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Arixes' Abode [open RP, no story, no limits]

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Arixes' Abode [open RP, no story, no limits]

Tips: 0.00 INK Postby Equ1n0x on Wed Jul 01, 2009 12:57 pm

Hello All, I haven't RPed for a while and have had this persistent concept in my head, so here it goes

The Arixes abode

Rules:
No Godmodding
No single liners
No 1337speek
dont make your character too narrow or flat, and feel free to change it little by little as time goes by
Not really many rules


The purpose of the Arixes Abode is to create not a strict, regulated roleplay with a storyline, but to allow several characters to interact and drive the story in a not agreed upon direction, based not on desire, but on influence form each player. Each player may play as any faction, Race, and origin as they may feel like doing, and may add new Area, new factions, and content in general as long as it is plausible within the circumstances. While the RP will begin within the Abode, characters may travel as far away form there as they wish, and develop a storyline, as none will be provided, only a few circumstances.






Nestled in a small woodland near the beach, The Arixes' Abode is a small, mysterious Inn which from the exterior seems to be small and deprecated. As one ventures in, the first thing to be noticed is the innkeeper, a young human woman, probably in her 20s, with an odd, focusless gaze, and a mysterious slight grin. In comparison to the gray, wooden paneled exterior, the interior of the inn is decorated with ancient textiles, trophies of many a hunter's kill, and thin film of dust. the second floor houses the rooms, twelve of them, and the attic hatch leads to an old attic with a caved in ceiling, which by the looks of the rot in the wood makes one wonder how the rest of the structure stands so sturdily

To the north is a small mountain range, beside a series of caverns inhabited by Goblins, thin, wiry, smooth and leathery skinned humanoid creatures with fang-like teeth and manic grins. i will leave the geography of the island beyond this to you.


Your Bio may be in whatever format you feel suits your character best, I will open with mine.

Name: Noxiam
Age: Undisclosed
Appearance:Noxiam Is a slender, 6'4" Garret [a humanoid similar to the common wood elf with the exception of the appearance of functional Wings, whose feathers are dyed based on class]. He features Red and black plumage typical to those of the royal family and sports roughly cut Crimson hair.his wrappings give him a compressed appearance, tightening around him. He has several scars along the length of his nape, and rarely visible burn marks all along the left side of his arm.
To the untrained eye he may seem normal but to the knowledgeable eye, his vampiric lineage can be seen; from the abnormally pointed canines, to his affinity for different animals, including Rizaepheus.
Abilities: Noxiam has power over light itself, and shadows, and uses this mastery to his advantage in a variety of situations. in Addition, He possesses a great affinity with light bladed weapons, such as the kris, scimitar, and katana, and can wield these with deadly precision.
Personality ((much left unmentioned)) : Noxiam Is a solitary and sometimes Shy Prince whom has abandoned his throne to travel the world, and is very effective at concealing his emotions. He will usually not resort to combat unless as a last resort, and with something of great value at stake
Equipment: Noxiam features armor forged from Synthetic black diamonds, grown within the heated vaults of the Garrettian mountains, the stylized Gear seems to let off a dark vapour akin to the dying smoke of a smoldering tar fire, and beneath his battle blate he wears Bandage-like Wrappings made of Black silk. Though the use of a Jin'xo Charm he purchased froma traveling merchant he is able to store his assortment of weapons in pockets of alternate worlds, and access them from different locations. There tools and weapons include a double headed scythe, a pair of Saphire Kris, and a Rod of The equinox which allows him to create a pocket of darkness around him, effectively blinding the immediate area by lack of light
Bio: Circa 300 years ago, on a far off continent, The Garretian mountain rance was home to the thriving civilization fo the Garrets, a Variation of the elves whom employ large, Bird-like wings to travel easily among the peaks. These wings are dyed in accordance with social class; Royalty usually have Red and Black wings, traders have dark jade green, Criminals would have striped orange, commoners would have undyed white plumage, and guards fully black ebon wings.

At the Beginning of his adulthood, it was exposed to Noxiam that his mother possessed Vampiric blood, a quality which as in many other societies was held in contempt and vilified. Upon this discovery, noxiam was expelled from The Garretian mountain ranges, at this point he began to practice the ancient art of Za'ko rikk, A magical art used in the manipulation of light and darkness, and the use of these as both tools and weapons. As his master in the craft, Zarrakim, began to age, his memory faltered.
One morning Zarrakim Attacked Noxiam in his sleep, calling him an assassin and invader, resulting in the unfortunate death of the master. Ever since, Noxiam has wandered the world he lives in, and those beyond, in search of knowledge and power







As Noxiam calmly glided along the shoreline, barely a hundred feet above, if that much, Near the horizon, a series of One... Two... Three... Four... Five flashing lights go off in series, and seconds later 4 red hot streaking Rods fly towards him.
"What in the name of-" He exclaimed as one of the rods pierced his shoulder, causing his Ash and scarlet wings to furl, and lead him spiraling towards the ground where certain doom must await.

As he Falls, he pulls a small charm from his satchel, and with a whisper, the light seems to vanish from his surroundings until he lies inside a sphere of perfect black, where not the bravest beam of illumination might intrude, and as soon as he can feel himself stopping, he releases the spell, finding himself beneath a hole in what seems to be an old shack or house of some sort.as he crawls up onto his feet, he can see himself trailing blood, and reaches with his right arm to his left shoulder, and surely enough, at the base of his wing, a smoldering hot iron rod lies buried deep in his flesh. As he collapses, an unseen hand lifts him up and his vision blurs to gray

As he awakens for but a moment, he can see a faceless man..? woman..? person...? figure, bending over him
"Hrng! Who the blast are you?" Noxiam exclaims
"Hush and quiet down or You might become the victim of an unfortunate accident. you;re lucky we found you you ungrateful little-"
"How's our guest?" a voice from across the room calls out, as he tries to turn to look, his eyesight blurs to gray and Collapses in the bed, damp in his own blood among strangers, and in his last bit of vision, a sign of old cherry, "The Arixes' Abode"
((Please use double PArenthesis or OOC: to indicate out-of-character talking, so help avoid confusion))

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Equ1n0x
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Re: Arixes' Abode [open RP, no story, no limits]

Tips: 0.00 INK Postby Evil Joe on Wed Jul 01, 2009 10:57 pm

Name: Joseph Sarkanski
Age: 26
Appearance: A human man, about 6'2 in height. He is muscular, and is battle worn. He has many scars from many battles, and has an eye patch over his left eye. His skin is a light brown, and has shaggy black hair. He wears armor similar to a shogun, except he has no helmet or upper body armor.

Abilities: He is a very adept warrior , especially with two handed swords. He can also control the rocks and ground around him, causing spikes to jut from the floor, or rocks to fall from cliffs.

Equipment: Sarkanski carries his favorite sword, "Körper Zerstörer", a two handed sword that is more for crushing bones than it is for slashing. He only carries his weapon and a crossbow with silver bolts.

Bio: As a young man, Joseph was pushed into a world of war and death. It was tradition in his family to seve in the army of Balguresa, a country most feared. intsead of being afraid to kill, or afraid to defend himself, Joseph did what he was told to do: fight, kill, siege, move forward. it turned him into a man of no mercy, a man who took the lives of innocents to completes his tasks.

his superiors realized him as a threat to themselves, and tried to have him killed. But Joseph was too strong, and killed his pursuers. He now travels the land to fight, to kill. its the only thing he knows how to do.








Joseph awoken that morning, and went towards the east.
He had already made his name known to thse of the southern deserts and the western plains, and not one of them was a worthy opponent. He continued down a road with deep ruts from caravans, and thought about the things he had done. It has been a few days since he had seen a town, let alone a building. The ones that he did find, he destroyed. it was not that he was provoked, its just that he knows no other sound than metal scraping metal, or metal against bone.

He grew weary from his travelling. "If i find an inn- no, a house", he said to himself, "I will rest there." He headed towards a n out cropping of trees when he saw a sign... a very old one that read Arixes' Adobe. He sighed in relief, and headed towards the place.

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Evil Joe
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