A World's End The StoryIn the distant future the world is a desolate wasteland. Cities now stand in ruins and humanity lives on, faced with starvation and strife. Every year the sound of a bell can be heard from the horizon. It rings once, then twice, calling those who would listen to its eerie melody. It is said that those who follow the sound are taken to a faraway place, a paradise where life and death do not exist, to a time when the world was rich and vibrant with life. One amongst thousands who make it to this place is then chosen to become god. Their wish made true, the soil made fertile, or if they desired, the massacre of those who remain.
You are one of the few who have heard the bell. What happens next is up to you.
IntroductionWelcome to A World’s End RP. You play a character in a post-apocalyptic world who for one reason or another decides to follow the mysterious sound of a bell which can only be heard once a year.
The objective of this RP is to complete five trials called "Reflections" which will pit your character against others for the ultimate goal of becoming god. These trials are located in the "Realm of Spirits" an alternate world where the character’s soul is taken to after following the sound of the bell. The character arrives in this alternate world wearing the clothes they had before they arrived, carrying a weapon that represents their personality.
The trials themselves are a place such as a city or a small island that has objectives the character must fulfill to move on to the next stage. As one progresses through the trials the objectives will be increasingly difficult to complete.
Character SheetEveryone starts out with abilities and powers of an average human and will overtime build up their own specialized powers and equipment. I will allow people to post pictures for their character’s physical description. Once approved you are good to post when the trials begin.
Sample Character Sheet
Name:
Gender:
Age:
Random Statistics: (Height, weight, eye color, dislikes, likes, etc….)
Physical Description:
Personality Description:
Powers, Abilities, and Skills: (You begin with one [level 1] ability or power.)
Equipment: (You begin with one [level 1] equipment and however many [Level 0] equipment you wish.)
History: (At least three paragraphs about what your character doing before he or she was whisked away or their general history.)
Power Scale
Level 0||Items that give no special benefits. Examples of these are clothes and trinkets such as a pocket watch.
Level 1||These are general skills that any average person can acquire through time and training. Competency in marksmanship, martial arts, trap making, tracking fall into this category. Weapons are limited to primitive melee and range weapons. (Swords, Knives, Bows and Arrows)
Level 2||Genius level, one in a million, mastery of a particular martial art or marksmanship. The start of magical or supernatural powers, like sparking a little leaf on fire. Primitive guns(like muskets) and ancient flame throwers can now be used.
Level 3|| You can now throw fireballs and other simple spells though expect to be exhausted if used frequently. Telekinesis is available to the point that it can stop a bullet and characters are able to lift objects several times their weight. All manner of modern weapons are now available, mines, sniper rifles, and night vision goggles.
Level 4||Magic is at the level where you can fire homing fire balls, summon familiars to aid you in combat, and perform complex rituals which can trap and entangle your foes. Psychics can now create metaphysical weapons out of thin air and enchanted weapons such as guns and swords are available.
Level 5||You can destroy and create whole mountains at a snap of your fingers. The skies darken at your presence and technology is so advanced its almost magical. This is the highest level anyone can achieve in this RP and expect it to be hard to get.