's just a thought process that you have to develop, a very strategic thought process that allows you to exploit your opponents openings and weaknesses as well as a handy understanding of what is and isn't legitimate in turnbased fighting, don't be afraid to get your hands dirty and contest your opponent if he does something that is way left field and don't be afraid to take things to judgment.
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A man chooses, a slave obeys. - Andrew Ryan

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Arrogance
Member for 5 years


I'm looking to duel with my shaman character. I started a duel, but the other person seems to have backed out, so I'm still waiting to test my shaman's awesomeness. Any takers?
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Marcus Middleton
Member for 2 years


I'll take you on. I've got a character I haven't used yet.

PM me or something. :)
And on the first day Man created God in his own image.


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MoonMan
Member for 3 years


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